questions that have cropped up in the six months since Dux Bellorum published, and corrects a couple of minor errors that crept into the published text.
Page 33: Close combat procedure
In the table of modifiers, replace -2 Shieldwall other than hill with See combat effect modifiers on p17s terrain chart.
Further discussion with other players may be found
In the table of modifiers, the criteria for judging whether a unit is attacked on its flank/rear is the same as for all other flank/rear contact (see p31).
Page 13: Late Sample Army: Saxon
The special rule Swift deployment is not allowed to this army. Replace with Experienced Warlord, which is allowed and costs the same number of army points. Page 17: Terrain effect chart Terrain effects are cumulative in combat. Woods should be changed to have the same combat effect as other area terrain (Penalty when attacking for Shieldwall and non-Skirmisher Mounted). Ditches and streams are correctly shown in the rules: they have a different combat effect to other linear terrain as they dont provide good cover to the defender. Page 21: Using allocated LPs during the game turn LPs may be used to increase or decrease the dice roll. Page 23: Missile fire Change line 2-3 to read Units may not move and shoot unless Foot armed with javelins, or Mounted with bows or javelins. This means that Bows (on foot) cannot move and shoot. Page 25: Movement sequence and Bravery tests If spending LPs on the Bravery test, these may be used to increase or decrease the dice roll. Page 26: Movement procedure Mounted groups cannot move backwards; they are less fluid that Foot in this respect. Page 29: Uncontrolled charges If your opponent interrupts your move and moves outside of your charge movements distance, continue charging your unit up to its full 3BW distance, following the path of your target as best you can.
Page 33: Close combat procedure
In point 5, where the number of hits is referred to, this means the number of points of Cohesion lost rather than the gross number of hits before any LPs are used to cancel them. Page 36: Multiple units fighting To clarify the second to last paragraph, if a main attacker retreats, a supporting unit does not necessarily do so (a supporting unit retreats only if it takes two or more hits). Page 46: Saxon army list Some Kindle devices render the army list incorrectly. It should read: 1 Foot/Mounted Companions with Leader 0-2 Noble Riders and 0-1 Noble Warriors/Shieldwall OR 0-3 Noble Warriors/Shieldwall 0-9 Ordinary Warriors/Shieldwall 0-2 Foot Skirmisher
Other useful stuff
A printable quick reference sheet and blank army roster can be found online here: www.boardgamegeek.com/ boardgame/88079/dux-bellorum#files An example of a game turn played from start to finish may be found here: www.boardgamegeek.com/ thread/837965/playing-through-a-game-turn Keep up to date with the authors latest projects here: merseybooks.blogspot.co.uk