Jean-Francois Roy Resume

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Jean-Franois Roy

Headline
I am a self-motivated, passionate engineer specialized in software design, systems and tools programming, and
real-time computer graphics. I love crafting high performance software that delights and surprises.

Experience
Software engineer at Google, inc. 2013 present
Working on Chromecast. Designed and implemented the Google Cast Remote Display for iOS SDK.
Software engineer at Facebook, inc. 2012 2013
Worked on Facebook for iOS. Responsible for the composer module.
Software engineer at Apple, inc. 2008 2012
Worked in the GPU Developer Technologies group on OpenGL developer tools for OS X and iOS. Designed the
core technologies behind Xcodes integrated GPU frame debugger.

Personal projects
Riven X Live the adventure once again, from the comforts of Mac OS X
github.com/jfroy/rivenx
The Riven X project is a brand new, modern re-implementation of the classic game Riven, by Cyan Worlds inc. It
uses the original Riven data files to offer Mac users a native OS X version of this landmark game.

Education and skills


B.Eng. in Software Engineering, Universit Laval, Canada.
System, framework, application software engineering (API design, drivers, system integration).
Asynchronous, parallel, distributed software (HPC, graphics, media).
Real-time computer graphics (algorithms, techniques, software design, performance).
Audio-video media (encoding, streaming, data flow).
Team work (technical writing, bug management, code review, working with other disciplines).
Best: OS X & iOS platforms, OpenGL.
Better: C, C++, Objective-C.
Good: Swift, Python, Vulkan.

SAN FRANCISCO, CA
TEL +1 (415) 949-9022

EMAIL jf@devklog.net

TWITTER @jfroy

FACEBOOK jfr

GITHUB github.com/jfroy

BLOG devklog.net

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