Professional Documents
Culture Documents
Implementation of Virtual Reality in Android Gaming: International Research Journal of Engineering and Technology (IRJET)
Implementation of Virtual Reality in Android Gaming: International Research Journal of Engineering and Technology (IRJET)
p-ISSN: 2395-0072
www.irjet.net
1.1 MOTIVATION
Motivations Real world and computer games have their own
distinct strengths. By allowing us to combine these
strengths, we can use VR to improve existing game styles
and produce new ones. For discussion, we consider a
players gaming experience as consisting of four parts;
physical, social, mental and emotional. Research into VR
gaming serves another purpose beyond the improvement of
gaming styles and the development of new ones, as gaming
environments are well suited for exploratory research. In
this section we examine the strengths of real world and
computer games, the role of VR in combining and extending
them, and the value of gaming as an exploratory research
area. We strongly believe that Virtual Reality is a promising
idea, which can enhance the players gaming experience by
providing exciting new ways to control their actions, through
motions and 3D movement.
1.
INTRODUCTION
Page 1465
p-ISSN: 2395-0072
www.irjet.net
2. PROPOSED SYSTEM
UNREAL
ENGINE 4
GAME
MAKER
FLASH
PRO
GAME
SALAD
YES
YES
NO
NO
NO
YES
NO
YES
YES
YES
YES
NO
YES
YES
YES
PAID
VERSION
YES
YES
YES
YES
YES
PC EXPORT
YES
YES
YES
YES
YES
PLAY
STATION
EXPORT
YES
YES
YES
NO
NO
XBOX
EXPORT
YES
YES
NO
NO
NO
NINETENDO
EXPORT
YES
NO
NO
NO
NO
IOS
YES
YES
YES
NO
YES
ANDROID
YES
YES
YES
NO
YES
WPS
YES
YES
YES
NO
YES
MAC
YES
YES
YES
YES
YES
AVAILABLE
ON MAC OS
YES
YES
YES
YES
YES
AVAILABLE
ON
WINDOWS
YES
YES
YES
YES
YES
PROPERTIES
FULL 3D
SUPPORT
FULL 2D
SUPPORT
FREE
VERSION
2016, IRJET
3. COMPONENTS
1. Gyroscope:
Gyroscope is the inbuilt function in the android or iOS
devices. It is used for the rotation of the view in the screen
in 360 degree rotation. The working of Gyroscope is as
shown in the figure. By using the Gyroscope player can see
in every direction i. e. Life, Right, Up, Down, Front and
Back. A gyroscope is a device that uses Earths gravity to
help determine orientation. Its design consists of a freely|
Page 1466
p-ISSN: 2395-0072
www.irjet.net
2. Skybox:
Skybox is the mechanism for applying effect to the game
surrounding. There are various types of skybox which
contains the Dawn effect, Eric effect, Moonshine effect,
Overcast Effect, Starry Night effect, Sunny effect. A skybox is
a method of creating backgrounds to make a computer and
video games level look bigger than it really is. When a skybox
is used, the level is enclosed in a cuboid. The sky, distant
mountains, distant buildings, and other unreachable objects
are projected onto the cube's faces (using a technique called
cube mapping), thus creating the illusion of distant threedimensional surroundings.
7. Particle System:
Particles are small, simple images or meshes that are
displayed and moved in great numbers by a particle
system. Each particle represents a small portion of a fluid
or amorphous entity and the effect of all the particles
together creates the impression of the complete entity.
Using a smoke cloud as an example, each particle would
have a small smoke texture resembling a tiny cloud in its
own right. When many of these mini-clouds are arranged
together in an area of the scene, the overall effect is of a
larger, volume-filling cloud.
Page 1467
p-ISSN: 2395-0072
www.irjet.net
-Piece of cardboard
-45 mm focal length lenses
-Magnets or capacitive tape
-Hook or loop fastener
4. IMPLEMENTATION DETAILS
4.1 System Architecture
Software Specification:
1. Platform:
Front end: Unity 4.5(Game Engine)
3D max, MAYA (For Graphics).
Back end: C script, JavaScript.
2. Operating System:
Android
3. Tools:
Unity 3D
MonoDevelop
4. Programming Language:
C sharp
JavaScript
5. USER INTERFACE
5.1 Home Screen
Page 1468
p-ISSN: 2395-0072
www.irjet.net
REFERENCES
[1] An Augmented Reality 3D Ping-Pong Game
System on Android Mobile Platform ,Xin Gao, Jie
Tian, Xiaoyuan Liang, Guiling Wang,2014.
[2] Augmented Reality,
https://en.wikipedia.org/wiki/ Augmented
reality/, 2014.
[3] A preliminary System framework for SilGam
Book, Junhun Lee, YeongmiKim; Ryu, 2009.
ACKNOWLEDGEMENT
The satisfaction that accompanies the successful
completion of any task would be incomplete without
mentioning the people who made it possible. We are
grateful to a number of individuals whose professional
guidance along with encouragement have made it very
pleasant endeavor to undertake this project.
We have a great pleasure in presenting the project
Virtual Relaity in Android Gaming under the guidance
of Prof. C. R. Barde . We are truly indebted and grateful
to Head of the Department Prof. N. V. Alone for their
valuable guidance and encouragement.
We would also like to thank Gokhale Education
Societys R. H. Sapat College Of Engineering,
Management Studies Research, Nashik-5 for providing
the required facilities, Internet access and important
books. At last we must express our sincere heartfelt
gratitude to all the Teaching Non-teaching Staff
members of Computer Engineering Department who
helped me for their valuable time, support, comments,
suggestions and persuasion.
It has been great honor and privilege to undergo
training at Zabuza Labs. We are thankful to companys
CEO Mr. Manas Gajare and HR Mr. Sameer
Choudhari for providing all facilities and support to
complete our project requirements.
We would like to take opportunity to express
our humble gratitude to Mr. Lalit Bhavsar and Mrs.
Bhakti Pathak whom we executed this game. Their
constant guidance and willingness to share their
knowledge made us understand this game and helped
us to complete the assigned tasks.
We are also thankful to our graphics designer Mr. Kiran
and Mrs. Madhura Wadwalkar for giving this much
attractive look to my game.
2016, IRJET
Page 1469