Xavius Roncecoeur

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Xavius Roncecoeur

None

None

Character Name

Player Name

Deity

Region

Alignment

Fey 2, Fighter 4

Satyr / Fey

Medium / 1,5 m

0 cm / 0 kg

Low-Light

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

Points

6/8 (5)
Character Level/ECL (CR)
ABILITY NAME

STR

28000 / 36000

Mle

EXP/NEXT LEVEL

AGE

GENDER

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

18

+4

hit points

DEX 14

+2

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

AC

+4

Constitution

13

+1

17

+3

CHA 15

21

19

INITIATIVE

10 + 5

BASE

TOUCH
=

+2

modifier

12

FLAT

TOTAL

+2
DEX
MODIFIER

MISC
MODIFIER

SAVING THROWS
(constitution)

REFLEX
(dexterity)

WILL
(wisdom)

BASE
SAVE

+8
+6
+7

ABILITY

+4

+4

+4

MAGIC

+4

+2

+3

MISC

+0

+0

+0

EPIC

TEMP

+0

+0

+0

+0

+0

+0

TOTAL

BASE ATTACK BONUS

STAT

SIZE

MISC

TEMP

EPIC

+9

+5

+4

+0

+0

+7

+5

+2

+0

+0

+9

+5

+4

+0

+0

+0

attack bonus

RANGED
attack bonus

GRAPPLE
attack bonus

HAND

*Head butt

directrice

TYPE SIZE

TOTAL ATTACK BONUS

CRITICAL

REACH

20/x2

1,5 m

DAMAGE

+10

1d6+6
HAND

*Javelin
TH
Dam

directrice

TYPE SIZE

CRITICAL

REACH

20/x2

1,5 m

9m

18 m

27 m

36 m

45 m

+7
1d6+4

+5
1d6+4

+3
1d6+4

+1
1d6+4

-1
1d6+4

Lance

HAND

Port

TYPE SIZE

CRITICAL

REACH

20/x3

3m

TOTAL ATTACK BONUS

DAMAGE

+9

1d8+4

Special Properties: One Handed when mounted, Two Handed otherwise.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

*Chainmail
Studded Leather

Character: Xavius Roncecoeur


Player:

Walk 9 m

STAT

NATURAL
ARMOR

SIZE

30

-5

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

TOTAL SKILLPOINTS: 47

MELEE

SPEED

5/Cold Iron

SKILL NAME

TOTAL

FORTITUDE

SHIELD
BONUS

MISS
CHANCE

Light

Encumbrance

ARMOR
BONUS

+0

+2

Charisma

DAMAGE REDUCTION

53
TOTAL

CON 19

SUBDUAL DAMAGE

TYPE

AC

Medium +5
Light
+3

MAXDEX

CHECK

SPELL FAILURE

+2
+5

-5
-1

30
15

Appraise
Balance
Bluff
Climb
Concentration
Craft (Untrained)
Diplomacy
Disguise
Disguise (Act in character)
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge (Nature)
Listen
Move Silently
Perform (Untrained)
Perform (Wind Instruments)
Ride
Search
Sense Motive
Spot
Survival
Survival (Natural environments)
Swim
Use Rope

0
DODGE

Morale

0
Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

INT
DEX
CHA
STR
CON
INT
CHA
CHA
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
INT
WIS
DEX
CHA
CHA
DEX
INT
WIS
WIS
WIS
WIS
STR
DEX

Profane

0
MISC

MAX RANKS: 9/4.5

SKILLS
KEY ABILITY

Insight

1
-3
7
4
4
1
4
2
4
-3
1
2
3
3
6
9
0
6
14
6
2
7
2
1
3
14
3
5
-6
2

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

1
2
2
4
4
1
2
2
2
2
1
2
2
3
2
2
4
1
3
2
2
2
2
1
3
3
3
3
4
2

RANKS

+
+

5
5

MISC
MODIFIER

-5

-5

2
-5

5
5
1
5
5
5

+
+
+
+

+
+
+
+
+

6
-1

2
-10

+
+
+

-1
2
-5

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 9 nov. 2016 at 19:27:01

Level:6 (CR:5)
Page 1

HAND

Masterwork Dagger

TYPE SIZE

Port

PS

TOTAL ATTACK BONUS

REACH

19-20/x2

1,5 m

DAMAGE

+10
TH
Dam

CRITICAL

1d4+4

3m

6m

9m

12 m

15 m

+8
1d4+4

+6
1d4+4

+4
1d4+4

+2
1d4+4

+0
1d4+4

EQUIPMENT
ITEM

Head butt
Javelin
Outfit (Explorer's)
Chainmail
Flask (Empty)
Flint and Steel
Torch

LOCATION
Equipped

QTY
1

WT / COST
0/0

Equipped

1/1

Equipped

4/0

Equipped

20 / 150

Equipped

NaN / 0

Equipped

0/1

Equipped

NaN / 0

Carried

0 / 10

Carried

NaN / 0.1

Carried

NaN / 110

Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.

Amulet
Bedroll
Everburning Torch (Green)

(Everburning Torch)Bright Illumination: 20 ft., Duration: Permanent, Shadowy Illumination: 40 ft.

Lance

Carried

5 / 10

Carried

NaN / 302

Carried

0/5

Carried

4/4

Carried

10 / 25

44,75 kg

618.1gp

One Handed when mounted, Two Handed otherwise.

Masterwork Dagger
Ring
Saddlebags
Studded Leather
TOTAL WEIGHT CARRIED/VALUE

WEIGHT ALLOWANCE
Light 50
Lift over head 150

Medium 100
Lift off ground 300

Heavy 150
Push / Drag 750

MONEY
1 x Gemme de Karakas? (30) [Equipped]
2 x Bracelet orn de dragon (15) [Carried]
2 x Gemme des rats (5) [Carried]
Total= 70 gp [Unspent Funds = 65.48 gp]

MAGIC
Languages
Sylvan

Other Companions
Special Attacks
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr
in a group carries pipes. When it plays, all creatures within a 60-foot spread (except
satyrs) must succeed on a DC 13 Will save or be affected by charm person, sleep,
or fear (caster level 10th; the satyr chooses the tune and its effect). In the hands of
other beings, these pipes have no special powers. A creature that successfully saves
against any of the pipe's effects cannot be affected by the same set of pipes for 24
hours. The save DC is Charisma-based.

as long as even the tiniest candle flame is next to her as a source of light. Characters
with low-light vision can see outdoors on a moonlit night as well as they can during
the day.
Skills
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot
checks.

Feats
Cleave

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
If you deal a creature enough damage to make it drop, you get an immediate, extra
melee attack against another creature within reach. You can use this ability once per
round.

Combat Expertise

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
When you use the attack action or the full attack action in melee, you can take a
penalty of as much as 5 on your attack roll and add the same number as a dodge
bonus to your Armor Class.

Great Cleave

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
This feat works like Cleave, except that there is no limit to the number of times you
can use it per round.

Improved Sunder

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
When you strike at an object held or carried by an opponent (such as a weapon or
shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any
attack roll made to attack an object held or carried by another character.

Power Attack

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
On your action, before making attack rolls for a round, you may choose to subtract
up to 5 from all melee attack rolls and add the same number to all melee damage rolls.

Weapon Focus (Head butt)

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Alertness

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats]

Pipes (Su)

Special Qualities
Bonus Feats

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
classesI]
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any
1st-level character gets and the bonus feat granted to a human character. The fighter
gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th,
6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn
from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for
a bonus feat, including ability score and base attack bonus minimums. These bonus
feats are in addition to the feat that a character of any class gets from advancing levels.
A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Weapon and Armor Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesI]
A fighter is proficient with all simple and martial weapons and with all armor (heavy,
medium, and light) and shields (including tower shields).
Low-Light Vision (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
You can see 2x as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in dim
light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll
Character: Xavius Roncecoeur
Player:

You get a +2 bonus on all Listen checks and Spot checks.

Proficiencies
Axe (Throwing), Battleaxe, Boulder, Club, Crossbow (Heavy), Crossbow
(Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy),
Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword,
Guisarme, Halberd, Hammer (Light), Handaxe, Head butt, Javelin, Kukri, Lance,
Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar,
Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar,
Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle,
Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Sword (Bastard),
Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer

Templates
Base Race Type
Base Race Type ~ Fey

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 9 nov. 2016 at 19:27:01

Level:6 (CR:5)
Page 2

Xavius Roncecoeur
Satyr
RACE

0
AGE

Mle
GENDER

Low-Light
VISION

None
ALIGNMENT

Droite
DOMINANT HAND

0 cm
HEIGHT

0 kg
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION
DEITY

Fey
Race Type
Race Sub Type

Description:
Biography:

Character: Xavius Roncecoeur


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on 9 nov. 2016 at 19:27:01

Level:6 (CR:5)
Page 3

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