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swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQMNAIKthrough by Drakens70 Hosted by GameFAQs Retum to Yomawari: Night Alone (VIB) FAQs & Guides Yomawari: Night Alone FAQ/Walkthrough by Draken70 Version 1.0, Last Updated 2016-02-21 Table of Contents 4. Introduction 4. Controls 2. Gameplay 3. Walkthrough Guidelines 2, Opening: Dusk 3. Chapter 1: Twiight 1. Finding Onee-chan 4. Chapter 2: Nightfall 1. Exploring the Town (Optional 2. Narious Events (Ontional 3. Onee-chan and Poro 4. School Grounds 5. Chapter 3: Half the Night hicken Even! 2. Paddy Fields. 3, The Ridge & Clif Areas 6. Chapter 4: Dark Night 1. The Shopping District 2.The Forest 7. Chapter 5: Late at Night 1. Side Events (Optional 2. Inside the Shopping District 8. Chapter 6: Midnight 1. The Eactory 9. Chapter 7-Dawn 1, Some Optional lems. 2. The Tunnel 3. Beyond the Tunnel 4 Road to the Shrine 5. Final Boss 10. Free Roam 41. om List 1. Key items 2. Collection items 3. Usable tems 12, Trophies. 1 Trophy List 2. Trophy Guide 19, Version History 14. Credits 418. Copyright & Disclaimer Introduction Hi and welcome to my guide for Yomawati! in Japanese, te ttle of the game means Night Watch, and it's a type of horror game {or the PS Via that puts you in control of a child, possibly around 4-7 years old, ina town where monsters and ghosts roam free. The game was released in Japan on October 29, 2015, | will be providing a complete walkthrough for the game, as well as translations for all he story scenes and some general script lines (from in-game signboards). Many of the game's script is told from the perspective ofthe gi, this includes but not limited to anything the young gil reads, and item descriptions. Y ou can tell which line belongs to who by the font. When it looks lke its hand written, it was read/spoken by the gil. Anything else is either from another character or just some tutorial lines. itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 4133 swarao%8 for Kanjiuse, y Controls ‘The game doesn't teach you much, so | had to figure out most of the controls and gameplay elements. | have separated the controls depending on what screen you have open, starting with the fleld itself where the character can explore the town, GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 ‘The Japanese knowledge needed to play this game is very basic, since it mostly uses Hiragana and Katakana for the story /ou will only see them during tutorials and some menu interactions. Field Controls Button Function D-pad Dee sack (Move character Right Stick [Tum flashlight around [Circle [Examine / Confirm [cress [Cancel [Square |Throw equipped usable tom [Triangle [Open usable items menu, choose item with any face bution (_a00%0| [Zoom and focus on one point Loft Trigger '99°" [Switch items on quick menu Hole wile walking to run Right riggor ‘ght i990" Switch items on quick menu [start [Open the Map Select [Tum the flashlight onfof Map Controls ‘The Notebook collected throu Button Function D-pad Ton suck [Move the Map around [Circle [Open the Notebook [Cross [Close the Map [Square [Return home (resets checkpoints) [Triangle [Open options menu. Right TFigger|Hold while moving Map to speed Rup [Start JReturn to the field Notebook Controls ighout the game. Button Funetion D-pad Move the cursor Left Stick [cross [Return to the Map] [Triangle [Open the Diary Left Trigger ight Tigges ES [Start [Return to the Fela Diary Controls ‘The Diary can be accessed from the Notebook menu by pressing the Triangle button. ilists a summary of story events from the perspective of the lite gi. TTT epiwwregamotags. somta/ 172641 -yomawar-night-alonetfags/72850print=1 ‘can be accessed from the Map menu by pressing the Circle button, This is where you will find the various items 2133 svareo%8 GameFAQs: Yomawari: Night Alone (VIR) FAQMNAIKthrough by Drakens70 Button Funetion [cross [Return to the Map [Triangle |Return to the Notebook Left Trigger Right Woger| Start |Retumn to the fela [Switch tabs Gameplay When you approach an enemy, the git's heart rate begins to beat fast. The stronger the sound of heartbeats, the closer you are to the enemy. Some enemies are only visible under light sources (Nashlight, steet lamps, etc.), while others can be seen normally. When you get detected by an enemy, you are left with two options: utilze hiding spots to hide from enemy sight, or run away from the enemy. Hiding spots are placed everywhere in town, and they can be clump of bushes or signboards. Just lke any other object, hiding spots are identifable when you aim the flashlight at them. After hiding in a spot, you have to wait fora certain amount of time before the enemy leaves the spot you're hiding in. As such, it can be a bit time consuming just siting there waiting for the {enemies to leave. You will also only be able to see the enemies as a red aura to indicate their general location when hiding Besides the red aura, sound also plays an important factor when trying to distinguish between enemies. Generally, you will only have to hide when you get comered. Running, however , can be more beneficial, since most enemies are slow or can be evaded easily . Stamina is needed for running, and is the long bar that stretches to both ends of the screen, It appears at the bottom of the screen only when you start running with the right shoulder button. Depletion of the stamina bar becomes faster when there's an enemy around you (not necessarily aware of you), and running speed gets slower once the bar passes the two dots in the middle of each section of the bar Walkthrough Guidelines | wil walk you through the story in separate chapter sections, and each one willbe divided into subsections. Some are for advancing the story (these will mostly depend on the current objective the gil has), while others will include any detours you Could take to collect optional items. Because ofthat, I will link a hypertext before any optional parts to skip to story walkthroughs {or people who are only interested in progressing the story ‘Also, the chapter names are based on the current time of day for each chapter . Since the game does not mention their names, they were obtained from the trophy descriptions that require you to clear the chapters. Throughout the walkthrough, any items you can pick up will be in bold letters. | wil also provide the Japanese names as they appear in the game for item and place names. ‘There are no missable items in this game, all Collection lems and Usable Items can be obtained in Free Roam mode, which is Unlocked after beating the story made and saving your clear save data. For this reason, you can freely focus on the story made and leave the gathering of items for later, if you wish to do so that is. Opening: Dusk ADE ‘The opening starts withthe litle gil and her dog taking a walk. "..Poro, Mt's go back...” she says, "Let's go, Poro." Pora is the name of her dog, After the short scene, you will have control of the gil. Head south down the road, the game will explain some basics at this point Use the left stick to walk around. The “R* (right shoulder) button makes the character run. Once the road takes a curve, follow it ‘west. The “L' (left shoulder) button makes the character walks around while fecusing on one direction (and zooming ina bit. Shortly after, youll notice that a blue question mark popped up above the git's head. This "?" mark pops up whenever something that can be examined enters the girs field of vision. It can be anything from an item that can be picked up, a sign/board to read, ‘ra hiding place. Once you approach the object, the sign changes into a red exclamation point. The "" point means you can examine the abject, so go ahead and press the Circle button near the pebble. itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 3133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 Now that you've picked up the pebble, hit Triangle to open the usable items’ selection menu. Choose the pebble with any of the four face buttons, then throw it with the Square button. A scene will take place, you'll end up atthe girs home with her big sister ‘Scene - At Home Big Sister: "Welcome back... Huh?" ihat happened to Poro? Did he run away...? T'11 go look for hin” “wait for me here, I'11 definitely bring him and come back home” You can choose to agree or disagree here, the left choice is “Yes" while the right one is "No." If you refuse to wait, you will get the following line. Big Sister: “Oon't worry, I will find him even if I'm alone If you choose “Yes” ( 3A.), you will get the following line... Big Sister: "1 promise.” After some tine has passed... Little Sister: “Onee-chan... {s running late, et's go find her” ‘The opening chapter ends after this scene. Chapter 1: Twilight 20 eH ‘The first chapter begins seamlessly after the last scene from the opening. At this point, you will have control of the character. The ‘map is available to you as well, you can open it with the Start button. This chapter is kind ofinear_, and you won't have much {freedom in exploring the map. Finding Onee-chan Objective: Finding onee-chan (HAAS PARENES). Examining the dog house near you will have the girl says what itis (a dog house) and adds by saying Poro isn't inside the dog house now . Inspect the ple of sand next to the dog house, the gil will mention that you can dig up the sand here, but you need a Shovel to do that. Exit the house from the south gate, then follow the road west. As you head northwest, youll come to a vending machine next to a board that explains some guidelines for pet owners. I you press Circle in front of the vending machine, you will obtain a 10 Yen Coin (102.A.t#). You won't be able to see the coin shine on the ground due to not having the flashlight, just keep hitting O until {you pick up the coin. You can use this coin to pay Ksitigarbha statues to "save" the game, we'll come to this ina bit Shortly after continuing northwest, youll be forced to move northeast. Y ou will so encounter the first type of enemy if you follow this road, they wor't be able to harm you for now. Follow the road until you get to an intersection, tur left from it into a narrow road that says "Stop" (1:37). Keep moving forward, ignoring the road going northeast, until you see a gray garbage bin Examine it to obtain two Pebbles and a 10 Yen Coln. To the right of the garbage bin is a garbage bag, open itto obtain a 10 Yen Coin. Your goal here is to head northeast from the road east ofthe garbage bin, the one you just ignored, At the end of the road is a T junction with two vending machines. The enemy you've been seeing near ight sources might stat following you now. They're really slow, so is very easy to outrun them. There's a 10 Yen Coinin front ofthe two vending machines if you need it. Now go east on the wide street until you see a garbage bag, open itfor two Pebbles. Remember the garbage bin from before? Y ou can backtrack to it now to find thatthe two sources of items have regenerated. Y ou can actually get infinite Pebbles and 10 Y en Coins by going back and forth from this garbage bag to the garage bin you've seen before. However , there's a limit to these items, the Coins max at 10, while the Pebbles max at 15. itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 4133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 (Once youire ready to move on, continue southeast from the single garbage bag on the sidewalk. Y ou will ear the sound of, heartbeats, which indicates you're close to an enemy . You can throw a Pebble here to make the ghost focus on the direction ‘you've thrown itt, while you sneak by behind it, Avoiding that enemy will have you on a road heading northeast, Onee you come 10 a tall board sign (you can hide behind these if you examine them), there will be two roads to take here. The east path leads to 2 dead end with two ghost enemies, so ignore it and take the path northwest. Follow the path and turn right after you've passed the clump of bushes, which is another hiding place. Continue northeast and follow this road, itwill force you to go right. Move forward a bit until you see a gate north of you that leads to a Vacant Land (52%) Enter this lot to get a scene with the big sister ‘Scene - Vacant Land Big Sister ‘You startled me! Did you cone looking for me?" ‘cone here’ ‘tide in this clusp of bushes and close your eyes: No matter what happens, don't open your eyes: jo matter what, you got it?” Press the © or X button to let the little sister say "Yes" (only option here). Little Sister: "...Onee-chan?* The game then tells you to press the © button. Little Sister: "...onee-chan?” Head south a bit to get another Line. Little Sister: "I wonder if Onee-chan went hone already?) let's go back home to check" The game will tell you that you can use the nap with the Start button (even though you already had access to it) You have to hit Start to continue. Objective: Lot's go back home (BISWA 2 THED). Exit from the map and go south to leave the Vacant Land. The git will pick up the shining tem on the ground on her own, you will ‘obtain the Flashlight(h\.\¥ 5°CA, 5), "I wonder if this belongs to.. Onee-chan?” The litle gil emarks. “Let's tum it on..." ‘You have to run away from the monster while making your way back home. Fortunately , the path back home is almost near And with the Flashlight, every object that you can examine will rigger the blue "2" mark seen from the Opening above the gir's head. ‘This makes it easier to find points of interest as you explore the game. As you're running from what's folowing you, youl find a ‘one of those thin ghosts blocking your way . Hide inside the clump of bushes to the left wth the “O button. When you're hiding with enemies nearby , youll hear the sound of the g's heartbeats, and it gets stronger as the enemies come closer to you. You will also see a red pulsing sign on the screen indicating the general location of the enemylenemies. Also, when there's more than one enemy near you, you can tell them apart by the sound they make. Most types of enemies have a Unique sound that makes them easy to identity ‘Wait until the big monster bypasses the bush you're hiding in and the thin ghost gives fait heartbeats, then exit the bushes and avoid the ghost as you move southwest. Follow the linear path until you reach the tall board sign you've seen before, ifthe thin ‘ghost spots you here, hide behind the board sign. W ait unti the heartbeats from the ghost are faint, then hit “O" and go east, which is the road that had a dead end before. The road blockade is gone now _, allowing you to southeast. Before taking the next road southwest, you wil find a shiny object on the comer of the two roads, Pick up the item to obtain a 10 Yen Coin. Now head southwest to come across the fist statue. The gi will say "Its a Ksitigarbha statue..." The game will explain that by offering a 10 Yen Coin to the Ksitigarbha statue, you can perform a midway save. These statues will act as checkpoints if you pay them the 10 Yen Coin. if you die, you will return to the last statue you've made an of fering to, But be careful, this will not save the actual game. There's a 10 Yen Coinnext to the manhole behind you if you need one to save, Make sure to pay an of ering the statue here (you just click on it and choose "Y es/ 3A’). tpiwwagamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 9133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 Continue southwest from the statue, then west untll you see two garbage bags, you can obtain a Pebble and 2 10 Yen Coinfrom them. A thin ghost will most Ikely keep following you by now , but let's take a detour before returning home. Head south from the two garbage bags to see the entrance to the Park ( <32.A.), enterit to encounter a new type of enemy. It won't go after you if it doesn't see you. Try to avoid it and head to the south comer of the sandbox in the middle of the Park. On the left side of the comer is a shiny object, pick it up to obtain the Shovel (21/7). This is an important item as it wil allow us to dig up more items from the piles of sand scattered around town. Exit the park and continue going west to the git's home. There's a statue on the way , | recommend paying ita coin to save the statue on the map. Later on, you willbe able to teleport to any statue if you've used itt least once. Anyway , keep heading west and enter the g's home for a scene. "Onee-chan?” The gil says. Then she will enter hor house, and the chapter will end. Y ou will be asked if you want to save the game, the default choice is "Y es" (3A). nee-chan, onee-chan isn't here. Chapter 2: Nightfall 82K: HDL ‘You will stat inside the girs house. Run down the stairs northeast of you and approach the doormat, then choose "Y es" (3.A.) 0 exit the house. You will be given the chance to explore the town to your hearts content, this is optional and only serves to gather ‘some items around town (needed for trophies). Ifyou want to go straight for the story objective, click here. Otherwise, continue reading Exploring the T own (Optional) SOP 4), You will nd mare ples of sand around town, be sure to examine them to obtain items, While stil in the house yard, examine the back side of the mail box to receive Misfortune Letter (3\<2 50°C%%). Leave the house, go east then take the path going northwest (left ofthe save statue), You will reach to what seems to be a dead end, but you can actually go southwest here under the trees, Do so to locate another shiny object, pick it up to receive @ Paper Crane (2355), Since you have the Shovel now, examine the pile of sand next to the dag house to pick up Bone Shaped Gumi(l/202 Now make your way to the Park (52.A.). Ifyou didn't obtain the Shovel last chapter, get itrow (its at the south comer of the sandbox). You might see a ball bouncing off the ground west ofthe sandbox, it's harmless so don't worry about i kiling you. ‘There are five shiny spots scattered around the park that give you Pebbles, pick them up if you wish. South of the park entrance, ‘make your way east to find two benches, Northeast of them is another shiny spot next to tree, pick it up to obtain Puzzle Fragment 3 () ZILOINIS3) Exit the park, then go northeast. Open the two garbage bags on the left side fora 10 Yen Coinand a Pebble. Continue down the road and follow it as it turns east, you will be in a slanted four-way intersection (withthe southeast road blocked). T ake the northwest road, and after you pass the path that goes northeast, you wil ind a large red postbox infront ofthe house on the right. Examine it wth the "O* button to put the Misfortune Letter in it then enter the house yard on the right to find a garbage bag, Opening the bag will give you two Animal Feed 2°. 20.4). If you go northeast from the garbage bag, you will come to vending machines with a 10 Yen Coinon the floor. Continue northeast until you reach a T junction, going southeast will lead you to @ 10 Yen Goinsurrounded by three ghosts. You can try to gett, but our goal here is to go northwest. The road ends on a curve and a smaller road branches of fof t going northwest, take this small road past the tall board sign (usable for hiding). On the next intersection, go left. then southeast into @ slanted road. Pick up the 10 Yen Coinfrom the vending machines and continue down the path. One you reach a dead end, head Lup into the opening to see a small shrine. Inspect the shiny spot behind the structure to obtain Japanese Doll (C(EAICA® & 3) Various Events (Optional), ‘These are events that can be triggered when meeting certain conditions or doing certain actions, they are not required to progress the story Blob Creature Event itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 6133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 ‘After acquiring the Japanese Doll, examine the front ofthe small shrine with the “O* button to trigger an event, you will see a litle blob creature come out from the shrine then disappears. Now head southwest and follow a series of white blobs that seem to be leading you somewhere, The small obs don't harm you in any way, You need to go down the stairs left of the first blob, then take the road and follow it northwest ‘Alter the fourth blob, youtl come to @ much bigger blob creature than the smaller ones you've been following, you can throw Pebbles at the blob creature to stop it in its place for about five seconds, Do that to go around the blob and pick up the shiny item ‘on the stairs northwest of the creature to obtain a Meat Looking Thing((< <->1HL\ZICA. The blob will most likely be following you if you don't distract it wth a Pebble, but is pretty slow so you can probably outrun it by just walking Continue northwest and up the stairs into the V acant Land (22%) and pick up another shiny object on the south side near the trees to receive Part of Something 1 (Z31). This will not spawn if you didn't see the headless horse near the red "X" on the map east of Home, ‘There's still afew more optional items to collect in this chapter, but they/re detailed inthe story sections below . Return to the statue and use ito teleport near Home. Y our objective is to find the big sister and Poro, so follow the next section to progress the story Onee-chan and Poro Objective: Searching for onee-chan and Poro ( StaAS> AEROS D). From the gies Home, go west then northwest. Y ou can read the green board here to get tips for pet owners, here's alsoa 10 Yon Coinnext o the vending machine. Continue northwest, and turn left from the T junction. Follow this road south until you get to a large highway, you will se a dog running away. Stay on the sidewalk and make your way northwest, you will see the dog again when you get close to the Ksitigaroha statue, Examine the statue once to enable teleportation to it ater (and save if you wish), then continue northwest and follow the sidewalk as it tuns left Soon after, you will find yourself near a large set of stars; the schoo main entrance. Approach the sairs fora scene, ‘Scene - School Gate (Front) Little Sister: "an «Pore! ‘This won't open. 'T wonder if T can get in fron anothe Let's search the school surroundings place” ‘The objective will change after the scene. | will o through some more optional items to collect from the area around here. If you just want to progress the story . click Finding the schoo''s secret path|nere. Otherwise, keep reading below Roturn to the statue near the school gate (northeast of it). Head southeast from the statue, until you reach the road going north, Ignore this road, instead, head south of't in a straight line, then take the path that goes southwest. Soon after walking down this road, you will come to @ parking lot to your northwest (with a tall board signin front of it). Enter this parking lot and pick up the shiny object in the middle to receive Knapsack (3 717). The other shiny item nearby is a 10 Yen Coin You can get a trophy from one of the three cats here, equip the Animal Feed and throw one near a cat, Don't get too close to them and scare itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 8133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 them off, so keep some distance. If done correctly , you will get atrophy. If it doesn't pop and the cat didnt start eating, pick up the food and throw it again. (Once youre done from the parking lot, leave it then go southwest. When the road merges with another one, head south to find a T junction, avoid the ghosts here and go east while staying on the sidewalk. There isa statue on the sidewalk, so use itto savelregister it. Continue going east, then step on the highway itself once you reach the end of the fence. Hug the south side of the street and go west to find @ "24" store, you won't be able to enter of course, but there are a few 10 Yen Goins around it, Get back on the highway, you might find a can on the road if you go a bt west. You can kick this can with the “O" button, if you're going Tor trophies, you need to kick it 60 times. Just make sure not to kick it north beyond the fenee, it might get to a point of the sidewalk you cannot reach Not much more to find around this area, s0 go back tothe statue above the fence on ths street, then teleport tothe statue northeast of the school gate. Head for the school gate west of the statue to progress the story Objective: Looking for the school's secret passage ( MoT SHwalTHbESNeS), From the stairs leading towards the school gate, stay on the sidewalk you are on and continue going southwest. Keep going {forward until you reach a tall ghost, bypass it when it's looking the other way and go southwest. There is @ Ksitigarbha statue here, examine it to register it on the map. Now take the path above the statue going northwest, follow the path as it curves around Lntil you get to a T junction, The path going northeast leads to a dead end, so ignore it, T ake the southwestern path instead, then enter the Vacant Land (252%) up above. Go deeper into the lot, and make your way to the cardboard tent. Aim the flashlight towards the tent to see a shiny object in front of it, pick it up to receive a Box Robot(ik= CCHROM), Inspect the tent to get a few lines from the girl, she will say "It’s a tent make out of cardboard. I's cobbled together and even now it looks tke it wil fall apart. I wonder who made this... If you examine the old brown board northeast ofthe tent, you will get a hint on how to enter the school. It says "There's a Ksitigarbha statue horizontally along the school, near itis a short secret path hiding under the trees. Afler passing through i, conceal the hole with leaves." Y ou will obtain the Secret Path Memo (#a\33#50> 28) after reading what's on the board. There's also a 10 Yen Coinon the southwest corner ofthis emply land. W ee done in {his Lot, so leave the place and retum to the street (the road going southwest of the Vacant Land leads to a dead end with two tall ‘ghosts), then go back to the nearby statue. Teleport to the statue northeast of the school gate. ‘You can take the road that goes northeast of the statue, but there are three eye/mouth enemies blocking your way. You might have a hard time getting past them, so go southeast of the statue instead, T ake the fist road going north, follow this road as it turns northeast, Once you see the garbage bag (ithas three Animal Feed, go northwest on the street above it, Continue down the path, avoid the ghost here and open the garbage bag fora 10 Yen Coin the trash can gives you two 10 Yen Coins.and a Pebble. At the end ofthe road, go northeast, then take the next northwest path, Here, you will see a weird monster that looks like made out of ears... Hug the south side to avoid it while making your way west. Be careful nat to get near the manhole at the north of the T junction, its a manhole enemy that wil hold you in place while four eye/mouth enemies try to kill you. The enemies won't ‘spawn if you don't get caught by the manhole. Continue west, you will see a green board on a slanted road south of you. The gil will ead it as "A young woman went missing ‘on a mountain pass north of the paddy field. ...Ah! There's scribbles on the corner! There is a short secret passage hidden Under the tree near the Ksttigarbha statue that is close to the schoo''s pool. After passing through it, conceal the hole with leaves!” If you didn't get the Secret Path Momo from the Vacant Land southwest of the school, yu'l gett from this board, since the part about the secret path is the same as the other board, Now go northwest to find the statue the memo talks about. Pay the statue a 10 Y en Coin to respawn here if you die, which you might since the next area can be tricky. Just as the memo said, if you examine the fence under the tree left ofthe statue, you will find a hole that takes you into the school. When inspecting the hole, the git will say the following: “Ah! There's a hole on the hidden portion ofthe fence! I can go inside from here!” School Grounds Objective: Chasing Poro (7ROEASLYIMY 5) Go through the hole and keep going southwest, ignore the door south of you on the way (i's locked) and take the first path you come to that goes southeast. At the end of this path, you'll find yourself at the other side of the school gate. Read the green board itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 9133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 left of the gate to get some info about the pool. The board reads "The keys to the pool and the chicken coop are lost. T 0 the student who holds the keys, please return them to the staf { room. This indicates that those two keys are out in the open, time to {90 find them, Return northwest, then take the frst turn left and enter the track field on the south when you get tot. The center ofthe track field is filed with enemies, so you'l want to avoid it by circling around the edge of the field. So hug the north wall ofthe fleld as you make your way southeast, you will find a moving statue here that seems to be reading a book. It circles the track field but won't harm ‘you in any way $0 walk past it and keep going southeast until you reach the southeastern corner of this area (overlooking the board you read earlier). Pick up the shiny item on the comer to obtain Crimson Test Paper (#2 )MEFAKLSL). This time head southwest while hugging the south wall, go south of the tires sticking out ofthe ground and continue southwest. When you get to the fenced off swings, carefully approach the swings from the fence opening and pick up the item on the ground to obtain the Red Crayon Memo(&5N\IL-=>0X). The Child Soul enemy here will only approach you when you turn your back on it, so make sure youte facing it with the flashlight alming at itto get the item and walk away from the ghost. Y ou can hold the let shoulder button to walk around while looking in one direction, and the right stick to control the spot the flashlight shines ‘on. Anyway ater picking the item, leave the swings while still looking at the ghost and continue southwest. Once you reach the southwestern comer , head northwest then northeast and exit the track field ‘After leaving the track field, continue southwest until you reach a green board. This basically gives you directions around here, saying "Up ahead is the chicken coop [ {4&0 79]. On the left is the garbage dump [Tia]. On the rights the pool [7— JUL" Approach the shoe lying on the floor west ofthe board for a scane. ‘Scene - School Little Sister: "It's onee-chan's shoe ‘But why is it her" The girl gets interrupted by. Still not in control of the girl Little Sister: "...that wasn't Poro’ an "T forgot onee-chan's shoe" Let's go back and get it” Read the green board after the scene, it gives some detail about the garbage dump. "Beyond this point is the garbage dump. It's dangerous since a lot of things are left at the dump site, so please never run on site." ‘Take the left path northwest to arrive to the garbage dump, in here there are two ear monsters patrolling the place; they can only hear you when you run near them, so they wont be able to detect you when you walk. There are two items to obtain on the dump site, scattered among several stationary white statues. First, hug the let side and make your way to the bushes on the top-eft comer. Now run (or walk) past the monster near you when it goes south and stay at the top ofthe area, ‘Walt for the monster to go south again, then pick up the shiny tem next to the leftmost statue to receive Slander Memo (DS ¢% XE), For the second item, its positioned between eight parallel statues (four on each line) with a Child Soul guarding it. Y ou met this enemy before, it only walks up to you if you show it your back. So carefully get close (don't run) to the parallel statues while aiming your flashlight at the Child, then pick up the Chicken Coop Key(="9 KU 4%73+) key item. Make sure to hold the left shoulder button while looking atthe ghost and make your way to the top side of the area again, then wait for the ear ‘monsters to go west to run to the bushes and exit the garbage dump Objective: Retrieving onee-chan's shoe from the human-faced dog ( CARAITAI SEAR SAMs < DEEOMRES) Backtrack southeast to where the previous scene ended, then go northeast and approach the shoe again for a short scene. From now on, the road that goes from the green board (the one that gives directions) to the next intersection on the northeast is ‘guarded by the dog monster . So if you want to go to the pool, you have to take the road above it behind the trees. Anyway, head northwest from where the shoe was, and hug either side of the walls while walking (not running) to avoid getting detected by the enemy patroling this thin path, Once you reach the large open area, go northeast and examine the chicken coop. The git will say itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 10183 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 “Itlooks like i's locked." Use the key you picked up earlier to unlock the coop, then pick up the Pool Key(7—IL79'¥) at the ‘other end of the henhouse. Leave the coop through the door Now that you have to pool key return southeast (avoid the ghost by sticking to the wall and walking). T ake the path that goes northeast above the green board that gives directions, the path itself is ful of trees. Once you reach the school building entrance (the backpack here does nothing, only creeps you out), stick tothe wall above you and continue northeast. If you by any chance saved at the track field statue, save on the one northeast of the pool entrance, Open the pool door with the key you have, the pool is full of the tall, thin ghosts. Remember that they can bypass objects and height (more on this in abit), you can also throw Pebbles to distract them while you make a run for i. Circle around the pool from the left side (right side is too narrow), while avoiding the ghosts along the way . Once you reach the southeastern corner of the pool, examine the drainpipe and choose "Y es" (3A.) to drain the pool. Go down the ramp left of the ), thus ending the chapter . AS Usual, you will be asked if you want to save. Chapter 3: Half the Night 3H: RE ‘You start the chapter inside the git's house again. A new chapter means there will be new areas to explore and enemies to discover. There will also be new items to obtain, some are even in areas we already explored in previous chapters. | will go through some items for collection purposes only (.e. entirely optional), for those of you who are only interested in continuing the story, lick here, Leave the girs Home, then go northwest and take a left turn Follow the path until you reach the highway _, then go straight south and take the road going southwest. Enter the parking lot onthe lef, then go left right after entering through the fence. Open the trash can here to obtain a Cigarette Butt (SUV6"5). ‘There's a few more items to collec, teleport to the northeastern most statue (the one on the road leading tothe tunnel) and head southwest. Follow the road all the way to the junction (past the vacant land), then take a right tum. Continue northeast and follow the path as it sways around, avoid being detected by the giant monster and bypass it north. The creepy spider-lke creature that ‘was blocking this path have generously moved over to the right, allowing you to progress further north. Before doing that, however, approach the shiny object beneath the spider-legged creature's lower-ieft leg, try to get as close as possible until you {get the red "* exclamation mark, Pick up the item to obtain Puzzle Fragment 8 (/(XJL@N758), Now get past the spiderlegged enemy and go north, then carefully approach the northwest side where there's a hanged enemy ‘walking around, There's a shiny item in the center ofthe area, but the hanged enemy is circling around it, W_ ait for an opportunity to run in and grab the item, you will receive the Torn Off Rope(S2i7ELI—7). Continue further north by bypassing the hanged enemy and going northwest into the Pond ( Ut). (Once you reach the Pond up north, youl nace a new jellyfish enemy here. For those two items in the Pond, there will be two red "I" marks when you approach them. One is for the tem and the other's for a description ofthe scenery behind the shiny object. ‘The gap between them is tiny, so if you don't get the item, hold the left shoulder button and backtrack a bit to try again. Hug the south edge while going east towards the next iter, pick up the shiny object to receive Mummy Looking Thing(/aIc/=-f 5). itp iwwegamefags.comivita/t72641-yomawar-nightaloneltags/728607prit=1 133 swarao%8 GameFAQs: Yomawari: Night Alone (VIR) FAQNNAIKthrough by Drakens70 The other item is on the northwestern side ofthis area. Go back the same way you reached the right side, then hug the left edge this time while going northwest, The shiny item will net you with Part of Something 3 (Z21