Professional Documents
Culture Documents
Managing Museum ICT UCL Museum Studies 2
Managing Museum ICT UCL Museum Studies 2
Daniel Pett
Digital Humanities Lead
@dejpett
Audience/ Marketing
Collections management
Product management
Audience(s)
Systems
Ledgers
Profit & Loss
Balance sheet
Management accounting
Visitor segmentation
Visiting patterns
Spend patterns
Direct audience research
Governance
Health & Safety
Compliance
Human Resources
Collections Management
Tracking
Research
Images
Title of ownership
Acquisition/disposal data
Movement tracking - display, loan, etc
Condition
Object metadata
Digital display and interpretation
Images, scientific and 3D data
Comparanda/synthesis with external collections
Identification
Condition
Research purposes
Public use
Licensing
Audience/ Marketing
Audience
Demographics
Geographical spread - isochronic travel times
How did they come to interact with you?
Non-visiting audience (overseas, domestic)
Reaction and
conversation
Behaviour
Kiosks
Computer generated
Enhanced experience
Virtual Reality
Augmented Reality
Holographic
Sound wands
Audio and multimedia mediated guides
Bring your own device - mobile phone, Nintendo DS
Fitbits, Apple Watch etc
Mobile
Digital Services
Broadcast
Ecommerce
Retail
Remote
information
Mediated
tours
Virtual
access
Tracking
Museum digital product family
Consume on or offsite
HTML
Video
Bring your
own device
Museum
provided
personal
device
Audio/multi-media guide
Podcast
CGI
VR
Visual media
Interactives
Digital cases
Handling
Press
Research
Programmes
Rights
Products
Big Data
Broadcast
Editorial
Cutting edge?
or
Behind the curve?
Disruptive
technologies
Software, platforms and hardware
Harnessing disruption
Talent availability?
{ You can learn to code }
http://www.getty.edu/about/opencontent.html
http://openglam.org/2013/02/27/case-study-rijksmuseum-releases-111-000-highquality-images-to-the-public-domain/
Versus
Orphan works
Read: http://melissaterras.blogspot.co.uk/2014/10/reuseof-digitised-content-4-chasing.html
The challenge is, to what extent do we remain authors, and in what sense
do we become publishers providing a platform for international
conversations. I am certain that in the next 10-15 years, there will be a
limited number of people working in galleries, and more effectively working
as commissioning editors working on material online
Nicholas Serota
The future has to be, without question, the museum as a publisher and
broadcaster
Neil MacGregor
http://youtu.be/tVhXp9wU5sw
Difficult to become
ubiquitous
Here we are folks, the dream we all dream of, boy versus girl
(Bonus points if you know the song this is from)
Celebrity endorsement
Bastille @britishmuseum
http://youtu.be/27DelLooE1o
The serendipitous
museum
You never know what people might do with your
content when it becomes open.
The Participatory
Museum
http://www.brooklynmuseum.org/community/blogosphere/2014/04/04/social-change/
The public can interact with your exhibits and add to your knowledge
as an institution now thats public archaeology.
Licence changes
Can also force withdrawal, for example from Europeana
Strategy
Now all the rage, too many thinkers?
Not enough doers?
Reach
Relationships
Revenue
Expansion of reach
Small scale to massive scale change - but how?
Perhaps by partnership?
Building commercial
revenue
Is that a pipe-dream?
Do people really want your wares, your apps?
Have you asked them?
Some BM examples of
public facing ICT
Games
Collaboration: BBC/BM
Visualising collections
Taking data and making it interesting
Mapping coins
http://tracemedia.co.uk/lostchange
Video-conferencing
Taking archaeology and heritage into primary school classrooms
via technology and the expertise of British Museum educators.
Crowd-sourcing
http://crowdsourced.micropasts.org
Co-production of 3D
Crowdsourced 3d - MicroPasts
In house printing