Monk

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Forewords

I apologize for changing the build so rapidly within a short time span, not to
say that those are all major changes. However, I thrive to make the build as
best as possible, and as the game goes on, changes are unavoidable. At this
point, I can say that I am satisfied with the current setup, so there won't be
any major changes for a while, unless there are big changes in the game
itself.

Table of Contents
- FAQ.
- Changelog.
- To Do.
- Brief Overview.
- Stats.
- Bonus Damage.
- Skills.
- Attributes.
- Gears.
- Gems.
- PvE Strategy.
- PvP Strategy.
- Credits.
- My Other Guides.

FAQ
- Q: What if I have already followed the old version?
- A: If you are at low level (< 100), I recommend to start a new character if you
don't want to buy reset potion. If you don't want to start fresh again, I would
recommend to continue STR and reset at max level. However, you can also
start putting points in DEX, in fact, having some STR would do a better job
until you max out your equips and attributes.

Changelog
v0.1
- Added Stats explanation.
- Added Skills explanation.
- Added which Attributes to level up.
v0.2
- Major Stats revamp. Change 85:28:166 STR:CON:DEX to 223:76
STR:CON.
- Move 1 point from Monstrance to Resurrection.

- Added which Gears to use.


v0.3
- Added Bonus Damage explanation.
- Added Skills distribution.
- Added which Gems to use.
- Added PvE Strategy.
- Added PvP Strategy.
v0.4
- Major Skills revamp. Changed Priest C3 to Cleric C2.
- Reallocated skill points to accommodate the change.
- Updated Skills explanation and Skills distribution.
- Updated which Attributes to level up.
- Updated PvP and PvE Strategy.
- Added FAQ.
v0.5
- Major Stats revamp. Change 223:76 STR:CON to 223:76 DEX:CON.
- Updated the guide to accommodate the change.

To Do
- Enhance PvP section.

Brief Overview
I was running a top DPS build on this site until one day I realized how rare it is
too meet a Cleric in dungeon, let alone a good one. So ... why not just be
come a Cleric yourself? ... Wait, I still want to be a DPS ... Well guess what,
you can be a Monk!
Bottom line: Healer/Buffer with awesome DPS. Viable in both PvE/PvP.

Stats
Old stats:

If you have already followed the old version, I would say continue to use the
old stats guide, you can reset at max level since STR is better in early game
when your skills and your weapon are not maxed.
Link: Stats Template.
Recommended stats:

STR 9 (0 invested).
CON 100 (76 invested).
INT 6 (0 invested).
SPR 8 (0 invested).

DEX 286 (223 invested).


Link: Stats Template.
Note: Level 280, rank 7 with around 20 bonus points you can get from quest.
Stats distribution:

- 2:1 DEX:CON until you have 100 CON.


- Rest to DEX.
Math time:

Crit chance formula:


(Crit Rate - Enemys Crit Resitance)*42/Your Level = Crit Chance.
Crit damage formula:
(Normal Damage x 1.5) + Crit Damage = Damage.
So a point increase in strength adds 1.5 + 1 = 2.5 to your crit damage.
Expected damage formula:
Damage (non-crit) x (1 - Crit Chance) + Damage (crit) x Crit Chance =
Expected Damage.
Stats Reasoning:

So you have seen people randomly distribute points and say that is good, but
have you ever asked them the reason behind their choice? Most of the time it
is just based on their own experience. But for this build, let's make it a bit
logical by comparing the benefit of STR and DEX.
Assumptions:
- Level 280, based physical damage at this level is 280.
- You have 300 (actually 299 counting bonus) points to distribute between
STR and DEX.
- Raw damage.
- The bonus damage gain per number of stats point:
+ 1 ~ 50 total stats give Bonus every 5th stat point.
+ 51 ~ 150 total stats gives Bonus every 4th stat point.
+ 151 ~ 300 total stats gives Bonus every 3rd stat point.
+ 301 ~ 500 total stats gives Bonus every 2nd stat point.
+ 500+ total stats gives Bonus every stat point.
- Rank up give you 10% of total points in STR and INT, at rank 7 you will have
a bonus of 60% to your total STR and INT.
Observation:
As you can see from this calculation, the more DEX you have, the less

expected damage you deal. WHY!!? Doesn't it seems weird? It is actually


pretty simple, there are two reasons. First is because you gain a total of 60%
of your total STR simply from being at rank 7. And second, crit chance also
depends on your level while STR adds straight to your damage.
v0.5: However, if you take into account the max bonus damage from Double
Punch, bonus DEX from Monstrance and around 500 damage you can get
from weapon damage, the more DEX the better to some certain point. If we
take a max Energy Blast, well, max DEX provides the best damage. So what
we can get from this is that when the total bonus damage overwhelms bonus
from STR, getting DEX provides more benefit. So with a skill spammer like
Monk, well DEX seems better.
Conclusion:
Go full DEX. However, you have no survivability. Now this come to preference.
A lot of people prefer to have 70-100 CON, maybe lower for pure PvE. For
me, I would go with 100 CON since you are a melee. You have double the
amount of your HP and you reduce crit chance of your opponent by 15%.
There is no use for INT and SPR.
Looking ahead: I don't have enough data to say whether DEX or STR is
better if the game get expanded more. However, as long as we get better
weapon and maybe high end classes with even higher skill damage, I would
dare say that as long as you spam skills, getting DEX is still better.

Bonus Damage
Before we go deeper into the guide, I want to clarify the mystery of bonus
damage first. So in general, there are 3 sources of bonus damage:
Element Property Additional Damage:

Currently Cafrisun Set , Sacrament and Enchant Fire give this bonus
damage (there is probably a typo in Sacrament and Enchant Fire description
because their property damage act the same as Cafrisun). This adds an
additional hit every time you auto attack, and each element add one additional
hit. This damage doesn't get added to your normal attack and skills.
Element Property Attack:

Arde Dagger, Karacha Dagger, Ledas Shield, etc. offers this bonus
damage. This gets added into everything, your normal attack, your additional
hit caused by Element Property Additional Damage, and your skills. Multi hit
skills has each hit added with bonus attack.
Additional Damage:

You can see this bonus from Blessing and part of Sacrament. This bonus

acts the same as Element Property Attack. It gets added to your normal
attack, additional hit and your skills. Multi hit skills has each hit added with
bonus attack.

Skills
Skills Explanation:

I will talk about my decision for certain points in certain skills and also some
suggestions if you want to make adjustments.
v0.4: After more testing, I feel that Priest C3 is lackluster comparing to Cleric
C2. Stone Skin doesn't scale in the very end game, and other skills doesn't
need much higher investment. With Cleric C2, you have more heal tiles (10
doesn't cut it), you unlock Safety Zone: Block Count, and also get access
to Divine Might (although this skill is nerfed, the original version add 1 skill
per level instead of a fixed 1 skill increases, it is still pretty good). You should
still get Priest C1 and C2 first for its damage buff for easy leveling, then get
Cleric C2 for Rank 4.
Scroll: As scrolls become more and more available with the increasing
number of players, it is pretty easy and cheap to get max level Aspersion,
Blessing and Sacrament. With that in my, we should give more priority to other
skills that can't be bought. And that's the reason why I put max points in
Resurrection, Revive and Max Heal. Since we have spare points, the best
choice is to max Aspersion, so we can get by without buying scroll for this.
Sacrament doesn't need scroll as well, since the buff at level 10 is minimal.
The only scroll you need to buy is Blessing, since there are some special
classes that can burn through Blessing really fast.

Heal (10/10): Best healing skill you can get. Mandatory to fulfill your support
role.
Cure (1/10): For utility purpose, there is surprisingly a lot of annoying level 1
debuffs.
Saftey Zone (10/10): Block is super good, useful in farming and vs. boss.
Especially with Cleric C2 you will unlock the valuable attribute Safety Zone:
Block Count, boosting the block with an additional 20 times.

Deprotected Zone (3/10): Out of all the skills to take 1 point off for Cure, this
is the most reasonable one. Mostly useful for boss.
v0.5: I take 1 more point off for Fade since we only have 2 more seconds in
duration going from 3 to 4.
Divine Might (5/5): This skill was nerfed from 1 skill per level to a fixed 1 skill
increases. However, it is a still an awesome buff. It allows all your skill to
break the 15 or 10 maximum level. Combining with Energy Blast, you can deal
much more damage.
Fade (1/5): Useful to avoid mobs when you are a pure support build.
v0.5: Well actually 1 point in here is not too bad, and you can use this
combining with Energy Blast to farm. So you start off with luring mobs, then go
Fade to lose their aggro. The mobs will stop, then you charge up Energy Blast
and wreck them. This way you can avoid getting hit while charging.

Aspersion (10/10): Good skill for a 38% defense buff. The damage is
irrelevant since it scales with SPR.
v0.4: I decided to invest all skill points in here since percentage always scale
in the late game.
Monstrance (1/10): Now that we move to DEX, getting this is required. You
would be surprise by how much DEX you can gain after buffing this skill.
Sudden math time:
Monstrance DEX formula:
(Target DEX x 1.3) + 10 = Buffed Dex.
Note: the amount of DEX buff stay the same at any level.
Blessing (3/10): Some people might disagree with putting so many points in
Blessing. So let's me explain my reasoning. If you read through this guide, you
will see that the points distribution for Aspersion, Monstrance, Resurrection,
Revive, Mass Heal, Exorcise and Stone Skin is good as it is. So the decision
here is between Blessing and Sacrament. Since Blessing > Sacrament even

later in the game, the obvious choice is Blessing (you will see the reason for
Sacrament below). Besides, classes with huge aoe will burn through your
Blessing really fast (each mob count as one hit), so having Blessing at high
level is very beneficial for them.
v0.5: After spending more time partying with different classes, I feel a level 10
Blessing is overkill in most cases. 60 hit counts (with attributes) is sufficient
even at late game. And also you have 7 free points to spend in better skills.
Resurrection (5/5): You need at least 2 points in here for the
attribute Revive: Duration.
v0.5: Since Blessing doesn't need to be maxed, you now have free points for
this skill. Surprisingly people die a lot and getting blame for not resurrecting
them is really annoying. With that in mind, you better max this.
Sacrament (1/10): The Holy Property Additional Attack provides an addition
hit when auto attacking, the damage is NOT added to your skills, thus this
scales really bad late game. The Additional Damage part of Sacrament still get
added though, but 9 points in Blessing gives better bonus damage than 9
points to max Sacrament (35 > 28). One point in here is enough to trigger the
addition attack. For you as a Monk, you would want to spam Double Punch as
much as possible, so higher level of this skill is not beneficial.
Revive (5/5): This skill is really good against boss's heavy attacks (don't
expect everyone to dodge boss's skills). It is also a life saver in PvP and it can
catch people off guard when the timing is right. Each point add 5% healing so
it scales really well into late game.
v0.4: I decided to invest the remaining 2 points in here since it doesn't seem
to be used that much and also a defense buff is better at preventing death
anyway.
v0.5: Same story with Resurrection.
Mass Heal (5/5): This combines with Heal make you a legit healer without any
point invested in INT or SPR since they heal by percentage.

Iron Skin (0/15): Only block melee physical attack ... Not that great to be
honest, and the cool down is kinda long. I would prefer to go more offensive
with this build since we have lots of good buffs already.
Double Punch (15/15): Finally! Your long awaited moment has come! This
skill is just too awesome! First it allows you to use skills in place of auto
attacks all the time and second it makes use of STA, the most useless thing
for a Cleric. Max it and love it!
Palm Strike (1/15): The damage is good, however this skill has huge knock
back and you should NEVER EVER use knock back in farming, except to
save yourself from too many mobs. Thus, 1 point is enough for its awesome
attribute Palm Strike: Bleeding, this scales with your physical attack.
Hand Knife (1/15): Roughly the same damage as Palm Strike, this skill also
has knock back though the distance is much shorter. Same problem with Palm
Strike, no use in PvE. and there are more better skills to invest in. Get 1 point
for its debuff Hand Knife: Armor Break.
Kamehameha (10/10): Saw the awesome picture of Goku at the top of this
build? Like it, yeah? Congratulations, you can be just like him! Even though it
needs to be charged for like 10 seconds at max level for full power (well Goku
also needs to charge his Kamehameha doesn't he?), its damage is really
amazing and as long as you hold the button you can keep using it. Besides,
remember I explained how Blessing affects multi hits skill? Yeap, this works
for Energy Blast too! Wait, it doesn't stop there, look at this Energy Blast:
Remove Knockdown. Yeap, you will NOT be knocked down and you can
change directions, how awesome is that !!!
One Inch Punch (10/10): Not a fan of Dragon Ball? Well guess what, you can
be Bruce Lee too! Seriously though, this skill is as OP as Bruce Lee. Look,
you have 2085 damage at max level, your enemy will lose HP and SP steadily
for 15 seconds, and your enemy will also be SILENCE for 5 seconds. Hey
Wizard! Yeap, you, I am looking at you bro!
God Finger Flick (8/10): God!!? Really? What are you waiting for, dump the
rest of your skills point here! But seriously though, lots of people
underestimate this skill. Well I do agree that this skill has no use in PvE, and if
you don't want to PvP you can distribute these 8 points in Iron Skin, Golden
Bell Shield and probably leave 1 point here. However, if PvP is what you want
to do, get this! This is your most reliable range skill, it helps to finish off your

opponents and also chip away their health (though losing money is kinda
hurt ... sigh).
Golden Bell Shield (0/5): Block everything! Sounds OP! However it has long
CD, and you are locked in place. The most important benefit is probably its
attribute Golden Bell Shield: Safety Zone. So I would not invest any points
in here and I would probably won't have the chance to use it that much
anyway.
Skills Distribution:

For maximum efficiency when adding points to skill, I propose this following
distribution method:
Cleric C1:
- Max Heal.
- 3 points in Deprotected Zone.
- 1 point in Cure.
- Max Safety Zone.
- Save 1 point.
Priest C1:
- 3 points in Blessing.
- 1 point in Aspersion
- 1 point in Resurrection.
- Save 10 points.
Priest C2:
- 1 point in Sacrament.
- Max Mass Heal.
- Max Revive.
- Max Resurrection.
- Max Aspersion.
- 1 point in Monstrance.
Cleric C2:
- Max Heal.
- Max Safety Zone.
- Max Divine Might.
Monk C1:
- Max Double Punch.

- 1 point in Hand Knife.


- 1 point in Palm Strike.
- Save 8 points.
Monk C2:
- Max Double Punch.
- Max Energy Blast.
- Max One Inch Punch.
- Save 8 points.
Monk C3:
- Max Double Punch.
- Max Energy Blast.
- Max One Inch Punch.
- Last 8 points in God Finger Flick.

Attributes
Must have:

Max these as soon as possible:


Increased Maximum Buff Count.
Heal: Creating Extra.
Heal: Remove Damage (you can leave this on 100% of the time since the
damage is negligible, and you don't want to through the trouble of turning this
on and off).
Safety Zone: Increased Range.
Safety Zone: Block Count.
Blessing: Enhance.
Blessing: Additional Buff.
Double Punch: Enhance.
Palm Strike: Bleeding.
Hand Knife: Armor Break.
Energy Blast: Remove Knockdown.
Energy Blast: Enhance.
One Inch Punch: Enhance.
One Inch Punch: Silence.
Note: For the damage enhance attributes, you should max Blessing > Double
Punch first then work on Energy Blast > One Inch Punch.
Good to have:

Max these when you have spare gold and finish the previous list:
Increased Maximum Weight
Plate Mastery: Defense.

Weapon Swap.
Deprotected Zone: Enhance.
Deprotected Zone: Retention Time.
Deprotected Zone: Sword Attack.
Monstrance: Duration.
Blessing: Attack Count.
Resurrection: Revive Count.
Sacrament: Dark Property Resistance.
Revive: Duration.
God Finger Flick: Enhance.
Note: Max out enhancement for Plate Mastery > God Finger Flick first, then
move on to Deprotected Zone.
Others:

The other attributes not mentioned in this section are useless or doesn't add
any benefit to your play style.

Gears
Generally speaking you would want Plate as your armor type since it gives
you the best buff. It increases your STA, max health and reduces physical
damage. For weapon, you would want swords because they provide physical
related buffs while maces provide magical related buffs. In early level you
would want to stick with Cafrisun Set as long as possible for the additional hit
it gives to your auto attack.
Note 1: The gears will be divided into Best in Slot (BiS) orRecommended
(R). And they will have a tag of either Buy It (BI) (cheap to buy or hard to
farm) orFarm It (FI) (expensive to buy or easy to farm) or ? (lacking
information), quest items have neither.
Note 2: There are some better gears here but whether they drop or not is a
mystery.
Note 3: You should at least +5 your weapon and +3 everything else for easy
leveling.
Note 4: You can always skip some of these items if you level up fast enough
for the next tier.
1~40:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: Bronza Medal +4 (BiS, R) and Crystal Bangle +4 (BiS, R) and
(Shine Bracelet +4 (BiS, BI) or Bronza Bracelet +4 (R)).
- Main-hand: Panto Sword +6 (BiS, BI) or Dio Sword +6 (R, BI).
- Off-hand: Meteor +4 (BiS, R, BI).

40~75:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: (Cryolight Pendant +4 (BiS, FI) or Saphie Necklace +4 (R))
and Poison Bangle x2 +4 (BiS, R, FI).
- Main-hand: Thresh Sword +6 (BiS, R, FI).
- Off-hand: Zalia Kite Shield +4 (BiS, R, FI).
75~120:
- Armour: Shnayim Greaves +4 (BiS, R) and Tomb Gauntlets +4 (BiS, R)
and Riena Set +4 (BiS, R).
- Accessory: Strength Pendant +4 (BiS, R, FI) and (Gladiator Band x2 +4
(BiS, BI) or (Bearkaras Bracelet +4 (R) and Zachariel Bangle +4 (R))).
- Main-hand: Durandal +6 (BiS, BI) or Flonas Sabre +6 (R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Beetleback +4 (R, FI).
120~170:
- Armor: Legwyn Family's Plate Armor Set +4 (BiS, BI) or (Turn Plate
Greaves +4 (R) and Turn Plate Gauntlets +4 (R) and Turn Plate
Leggings +4 (R) andTurn Plate Armor +4 (R)) then (Shaton Plate
Greaves +4 (R) and Shaton Plate Gauntlets +4 (R) and Shaton Plate
Leggings +4 (R) and Shaton Plate Armor+4 (R)).
- Accessory: (Petamion +4 (BiS, BI) or Strength Pendant +4 (R, FI))
and Bracer of Archer x2 +4 (BiS, FI).
- Main-hand: Dratt Sword +6 (BiS, R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Ledas Shield +4 (R, FI).
170~220:
- Armor: (Roxona Plate Boots +4 (BiS, BI) or Tyla Plate Greaves +4 (R))
and (Roxona Plate Gauntlets +4 (BiS, BI) or Tyla Plate Gauntlets +4 (R))
and (Roxona Plate Pants +4 (BiS, BI) or Tyla Plate Leggings +4 (R)) and
(Roxona Plate Armor +4 (BiS, BI)) or Tyla Plate Armor +4 (R)).
- Accesory: (Max Petamion +4 (BiS, BI) or Warrior Pendant +4 (R, FI)) and
(Sissel Bracelet x2 +4 (BiS, BI) or Bracer of Archer x2 +4 (R, FI)).
- Main-hand: Catacombs Blade +6 (BiS, BI) or Aston Sword +6 (R, FI).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI)
or Otrava Shield +4 (R, FI).
220~270:
- Armor: Virtov Plate Set +4 (BiS, ?) or Grynas Set +4 (R, ?).
- Accesory: (Terrallion +4 (BiS, ?) or Warrior Pendant +4 (R, FI)) and

(Phada x2 +4 (BiS, ?) or Bracer of Archer x2 +4 (R, FI)).


- Main-hand: Shark Cutter +6 (BiS, ?) or Vienie Koperon Sword +6 (R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI)
or Otrava Shield +4 (R, FI).
270+:
- Armor: Lolopanther Plate Set +15 (BiS, R, ?).
- Accessory: Lolopanther Bracelet +15 (BiS, R, ?) and Phada x2 +15 (BiS,
R ?).
- Main-hand: Illizia +15 (BiS, R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI)
or Otrava Shield +15 (R, FI).

Gems
Gems Usage:

Since you already have high DEX, you should go for more crit rate to push
this toward 100% as much as possible, so Green Gem for Main-hand and Offhand. To combine with high crit rate, you need high crit damage, thus Red
Gem for Gloves. For Shirt and Pants, you should get HP from Red Gem since
this is the best defensive attribute, no doubt. Now because you are wearing
Plate Armor which has high physical defense, you are lacking magical
defense, thus use Blue Gem for Boots is the most logical choice.
-Red Gem: Gloves (+Crit Damage), Shirt (+HP), Pants (+HP).
-Green Gem: Main-hand (+Crit Rate), Off-hand (+Crit Rate).
-Blue Gem: Boots (+M.Def).
Gems Leveling:

If you are lucky enough to get a Monster Gem which add skills, feed it to your
gem, since at the moment you can't trade Monster Gem. Otherwise, use all
your cheap materials as food.

PvE Strategy
Leveling Guide:

Here is a very good and detailed leveling guide. I have been using it and can
confirm its effectiveness.
Skills Usage:

Before Monk:
> Solo:
- Keep Blessing and Sacrament up all the time.
- Use Heal, Cure, Revive and Max Heal when needed.

- Use Safety Zone when mass farming.


- Use Safety Zone, Deprotected Zone, and Aspersion in boss battle.
> Dungeon:
- Keep Blessing, Sacrament and Aspersion up all the time.
- Use Divine Might off CD.
- Use Heal, Cure, Revive, Resurrection and Max Heal when needed.
- Use Safety Zone when mass mobbing.
- Use Safety Zone and Deprotected Zone in boss battle.
After Monk:
> Solo:
- Keep Blessing and Sacrament (optional) up all the time.
- Use Heal, Cure, Revive and Max Heal when needed.
- Use Safety Zone when mass farming.
- Spam Double Punch as much as possible.
- Use Divine Might + Energy Blast on large group mobs so that you hit them
against a wall.
- Use Fade when you are charging Energy Blast.
- Use Safety Zone, Deprotected Zone, Aspersion, Hand Knife in boss battle.
- Use Palm Strike and One Inch Punch off CD on boss.
> Dungeon:
- Keep Blessing, Sacrament and Aspersion up all the time.
- Use Divine Might off CD.
- Use Heal, Cure, Revive, Resurrection and Max Heal when needed.
- Spam Double Punch as much as possible.
- Use Energy Blast on large group mobs so that you hit them against a wall.
- Use Safety Zone and Deprotected Zone in boss battle.
- Use Palm Strike, Hand Knife and One Inch Punch off CD on boss.

PvP Strategy
Preparation:

- Buff yourself with Aspersion, Blessing and Sacrament.


- Use scrolls if you purchase any.
During fight:

- Use Heal for you and your allies.


- Use Safety Zone when you or your allies are getting focused.
- Use Cure for level 1 debuff.
- Use Revive and Max Heal when low on health.

In melee range:
- Buff yourself with Divine Might.
- Use Hand Knife for armor break > Opponent gets slightly knock back > Run
close.
- Use 1~2 Double Punch.
- Use Palm Strike for bleeding > Opponent gets knock back > Run close.
- Use 1~2 Double Punch.
- Use One Inch Punch for silence and hp/sp drain > Opponents gets knock
back > Run close.
- Spam Double Punch as much as possible.
- Finish off with God Finger Flick.
In long range:
- Chip away their health with God Finger Flick.
- Use Divine Might + charge Energy Blast.
- Aim and fire.
- If getting attacked, proceed with melee range combo.
- Finish off with God Finger Flick.

Credits
Inspired by: (haikano) Human Weapon.
Math formulas:
- Crit Chance formula.
- Crit Damage formula.
- Bonus Points information.
- Monstrance DEX formula.
Bonus Damage information:
- Damage Guide.
- Priest Buff information.
Images:
- Tree of Savior Blog.
- (mobius-9) Kamehameha.
Class icons: Tree of Savior Fan Base.

My Other Guides
>(Musketeer) The Major.
Copy Build

Rank 1

5/5
Cleric

2
Heal
Video

1/5
Cure
Video

5/5
Safety Zone
Video

3/5
Deprotected Zone
Video

Rank 2

1/5
Priest

Aspersion
Video

0/5
Monstrance
Video

3/5
Blessing
Video

1/5
Resurrection
Video

Rank 3

10 / 10
Priest

Aspersion
Video

1 / 10
Monstrance
Video

3 / 10
Blessing
Video

5/5
Resurrection
Video

1/5
Sacrament
Video

5/5
Revive
Video

5/5
Mass Heal

Rank 4

10 / 10
Cleric

2
Heal
Video

1 / 10

Cure
Video

10 / 10
Safety Zone
Video

3 / 10
Deprotected Zone
Video

5/5
Divine Might
Video

1/5
Fade
Video

Rank 5

0/5
Monk

Iron Skin
Video

5/5
Double Punch
Video

1/5
Palm Strike
Video

1/5
Hand Knife
Video

Rank 6

0 / 10
Monk

Iron Skin
Video

10 / 10
Double Punch
Video

1 / 10
Palm Strike
Video

1 / 10
Hand Knife
Video

5/5
Energy Blast
Video

5/5
One Inch Punch
Video

0/5
God Finger Flick
Video

Rank 7

0 / 15
Monk

Iron Skin
Video

15 / 15
Double Punch
Video

1 / 15
Palm Strike
Video

1 / 15
Hand Knife
Video

10 / 10
Energy Blast
Video

10 / 10
One Inch Punch
Video

8 / 10
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