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NAME/ALIAS: Eiko Hasagawa (Kitten)

PLAYER: Misaki
AGE:

17

SEX:

Female

NUYEN:

1889

HEIGHT:

5'7"

WEIGHT:

190 lbs

HAIR:

Black

EYES:

Light
Yellow

SKIN:

Light
Brown

KARMA:

TOTAL
KARMA:

STREET
CRED:

NOTORIET 3
Y:

PUBLIC
AWARE:

LIFT/CARR 60 kg/40
Y WEIGHT: kg

MEMORY:

METATYPE: Human

COMPOSUR 7
E:

JUDGE
9
INTENTION
S:

LIFT/CARR 7
Y:

MOVEMENT: 14/28

PERSONAL DATA Show: YESPage Break: NO

DATE
NOTES
CALENDAR ENTRIES Show: YESPage Break: NO

PHYSICAL ATTRIBUTES
BODY: 3

MENTAL ATTRIBUTES
CHARISMA: 4

SPECIAL ATTRIBUTES
EDGE: 5

AGILITY: 6 (7)

INTUITION: 5

CURRENT EDGE POINTS:

REACTION: 4 (5)

LOGIC: 4

ESSENCE: 3.15

STRENGTH: 3 (4)

WILLPOWER: 3

INITIATIVE
INITIATIVE: 9 (10) + 2d6
RIGGER INIT: 10 + 2d6
MATRIX AR: 10 + 2d6
MATRIX COLD: 5 + DP +
3d6
MATRIX HOT: 5 + DP + 4d6

ATTRIBUTES Show: YESPage Break: NO

ACTIVE SKILLS
SKILL NAME
POO RTG ATT
L
Combat Active Skills
Archery
6
0 7 (AGI)
Automatics
6
0 7 (AGI)
Blades
6
0 7 (AGI)
Clubs
6
0 7 (AGI)
Exotic Melee
11
4 7 (AGI)
Weapon
Heavy Weapons
6
0 7 (AGI)
Longarms
6
0 7 (AGI)
Pistols
8
1 7 (AGI)
(Semi-Automatic (10)
s)
Throwing
6
0 7 (AGI)
Weapons
Unarmed Combat 11
4 7 (AGI)
(Cyber Implants) (13)
Physical Active Skills

ACTIVE SKILLS
MO SKILL NAME
POO RTG ATT
D
L
Physical Active Skills
0 Tracking
4
0 5 (INT)
0 Social Active Skills
0 Con
6
2
4
(CHA)
0
9
5
4
0 Etiquette
(CHA)
6
2
4
0 Impersonation
(CHA)
0
3
0
4
0 Instruction
(CHA)
Intimidation
3
0
4
(CHA)
0
Leadership
3
0
4
(CHA)
0
Negotiation
3
0
4
(CHA)

KNOWLEDGE SKILLS
POO RTG ATT
MO SKILL NAME
L
D
Language:
N
N
N
0 English
Language:
N
N
N
0 Japanese
0
0
4
(LOG)
0
Appraising (Black 10
5 5 (INT)
Market)
(12)
0
Parkour Paths
10
5 5 (INT)
(Seattle)
(12)
0 Security Design
10
5 5 (INT)
(Bank/Museum) (12)
0
0
0

MO
D
N
N
0
0
0
0

Animal Handling

Disguise
Diving

4
2

0
0

Escape Artist
Free-Fall

6
2

0
0

12
(14)
9
6 (8)

2 7 (AGI) 0
1 5 (INT) 0

Gymnastics
(Parkour)
Palming
Perception
(Visual)
Running
Sneaking
Survival

15
2

Swimming

4
(CHA)
5 (INT)
3
(BOD)
7 (AGI)
3
(BOD)
7 (AGI)

4
(STR)
6 7 (AGI)
0
3
(WIL)
0
4
(STR)

Performance

0
0

Technical Active Skills


Armorer
3
0

0
0

Computer

Cybercombat

Demolitions

First Aid

Forgery

0
0

Hacking

Locksmith
8
Navigation
4
Vehicle Active Skills
Gunnery
6
Pilot Ground
4
Craft
Pilot Watercraft
4

1
0

4
(CHA)

4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
7 (AGI)
5 (INT)

0
0
0
0
0
0
0
0
0

0 7 (AGI) 0
0
5
0
(REA)
0
5
0
(REA)

SKILLS Show: YESPage Break: NO

PHYSICAL LIMIT: 6
Balance Tail [+1] (For
climbing, jumping, running, or
knockdown resist.)
Chameleon Suit [+2] (Only for
Sneaking, Must be visible)
Retractable Climbing Claws
[+1] (Only wfor climbing)

MENTAL LIMIT: 6

SOCIAL LIMIT: 5

ASTRAL LIMIT: 6

Audio Enhancement [+1]


Custom Ballistic Mask [+2]
(Only with audio Perception) (Only for intimidation, Must be
Spatial Recognizer [+2] (Only visible)
with Perception to find the
source of a sound)
Vision Enhancement [+1]
(Only for visual Perception)

LIMITS Show: YESPage Break: NO

NAME

LOCATION

Ally
Auburn
Sphynx
Renton
CONTACTS & ENEMIES

QUALITY NAME

ARCHETYPE
Fixer
Fence

TYPE CONNECT LOYALTY


ION
Contact
3
4
Contact
3
2

PHYSICAL
DAMAGE TRACK

STUN DAMAGE
TRACK

-1
-2
-3
Dow OVR OVR
n

-1
-2
-3
Dow
n

Agile Defender
Bad Rep
Bilingual
Catlike
Distinctive Style
Erased
Night Vision
Phobia (Uncommon, Mild) (Dogs)
Wanted (25,000 )
QUALITIES

RG 127
SR5 79
SR5 72
SR5 72
SR5 80
RF 146
RF 148
RF 157
RF 159

ARMOR

VALUE

TOTAL

14

Armor Jacket
Chameleon Suit
Custom Ballistic Mask
Form-Fitting Body Armor
Concealability; Custom Fit
ARMOR Show: YESPage Break: NO

12
9
2
8

OVR DEA
D

CONDITION MONITOR

SR5 437
SR5 437
RG 74
RG 65

WEAPON

POOL

ACCURACY

DAMAGE

AP

MODE

RC

AMMO

Grapple Gun

0
S: 0-6

3
M: 7-24

7S
L: 25-60

-2
E: 61-120

SS

1(ml)

SR5 449

SA/BF

2x15(c)

GH3 9

HT 187

Remington Suppressor
6
8
7P
-1
Smartgun System, Internal; Sound Suppressor; Spare Clip; Spare Clip
S: 0-5
M: 6-15
L: 16-30
E: 31-50
Smokebomb

(3m Radius)

S: 0-8

M: 9-16

L: 17-24

E: 25-40

WEAPON

POOL

ACCURACY

DAMAGE

AP

REACH

Cyberfangs

11

4P

CF 91

Monofilament Whip

11

12P

-8

SR5 423

11 (13)

7P

-2

SR5 458

11

4S

SR5 132

RANGED WEAPONS

Spurs
Unarmed Attack

MELEE WEAPONS Show: YESPage Break: NO

IMPLANT
Auto Injector
Auto Injector Expansion
Balance Tail

ESSENCE

GRADE

0.05
0.05
0.25

Standard
Standard
Standard

CF 82
CF 82
CF 82

Cyberears Rating 2
0.3
Standard
Sound Link; Spatial Recognizer; Increased Hearing Spectrum; Balance Augmenter; Audio Enhancement 1
Cyberfangs, Retractable
0.15
Standard
Cyberfinger (Glass Cutter)
0.05
Standard
Cyberfinger (Injector)
0.05
Standard
Cyberfinger (Lockpick)
0.05
Standard
Datajack
0.1
Standard
Muscle Augmentation Rating 1
0.2
Standard
Muscle Toner Rating 1
0.2
Standard
Narco
0.2
Standard
Retractable Climbing Claws
0.2
Standard
Smuggling Compartment
0.2
Standard
Spurs
0.3
Standard
Synaptic Booster Rating 1
0.5
Standard
CYBERWARE/BIOWARE Show: YESPage Break: NO

SR5 453
CF 90
HT 186
HT 186
HT 186
SR5 452
SR5 459
SR5 459
CF 159
CF 86
SR5 455
SR5 458
SR5 461

VEHICLE

HANDLI ACCEL SPEE PILO BOD ARM SEN CM SEAT DEVI


NG
D
T
Y
OR SOR
S
CE
Yamaha Kaburaya
5/3
3
6
1
5
4
2 () 15
1
0
R5 44
Anti-Theft System Rating 1; GridLink; GridLink Override; Morphing License Plate; Oil Slick Sprayer; Smoke Projector (Thermal); Smuggling
Compartment; Spoof Chips
Sensor Array Rating 2
VEHICLE/D Show:
RONE
YES

Page-break: NO

DEVICE

DEVICE RATING

ATTACK

SLEAZE

DATA PROC.

FIREWALL

Matrix Systems
GridGopher
(Commlink)
ACCESSORIES

DT 17

DEVICES/PROGRAMS Show: YESPage Break: NO

LIFESTYLE
Auburn
Lifestyle: Medium
LIFESTYLE Show: YESPage Break: NO

NAME
Ammo: Regular Ammo
(Machine Pistols)

RTG. QTY.
-

100

MONTHS
1

NAME
SR5 Fanny Pack
434

RTG. QTY.
-

NAME
RF Neuro-Stun VIII
254

SR5 369

RTG. QTY.
-

SR5
410

Ammo: Stick-n-Shock
(Machine Pistols)
Backpack (Nice)

100

SR5
434
RF
254
SR5
442
SR5
442
SR5
442
SR5
447
SR5
440
SR5
442

Goggles

SR5 Restraint, Metal


443
1
Smartlink; Smartlink; Vision
Restraint, Plastic
Enhancement 1; Vision Magnification
Certified Credstick,
1
Golf Ball
100 RF Roll of Duct Tape
Platinum
255
Certified Credstick,
10
Grapple Gun
1
SR5 Sequencer
Silver
449
Certified Credstick,
20
Standard Rope (100m); Stealth Rope Slap Patch, Stim Patch
Standard
(100m)
Crowbar
1
Jazz
10 SR5 Slap Patch, Trauma
411 Patch
Datachip
10
Micro-Transceiver
1
SR5 Smokebomb
441
Fake SIN (Holly
4
1
Miniwelder
1
SR5 Standard Tags
Robinson)
448
Fake License 4 (Exotic Weapons
Miniwelder Fuel
1
SR5 Stealth Tags
License); Fake License 4 (Restricted Canister
448
Cyberware License)
Narcoject
10 SR5
410

10

10

10

SR5
447
SR5
447
RF
254
SR5
448
SR5
451
SR5
451
HT
187
SR5
440
SR5
440

GEAR Show: YESPage Break: NO

Kitten is a fairly short and skinny mid teenage girl. though her weight is a fair bit more than you'd expect from her stature and
shape due to the excess of heavy cyberware. Her customizecd cybereyes are a slightly disturbing shade of yellow and her short
hair is black as night. Her day to day wear is a standard jean shorts and tank top with high heels that most women would be
fairly impressed by. This changes heavily when she's either on a run or simply theiving; she dons a customized black catsuit
and cat mask to prowl the night.
DESCRIPTION Show: YESPage Break: NO

Eiko was born the daughter of a very powerful member of the Yakuza clan, and as such was born into a life of both privilage
and danger. For the most part she was destined to become the wife of whichever powerful businessman her father could find
for her, as to increase her own family's reputation and wealth.

With these expectations came training; Eiko was expected to be a perfect wife for her future husband. This is where her family
ran into complications. Eiko had no desire to be the trophy wife for a man she had never met and would never truly love.
These lessons, while not completely lost on her, were for the most part a waste of time and money. Eiko would on occasion
sneak away from them only to later be beaten by her father.

Thankfully Eiko was not completely helpless. The Yakuza, while largely loyal to their own, were far from a perfect retention
rate. People escaped from time to time, much like with any large group. Doing so was not an easy endeavor however. As Eiko
grew older her methods of lesson evading became more extravagant- to the point where she would disappear for days or even
a week at a time before being found and dragged back to her family.

Of course such scandels draw attention. It wasn't long before enemies of the Yakuza clan began to catch wind of the rebellious
daughter. Ridding the family of her would cause a significant enough blow to the family for it to be cost effective, and so Eiko
was approached with an offer to disappear from her life forever.

Such offers are never made with good intention however. While this did effectively remove her from the Yakuza and give them

very little to actively find her with, it also dropped her into an unfamiliar life with very little to survive on. Eiko lived on the
streets for a few years, using the few skills she had learned to keep herself alive; namely her ability to go unnoticed and the
little she learned about manners. Thankfully this combination of particular skills allowed her to steal enough to live on, and as
she did so she became better and better at it.

As she became better, people of shady backgrounds began to take interest in her and her skills. The offer of runner work
offered her a way off the streets, but presented her with a whole world of other dangers- not only those of a Shadowrunner,
but put her in danger of being discovered by her former family if she was not careful.
BACKGROUND Show: YESPage Break: NO

Sort of Catwoman.
CONCEPT Show: YESPage Break: NO

DATE
AMOUNT
REASON
KARMA EXPENSES Show: YESPage Break: NO

DATE
AMOUNT
NUYEN EXPENSES

REASON

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