To determine success on a roll in a tabletop RPG, one takes the value of the characteristic being used, subtracts it from 6, and needs to roll above the remaining number on a six-sided die. For example, with a Strength characteristic of 4, the number needed to roll above is 2, and with a Dexterity of 1, the number needed is 5.
To determine success on a roll in a tabletop RPG, one takes the value of the characteristic being used, subtracts it from 6, and needs to roll above the remaining number on a six-sided die. For example, with a Strength characteristic of 4, the number needed to roll above is 2, and with a Dexterity of 1, the number needed is 5.
To determine success on a roll in a tabletop RPG, one takes the value of the characteristic being used, subtracts it from 6, and needs to roll above the remaining number on a six-sided die. For example, with a Strength characteristic of 4, the number needed to roll above is 2, and with a Dexterity of 1, the number needed is 5.
To determine success on a roll in a tabletop RPG, one takes the value of the characteristic being used, subtracts it from 6, and needs to roll above the remaining number on a six-sided die. For example, with a Strength characteristic of 4, the number needed to roll above is 2, and with a Dexterity of 1, the number needed is 5.
In order to determine the success of a roll, one must take the value of said used Characteristic, subtract that said value from a total of 6, and roll above the remainder. Example: 6 - (Characteristic Value) = (Number Needed to Roll Above) Strength - (4) Number Needed to Roll Above = 2 Dexterity - (1)