Dex Int Wis Escape Artist Use Magic Device Spell-Like Ability Caster Level

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Doly the Gravelord

Rave: Dhampire
Class: Dread necromancer

Ancestry Vetala

Ability Modifiers: +2 Dex, +2 Int, 2 Wis

Alternate Skill Modifiers: Escape Artist, Use Magic Device

Alternate Spell-Like Ability: Ajibachanas gain comprehend languages as a spell-like


ability.

Alternate Weakness: Ajibachanas take a -1 penalty to their caster level whenever they
are in an area affected by consecrate, hallow, or a similar spell that makes an area holy.

Self-Aware (Vetala) Wisdom stolen from an enlightened mortal has opened your
own mind. Knowing yourself helps you to understand others. You gain a +1 trait
bonus on all Sense Motive checks, and Sense Motive becomes a class skill for you.

Standard Racial Traits

Ability Score Racial Traits: Dhampirs are fast and seductive, but their racial bond to the
undead impedes their mortal vigor. They gain +2 Dexterity, +2 Charisma, and 2
Constitution.

Defense Racial Traits

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease
and mind-affecting effects.

Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though
he can still be killed if he accrues more negative levels then he has Hit Dice. After 24
hours, any negative levels a dhampir takes are removed without the need for an additional
saving throw.

Feat and Skill Racial Traits

Manipulative Dhampire gain a +2 racial bonus on Bluff and Perception checks.

Magical Racial Traits


Heir to Undying Nobility: Descended from undead nobility some dhampirs inherit a bit of
their ancestors' ability to control living beings. They can use command and charm person
each once per day.

Senses Racial Traits

Darkvision: Dhampir see perfectly in the dark up to 60 feet.

Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft,
dhampir have low-light vision, allowing them to see twice as far as humans in conditions
of dim light.

Weakness Racial Traits

Born in the Light (Dhampir) The circumstance of your birth and upbringing left little
room to accommodate your weaknesses, and many hours toiling in broad daylight have
decreased the severity of your innate hindrances. You gain a +2 bonus on checks and
saves affected by the Endurance feat (this bonus does not stack with the bonus granted by
The Endurance feat). When your light sensitivity causes you to become dazzled, you do
not take the -1 penalty on sight-based Perception checks.

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and
negative energy as if it were undeadpositive energy harms it, while negative energy
heals it.

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