This intensive training course aims to teach entry-level users of Cinema 4D the fundamental principles and core workflows of the software through a series of hands-on tutorials. Over the course of multiple logical lessons, students will learn modeling, texturing, lighting, animation, and rendering skills while producing finished work. Specifically, Part 1 focuses on building a low-polygon landscape from primitive objects, introducing essential tools like materials, deformers, cloning, and lighting for rendering results. With over 100 minutes of content and bonus tip videos, the course provides a solid foundation for further mastery of Cinema 4D.
This intensive training course aims to teach entry-level users of Cinema 4D the fundamental principles and core workflows of the software through a series of hands-on tutorials. Over the course of multiple logical lessons, students will learn modeling, texturing, lighting, animation, and rendering skills while producing finished work. Specifically, Part 1 focuses on building a low-polygon landscape from primitive objects, introducing essential tools like materials, deformers, cloning, and lighting for rendering results. With over 100 minutes of content and bonus tip videos, the course provides a solid foundation for further mastery of Cinema 4D.
This intensive training course aims to teach entry-level users of Cinema 4D the fundamental principles and core workflows of the software through a series of hands-on tutorials. Over the course of multiple logical lessons, students will learn modeling, texturing, lighting, animation, and rendering skills while producing finished work. Specifically, Part 1 focuses on building a low-polygon landscape from primitive objects, introducing essential tools like materials, deformers, cloning, and lighting for rendering results. With over 100 minutes of content and bonus tip videos, the course provides a solid foundation for further mastery of Cinema 4D.
This intensive and comprehensive training course is aimed at entry level Cinema 4D users. Perhaps you have migrated from an alternative 3D application, maybe you have a background of working with compositing programs, or you may have no experience in 3D at all. This is the training for you. By using real world techniques with practical, hands on examples, you will master the fundamental principles of Cinema 4D. The training is broken down into multiple logical tutorials, which you will rapidly progress through, learning essential workflow procedures and understanding the core requirements of this powerful program whilst simultaneously producing finished work with production value. As you advance through the course you will become confident at modelling, texturing, lighting, animation & rendering. Cinema 4D is a deep and complex program, this training course will introduce you to many areas of the application that we feel are essential. Of course there are features which we do not cover due to time constraints, however to maximise productivity we focus on the core components, giving you a solid foundation from which you can spring board into mastering the additional tools. Each class comes with a free bonus video,Tim's Tips which is a collection of complimentary techniques, worth their weight in gold. The classes are recorded using Cinema 4D Release 16 as this is the most current version. However we understand that many of you will be using earlier versions of the software and to ensure maximum compatibility, any R16 features mentioned are complimented with additional tutorials which show how this can be achieved in earlier versions. This is particularly important when we discuss the creation of materials as R16 includes a Reflectance Channel, which makes the older Reflection & Specular channels obsolete. When these features are discussed in R16, there are separate videos explaining similar techniques in earlier versions. Requirements : Cinema 4D R12, R13, R14, R15 and R16 (also requires MoGraph Module). Part 1 - Low Poly Landscape This tutorial introduces the basic concepts of working with Cinema 4D. Using a hands on approach, you will build a low polygon landscape from the ground up. This will introduce you to the Cinema 4D interface and workflow using a practical example which will allow you to familiarise yourself with essential tools and techniques to get you up and running in no time at all. Features Covered : User interface, project settings, preferences, viewport configuration, primitive objects, local / world axis, materials, fresnel shader, falloff shader, noise shader, layer shader, gradient shader, tags, displace deformer, polygon objects, modelling tools, selection tools, selection sets, cloner object, random effector, background object, cameras, lighting, rendering. Tim's Tips : Organising your scene, render instances, display tag (level of detail), random seed, cloner iterate / random / blend, plain effector, mograph selections. 01. Introduction (6 mins) 02. Basic Tree With Primitive Objects (21 mins) 03. Release 15 Tree Material (1 min) 04. Introducing Tags & Deformers (12 mins) 05. The Landscape Object (11 mins) 06. Working with Points, Edges & Polygons (20 mins) 07. Release 15 Water Material (1 min) 08. Introducing The Cloner Object (11 mins) 09. Basic Lighting & Rendering (9 mins) 10. Tim's Tips (11 mins) Total : 92 minutes Total (with Tim's Tips) : 103 minutes