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6 Morphing
6 Morphing
MORPHING
EXTERNAL AERO
Table of Contents
6.1. Introduction .................................................................................................................................2
6.1.2. Prerequisites .......................................................................................................................2
6.1.3. Problem description.............................................................................................................2
6.1.4. Data files .............................................................................................................................2
6.2. Read the ANSA database ...........................................................................................................3
6.3. Create the Morphing box.............................................................................................................6
6.4. Morphing the model ..................................................................................................................24
6.5. Improve the quality of the surface mesh ...................................................................................28
6.6. Conclusion ................................................................................................................................31
6.1.2. Prerequisites
Reading the 4 pages of section Intro.2.1. Getting Started of this Guide is recommended in order to
obtain a familiarization with the ANSA interface and terminology.
6.1.3. Problem description
The images below show part of the Morphing actions performed in this tutorial:
Tutorial 6 - 2
Tutorial 6 - 3
In order to perform controllable and accurate Morphing you must create some 3D Curves from the
base model. These will be used to fit the Morphing Boxes, but they will also serve as reference
lines in order to retrieve the original shape.
To be able to view the 3D Curves that you will create (and the existing ones as well)
CURVEs
you must first activate the CURVEs flag.
Activate the PERIMETERs>
FL2CURV FL2CURV function (this function
is by default located in the buffer window,
accessed by right-click on the PERIMETERs
group Name).
Activate the flag in the Corner Angle window, in
order to easily select a string of element edges.
Select with the left mouse button one edge (you
can de-select with right mouse button) in order
to select the whole feature line at the top of the
rear windshield.
Confirm with middle mouse button.
The Part Manager opens so that you place the
new 3D Curve in a Part.
Press the NEW [PART] function.
The Part Edit window opens.
Tutorial 6 - 4
Tutorial 6 - 5
Tutorial 6 - 6
PARTS
Tutorial 6 - 7
PROJECT
2
1
Tutorial 6 - 8
Tutorial 6 - 9
PROJECT
2
1
SPLIT
PROJECT
Tutorial 6 - 10
PROJECT
SPLIT
Tutorial 6 - 11
EDGE.FIT
ADD PNTS
Select the Morphing Box edge.
Tutorial 6 - 12
SYMMETRY
COPY
Tutorial 6 - 13
Tutorial 6 - 14
INFO
NOT
visible.
Tutorial 6 - 15
Tutorial 6 - 16
PROJECT
SPLIT
Tutorial 6 - 17
EDGE.FIT
Tutorial 6 - 18
SLIDE
Tutorial 6 - 19
SYMMETRY
COPY
Tutorial 6 - 20
TANGENT
Tutorial 6 - 21
TANGENT
Tangency is applied.
Tutorial 6 - 22
LOAD
WHOLE DB
MV.FREE
Note the effect of the application of Tangency condition in the longitudinal direction. The windshield
is curved at the top, while at the bottom where there is no Tangency a sharp corner is formed. Use
Tangency only in locations and directions that it is required.
You can still perform some fine-tuning adjustments, but for now lets proceed to the next step,
Morphing.
Tutorial 6 - 23
Tutorial 6 - 24
SYMMETRY
COPY
Activate the
MORPHING>EDGE.
CURRENT PNTS FIT [CURRENT
PNTS].
EDGE.FIT
Tutorial 6 - 25
Activate the
MORPHING>TRANSL function.
Select the three Control Points shown (pay
attention to select the exact vertex Points and
not any other Points along the Edges which are
very close to them).
The Translate window opens.
TRANSL
Tutorial 6 - 26
Tutorial 6 - 27
Press OK to confirm.
TRIA
RECONS
Select
Select the elements to reconstruct (use careful
left and right mouse button selections).
Confirm with middle mouse button.
Tutorial 6 - 28
Tutorial 6 - 29
An important note here is the fact that reconstruction is currently limited to surface mesh. If a
Volume mesh is connected to the surface mesh, you cannot reconstruct it.
This leaves two options:
- For small Morphing displacements where the quality is not significantly deteriorated, you can keep
the same mesh topology using the SHELL MESH>SMOOTH [SHELLS] for smoothing of the
surface mesh only.
- For large Morphing displacements, you should only keep the surface mesh, which you can
reconstruct and then create a new volume mesh form the morphed surface mesh.
Save the FILE from FILE>SAVE.
Tutorial 6 - 30
Tutorial 6 - 31
Tutorial 6 - 32