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T3425-380-01 Overheads EN
T3425-380-01 Overheads EN
Parametric
T3425-380-01
Course Objectives
In this course, you will learn how to:
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Training Agenda
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Objectives
After completing this module, you will be able to:
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Dimensionally controlled
Engineering type features
Design input
Design intent
Designer's background
Objectives
After completing this module, you will be able to:
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Primitive shapes
Split edges and surfaces
Push and pull entities
Creating Primitives
Freestyle surface models begin with primitive shapes that are refined into the finished models.
Open Primitives:
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Circle
Subdivided Circle
Ring
Subdivided Ring
Square
Triangle
Closed Primitives:
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Sphere
Subdivided Sphere
Cylinder
Subdivided Cylinder
Torus
Subdivided Torus
Cube
Creating Primitives
Freestyle surface models begin with primitive shapes that are refined into the finished models. (cont'd.)
Transforming Primitives
You can easily manipulate a Freestyle primitive by dragging, rotating, scaling, and deleting control mesh
elements.
Control mesh elements can be:
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Dragged
Rotated
Scaled
Deleted
Figure 1 Dragging a Face
Splitting Edges
The edges of the control mesh can be split to create new edges and surfaces.
Split control mesh edges create new surfaces.
Splitting Faces
The surfaces of the control mesh can be split to create new edges and surfaces.
Split control mesh surfaces to create new surfaces.
Creating Creases
Creases modify the transitions between selected edges and adjacent faces of the control mesh.
Two types of creases:
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Hard creases
Soft creases
Duplicates face.
Connects duplicate to original.
Results in new faces and edges.
Toggle Dependant
option
Connect
Connect Mirror
Objectives
After completing this module, you will be able to:
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Objectives
After completing this module, you will be able to:
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Dynamically interactive
Flexibility for changes
Conceptual designs
Figure 1 Flashlight Concept 1
Shape visually.
Manipulate interactively.
Boundaries, sections, and trajectories.
Use for style or parametric features.
Axes
Points
Curves
Planes
Style tab
Tool groups
Shortcut menus
Shortcut keys
Style tree
View layouts
Active plane
View orientations
Style Tab
Curve Create/Edit
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Surface Create/Edit
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4-view layout
Resize
Switching
Style orientations
Active plane
Zooming
Surface
Default Connections
Connection Icon Scale
Grid
Display Grid
Spacing
Auto Regenerate
Curves
Surfaces
Shaded Surfaces
Surface Mesh
On
Off
Off When Shaded
Quality
Objectives
After completing this module, you will be able to:
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Figure 2 Trajectory
Internal points
Tangent control at endpoints
Free Curve
Planar Curve
Curve on Surface
Circles
Arcs
Options
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Free/Planar
Radius value
Resulting Curve
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Spline curve
Edit the curve
Dragging points
Manipulating numerically
Adjusting incrementally
Using control points
Soft points
Fixed points
Snapping Methods
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Use SHIFT
Activate snapping
Lock to point
Length
Length Ratio
Parameter
Offset from Plane
Lock to Point
Direct manipulation
Tangent tab
Constraining Tangents
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Natural
Free
Fix Angle
Horizontal
Vertical
Normal
Align
Tangent
Symmetric
Curvature
Editing Curves
Edit curves by moving, adding, or removing the style points that define them or, by splitting, combining,
or extending the curve.
Moving Points
Adding and Deleting Points
Splitting and Combining Curves
Extending Curves
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Free
Tangent
Curvature
Length Ratio
Length
Parameter
Offset from Plane
Lock to Point
Analyzing Curves
Analyze curves to ensure that your finished model meets the styling requirements of your product.
Analyzing Curvature
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Curvature plots
Using curvature plots
Analyze shape.
Analyze quality.
Plot settings
Objectives
After completing this module, you will be able to:
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Boundary surfaces
Loft surfaces
Blend surfaces
Composite surfaces
Figure 1 Boundary Surface
type curves.
Drop Curve
COS By Intersect
Surface Collector
Curve Collector
Delete Collector
Objectives
After completing this module, you will be able to:
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Translate
Rotate
Scale
Figure 1 Translate by Dragging the Marquee
Linked
Unlinked
Offsetting Curves
Create style curves using the Curve Offset tool.
Offset Curve
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Direction reference
Normal
Value
Editing
Figure 1 Curve Offset Normal to Plane
Soft points
Fixed points
Curve on Surface
Drop Curve
COS By Intersect
Skeleton models
Framework
Curve references
Surface references
Imported curves
Imported surfaces
Scan curves
Faceted geometry
Figure 1 COS Created on Imported Surface
Objectives
After completing this module, you will be able to:
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Understanding Curvature
Curvature is an important measurement for determining the quality of a style surface.
Curvature = 1/Radius
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Curvature Facts
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Normal to Plane
Draft
Position (C0)
Tangent (C1)
Curvature (C2)
Figure 1 C0, Position
Curvature
Dihedral Angle
Sections
Shaded Curvature
Reflection
Figure 1 Curvature Analysis
Gaussian
Maximum
Mean
Section
Lights
Angle
Spacing
Width
Objectives
After completing this module, you will be able to:
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Parametric framework
Style curves and surfaces
Adding dimensional control to style features
Apply solid modeling options
Depth reference
Solidify
Thicken
Replace
Figure 1 Thicken
Sketched curves
Datum features
Solid geometry
Parametric surfaces
Figure 1 Controlling Sketched Curves
Pattern
Mirror
Merge
Offset
Copy
Objectives
After completing this module, you will be able to:
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Create
Create
Create
Create
Create
Scoops
Bulges
Split or tearing geometry
Modeling Techniques
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Objectives
After completing this module, you will be able to:
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Reparameterizing a Surface
You can add reparam curves to a surface in order to refine its shape.
Three options for adding reparam
curves:
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High quality
Flexibility
Creation Techniques
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Overbuild
Create boundary
Void boundary