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or attack roll that involves Strength or Dexterity,

and you cant cast spells. (see subrace)


Languages. You can speak, read, and write
Common and one other language of your choice.

Subraces
Hoplite
Hoplites were by-far the most common warforged
soldiers during the last war.
Ability Score Increase. One of your Strength
or Dexterity scores increases by 1.
Size. Hoplite warforged are usually 5 to 6 feet
tall and generally broader than humans. Your size
is Medium.
Hoplite Body. You are constructed with medium
composite plating and are always considered to
be wearing this medium armor. Your Armor Class
equals 13 + your Dexterity modifier (max 2) +
half of your proficiency bonus. You can use a
shield and still gain this benefit. You have
disadvantage on Dexterity (Stealth) checks.

Warforged

Ability Score Increase. Your Constitution score


increases by 2.
Age. A warforged is fully developed at creation
and the maximum age for a warforged is not
known.
Size. Warforged size can vary. (see subrace)
Speed. Your base walking speed is 30 feet.
Living Construct. Even though you were
constructed, you are a living creature. You are
immune to disease. You do not need to eat or
breathe, but you can ingest food and drink if you
wish. Instead of sleeping, you enter an inactive
state for 4 hours each day. You do not dream in
this state; you are fully aware of your
surroundings and notice approaching enemies
and other events as normal.
Warforged Resiliance. You have advantage on
saving throws against being poisoned and have
resistance to poison damage. You have
advantage on death saving throws.
Warforged Components. You can use specially
designed warforged components that are
compatible with a warforged body.
Composite Armor. Most warforged have
composite plating built into their body. If you are
not proficient in your composite plating you have
disadvantage on any ability check, saving throw,

Myrmidon

Myrmidons were the heavy infantry and shock


troopers of the warforged constructed during the
last war.
Ability Score Increase. Your Strength score
increases by 1.
Size. Myrmidon warforged are usually 6 feet tall
or taller and broader and heavier than humans.
Your size is Medium.
Myrmidon Body. You are constructed with
heavy composite plating and are always
considered to be wearing this heavy armor. Your
Armor Class equals 16 + half of your proficiency
bonus. You can use a shield and still gain this
benefit. You have disadvantage on Dexterity
(Stealth) checks.

Peltast

Peltasts are smaller and lighter than most other


warforged and often specialized in scouting,
spying, or skirmishing.
Ability Score Increase. Your Dexterity score
increases by 1.
Size. Peltast warforged tend to be about 3 to 4
feet tall and weigh about 80 pounds. Your size is
small.
Peltast Body. You are constructed with light
composite plating and are always considered to
be wearing this light armor. Your Armor Class
equals 10 + your Dexterity modifier. + half of
your proficiency bonus. You can use a shield and
still gain this benefit.

Trierarch
Trierarch warforged are rare, often created for
unique roles. Even more rarely Trierarchs were
Hoplites who removed their own composite
plating. Created trierarchs may have been put in
command of other warforged or tasked with
duties such as being a servant, craftsman, or
even diplomat. Converted trierarchs may have
felt a need to atone or break away from the
bonds of their construction.
Ability Score Increase. Two ability scores of
your choice other than Constitution increase by
1.
Size. Trierarch warforged are usually 5 to 6 feet
tall with frames similar to humans. Your size is
Medium.
Trierarch Body. Trierarch's are constructed
without additional composite plating, cannot wear
armor, and are considered to be unarmored.
Raison D'tre. You gain proficiency in one skill
or tool of your choice. If you choose a tool, you
may start with one as part of your starting
equipment.

Feats
Mithral Body
Prerequisite: Hoplite warforged, medium armor
proficiency.
Your plating no longer imposes disadvantage on
your Dexterity (Stealth) checks.
You can add 3, rather than 2, to your AC if you
have a Dexterity of 16 or higher.

Adamantine Body
Prerequisite: Myrmidon warforged, heavy armor
proficiency.
Increase your Strength score by 1, to a
maximum of 20.
Bludgeoning, piercing, and slashing damage that
you take from non magical weapons is reduced
by 3.

Bronzewood Body
Prerequisite: Trierarch warforged.
Increase your Constitution score by 1, to a
maximum of 20.
Your AC can't be less than 16.

Flametouched Body
Prerequisite: Warforged.
Increase one of your Charisma or Wisdom scores
by 1, to a maximum of 20.
Your body can act as your spellcasting focus or
holy symbol. You can perform the somatic
components of spells even when you have
weapons or a shield in one or both hands.
Your unarmed strikes count as magical for the
purpose of overcoming resistance and immunity
to nonmagical attacks and damage.

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