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1. INTRODUCTION
Now a days peer-to-peer (p2p) network has
gained its importance in communication,p2p
networks is medium in files exchange and
multimedia content delivery all over the
internet.because of its lower bandwidth
requirement, higer video streaming quality,
and also
high flexibility Current p2p
network enormously depend on volitionary
asset commitment from individual associates
and don't uphold any necessary commitment
from other peers.This directly leads to the
well-known freeriding problem, which
refers to the phenomenon that a peer
consumes free service provided by other
peers without contributing any its resources
to the p2p network. Due to this problem the
performance of p2p systems decreases,
particularly p2p interactive media data
frameworks which have high necessities on
time delay and information rate.Freeriding is
common in p2p networks due to peers
selfish nature and the limited network
resources. Most peers only want to
maximize their own benefits without caring
about the overall performance of the whole
p2p community. It is accounted for in that
more than 70 percent p2p
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2 EXISTING SYSTEM
The existing system for P2P networks are
fundamentally intended to work in wired
systems. For the heterogeneous systems with
both wired and remote hubs(wired
networks), the current mechanism may not
function well because of the contrasts
between the wired hubs and the remote
hubs(wired). For instance, the processing
ability of the remote hubs, (for example,
advanced cells and tablet PCs) is typically
weaker than that of the wired hubs, (for
example, desktop PCs, and workstations).
Accordingly, existing work may not be
suitable for portable(mobile) applications.
The reality of the matter is that there exist
top of the line cell phones with top of the
line is that core- processors in mobile
devices vary. Be that as it maybe highly
unpredictable are still not favored on these
cell phones as the battery of mobile devices
may drain out faster Also, the association
transfer speed(connection bandwidth) of the
remote hubs is normally not as much as that
of the wired hubs. All these factors are to be
taken into consideration when certain
mechanism are to be considered. Security is
also the major concern in the existing work.
2.1
DISADVANTAGES
EXISTING SYSTEM
OF
3 PROPOSED SYSTEM
In this paper, A credit-based motivator
system for heterogeneous systems with both
wired and remote hubs. We consider a P2P
gushing system where every associate can
go about as both uploader and a downloader
in the meantime. At the point when an
information pieces is transferred by a
companion to different associates, certain
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3.1
STACKELBERG
FORMULATION
GAME
system
The advantages of the proposed System are
listed below:1.To the best of our insight, this is the
primary work that applies the Stackelberg
diversion to the motivation instrument
outline for P2P systems.
2.Our motivating force system can be
connected to heterogeneous P2P systems
with wired and remote associates having
distinctive bandwidth range.
3.Every peer is a vital player with the mean
to expand its own particular advantage. This
makes our motivating force component
perform well in a P2P system environment
with non-selfless peers
4.The optimal pricing strategies for the
uploader and the ideal purchasing
procedures for the downloader are both
inferred.
5.It is demonstrated that the proposed
system can adjust to element occasions, for
example, peers joining or leaving the
system.
6.The security issue which was unsolved in
the past system is overcome in the proposed
component.
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4 Architectural Diagram
Database Connectivity
JDBC.
6. Implementation
1. Uploading Game Design.
Under the Stackelberg game model,
for the uploader, if we denote a price
on each unit of bandwidth providing
to each downloader then the amount
of bandwidth the downloader intends
to purchase is decreasing in the
bandwidth price. The revenue of the
uploader is the sum of products of
the bandwidth price and individual
peers
purchased
bandwidth.
Therefore, the uploader must
carefully design its bandwidth
pricing strategy in order to maximize
its revenue.
Fig 1: 3-tier Auto scalable web application
architecture
The uploader uploades the file ,which will
later be divided into chuncks for storage
purposes. After the file is divided it will be
encrypted by using identity based
encryption. Later data chuncks are
downloaded by the downloader and
decrypted with the same algorithm that is
identity based algorithm.
5 REQUIREMENTS
H/W System Configuration:Processor
- Pentium IV
Speed
- 2.8 Ghz
RAM
- 1 GB (min)
Hard Disk
- 80 GB
Bar Code Detector
S/W System Configuration:Operating System
:
Front End
:
Programming Language :
Database
:
Windows XP/7/8
JAVA Swings
Java
MySQL
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7 CONCLUSION
In this paper, a credit-based system that
allows the participation between peers in a
P2P system is proposed. Taking the peers'
heterogeneity and selfish nature into
thought, a Stackelberg game is intended to
give motivations and administration
separation to peers with various credits and
association sorts. The optimal pricing and
purchasing systems, which can together
boost the uploader's and the downloaders'
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8 FUTURE WORK
However, it is worth pointing out
that this scheme is in general suboptimal.
This is due to the fact that the price at the
new SE with the newcomer may not be the
same as the price at the old SE without the
newcomer. Thus, it is possible that the
newcomer unilaterally deviate in its choice
of the uploader to achieve a higher utility. If
we take this into consideration, the game
will become very complex and highly
difficult to analyze. Thus, we would like to
delegate this to our future work.
REFERENCES
[1] X. Kang and Y. Wu, A game-theoretic
approach for cooperationstimulation in peerto-peer streaming networks, in Proc. IEEE
Int. Conf. Commun., Jun. 2013, pp. 2283
2287.KANG AND WU: INCENTIVE
MECHANISM
DESIGN
FOR
HETEROGENEOUS
PEER-TO-PEER
NETWORKS: A STACKELBERG GAME
APPROACH 1029
[2] E. Adar and B. Huberman, Free riding
on gnutella, First Monday, vol. 5, no. 10, p.
2000, Oct. 2000.
[3] PPTV. (2014). [Online]. Available:
http://www.pptv.com/
[4] PPStream. (2014). [Online]. Available:
http://www.pps.tv/