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P1 Presentation - Use of VR Within Urbanism
P1 Presentation - Use of VR Within Urbanism
P1 Presentation - Use of VR Within Urbanism
3d VR/AR
Ruben Hanssen - 4253930
MSc 3 Urbanism
rhfhanssen@gmail.com
Virtual Reality
VR
World is simulated
Everything is virtual
Oculus Rift
HTC Vive
Augmented Reality
AR
World is 'real'
Only extra layer is virtual
Microsoft Hololens
VR / AR - A short background
CAVE system'
Old HMDs
Current technologies
Oculus Rift
Phase of exploration of
possible uses
HTC Vive
Microsoft
Hololens
Communication tool
VR / AR in architecture &
urbanism - potential!!
My thesis project
Case study:
Infrastructure node
Suitable locations
Amsterdam Sloterdijk
Delft Zuid
Possible workflow
1. Getting 3D data from internet / database & converting
for VR/AR
2. Edit model with VR/AR glasses & hand gestures / VR
controllers
3. Stakeholders can directly view the changes with their
own headset
4. Repeat step 2 and 3 until design is ready
5. When design is ready, convert technical drawings, etc.
Changing processes
Designing in VR
Selection of asset to add
Designing in VR
Placing a tree, easy as 1 2 3
Designing in VR
Editing geometries / masses
3. Research / design
Draw conclusions
Framework of my project
Subquestions
To what extend do AR and VR technologies help urban designers/planners gain
insight in complex design situations?
What is the state of the art in AR and VR technologies?
Which functionality does a VR and AR design tool for urbanism minimally need to be
effective?
How do AR and VR technologies, as a design tool, compare to designing by hand?
What design contexts are most suited to VR and AR design methodologies?
Thank you!
Questions?
Ruben Hanssen
4253930
rhfhanssen@gmail.com