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OPS AND TACTICS: Supply Drop

Vol. 3

How to use this book


This book is a supplement to the Ops and Tactics RPG system. This book is used to add new, interesting rules on
top of the core rule book, in order to give weapons more flavor and more options to players.
Supply Drop: Simple Firearms and Ammo
When your players either don't know or care what the differences are between a Beretta 92FS, and a Glock 19,
and want to simply jump into the action without worrying about the fine points of firearms, these rules may be
substituted for the firearms chart.
Firearms are split into major categories, and all categories use the same ammunition and magazines of their
type, unless otherwise noted, and upgrades work exactly the same as for stock firearms.
Ammunition and Magazine Cost
Table: Ammunition and Magazine
Cost
Ammunition Cost
Type

WP Cost

Light Pistol

1 WP per 50

Standard Pistol

2 WP per 50

Heavy Pistol

3 WP per 50

Light Revolver

1 WP per 50

Heavy Revolver

4 WP per 50

Shotgun

2 WP Per 50

Light Rifle

2 WP per 50

Heavy Rifle

5 WP Per 50

Grenade Launcher

6 WP each

Magazine Cost
Light pistol

1 WP per Mag

Standard Pistol

1 WP per Mag

Heavy Pistol

2 WP Per Mag

Light Machine Pistol

2 WP per Mag

Heavy Machine Pistol

2 WP Per Mag

Light SMG

2 WP Per mag

Heavy SMG

2 WP Per Mag

Light Assault Rifle

1 WP per Mag

Heavy Assault Rifle

1 WP per Mag

Light Machine Gun

2 WP per Box

Heavy Machine Gun

3 WP per Box

Handguns
Handguns are split into five different types: Light Pistol, Standard Pistol, Heavy Pistol, Light Revolver, and Heavy Revolver. Light pistols are pocket
handguns, with a small magazine and a small punch, but good for hiding away. Standard Pistols are service weapons used by various law enforcement
agencies, as well as your common thugs, at times. Heavy pistols are pistols chambered in large, wide caliber handguns, carried by few and used by even
less. Light revolvers are pocket revolvers that are often used as backup weapons. Heavy revolvers are large service style handguns, that pack a powerful
punch in a small package

Table: Handguns
Weapon

Magazine
Size, Cost
and Type
7:1 WP
Box

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

Frame
Barrel

15 ft.

Semi

12 oz.

0%

Licensed

2d6+1

15:1 WP
Box

30 ft.

Semi

22 oz.

15

0%

Licensed

3d6

8:2 WP
Box

Frame
Barrel
1 Tactical
Frame
Barrel

35 ft.

Semi

34 oz.

25

0%

Licensed

1d6+1

Cyl: 5

Frame
20 ft.
Barrel
Heavy Revolver
3d6+2
Cyl: 6
Frame
35 ft.
Barrel
All Firearms and magazines are unloaded and empty when purchased

Semi

16 oz.

10

0%

Licensed

Semi

40 oz.

28

0%

Licensed

Empty
Firearm with
1 magazine
Empty
Firearm with
2 magazines
Empty
Firearm with
2 magazines
Empty
Firearm
Empty
Firearm

Light Pistol

Standard Pistol

Heavy Pistol

Light Revolver

Damage

1d6

Machine Pistols
Machine Pistols are split into Two different types: Light Machine pistols and Heavy Machine Pistols. Light machine Pistols use Light Pistol Ammo, and
sport a 25 round Magazine. Heavy Machine Pistols use Standard Pistol Ammo, and can take Standard Pistol Magazines as well as their own 32 Round
magazines. Machine Pistols lack the stock of SMG, but still have the full auto power.

Table: Handguns
Weapon

Damage

Light Machine
Pistol

1d6

Heavy Machine
Pistol

2d6+1

Magazine
Size, Cost
and Type
25:2 WP
Box
15:1 WP
32:2 WP
Box

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

Frame
Barrel
1 Tactical
Frame
Barrel
1 Tactical

25 ft.

Semi/
Auto

28 oz.

11

0%

Licensed

35 ft.

Semi/
Auto

32 oz.

18

0%

Licensed

Empty
Firearm with
1 magazine
Empty
Firearm with
2 32 round
magazines

All Firearms and magazines are unloaded and empty when purchased

SMGs
Sub-Machine Guns are split into two different types: Light SMG and Heavy SMG. Light SMGs use Light Pistol ammo, and while small, don't pack as
much as a punch. Heavy SMGs use Standard Pistol ammo, and are bulkier, but pack more of a punch. Non-automatic/burst versions of these rifles can be
purchased for -3 WP cost, and a licensed restriction.
Table: SMGs
Weapon

Damage

Light SMG

1d6

Heavy SMG

2d6+1

Magazine
Size, Cost
and Type
20:2 WP
Box

30:2 WP
Box

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

Frame
Barrel
1 Tactical

30 ft.

Semi/
Auto

S/L

72 oz.

14

0%

Military
and Police

Frame
Barrel
1 Tactical

40 ft.

Semi/
3r Burst/
Auto

88 oz.

30

0%

Military
and Police

Empty
Firearm
with 1
magazine
and a
folding
stock
Empty
Firearm
with 2
magazines
and a Fixed
stock

All Firearms and magazines are unloaded and empty when purchased

Shotguns
Shotguns are split into two different types: Hunting Shotgun and Tactical Shotgun. While both shotguns use the same type of ammunition, the
application is vastly different. Hunting shotguns are long barreled, small capacity weapons that are primarily used for hunting game. Tactical Shotguns
are used by police officers and other LE agencies, often as a Police Cruiser gun.
Table: Shotguns
Weapon

Damage

Hunting Shotgun

5d6

Magazine
Size, Cost
and Type
Int: 3

Tactical Shotgun

5d6

Int: 7

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

Frame
Barrel

45 ft.

Pump

72 oz.

10

0%

Licensed

Frame
25 ft.
Barrel
1 Tactical
All Firearms and magazines are unloaded and empty when purchased

Pump

88 oz.

25

0%

Licensed

Empty
Firearm with
a Fixed stock
Empty
Firearm with
a Fixed stock

Assault Rifles
Assault Rifles are split into two different types: Light Assault Rifle and Heavy Assault Rifle. Light Assault rifles share common ammo with Light Sniper
Rifles and Light Machine Guns, while Heavy Assault Rifles share Common ammo with Heavy Sniper Rifles and Heavy Machine Guns. Light Assault
rifles are light and maneuverable and hold more ammo, but fire weaker rounds. Heavy Assault rifles are unwieldy, but sturdy and powerful, however
holding less ammunition. Non-automatic versions of these rifles can be purchased for -5 WP cost, and a licensed restriction.
Table: Assault Rifles
Weapon

Damage

Light Assault Rifle

4d6+3

Heavy Assault Rifle

6d6

Magazine
Size, Cost
and Type
30:1 WP
Box

20:1 WP
Box

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

Frame
Barrel
Optics
4 Tactical

65 ft.

Semi/
Auto

112 oz.

30

0%

Military
and Police

Frame
Barrel
Optics

80 ft.

Semi/
Auto

185 oz.

35

0%

Military
and Police

Empty
Firearm
with 1
magazine
and a Fixed
Stock
Empty
Firearm
with 1
magazine
and a Fixed
Stock

All Firearms and magazines are unloaded and empty when purchased

Machine Guns
Machine Guns are split into two different types: Light Machine Gun and Heavy Machine Gun. Light Machine Guns share common ammo with Light
Sniper rifles and Light Assault Rifles, while Heavy Machine Guns share Common ammo with Heavy Sniper Rifles and Heavy Assault Rifles. Light
Machine Guns are light and maneuverable, but fire weaker rounds and don't punch through cover as well. Heavy Machine Guns are unwieldy, but
sturdy and powerful, useful for heavy cover.
Table: Assault Rifles
Weapon

Light Machine Gun

Heavy Machine
Gun

Damage

4d6+3

6d6

Magazine
Size, Cost
and Type
Linked
75r
Ammo
Box

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restrictio
n

Standard
Equipment

Frame
Barrel
Optics
2 Tactical

55 ft.

Auto

240 oz.

54

0%

Military
and Police

Linked
100 round
Ammo
Box

Frame
Barrel
Optics
1 Tactical

70 ft.

Auto

400 oz.

65

0%

Military
and Police

Empty
Firearm
with 1
ammo box,
a bipod
and a
Fixed Stock
Empty
Firearm
with 1
ammo box,
a bipod
and a
Fixed Stock

All Firearms and ammo boxes are unloaded and empty when purchased

Sniper Rifles
Sniper Rifles are split into two different types: Light Sniper Rifle and Heavy Sniper Rifle. Light Sniper Rifles share common ammo with Light Machine
Guns and Light Assault Rifles, while Heavy Sniper Rifles share Common ammo with Heavy Machine Guns and Heavy Assault Rifles. Both rifles are
accurate and do the job well, but one is lighter and easier to carry while one is heavier and packs a bigger punch.
Table: Assault Rifles
Weapon
Damage
Magazine
Upgrade
Range
Rate of
Size
Wt.
WP
Error Restriction
Standard
Size, Cost
Points
Fire
Cost Range
Equipment
and Type
Light Sniper Rifle
4d6+3
Int: 5
Frame
120 ft.
Bolt
L
160 oz.
60
0%
Licensed
Empty
Barrel
Firearm
Optics
with a x10
telescopic
sight and
Fixed Stock
Heavy Sniper Rifle
6d6
Int: 5
Frame
155 ft.
Bolt
L
200 oz.
70
0%
Licensed
Empty
Barrel
Firearm
Optics
with a x10
telescopic
sight and
Fixed Stock
All Firearms are unloaded and empty when purchased

Explosive Launchers
Explosive launchers are split into two different types: Grenade Launcher and Rocket Launcher. Neither use the same ammunition, but both can be
devastating against a group of enemies. Grenade launcher lobs a loaded grenade at a single square. The rocket launcher is a single use rocket, meant to
be discarded after each use.
Table: Explosive Launchers
Weapon
Damage

Grenade Launcher
Rocket Launcher

6d6
15 ft. Burst
30d6
20 ft. Burst

Magazine
Size, Cost
and Type
Int:1

Upgrade
Points

Range

Rate of
Fire

Size

Wt.

WP
Cost

Error
Range

Restriction

Standard
Equipment

None

45 ft.

Single

30

0%

Int:1

None

200 ft.

Single

236
oz.
80 oz.

38

0%

Military and
Police
Military and
Police

Empty
Firearm
Firearm
loaded with
one rocket

Credits
All information was found using google from various firearms websites, my own knowledge, and wikipedia.
Most writeup text from the firearms was acquired from wikipedia, and their vast number of sources. The Ops
and Tactics copyright belongs to Sweet Soul Bro !!H5XdMKmBv5G. All listed firearms are owned by their
respective companies, trademarks, copyrights and I do not take to claim any ownership of any.(As if I could)
Please don't sue me, I have no monies.
Designed for use with the Ops and Tactics Core Rulebook 5th Edition.

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