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NAME/ALIAS: Issac Blackburn (Hex)

PLAYER: Misaki
AGE:

16

SEX:

NUYEN:

179

HEIGHT:

6'1"

WEIGHT:

175 lbs

HAIR:

Dirty
Blonde

EYES:

Blue

SKIN:

White

KARMA:

TOTAL
KARMA:

STREET
CRED:

NOTORIET 0
Y:

PUBLIC
AWARE:

LIFT/CARR 30 kg/20
Y WEIGHT: kg

MEMORY:

METATYPE: Human

COMPOSUR 9
E:

JUDGE
10
INTENTION
S:

LIFT/CARR 7
Y:

MOVEMENT: 6/12

PERSONAL DATA Show: YESPage Break: NO

DATE
NOTES
CALENDAR ENTRIES Show: YESPage Break: NO

PHYSICAL ATTRIBUTES
BODY: 5

MENTAL ATTRIBUTES
CHARISMA: 4

SPECIAL ATTRIBUTES
EDGE: 3

INITIATIVE
INITIATIVE: 9 + 1d6

AGILITY: 3

INTUITION: 6

CURRENT EDGE POINTS:

ASTRAL INIT: 12 + 2d6

REACTION: 3

LOGIC: 4

ESSENCE: 6

RIGGER INIT: 9 + 1d6

STRENGTH: 2

WILLPOWER: 5

MAGIC: 6

MATRIX AR: 9 + 1d6


MATRIX COLD: 6 + DP +
3d6
MATRIX HOT: 6 + DP + 4d6

ATTRIBUTES Show: YESPage Break: NO

ACTIVE SKILLS
SKILL NAME
POO RTG ATT
L
Animal Handling
3
0
4
(CHA)
Archery
2
0 3 (AGI)
Armorer
3
0
4
(LOG)
Assensing
10
4 6 (INT)
Automatics
2
0 3 (AGI)
Banishing
12
6
6
(MAG)
Binding
12
6
6
(MAG)
Blades
2
0 3 (AGI)
Clubs
2
0 3 (AGI)
Computer
3
0
4
(LOG)
Con
3
0
4
(CHA)
Counterspelling
12
6
6

ACTIVE SKILLS
MO SKILL NAME
POO RTG ATT
D
L
0 Heavy Weapons
2
0 3 (AGI)
Impersonation
3
0
4
0
(CHA)
0 Instruction
3
0
4
(CHA)
0 Intimidation
3
0
4
0
(CHA)
0 Leadership
8
2
4
(CHA)
0 Longarms
2
0 3 (AGI)
Navigation
5
0 6 (INT)
0 Negotiation
6
2
4
0
(CHA)
0 Palming
4
1 3 (AGI)
Perception
7
1 6 (INT)
0 Performance
3
0
4
(CHA)
0 Pilot Ground
2
0 3 (REA)

KNOWLEDGE SKILLS
MO SKILL NAME
POO RTG ATT
D
L
0 Language:
N
N
N
0 English
Language: Latin
8
2 6 (INT)
0 Area Knowledge: 12
6 6 (INT)
Seattle
0 Music
12
6 6 (INT)
Sports
12
6 6 (INT)
0
0
0
0
0
0
0
0

MO
D
N
0
0
0
0

Cybercombat

Demolitions

Disguise
Diving

5
4

0
0

Escape Artist
Etiquette

2
6

0
2

First Aid

Forgery

Free-Fall

Gunnery
Gymnastics
Hacking

2
2
3

0
0
0

(MAG)
4
(LOG)
4
(LOG)
6 (INT)
5
(BOD)
3 (AGI)
4
(CHA)
4
(LOG)
4
(LOG)
5
(BOD)
3 (AGI)
3 (AGI)
4
(LOG)

0
0
0
0
0
0
0
0
0
0
0
0

Craft
Pilot Watercraft
2
Pistols
6 (8)
(Semi-Automatics
)
Running
1
Sneaking
2
Spellcasting
12

0 3 (REA) 0
3 3 (AGI) 0

Summoning

12

Survival
Swimming
Throwing
Weapons
Tracking
Unarmed Combat

4
1
2

0 2 (STR) 0
0 3 (AGI) 0
6
6
0
(MAG)
6
6
0
(MAG)
0 5 (WIL) 0
0 2 (STR) 0
0 3 (AGI) 0

5
2

0 6 (INT) 0
0 3 (AGI) 0

SKILLS Show: YESPage Break: NO

PHYSICAL LIMIT: 4

MENTAL LIMIT: 7

SOCIAL LIMIT: 7

ASTRAL LIMIT: 7

Medkit [+3] (Only for First Aid Ballistic Mask [+1] (Only for
and Medicine)
intimidation, Must be visible)

LIMITS Show: YESPage Break: NO

NAME

LOCATION

Duke
East Gate
Isabel Rivers
Newport
Momma
East Gate
CONTACTS & ENEMIES

ARCHETYPE

TYPE CONNECT LOYALTY


ION
Shadowrunner Contact
3
3
Talismonger
Contact
4
2
Fixer
Contact
3
3

PHYSICAL
DAMAGE TRACK

STUN DAMAGE
TRACK

-1
-2
-3
Dow OVR
n

QUALITY NAME
Astral Beacon
Lightweight
Magician
Mentor Spirit (Dragonslayer)
SINner (National) (Issac Blackburn)
Spirit Whisperer
Uneducated
Witness My Hate

SR5 78
CF 58
SR5 69
SR5 76
SR5 84
RF 150
SR5 87
RF 151

OVR OVR OVR


OVR DEA
D

CONDITION MONITOR

-1
-2
-3
Dow
n

QUALITIES

ARMOR

VALUE

TOTAL

14

Armor Jacket
Ballistic Mask
ARMOR Show: YESPage Break: NO

12
2

SR5 437
RG 74

WEAPON

POOL

ACCURACY

DAMAGE

AP

MODE

RC

AMMO

Hold-Fast Sprayer

0
S: 0-5

2
M: 6-10

Special
L: 11-15

-2
E: 16-20

SS

10

RG 104

7P

-1

SA/BF

15(c)

GH3 9

S: 0-5

M: 6-15

L: 16-30

E: 31-50

Remington Suppressor
Sound Suppressor
RANGED WEAPONS

WEAPON

POOL

ACCURACY

DAMAGE

AP

REACH

Knife

3P

-1

SR5 422

Unarmed Attack

2S

SR5 132

MELEE WEAPONS Show: YESPage Break: NO

VEHICLE
Dodge Scoot (Scooter)
Improved Economy
Sensor Array Rating 1
VEHICLE/D Show:
RONE
YES

HANDLI ACCEL SPEE PILO BOD ARM SEN CM SEAT DEVI


NG
D
T
Y
OR SOR
S
CE
4/3
1
3
1
4
4
1 () 14
1
0
SR5 462

Page-break: NO

SPELL
TYPE
RANGE
DAMAGE
DURATION
DV
Tradition: Chaos MagicWIL + INT (11)Spirit of FireSpirit of AirSpirit of EarthSpirit of ManSpirit of WaterMaterializationSG44
Resist Drain with WIL + RES (6)
Combat Spells
Fireball
P
LOS (A)
P
I
F-1
SR5 284
Manabolt
M
LOS
P
I
F-3
SR5 284
Stunbolt
M
LOS
S
I
F-3
SR5 284
Detection Spells

Clairvoyance
Mind Probe
Health Spells
Heal
Increase Reflexes
Manipulation Spells
Control Thoughts
Deflection
Fling
Levitate
Poltergeist
SPELLS Show: YESPage Break: NO

DEVICE

M
M

T
T

S
S

F-3
F

SR5 286
SR5 287

M
P

T
T

P
S

F-4
F

SR5 288
SR5 288

M
P
P
P
P

LOS
LOS
LOS
LOS
LOS (A)

S
S
I
S
S

F-1
F-1
F-2
F-2
F-2

SR5 293
SG 115
SR5 293
SR5 293
SR5 294

DEVICE RATING

ATTACK

SLEAZE

DATA PROC.

FIREWALL

Renraku Sensei
(Commlink)
ACCESSORIES

SR5 438

Meta Link (Commlink)


ACCESSORIES

SR5 438

DEVICES/PROGRAMS Show: YESPage Break: NO

LIFESTYLE
Momma's House
Lifestyle: Medium
LIFESTYLE Show: YESPage Break: NO

NAME

RTG. QTY.

Ammo: Regular Ammo


(Machine Pistols)
Backpack (Good)

150

Certified Credstick,
Standard
Crowbar

10

Data Tap

Datachip

10

GEAR Show: YESPage Break: NO

MONTHS
1

NAME
SR5
434
RF
254
SR5
442
SR5
447
SR5
440
SR5
440

RTG. QTY.

Fake SIN (Drake


4
1
SR5
Cross)
442
Fake License 4 (Mage License); Fake
License 4 (Firearms License); Fake
License 4 (Driver's License)
Hold-Fast Adhesive
1
RG
Spray
104
Medkit
3
1
SR5
450
Restraint, Metal
1
SR5
447
Restraint, Plastic
10 SR5
447
Slap Patch, Stim Patch 6
1
SR5
451

SR5 369

NAME

RTG. QTY.

Standard Tags

10

Stealth Tags

10

Subvocal Mic

Tag Eraser

Trodes

Ultra-Glide Industrial
Lubricant (liter)

SR5
440
SR5
440
SR5
439
SR5
441
SR5
439
RG
104

Hex is a relatively lanky, tall individual with a boyish face and fair complexion. His hair is fairly short but messy due to the fact
that he rarely combs it. His clothing typically consist of jeans that are slightly on the tigher end, but not quite skinny jeans and
almost always longer sleeved shirts to cover up the scars on his arms. Armor selection is typically fairly standard light gear.
DESCRIPTION Show: YESPage Break: NO

Being a teenager is hard, especially in the sixth world. Homework, tests, teachers, sexualtiy, sex, corperate overlords, random
gangers. It's a lot to deal with. But most teenagers manage just find and only come out with mild anxiety and a handful of
repressed memories.

Issac Blackburn is not most teenagers. Being awakened, while not necessarily rare, is still fairly uncommon. Issac had never
figured himself to be particularly special. His grades were average, he wasn't particularly gifted in any sports, and he was as
socially awkward as you'd expect a sixteen year old boy to be. For the most part he assuemd he'd maybe go to college, get a
job that was ever so slightly above wageslave status, and maybe get married.

Life did not agree with these life goals for Issac, and manifested these views as a violent surge of magic in the middle of his
history midterm sophomore year. History, being probably his weakest subject, had a tendancy to unnerve Issac and make him
anxious. As he delved into a full blown anxiety attack in the midst of this exam, chaotic spurts of magical energy began lashing
through the classroom, striking and severly wounding a large number of his classmates as well as his own body. Needless to
say, seeing this happen only furthered the anxiety, and amped up the problem in a circular fashion.

As the storm of emotion and magic climaxed, most of the class having been either killed or evacuated, magic control collapsing
down on the school, a voice spoke to him in the back of his mind, "You are destined for greater things than the likes of this
Issac Blackburn. Compose yourself, rise, and flee to fight another day." A soothing sensation spread through Issac's body and
the magic subsided, and he followed the instructions. He ran.

Unbeknownst to him, spirits sent by the voice in his head helped to fend off the magic control force that had been sent in.
With their help, he managed to escape their grasp, then promptly crash in a back alley when the adrenaline rush finally wore
off.
When he awoke, it was in an unfamiliar bed in an unfamiliar house, his body screaming in pain and unable to move. Panic set
in once more, and the magic followed. After a single spell lashed out, a large, elderly, dark skinned woman burst through the
room and quite literally slapped some sense into him. Once Issac composed himself, she explained that she ran a home for
youth on the run from the law and that he was welcome to stay as long as he liked as long as he provided for himself. The
voice from before spoke to him again, "Trust her. She will lead you to your true potential." Hesitantly, he did.

It wasn't long before Issac's face was plastered all over the news, with varying headlines and bounties. Issac new he couldn't
go back to his old life. And yet he knew nothing of how to take care of himself, let alone how to handle his newfound powers.
The lady who had offered him residence also offered him work in a line no one could track. She warned him it would be
dangerous and that it would change him. For a third time, the voice spoke to him, "Accept her offer. It will ready you for what
you must one day face." And so he did.

Issac, or Hex as he was told to go by in the shadows, has spent the past several months accepting various jobs to earn his
way while avoiding capture, and has started taking to his newfound powers. While he is able to call upon the magic at will, he
still needs work with dialing the power of them appropriately.
BACKGROUND Show: YESPage Break: NO

Teenage mage, anxious train wreck, potential leader


CONCEPT Show: YESPage Break: NO

DATE
AMOUNT
REASON
KARMA EXPENSES Show: YESPage Break: NO

DATE
AMOUNT
NUYEN EXPENSES

REASON

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