Professional Documents
Culture Documents
Noragamedesign
Noragamedesign
1.
2.
3.
4.
building their own time machine with the ability to follow others
they have the only means of tracking down the villain! The player
must travel through time, visit important people and places, and
find these pieces so that the Time Police will have their time
machine back to catch the villain.
10. Characters/Roles: There is the villain, the player, the Time
Police, and famous Georgians (Jackie Robinson, Jimmy Carter,
Juliette Gordon Low, Ray Charles, James Oglethorpe, and Chief
Tomochichi).
11. Problems/Tasks/Missions: The main mission is to find all of the
pieces of the time machine. In order to do this, the player must visit
the six places in history that the villain has visited. During each time
stop, the player will interact with a famous person from Georgias
history.
1. Jimmy Carter In the Governors Mansion you run into
Jimmy Carter, who has returned to the Mansion from his trip to
Washington D.C. He needs his lucky tie, shoes, pen, and watch
if hes going to run for President of the United States. He will
describe the geometrical shapes that he hid them under. Help
him find his tie in the Mansion and look for the Time Machine
piece at the same time.
2. Jackie Robinson You run into Jackie Robinson at the Ponce
de Leon Ballpark. Hes playing for the Dodgers, but something
got in his eye! He needs you to help him play. The player must
help him hit the pitch and go around the bases, looking for the
time machine piece at the same time.
3. Juliette Gordon Low In Savannah you find Juliette Gordon
Low in the post office getting ready for a Girl Scouts event.
She is inviting girls from clubs in thirty different countries!
However, she is old and cant see the names of the countries
on the map to mark them. You must mark the countries on the
map before you can search the post office for the time
machine piece.
4. Ray Charles Ray Charles is in the streets of Macon,
Georgia. Hes getting ready to be inducted to the Georgia
Music Hall of Fame, but hes lost! You must read the map and
guide him to the Music Hall, where you can look for the time
machine piece.
5. James Oglethorpe On board the Anne you strike up
conversation with Oglethorpe about the journey. Hes looking
for the perfect place to make a new settlement. It must be
protected and a good place for trade. You must help him find
the right place (Oglethorpe will help guide the player to the
location for Savannah by trial and error. If the player chooses
an incorrect location, Oglethorpe will tell the player why it
wont work and will reiterate what they need in a settlement
location). At the shore of Savannahs location you can look for
the time machine piece.
6. Tomochichi In the bluffs outside Savannah you find Chief
Tomochichi, who is preparing for a trip to London with James
Oglethorpe. He wanted to negotiate fair trade and education
for his people, but needs to pack. You must go with him to his
village and his home to help him pack. There he will explain
what things are when you click on them and will decide if he
needs to pack it or not. After you help him pack you can tour
12.
(visual)
(actions)
In-world
items.
The characters in the game are the
tools/resources
Challenges or
obstacles
Interaction/communic
ation
Sounds
time, so there are six levels. The player will start with the most
recent date and work their way back through time to the earliest
date.
14. Number of Players: This is a single player game.
15. Estimated Length of Gameplay: Assuming this is a game to
be used in the classroom, there will be a limited amount of time for
play. If played in 30 minute increments, the player could complete
the game in 4-5 days. Longer if they take the time to explore each
setting and get their character into corresponding outfits.
16. Cognitive Processes Required for Gameplay
Rememberin
Yes
Understandi
ng
Yes
together correctly.
Player must understand the needs of a
new settlement to choose Savannahs
Yes
them.
Player must apply map-reading skills to
help Ray Charles get through Macon, to
help Juliette Gordon Low find countries
with other Girl Scouts, and to help
Analyzing
Yes
Evaluating
Yes
Creating
Yes
Yes
Problem solving
Yes
London)
The critical thinking missions
require the player to solve a
problem in order to make the
best choice (what is the safest
path, what is the safest spot,
what tools are useful on a
Decision making
Yes
diplomatic mission)
The critical thinking missions
allow the player to make
decisions that may lead the
player to fail. The computer will
explain to the player why their
No
No
Collaboration
Yes
characters.
The player can work with the
computer character to solve the
problem. The computer can
offer tips, advice, and hints
during the task to make it easier
Psychomotor skills
Yes
Other
18.
Content Integration
This game requires
prior knowledge.
necessary)
Some it will build on information
academic content.
19.
22.
mainly used as a
Motivation tool
Practice
Instructional tool
Formative
assessment
Summative
assessment
Other
23.