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Excel Doktrine Draft
Excel Doktrine Draft
Custom TMOD
TMOD
D
2
D3
D3=2
C
1
C1
A
1
A1
Protect E
0
P1
E1
Cost
2.6667
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has Deep Wade.
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one less than normal.
-3
Engine underpowered. All terrain worse; easy=normal; normal=poor, poor=diff; diff=danger; danger=prohibited
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost: z
-10
RLong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
L
r
Points
###
Mobility
0
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Description Type
8x8
Command
Multi-Wheel ATV
Custom TMOD
TMOD
534
534
M
2
M2
F
2
F2
G
2
G2
N
1
C
1
C1
N1
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation
15
20
60
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1
500
400
Float. Alternative water crossing method. More dangerous and lengthy preparation t
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohi
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save on
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
-10
-25
0
534
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
A
1
A1
Protect E
0
P1
E1
Cost
20.2400
al Reconnaissance
ud; or very tall silhouette. Cover save one less than normal.
z
L
Points
Raw Size SIZE
###
1.0120
1
1
Description Type
Geopard
TRK
ZAD
TNK
Custom TMOD
TMOD
24
24
M
3
M3
F
2
F2
K
2
K2
D
G
1.75
D3L
C
1
C1
A
2
A2
D3=2
25
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
14
-25
0
24
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
1
P3
E2
Z
13
Z6
Cost
40.1567
1) prior to reduction.
Points
Raw Size SIZE
###
2.0078
2
2
Description Type
T-99GL
TRK
TNK
Custom TMOD
TMOD
82
82
M
3
M3
F
2
F2
K
4
K3
D
G
3.25
D3L
B
3.8
B3
D3L=1.75
W
C
1
1
W3GL C1
A
2
A2b
ATGM D4=1.5
25
14
60
-25
0
82
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5. RFACs do not count long range with 'L' penetration. F2 no long range.
Other
Mobility
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
1
P3
E2
Cost
40.0187
W2=1(0), W3=2(1)
) prior to reduction.
Points
Raw Size SIZE
###
2.0009
2
2
Description Type
T-98
TRK
MBT
TNK
Custom TMOD
TMOD
88
88
M
3
M3
F
1
F1
K
4
K4
D
3
D3
B
6.4
B4
W
0
W2GL[M]
C
1
C1
25
Smoke Decoys.
14
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation
15
20
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1
400
Float. Alternative water crossing method. More dangerous and lengthy preparation t
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohi
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save on
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
60
-25
0
88
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
A
2
A2b
Protect E
1
P3
E2
Cost
40.0773
P5=95, P6=150
ical Reconnaissance
Points
Raw Size SIZE
###
2.0039
2
2
Description Type
M1
HVY
Fast
Power Plant
Custom TMOD
TMOD
279
279
M
4
M4
F
8
F6
K
5
K5
D
2
D3
d16
d12
3km
C
1
C1
A
4
A4
A5/A3/A1
United Coalition MBT. Dedicated to the antitank role. Excellent HVC with advanced firecontrol. Strong armour. Lesser ECM as it relies
on other ZAD vehicles for air defence.
55
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
14
15
20
170
279
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
0
P4
E1
Cost
60.1800
Survive 4+ d6
rior to reduction.
Points
Raw Size SIZE
###
3.0090
3
3
Description Type
105mm
HVY
Custom TMOD
TMOD
165
165
M
3
M3
F
8
F6
K
4
K4
D
4
D4
C
1
C1
A
4
A4
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
55
40
20
50
165
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
0
P4
E1
Cost
60.0833
rior to reduction.
Points
Raw Size SIZE
###
3.0042
3
3
Description Type
120mm KLR HVY
Underpowered
Custom TMOD
TMOD
167
167
M
3
M3
F
5
F5
K
5
K5
D
4
D4
C
1
C1
A
4
A4
55
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
40
-3
20
50
167
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
1
P4
E2
Cost
60.1400
Survive 4+
rior to reduction.
Points
Raw Size SIZE
###
3.0070
3
3
Description Type
Challenger
Slow Track
Custom TMOD
TMOD
110
110
M
2
M2
F
10
F7
K
5
K5
D
2
D3
C
4
C2
A
4
A4
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
55
40
5
-25
30
110
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
5
P4
E3
Cost
60.2000
rior to reduction.
Points
Raw Size SIZE
###
3.0100
3
3
Description Type
ZSU AD
Track
Custom TMOD
TMOD
-30
-30
M
2
M2
F
1
F1
K
2
K2
D
1.5
D2L
K2=2
D2L=1.5
C
1
C1
A
1
A1
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calculation)
15
20
Underwater. SHVYTNK only. Submerged movement on river/sea floor. Also treat as has D
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1'.
400
Float. Alternative water crossing method. More dangerous and lengthy preparation time.
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohibited
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save one les
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
-10
-25
0
-30
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
Protect E
0
P1
E1
Z
13
Z6
Cost
21.0667
d16
rior to reduction.
Points
Raw Size SIZE
###
1.0533
1
1
Description Type
Tunguska
Track
Multi AD
30mm & msl
Custom TMOD
TMOD
-4
-4
M
2
M2
F
1
F1
K
2
K2
D
3
D2L
K2=2
D2L=1.5
B
3.2
B2
W
1
W1
C
1
C1
B2=3.2
D4=1.5
Federation multi 30mm cannon with anti air missiles. Designed for the anti-VTOL role; can intercept low flying
helicopters at 8km, which is often before the aircraft can launch their own missiles. The firecontrol and target
acquisition systems have some integration flaws, but the lower accuracy is made up for by the heavy punch
of the 30mm cannon (K2) and larger blast (B2) values. Disadvantages: Noisy (electronic emmissions & high
profile), weak top/rear armour.
25
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calc); max
15
20
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1
400
Float. Alternative water crossing method. More dangerous and lengthy preparation t
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohi
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save on
-3
-1
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
-10
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
-1
-25
0
-4
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
A
2
A2
Protect E
0
P3
E1
Z
7
Z4
V
0
V3
A3/A1/0t
5+
Z4=7
V3=7
d10
d8
Cost
40.1973
Cheapest of Z & V.
Multiple weapon cost bonus
al Reconnaissance
ud; or very tall silhouette. Cover save one less than normal.
Points
Raw Size SIZE
###
2.0099
2
2
Description Type
Tunguska
Track
Nova
35mm & msl
Custom TMOD
TMOD
34
34
M
2
M2
F
2
F2
K
2
K2
D
G
3.25
D3L
B
3.2
B2
K2=2
D3L=1.75
B2=3.2
W
1
W1
C
1
C1
D4=1.5
Improved Federation multi cannon with anti air missiles. The cannon are actually 30mm, but equivalent to
western 35mm. Designed for the anti-VTOL role; can intercept low flying helicopters at 8km, which is often
before the aircraft can launch their own missiles. The firecontrol and target acquisition systems integration
difficulties have been rectified.
55
Smoke Decoys.
14
Jammer Decoys.
40
10
Amphibious. Max A1 =<S2; max range 3 (ATGM range counts as half for calc); max
15
20
60
Ground Pressure Low/Wide Treads; TNK and ATV only; Swamp rolls only stuck on '1
400
Float. Alternative water crossing method. More dangerous and lengthy preparation t
-2
Vulnerable treads. S3+ TNK/HVYTNK/SHVYTNK. Limited to P3. Diff & Danger prohi
-1
Noisy. Sound or electronic emissions very loud; or very tall silhouette. Cover save on
-3
-1
Top/Rear Armour one less. Must have been A1 or (A1) prior to reduction.
zcost
-10
Rlong
20
R=6
Reach=6
Rshort
-25
Short Reach=<5
Other
Mobility
-1
-25
0
34
Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
A
2
A2
Protect E
0
P4
E1
A3/A1/A0t 4+
Z
0
Z5
V
10
V4
Z5=9
V4=10
d12
d10
Cost
60.2227
Cheapest of Z & V.
Multiple weapon cost bonus
al Reconnaissance
ud; or very tall silhouette. Cover save one less than normal.
Points
Raw Size SIZE
###
3.0111
3
3
Description Type
GBN
TNK
TRACK
Custom TMOD
TMOD
141
141
M
3
M3
55
60
N
8
N8
C
1
C1
A
1
A1
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 or N3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
Zcost
R=6
141
B
4
B2
d12
20
G
5
G5
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P4
E2
Cost
60.1867
Points
Raw Size SIZE
###
3.0093
3
3
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
GBN
TNK
TRACK
Custom TMOD
TMOD
96
96
M
3
M3
G
5
G5
B
4
B2
N
6
N6
C
1
C1
A
1
A1
10
60
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
q
t
s
u
v
w
xk
xh
20
+10 amphibious, Max A1 =<S2 plus max D3 or N3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
Zcost
R=6
96
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
P2
E1
Cost
40.1600
Points
Raw Size SIZE
###
2.0080
2
2
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Howitzer
TRUCKWHL
Wheeled
On-Road
Custom TMOD
TMOD
56
56
M
2
M2
G
4
G4
B
4
B2
N
8
N8
C
1
C1
A
1
A1
25
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
4
5
2
20
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
Zcost
R=6
56
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
P3
E1
Cost
40.2400
Points
Raw Size SIZE
###
2.0120
2
2
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
6x6 wheeled ATV
VEHICLE
Custom TMOD
TMOD
114
114
M
2
M2
F
4
F3
K
3
K3
10
60
4
0
3
2
-25
C
1
C1
A
1
A1
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Zcost
Other
114
R=6
60
D
2
D3
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P1
E2
Cost
19.9867
Points
Raw Size SIZE
###
0.9993
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
S120-Tank
Slow Track
Fixed TD
Custom TMOD
TMOD
54
54
M
2
M2
F
4
F4
K
5
K5
D
2
D3
C
1
C1
A
1
A1
S1 slowtrack is K+3=K4
Fixed allows K+3+1=K5
10
60
4
3
2
-25
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
54
Zcost
R=6
0
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P1
E2
Cost
20.2133
Points
Raw Size SIZE
###
1.0107
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
NAME
TYPE
Front
Move
Close Cbt
Cost
Mods
Size
Repair
Success
Side
Top/Rear
ECM
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
Missile/ZAD only
Extreme Cold/Arctic
Mobility Type
Reach: Long
Wet/Humid/Tropical
Wade
Reach: Short
Dry/Dust/Hot Desert
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
Description Type
Slammer
Superheavy
Type tank
GRAV
Custom TMOD
TMOD
244
244
M
3
M3
F
12
F7
K
10
K6
D
6
D6
ZAD
Main
C
16
C5
A
6
A6
Size 14, Cost 14+2=16
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
3 shots.
150
in same vehicle.
10
separate vehicles
huge grav tank
and a second
zone defence vehicle.
3
2
20
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Rlong
Rshort
Mobility
Other
244
Zcost
R=6
55
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P6
E2
Z
9
Z5
Cost
279.9467
Points
Raw Size SIZE
###
13.9973 1
###
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Merkava V
SHVYTNK
Custom TMOD
TMOD
149
149
M
2
M2
F
5
F5
K
5
K5
D
2
D3
C
8
C3
A
6
A6
0 P1
+10 P2
+25 P3
is S+1
Except S1 limited to P1
+55 P4
95
+95 P5
+150 P6
-25
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Rlong
Rshort
Mobility
Other
149
Zcost
R=6
55
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
- - Other modifier
No modifier for Standard Reach =7
Protect E
7.5
P5
E4
Cost
80.0550
Points
Raw Size SIZE
###
4.0028
4
4
d10 PD
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Command Track
Track
Custom TMOD
COMMAND TRACKED VEHICLE
TMOD
471
471
M
3
M3
F
2
f2
G
2
g2
N
1
n
C
1
C1
A
1
A1
0
This is a Coalition version, lacks arctic adaptation.
NOTE: An M4 Command
vehicle, limited to small S1,
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
to M2 or M3 at small size 1.
+95 P5
+150 P6
10
NOTE: COMMAND
a
n
j
d
e
f
g
k
automatically destroyed
10
14
10
be more expensive!
60
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
q
t
s
u
v
w
xk
xh
-10
Zcost
Rlong
Rshort
400
-25
R=6
0
surrounded by humvees/jeeps,
tents, container buildings etc.
Mobility
Other
471
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
P2
E1
Cost
20.2267
Points
Raw Size SIZE
###
1.0113
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Challenger
Slow Track
Custom TMOD
TMOD
108
108
M
2
M2
F
10
F7
K
5
K5
D
2
D3
C
4
C2
A
4
A4
55
14
15
10
3
2
-25
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
108
Zcost
R=6
30
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
5
P4
E3
Cost
59.8933
Points
Raw Size SIZE
###
2.9947
3
3
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Scimitar
Fast Track
Custom TMOD
TMOD
131
131
M
4
M4
F
3
F3
K
2
K2
D
G
1.75
D3L
C
1
C1
A
1
A1
60
4
5
2
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
R=6
60
Mobility
Other
Zcost
131
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P1
E2
Cost
20.2400
Points
Raw Size SIZE
###
1.0120
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Scorpion
Track
Custom TMOD
TMOD
49
49
M
3
M3
F
5
F5
K
3
K3
D
G
1.75
D3L
C
1
C1
A
1
A1
0 P1
+10 P2
+25 P3
is S+1
ammo.
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
60
4
5
3
2
-25
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Rlong
Rshort
Mobility
Other
49
Zcost
R=6
0
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P1
E2
Cost
20.2000
Points
Raw Size SIZE
###
1.0100
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
SHVYTNK
Custom TMOD
TMOD
239
239
M
3
M3
F
8
F6
K
5
K5
D
2
D3
C
8
C3
A
6
A6
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
150
15
10
3
2
a
n
j
d
e
f
g
k
c
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
Mobility
Other
239
Zcost
R=6
55
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
5
P6
E3
Cost
100.0200
Points
Raw Size SIZE
###
5.0010
5
5
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
SHVY GRAV
Custom TMOD
TMOD
169
169
M
3
M3
F
10
F7
K
8
K6
D
2
D3
C
8
C3
A
5
A5
95
10
3
2
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Rlong
Rshort
Custom TMOD
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
- - Other modifier
169
TMOD
175
175
Removed x Wet/Humid/Tropical
Zcost
Mobility
Other
Description Type
GRAV
SHVYTNK
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
R=6
55
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
q
t
s
u
v
w
xk
xh
P1 no cost
M
3
M3
F
8
F6
K
8
K6
D
3
D3
C
4
C2
A
5
A5
95
-1
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
14
10
j
d
e
f
g
k
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
q
t
s
u
v
w
xk
xh
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Rlong
Rshort
Mobility
Other
175
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
Zcost
R=6
55
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P5
E2
Cost
80.1200
Points
Raw Size SIZE
###
4.0060
4
4
COST 4+2
S4 Cost=6
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Protect E
1
P5
E2
Cost
80.1667
Points
Raw Size SIZE
###
4.0083
4
4
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
M1
HVY
Custom TMOD
TMOD
279
279
M
4
M4
F
8
F6
K
5
K5
d16 ToHit!
D
2
D3
C
1
C1
A
4
A4
55
14
10
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
5
3
2
20
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
R=6
170
Mobility
Other
Zcost
279
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10. Heavy+50, Fast Heavy+170
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
P4
E1
Cost
60.1800
Points
Raw Size SIZE
###
3.0090
3
3
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
T-72
TNK
Custom TMOD
TMOD
14
14
M
3
M3
F
3
F3
K
4
K4
D
2
D3
C
1
C1
A
2
A2
0
0
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
silhouette. P1 certainly
a
n
j
d
e
f
g
k
5
3
2
q
t
s
u
v
w
xk
xh
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
+400 special sensors; chemical reconaissance
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rlong
Rshort
R=6
Mobility
Other
Zcost
14
P1 no cost
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
E2
Cost
20.1267
Points
Raw Size SIZE
###
1.0063
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
LAV 25
ATV
Stinger AD
Multiwheel
Custom TMOD
More expensive, probably
TMOD
26
26
F
1
F1
K
1
K1
0
0
M
2
M2
25
10
14
10
D
3
D2
B
3.2
B2
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
2
-10
Zcost
Rlong
Rshort
R=6
0
Mobility
Other
26
A
1
A1
q
t
s
u
v
w
xk
xh
-25
C
1
C1
W
0
W0
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10
- - Other modifier
No modifier for Standard Reach =7
Protect E
1
P1
E2
Z
0
Z4
V
7
V3
Cost
40.2107
Points
Raw Size SIZE
###
2.0105
2
2
V3=7, Z4=7(0)
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Dual AD
TNK
ZSU-30/40
Custom TMOD
TMOD
-31
-31
M
3
M3
F
1
F1
K
2
K2
0
0
D
G
3
D2&D4
B
1.6
B1
W
0
W0
C
1
C1
A
1
A1
0 P1
P1 no cost
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
-1
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
q
t
s
u
v
w
xk
xh
-10
Zcost
Rlong
Rshort
-25
R=6
0
Mobility
Other
-31
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
TMOD E1
Z
10
Z5
V
0
V4
Cost
40.2113
Points
Raw Size SIZE
###
2.0106
2
2
V4=10, Z5=9(0)
Disregard Z cost, multiweap
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
ZSU 23/4
TNK
Custom TMOD
TMOD
-30
-30
M
2
M2
F
1
F1
K
1
K1
D
1.5
D2L
C
1
C1
A
1
A1
0
0
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel mov
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved
q
t
s
u
v
w
xk
xh
-10
Zcost
Rlong
Rshort
-25
R=6
0
Mobility
Other
-30
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally bee
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also cou
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
E1
Z
13
Z6
Cost
20.0000
Points
Raw Size SIZE
#1.0000
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
ZSU 23 4
TNK
Custom TMOD
TMOD
-20
-20
M
3
M3
F
1
F1
K
1
K1
D
G
1.75
D3L
C
1
C1
A
1
A1
0
0
10
0 P1
+10 P2
+25 P3
is S+1
+55 P4
Except S1 limited to P1
+95 P5
+150 P6
a
n
j
d
e
f
g
k
c
P1 no cost
+10 amphibious, Max A1 =<S2 plus max D3 (ATGM range counts half as usual calc)
-1 VERY LOUD. Extra noise, either audible sound, or electronic emissions. Cover save one
+14 Jammers, SINGLE USE, lasts one turn, then totally expended; d12 NLOS save even if no
+15 deep wade, up to 5 metres depth with prep
+10 Advanced Decoys, d8 NLOS save even if no cover; or has moved; expended on 1's.
+5 float, alternate version of wade, doubles setup time, any depth, sinks if hit
+60 Low Ground Pressure/Wide Treads, TNK and ATV only, swamp rolls of 1 only stuck
-2
weak/poor treads, limited to P3 same as GEV. All dangerous terrain impassable, no roll. Difficult: roll, cancel movement
+4 Cheap Decoys, Multi-spectral smoke, d6 NLOS save; even if no cover or has moved, exp
q
t
s
u
v
w
xk
xh
-10
Zcost
Rlong
-25
Rshort
R=6
Mobility
Other
-20
-1 WEAK TOP/REAR Armour. Top/Rear is one less than listed. Must have normally been A1
+400 special sensors; command
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Removed x Wet/Humid/Tropical
0 Reach=6
varies Mobility Type. Remember, Slow Tracked TMOD= (P*10) -10
- - Other modifier
No modifier for Standard Reach =7
Protect E
0
P1
E1
Z
9
Z5
Cost
20.0500
Points
Raw Size SIZE
###
1.0025
1
1
ectronic emissions. Cover save one less than normal, providing still extra disadvantage suffered (otherwise not eligible to buy).
passable, no roll. Difficult: roll, cancel movement that turn on 1 or 2. Not Allowed Size 1 (Already not robust).
oved x Wet/Humid/Tropical
Description Type
Federation Helicopter
FVTOL
Custom TMOD
TMOD
191
191
M
8
M8
F
1
F1
K
1
K1
D
3
D3
D3=1
F1 K1 D3
40
10
30
3
2
1
20
a
b
c
d
e
f
g
k
p
q
r
s
u
v
w
xk
xh
xt
W
2
W2
B1
W1
B1
W1
C
1
C1
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
Rshort
Mobility
P
1
P1
Two W1 B1 D3 ATGMs
Rlong
Other
191
Zcost
R=7
85
B
3.2
B2
Reach=7
E
0
E1
Cost
40.1973
Points
Raw Size SIZE
###
2.0099
2
2
W1 B1 D3 ATGMs
so d4 dangerous
No Long Range
NAME
TYPE
ATV
COMMAND APC
Move
M2
Close Cbt
Mods
C1
526
Cost
1
Size
S1
Cover Save 3+
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E1
1-3, d8
1-3, d12
Repair
Success
5+, d12
COMMAND VEHICLE. ATV has shallow wade ability. DMG treated same as S2+ unit.
1 = d4
2 = d6
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
8 = 2d20 9 = 3d20
Comfortable 25
Wide Treads/LGP
Deep Wade
Internal Protection 30
Underpowered
Submerge
Back Up Systems 40
Poor/Weak Treads
Amphibious
Self-Repair 50
Advanced Decoys
Other Modifiers
Missile/ZAD only
Extreme Cold/Arctic
Mobility Type
Reach: Long
Wet/Humid/Tropical
Wade
Dry/Dust/Hot Desert
Repair
Success
5+, d6
DescriType TMOD M
CommMultiw526
M2
F2
G2
526
N2
C1
P1
E1
Cost PointsRaw S
###
25
###
Custom 0
FREE WADE INCLUDED AT TMOD+0
30
Internal Protection Systems +30. Penetration Effects roll: destroyed on 6+ (instead of 4+).
25
40
50
Self Repair +50, +2d repairs (starts d6, up to d10, up to d12 if also comfy)
Submerge (U) SHVY only +10, allows underwater movement but no firing. Also counts as Deep Wade.
Wade/swim with prep +5, wade/swim up to 2 metres depth; time required to erect swim screens or schnorkels.
Amphibious (Swim P1=< Size2) +10, allows very light units to swim without preparation. But will sink if hit while swimming.
Advance Decoys +10, gives d12 versus no LOS even if no cover. If rolls a 1, decoys expended for rest of game starting next turn.
Underpowered -5, terrain increased by one difficulty level, normal=poor, poor=difficult, difficult=dangerous, dangerous=prohib
Poor Treads -5, rolls for IMM as if hovercraft. Use d4 dangerous terrain.
-25
Standard Reach =7
Mobility TYPE.
-10 Missile armed only (GBN, WBD, HIVE) and/or ZAD only.
400
526
SIZE
0
NAME
HEAVY TANK
TYPE
HVYTNK
MOVE
M3
Close Cbt
Mod
C1
188
Cost
3
Front
Side
Top/Rear
ECM
P4
P5
P3
P1
E5
6+
1-3, d8
WEAPON/CLASS
Hit
Pen
Range
Short
Med
Long
FKD
F5
K5
D3
1km
2km
3km
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
1-3,
d12
1-3,
d12
Size
S3
Repair
Success
5+, d12
Notes
8 = 2d20 9 = 3d20
Comfortable 25
Wide Treads
Deep Wade
Internal Protection 30
Underpowered
Wade
Back Up Systems 40
Weak Treads
Amphibious
Self-Repair 50
Missile/ZAD only
Climate: Desert
Advanced Decoys 10
Reach: Long
Climate: Tropical
Submerge
Climate: Arctic
Mobility Type 50
Special Sensors
NAME
TYPE
TNK
Missile Tank
Close
Combat
Move
M2
C1
C1
Mods
Cost
Size
21
Cover Save 4+
Destroyed Bale out DOWN and
by Pen
when DMG
IMM
Repair
Success
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E2
4+
1-3, d6
1-3, d6
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
GBN
G4
B1
N8
2km
4km
8km
NLOS
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
Mobility Type
Cold/Arctic
Reach: Long 20
Wet/Humid/Tropical
Wade
Reach: Short
Dry/Dust/Hot Desert
NAME
TYPE
Multi-role ZAD Slow TRK
Move
M2
Close Cbt
Mods
C1
24
Cost
2
Front
P4
P5
Side
(P6) P2
Top/Rear
(P3) P1
(P2)
ECM
E2
Size
S2
Cover Save 4+
Repair
Success
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F6
K2
D3
1km
2km
3km
GROUND
MODE
WEAPON/CLASS
Hit
Pen
Range
ZAD Range
Notes
ZAD
Z6
K2
D3
3km
AIR MODE
3 = d8
4 = d10
5 = d12
1 = d4
2 = d6
Comfortable 25
6 = d16
7 = d20
8 = 2d20 9 = 3d20
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
Mobility Type 30
Wade
Extreme Cold/Arctic
Reach: Long
Wet/Humid/Tropical
Dry/Dust/Hot Desert
NAME
TYPE
SUPERHEAVY SHVYTNK
M
3
Close Cbt
Mod
C1
191
Cost
5
Size
S5
Cover Save 7+
Front
P6
Side
Top/Rear
ECM
Repair
Success
P8 P9 P3 P4 P2 P3
E2
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
FKD
F5
F6
D3
1km
2km
3km
WEAPON/CLASS
Hit
Pen
Range
Notes
WBD
W3 (W1)
B1
D4
4km
Gun
Launched
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
FKD
F1
K1
D3
1km
2km
3km
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
5+, d12
Notes
Notes
8 = 2d20 9 = 3d20
Comfortable 25
Wide Treads
Deep Wade
Internal Protection 30
Underpowered
Submerge
Back Up Systems 40
Weak Treads
Amphibious
Self-Repair 50
Missile/ZAD only
Climate: Desert
Advanced Decoys 10
Reach: Long
Climate: Tropical
Climate: Arctic
Wade 5
Mobility Type 50
Special Sensors
Description Type
HIVE/ZAD
Tracked
Air Defence TNK
Custom TMOD
TMOD
-14
-14
M
2
M2
F
8
F6
K
1
K1
D
2.5
D2
B
1.6
B1
1
-10
Zcost
Rlong
5
2
3
-25
Rshort
Mobility
Other
-14
W
3
W3
C
1
C1
P
1
P1
D4=1.5 HIVE
a
b
c
d
e
f
g
k
p
q
r
s
u
v
w
xh
xk
xt
10
+10 Submerge; SHVYTNK only +10, allows underwater movement but no firing. Also counts a
E
1
E2
Z
6
Z6
V
0
V3
Cost
40.0987
Points
Raw Size SIZE
###
2.0049
2
2
ZAD F6 Z6 K1 D2
HIVE W3 V3 B1 D4
so d4 dangerous
NAME
TYPE
Multi-role ZAD Slow TRK
Move
M2
Close Cbt
Mods
C1
24
Cost
2
Front
P4
P5
Side
(P6) P2
Top/Rear
(P3) P1
(P2)
ECM
E2
Size
S2
Cover Save 4+
Repair
Success
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F6
K2
D3
1km
2km
3km
GROUND
MODE
WEAPON/CLASS
Hit
Pen
Range
ZAD Range
Notes
ZAD
Z6
K2
D3
3km
AIR MODE
3 = d8
4 = d10
5 = d12
1 = d4
2 = d6
Comfortable 25
6 = d16
7 = d20
8 = 2d20 9 = 3d20
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
Mobility Type 30
Wade
Extreme Cold/Arctic
Reach: Long
Wet/Humid/Tropical
Dry/Dust/Hot Desert
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
NAME
ZSU-4
TYPE
TNK
Move
M3
Close Cbt
Mods
C1
-14
Cost
2
Size
S2
Cover Save
Destroyed Bale out DOWN and
by Pen
when DMG
IMM
1-3, 1-3,
4+
1-3, d6
d6
d6
Repair
Success
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E5
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F6
K2
D3
1km
2km
3km
GROUND
MODE
WEAPON/CLASS
Hit
Pen
Range
ZAD Range
Notes
ZAD
Z6
K2
D3
3km
AIR MODE
3 = d8
4 = d10
5 = d12
1 = d4
2 = d6
6 = d16
7 = d20
5+, d6
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys 10
Extreme Cold/Arctic
Mobility Type
Reach: Long
Wet/Humid/Tropical
Wade
Dry/Dust/Hot Desert
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
NAME
TYPE
TNK
ZSU 'Ovinnik'
Move
M2
Mods
-24
Close Cbt
C1
Cost
1
Size
S1
Cover Save 3+
Alternate extreme cold version: 'Dvina'. Builts for sub-zero environment. Same cost.
Repair
Success
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E6
1+
Always
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F6
K1
D2
0.5km
1km
2km
GROUND
MODE
WEAPON/CLASS
Hit
Pen
Range
ZAD Range
Notes
ZAD
Z6
K1
D2
2km
AIR MODE
3 = d8
4 = d10
5 = d12
1 = d4
2 = d6
6 = d16
--
7 = d20
--
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
--
Extreme Cold/Arctic
Mobility Type
Reach: Long
Wet/Humid/Tropical
Wade
Dry/Dust/Hot Desert
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
NAME
Federation Gunship H
TYPE
HVTOL
Move
8
Close Cbt
Mods
C1
191
Cost
3
Size
2
Repair
Success
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E1
6+
1-3, d6
1-3, d12
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F1
K1
D3
1km
2km
--
Fixed, Top
Attack
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
WBD
W2
B1
D4
WEAPON/CLASS
Hit
Pen
Range
WBD
W2
B1
D4
3 = d8
4 = d10
5 = d12
1 = d4
2 = d6
Fixed, Top
Attack
4km ATGM
Short
Medium
Long
Fixed, Top
Attack
4km ATGM
6 = d16
7 = d20
Notes
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection 30
Underpowered
Submerge
Back Up Systems 40
Poor/Weak Treads
Amphibious
Special Sensors
Other Modifiers
Missile/ZAD only
Extreme Cold/Arctic
Reach: Long 20
Wet/Humid/Tropical
Reach: Short
Dry/Dust/Hot Desert
Self-Repair
Advanced Decoys 10
Mobility Type 85
Wade
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
NAME
LR MSL
TYPE
TNK
Move
M1
Close Mods
C1
24
Cost
2
Front
P1
Side
Top/Rear
ECM
Size
S2
Cover Save 4+
Destroyed Bale out DOWN and
by Pen
when DMG
IMM
1-3, 1-3,
4+
1-3, d6
d6
d6
Repair
Success
E1
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
GBN
G5
B1
N16
4km
8km
16km
NLOS
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Internal Protection
Underpowered
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys 10
5+, d6
Deep Wade
-5
Submerge
Extreme Cold/Arctic
3
1
Mobility Type
Reach: Long 20
Wet/Humid/Tropical
Wade
Reach: Short
Dry/Dust/Hot Desert
Repair
Success
5+, d6
NAME
HEAVY TANK
TYPE
HVYTNK
MOVE
M3
C
C1
Mod
188
Cost
3
Front
Side
Top/Rear
ECM
P4
P5
P3
P1
E5
6+
1-3, d8
WEAPON/CLASS
Hit
Pen
Range
Short
Med
Long
FKD
F5
K5
D3
1km
2km
3km
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
1-3,
d12
1-3,
d12
Size
S3
Repair
Success
5+, d12
Notes
8 = 2d20 9 = 3d20
Comfortable 25
Wide Treads
Deep Wade
Internal Protection 30
Underpowered
Wade
Back Up Systems 40
Weak Treads
Amphibious
Self-Repair 50
Missile/ZAD only
Climate: Desert
Advanced Decoys 10
Reach: Long
Climate: Tropical
Submerge
Climate: Arctic
Mobility Type 50
Special Sensors
NAME
TYPE
TNK
Missile Tank
Close
Combat
Move
M2
C1
C1
Mods
Cost
Size
21
Cover Save 4+
Destroyed Bale out DOWN and
by Pen
when DMG
IMM
Repair
Success
Front
Side
Top/Rear
ECM
P1
P1
P1
P0
E2
4+
1-3, d6
1-3, d6
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
GBN
G4
B1
N8
2km
4km
8km
NLOS
3 = d8
4 = d10
5 = d12
6 = d16
7 = d20
1 = d4
2 = d6
8 = 2d20 9 = 3d20
Comfortable
Wide Treads/LGP
Deep Wade
Internal Protection
Underpowered
Submerge
Back Up Systems
Poor/Weak Treads
Amphibious
Self-Repair
Special Sensors
Other Modifiers
Advanced Decoys
Cold/Arctic
Mobility Type
Reach: Long 20
Wet/Humid/Tropical
Wade
Reach: Short
Dry/Dust/Hot Desert
Repair
Success
5+, d6
1 = d4
2 = d6
3 = d8
NAME
T-98
TYPE
TNK
M
M3
C
C1
Mod
44
Cost
2
Size
2
Repair
Success
Front
Side
Top/Rear
ECM
P2
P3
P1
P1
E2
4+
1-3, d6
1-3, d6
5+, d6
WEAPON/CLASS
Hit
Pen
Range
Short
Medium
Long
Notes
FKD
F3
K3
D3
1km
2km
3km
WEAPON/CLASS
Hit
Pen
Range
Notes
WBD
W2 (W1)
B1
D5
5km
Gun
Launched
Comfortable
Wide Treads 60
Deep Wade
Internal Protection
Underpowered
Wade
Back Up Systems
Weak Treads
Amphibious
Self-Repair
Missile/ZAD only
Climate: Desert
Advanced Decoys
Reach: Long
Climate: Tropical
Climate: Arctic
Submerge
1 = d4
2 = d6
3 = d8
4 = d10
5 = d12
Special Sensors
6 = d16
7 = d20
8 = 2d20 9 = 3d20
1 = d4
2 = d6
3 = d8
Repair
Success
5+, d6