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"You're

a prisoner...
of a future that was designated to
you since when you were born. A
prisoner of Fate."

CHARACTERS

The player
character and also
a delinquent
moonlighting as a
gentleman thief.
His persona is
Arsne, after the
literary gentleman
thief of the same
name.

PROTAGONIST

E
N

S
R

A blonde-haired
boy who attends
the protagonist's
school and joins
him in his heists.
He wears a skull
mask and wields
bludgeons and
shotguns as
weapons. His
Persona is Captain
Kidd, after the
notorious
privateer-turnedpirate.

SAKAMOTO

RYUJI

A blonde girl in
the protagonist's
homeroom, who
joins him in his
heists. She wears a
cat mask and uses
whips and submachine guns. Her
Persona is
Carmen, after the
heroine of the
novella of the
same name.








TAKAMAKI

ANNE

CARMEN

A shape-shi*ing
cat-like creature;
she has some sort
of connec7on to
the Seven Deadly
Sins and will play a
key role in the
story. She wields
swords and
slingshots. Her
Persona is Zorro,
a*er the literary
outlaw.








MORGANA

ZORRO

A blue haired art


student dressed in
a white uniform.
He wears a fox
mask and uses
katana and rifles.
His Persona
is Goemon, after
the legendary
Japanese bandit.

KITAGAWA

YUSUKE

GOE

MON

The student
council president,
a woman with a
strong sense of
justice. Uses
knuckles and a
revolver. Her
Persona
is Johanna, after
the legendary
Medieval female
Pope.

NIIJIMA

MAKOTO

JO

A
N
N
A
H

A third-year
student and
daughter of a
major food
manufacturer, she
is refined but has
seen little of life.
She fights using
axes and a handcannon. Her
Persona is Milady,
after the
antagonist Milady
DeWinter
from The Three
Musketeers.

OKUMURA

HARU

MILADY

A glasses girl with


orange hair who is
the dungeon
navigator. She
participates in
battle through her
Persona Necrono
micon, named
after a mystical
book from H. P.
Lovecraft's
Cthulhu Mythos.

SAKURA

FUTABA

Ga m e p L a y

RY
A
M
PRI EONS
G
N
U
D

M
O
C

T
A
B

GET
PER
SON

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