Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 8

OLL

OLL

Information
Proposer(s):
Proposed:
Alt Names:
Variants:
No. Steps: 1
No. Algs: 57
Avg Moves: 9.7 HTM
Purpose(s):

Speedsolving

OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in
many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.

Terminology
Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are
typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge
control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving.

See also

OLL Algorithm Database

OLL (2x2x2)

2-Look OLL

PLL

External links

Printable OLL PDF (All OLL algs in one page and color coded)

OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)

"W" shapes (W1-W2)

Square shapes (S1-S2)

Big lightning bolt shapes (B5-B6)

All edges flipped correctly (OCLL1-OCLL8)

OLL
edit

"P" shapes (P1-P4)

"L" shapes (L1-L6)

"C" shapes (C1-C2)

"T" shapes (T1-T2)

Small lightning bolt shapes (B1-B4)

No edges flipped correctly (O1-O8)

Fish shapes (F1-F4)

All Corners Oriented (E1-E2)

"I" shapes (I1-I4)

Knight move shapes (K1-K4)

Awkward shapes (A1-A4)

OLL Algorithms
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the
same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to
the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.

Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z
algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

All edges flipped correctly


This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the
second part of the 2-look OLL.

OLL 27

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L

OLL 21

OLL 26
Name: S, Sune, Swimming Left

Name: -S, Antisune, Swimming Right

Used in: OCLL, OLL

Used in: OCLL, OLL

Optimal moves: 7 HTM

Optimal moves: 7 HTM

R U R' U R U2 R'

[1]

OLL y2 R' U' R U' R' U2 R


OLL y' R U2 R' U' R U' R'

y' R' U2 R U R' U R

[X]

y L' U2 L U L' U L

[X]

y2 L U L' U L U2 L'

[X]

R U' L' U R' U' L

[X]

U2 r2 U R' U' L' U R U' r' (x')

[X]

y' U R U' L' U R' U' L

[X]

OLL y' L U2 L' U' L U' L'


OLL L' U' L U' L' U2 L
OLL L' U R U' L U R'
OLL y' L' U R U' L U R'

OLL y' R U2 R' U2' R' F R2 U' R' U' R

Name: H, Double Sune, Flip, Cross


Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L

R U R' U R U' R' U R U2 R'

[X]

y R U2 R' U' R U R' U' R U' R'

[X]

y F (R U R' U')3 F'

[X]

y F' (L' U' L U) (L' U' L U) (L' U' L U) F

[X]

R' U' R U' R' U R U' R' U2 R

[X]

L U L' U L U' L' U L U2 L'

[X]

y L' U2 L U L' U' L U L' U L

[X]

y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U


R

[X]

L' U2 M' (y) R U2 R U2 R' U2 (y') l

[X]

OLL 22
Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

OL
R U2 R2' U' R2 U' R2' U2 R
L
OL
f (R U R' U') f' F (R U R' U') F'
L

[X]
[X]

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L

y2 f' (L' U' L U) f F' (L' U' L U) F

[X]

y2 L' U2 L2 U L2 U L2 U2 L'

[X]

R U2 R2 U' R' U R U' R U' R' y M' U2 M

[X]

R' U L U' R U' L' U' L U' L'

[X]

y2 L U' R' U L' U R U R' U R

[X]

y2 L' U R U' L U' R' U' R U' R'

[X]

R U' L' U R' U L U L' U L

[X]

R U R' U R U2 R' y' R U R' U R U2 R'

[X]

R U R' U' R' F R2 U R' U' R U R' U' F'

[X]

OLL 23

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L

OLL 24
Name: U, Headlights, Superman

Name: T, chameleon, shark, Hammerhead, Little H

Used in: OCLL, OLL

Used in: OCLL, OLL

Optimal moves: 9 HTM

Optimal moves: 8 HTM

R2' D' R U2 R' D R U2 R

[X]

R' U2 R F U' R' U' R U F'

[X]

F R U' R' U R U R' U R U' R' F'

[X]

(y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'

[X]

(R' U' R U') R' U2 R2 U (R' U R U2 R')

[X]

R' U L' U R U' L U2 R' U R

[X]

OLL r U R' U' L' U R U' x'


OLL r U R' U' r' F R F'
OLL (y' x') R U R' D R U' R' D'

OLL (y') F R U R' U' R U' R' U' R U R'


OLL R U R2' U' R2 U' R2' U2' R U' R
OLL (y') R U' R' (U2 R U R') (U2 R U
OLL (y x) D' R' U R D R' U' R x'
OLL (y x) D L U' L' D' L U L' x'

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
'

L2 D L' U2 L D' L' U2 L'

[X]

OLL (y x') U' R' D R U R' D' R x


(y2) R' F' L F R F' L' F

l2 U' R D2 R' U R D2 R

[X]

l2' U' z' U R2 U' L U R2 z' L

[X]

(y2) R' F2 R U2 R U2 R' F2 R U2 R'

[X]

(y2) R2 D R' U2 R D' R' U2 R'

[X]

R2' B2 R F2' R' B2 R F2' R

[X]

R d' R' U R d R' (y) R' U2 R

[X]

(x) R' B2' (R U' R' U) B2' (U' R U)

[X]

OLL (y2) R' F' r U R U' r' F


OLL (y2) l' U' L U R U' r' F
OLL (y') l U l' F R B' R' F'

OLL 25
Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L
OL
L

R U2 R' U' (R U R' U') (R U R' U') R U' R'

[X]

R U R' U R U' R' U R U' R' U R U2 R'

[X]

y2 R' F R B' R' F' R B

[X]

y2 F R' F' L F R F' L'

[X]

y F' L F R' F' L' F R

[X]

y' F' r U R' U' r' F R

[X]

y' x U R' U' L U R U' r'

[X]

R' F' L' F R F' L F

[X]

y R' U' (R U R' F') (R U R' U') (R' F R2)

[X]

y2 R U2' R D R' U2 R D' R2'

[X]

y2 F R' F' r U R U' r'

[X]

y2 l' U R D' R' U' R D x'

[X]

y2 x' L' U' R' U L U' R U

[X]

x' D R U R' D' R U' l'

[X]

x' U L' U' R U L U' l'

[X]

x' R' D R U' R' D' R U x

[X]

You might also like