Professional Documents
Culture Documents
Kitten
Kitten
PLAYER: Misaki
AGE:
17
SEX:
Female
NUYEN:
1889
HEIGHT:
5'7"
WEIGHT:
190 lbs
HAIR:
Black
EYES:
Light
Yellow
SKIN:
Light
Brown
KARMA:
TOTAL
KARMA:
STREET
CRED:
NOTORIET 3
Y:
PUBLIC
AWARE:
LIFT/CARR 60 kg/40
Y WEIGHT: kg
MEMORY:
METATYPE: Human
COMPOSUR 7
E:
JUDGE
9
INTENTION
S:
LIFT/CARR 7
Y:
MOVEMENT: 14/28
DATE
NOTES
CALENDAR ENTRIES Show: YESPage Break: NO
PHYSICAL ATTRIBUTES
BODY: 3
MENTAL ATTRIBUTES
CHARISMA: 4
SPECIAL ATTRIBUTES
EDGE: 5
AGILITY: 6 (7)
INTUITION: 5
REACTION: 4 (5)
LOGIC: 4
ESSENCE: 3.15
STRENGTH: 3 (4)
WILLPOWER: 3
INITIATIVE
INITIATIVE: 9 (10) + 2d6
RIGGER INIT: 10 + 2d6
MATRIX AR: 10 + 2d6
MATRIX COLD: 5 + DP +
3d6
MATRIX HOT: 5 + DP + 4d6
ACTIVE SKILLS
SKILL NAME
POO RTG ATT
L
Combat Active Skills
Archery
6
0 7 (AGI)
Automatics
6
0 7 (AGI)
Blades
6
0 7 (AGI)
Clubs
6
0 7 (AGI)
Exotic Melee
11
4 7 (AGI)
Weapon
Heavy Weapons
6
0 7 (AGI)
Longarms
6
0 7 (AGI)
Pistols
8
1 7 (AGI)
(Semi-Automatic (10)
s)
Throwing
6
0 7 (AGI)
Weapons
Unarmed Combat 11
4 7 (AGI)
(Cyber Implants) (13)
Physical Active Skills
ACTIVE SKILLS
MO SKILL NAME
POO RTG ATT
D
L
Physical Active Skills
0 Tracking
4
0 5 (INT)
0 Social Active Skills
0 Con
6
2
4
(CHA)
0
9
5
4
0 Etiquette
(CHA)
6
2
4
0 Impersonation
(CHA)
0
3
0
4
0 Instruction
(CHA)
Intimidation
3
0
4
(CHA)
0
Leadership
3
0
4
(CHA)
0
Negotiation
3
0
4
(CHA)
KNOWLEDGE SKILLS
POO RTG ATT
MO SKILL NAME
L
D
Language:
N
N
N
0 English
Language:
N
N
N
0 Japanese
0
0
4
(LOG)
0
Appraising (Black 10
5 5 (INT)
Market)
(12)
0
Parkour Paths
10
5 5 (INT)
(Seattle)
(12)
0 Security Design
10
5 5 (INT)
(Bank/Museum) (12)
0
0
0
MO
D
N
N
0
0
0
0
Animal Handling
Disguise
Diving
4
2
0
0
Escape Artist
Free-Fall
6
2
0
0
12
(14)
9
6 (8)
2 7 (AGI) 0
1 5 (INT) 0
Gymnastics
(Parkour)
Palming
Perception
(Visual)
Running
Sneaking
Survival
15
2
Swimming
4
(CHA)
5 (INT)
3
(BOD)
7 (AGI)
3
(BOD)
7 (AGI)
4
(STR)
6 7 (AGI)
0
3
(WIL)
0
4
(STR)
Performance
0
0
0
0
Computer
Cybercombat
Demolitions
First Aid
Forgery
0
0
Hacking
Locksmith
8
Navigation
4
Vehicle Active Skills
Gunnery
6
Pilot Ground
4
Craft
Pilot Watercraft
4
1
0
4
(CHA)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
7 (AGI)
5 (INT)
0
0
0
0
0
0
0
0
0
0 7 (AGI) 0
0
5
0
(REA)
0
5
0
(REA)
PHYSICAL LIMIT: 6
Balance Tail [+1] (For
climbing, jumping, running, or
knockdown resist.)
Chameleon Suit [+2] (Only for
Sneaking, Must be visible)
Retractable Climbing Claws
[+1] (Only wfor climbing)
MENTAL LIMIT: 6
SOCIAL LIMIT: 5
ASTRAL LIMIT: 6
NAME
LOCATION
Ally
Auburn
Sphynx
Renton
CONTACTS & ENEMIES
QUALITY NAME
ARCHETYPE
Fixer
Fence
PHYSICAL
DAMAGE TRACK
STUN DAMAGE
TRACK
-1
-2
-3
Dow OVR OVR
n
-1
-2
-3
Dow
n
Agile Defender
Bad Rep
Bilingual
Catlike
Distinctive Style
Erased
Night Vision
Phobia (Uncommon, Mild) (Dogs)
Wanted (25,000 )
QUALITIES
RG 127
SR5 79
SR5 72
SR5 72
SR5 80
RF 146
RF 148
RF 157
RF 159
ARMOR
VALUE
TOTAL
14
Armor Jacket
Chameleon Suit
Custom Ballistic Mask
Form-Fitting Body Armor
Concealability; Custom Fit
ARMOR Show: YESPage Break: NO
12
9
2
8
OVR DEA
D
CONDITION MONITOR
SR5 437
SR5 437
RG 74
RG 65
WEAPON
POOL
ACCURACY
DAMAGE
AP
MODE
RC
AMMO
Grapple Gun
0
S: 0-6
3
M: 7-24
7S
L: 25-60
-2
E: 61-120
SS
1(ml)
SR5 449
SA/BF
2x15(c)
GH3 9
HT 187
Remington Suppressor
6
8
7P
-1
Smartgun System, Internal; Sound Suppressor; Spare Clip; Spare Clip
S: 0-5
M: 6-15
L: 16-30
E: 31-50
Smokebomb
(3m Radius)
S: 0-8
M: 9-16
L: 17-24
E: 25-40
WEAPON
POOL
ACCURACY
DAMAGE
AP
REACH
Cyberfangs
11
4P
CF 91
Monofilament Whip
11
12P
-8
SR5 423
11 (13)
7P
-2
SR5 458
11
4S
SR5 132
RANGED WEAPONS
Spurs
Unarmed Attack
IMPLANT
Auto Injector
Auto Injector Expansion
Balance Tail
ESSENCE
GRADE
0.05
0.05
0.25
Standard
Standard
Standard
CF 82
CF 82
CF 82
Cyberears Rating 2
0.3
Standard
Sound Link; Spatial Recognizer; Increased Hearing Spectrum; Balance Augmenter; Audio Enhancement 1
Cyberfangs, Retractable
0.15
Standard
Cyberfinger (Glass Cutter)
0.05
Standard
Cyberfinger (Injector)
0.05
Standard
Cyberfinger (Lockpick)
0.05
Standard
Datajack
0.1
Standard
Muscle Augmentation Rating 1
0.2
Standard
Muscle Toner Rating 1
0.2
Standard
Narco
0.2
Standard
Retractable Climbing Claws
0.2
Standard
Smuggling Compartment
0.2
Standard
Spurs
0.3
Standard
Synaptic Booster Rating 1
0.5
Standard
CYBERWARE/BIOWARE Show: YESPage Break: NO
SR5 453
CF 90
HT 186
HT 186
HT 186
SR5 452
SR5 459
SR5 459
CF 159
CF 86
SR5 455
SR5 458
SR5 461
VEHICLE
Page-break: NO
DEVICE
DEVICE RATING
ATTACK
SLEAZE
DATA PROC.
FIREWALL
Matrix Systems
GridGopher
(Commlink)
ACCESSORIES
DT 17
LIFESTYLE
Auburn
Lifestyle: Medium
LIFESTYLE Show: YESPage Break: NO
NAME
Ammo: Regular Ammo
(Machine Pistols)
RTG. QTY.
-
100
MONTHS
1
NAME
SR5 Fanny Pack
434
RTG. QTY.
-
NAME
RF Neuro-Stun VIII
254
SR5 369
RTG. QTY.
-
SR5
410
Ammo: Stick-n-Shock
(Machine Pistols)
Backpack (Nice)
100
SR5
434
RF
254
SR5
442
SR5
442
SR5
442
SR5
447
SR5
440
SR5
442
Goggles
10
10
10
SR5
447
SR5
447
RF
254
SR5
448
SR5
451
SR5
451
HT
187
SR5
440
SR5
440
Kitten is a fairly short and skinny mid teenage girl. though her weight is a fair bit more than you'd expect from her stature and
shape due to the excess of heavy cyberware. Her customizecd cybereyes are a slightly disturbing shade of yellow and her short
hair is black as night. Her day to day wear is a standard jean shorts and tank top with high heels that most women would be
fairly impressed by. This changes heavily when she's either on a run or simply theiving; she dons a customized black catsuit
and cat mask to prowl the night.
DESCRIPTION Show: YESPage Break: NO
Eiko was born the daughter of a very powerful member of the Yakuza clan, and as such was born into a life of both privilage
and danger. For the most part she was destined to become the wife of whichever powerful businessman her father could find
for her, as to increase her own family's reputation and wealth.
With these expectations came training; Eiko was expected to be a perfect wife for her future husband. This is where her family
ran into complications. Eiko had no desire to be the trophy wife for a man she had never met and would never truly love.
These lessons, while not completely lost on her, were for the most part a waste of time and money. Eiko would on occasion
sneak away from them only to later be beaten by her father.
Thankfully Eiko was not completely helpless. The Yakuza, while largely loyal to their own, were far from a perfect retention
rate. People escaped from time to time, much like with any large group. Doing so was not an easy endeavor however. As Eiko
grew older her methods of lesson evading became more extravagant- to the point where she would disappear for days or even
a week at a time before being found and dragged back to her family.
Of course such scandels draw attention. It wasn't long before enemies of the Yakuza clan began to catch wind of the rebellious
daughter. Ridding the family of her would cause a significant enough blow to the family for it to be cost effective, and so Eiko
was approached with an offer to disappear from her life forever.
Such offers are never made with good intention however. While this did effectively remove her from the Yakuza and give them
very little to actively find her with, it also dropped her into an unfamiliar life with very little to survive on. Eiko lived on the
streets for a few years, using the few skills she had learned to keep herself alive; namely her ability to go unnoticed and the
little she learned about manners. Thankfully this combination of particular skills allowed her to steal enough to live on, and as
she did so she became better and better at it.
As she became better, people of shady backgrounds began to take interest in her and her skills. The offer of runner work
offered her a way off the streets, but presented her with a whole world of other dangers- not only those of a Shadowrunner,
but put her in danger of being discovered by her former family if she was not careful.
BACKGROUND Show: YESPage Break: NO
Sort of Catwoman.
CONCEPT Show: YESPage Break: NO
DATE
AMOUNT
REASON
KARMA EXPENSES Show: YESPage Break: NO
DATE
AMOUNT
NUYEN EXPENSES
REASON