Mission 1: Part2 Snakes in The Grass: Scene1

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Mission 1: Part2 Snakes in the Grass

Scene1
Your next target went down about half a day from here and its nearly nightfall again. There are 3 other
presumed Jap observation points along the mountain range and you should pass one every few hours.
Several hours pass before you have to make camp. Jimmy Bakerfeild chats about the job at hand and tells you
how greatfull he is. You hear planes and look up to see A Brittish bomber squad moving overhead for a night
raid. Suddenly you hear loud gun fire from several Kilometers North. 2 Jap AA guns have opened up on the poor
bomber chaps. You can interveen but theres a lot of Jap ground crew rushing round in the clearing under a
cannopy of mesh netting. There is an access point to the rear of their camp close to the ammo tents. Japs have
same soldiers as in mission 1-1. If you blow the ammo it takes out half the camp and sends men running
everywere.

Scene2
Traveling along the mountains the following day Jimmy Bakerfeild suddenly screams and slips into a dense
patch of leaves and vines dissapearing out of sight. Pit contains 20 snakes+1 large snake.

You can attempt to collect snake venum as a DC15 survival check (a natural 1
inflicts 1d6/1d6 wounds with no DR, Fort save DC15 to negate, secondary
damage is 1 minute later ). When applied to a bladed weapon it counts as
poisoned and reduces the cost of the next crit by 1 dice

Scene3
Traveling on you come across a clearing with a dirt road running threw it at or near the base of the next
mountain.
Spot DC15 some way up the mountain you see the next observation unit, they seem to have given away there
position with a smoke flare.
Listen DC15 As you move up the mountain you hear a truck (there is also a 4WD car) winding down parralel to
your position, if you hurry back to the clearing you could ambush if? (second pilet is in the truck).
NCO (henchman)x1
Name

level

Driver

H2H Att

Ranged
Att
+7/1d10
+3
Int
12

Def

DR

+6/1d6
15
1
+3
Str
Con
Dex
Wis
Cha
16
16
16
12
14
Spot
Stealth
Tumble
Grenade
+8
+11(21)
+10
+6
Gear:helmet, Nambu Type 100 SMG , grenade, ammox50(8mm)

Init

Vitae

Wounds

34

16

Fort
6

Ref
5

Will
2

Special feat: Rapid shot +1 attack/turn


Soldier type 1 x5
Name

level

H2H Att

Attacker

+4/1d6+3

Str
Con
16
16
Spot
Stealth
+5
+8/18
Gear:helmet, grenade,

Ranged
Att
+4/4d4
+1
Int
12

Def

DR

Init

Vitae

Wounds

14

16

Cha
10

Fort
5

Ref
4

Will
1

Dex
Wis
16
12
Tumble
Grenade
+7
+4
type 38 rifle, bayonet, ammo x20

Soldier type 2 x5
Name

level

H2H Att

Defender

+4/1d6+3

Ranged
Att
+4/4d4
+1
Int
12

Def

DR

Init

Vitae

Wounds

13

16

Wis
12

Cha
10

Fort
5

Ref
4

Will
1

Ranged
Att
+4/4d4+2

Def

DR

Init

Vitae

Wounds

13

16

Ref
4

Will
1

Str
Con
Dex
16
16
16
Spot
Stealth
Tumble
+5
+8/18
+7
Gear: type 38 rifle, bayonet, ammo x20
LMG Team (2 men) x1
Name

level

H2H Att

Gun
Team
Str
16
Spot
+5
Gear: LMG

+4/1d3+3

Con
Dex
Int
Wis
Cha
Fort
16
16
12
12
10
5
Stealth
Tumble
+8/18
+7
Type 96 (6.5 x 50mm),Ammox200, type 38 rifle, bayonet, ammo x20

Prisoner rescued !
Scott West is bruised and battered but can still walk. His left eye socket is bruised and swollen shut.

Scene 4
You radio base.
Peers listens as you report in. Bravo team reported seeing movment coming
your way, head south by southeast to avoid them then come back north up the
river and infiltrate the IJA base on its east bank. Bravo team has spotted 2 river
patrol boats there, steal one and sabotage the other. Once your away radio in
and bravo will fall back to the northeast. If at all possible kill the IJA commander
and destroy any radio equipment you find.
Scene 5
Traveling back down the mountain you spot the IJA forces coming up. Make a
hide check to go unnoticed. You get a +10 for distance and a +4 for cover. The
IJA force has a +10 spot and have a +4 scent bonus for having dogs.
Soldier type 1 x10
Name

level

Hunter

Str
16
Spot

H2H
Att
+4/1d6
+3
Dex
16
Tumble

Ranged
Att
+5/4d4
+1
Int
10

Def

DR

Init

Vitae

13

Woun
ds
14

Cha
10

Fort
5

Ref
4

Will
1

Con
Wis
14
16
Stealt
h
+8/10
+8/18 +7
Gear: type 38 rifle, bayonet, ammo x20
Dog x4

Scene6
As you find the river it begins to rain. Then it begins to poor down. Visability
decrases to a couple 100 feet as you look for a way across the river. Theres the
roar of an engin as a IJA truck hurtles toward you. It contains a small mission
budget worth of supplies and a chinese prisoner called Cheung who tells you he
is a scientist and has been tortured for weeks. HINT: buy an inflatable to cross
the river or you will drown/get eaten. Cheung asks to come with you.

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