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Shot Log

Ransom
Liam Woodgate
Zeb ORegan, Michael Esin, Liam
Woodgate

Production name
Director
Camera Operator

Date
Location

15/11/2016
Alleyway, Bennets Rec, My House, Media Studio

Scene,
shot

Tak
e

Duratio
n

Description

Quality
of
video
(1=goo
d, 3=
poor)

Usable
(yes/no
,
timing)

Notes

Shot 14

00:06

yes

Shot 15

00:04

no

Shot 15

00:06

no

Shot 15

00:07

Close up of my character
hiding around the wall as
David walks past.
Mid shot of David being
pushed against the fence by
my character
Mid shot of David being
pushed against the fence by
my character
Mid shot of David being
pushed against the fence

yes

Shot 16

00:04

Low angle of David being


dragged away

no

Shot 16

00:05

Low angle of David being


dragged away

yes

Will need to cut it down so it is shorter but it looks


more realistic than the last take.

Shot 20

00:04

High angle of Michael as he


is on the floor

no

I forgot to hit record when taking the shot meaning


it was cut off significantly.

May shorten in editing to have faster flow but


overall a good shot that can be used in its entirety
if need be.
David remembered continuity and put his hands in
his pockets to make sure that it wasnt
compromised.
David grabs the fence which makes it seem too
unrealistic as if it was a planned attack and wont
look good enough
The motion is more fluent and David looks more
like he is being pushed against the fence with
force.
The motion is slowed and David doesnt actually
look unconscious in the footage.

Shot Log
Shot 20

00:03

High angle of Michael as he


is on the floor

yes

Recorded the shot and managed to get the angle


needed to for the shot, will need to be edited

Shot 21

00:04

yes

Angle and lighting good for the feeling Im trying to


put across, shot was fast and well-acted

Shot 22

00:06

Low angle as I point the gun


at Michael and he says his
line
POV shot from Michaels
perspective as he is shot

no

Falling over is too slow and unrepresentative of


actually being shot.

Shot 22

00:04

POV shot from Michaels


perspective as he is shot

no

Record was pushed too soon and the shot looked


rushed and therefore not too good.

Shot 22

00:03

POV shot from Michaels


perspective as he is shot

yes

Contrast in lighting was good, recorded the whole


action and was fluent enough.

Shot 5

00:16

Wide shot of Emma entering


the park

no

Footage is far too dark to see what is happening.

Shot 6

00:18

Close up on me as I watch
Emma leave

no

Footage is far too dark to see what is happening.

Shot 7

00:08

Mid shot as Emma leaves


the area

no

Footage is far too dark to see what is happening.

Shot 8

N/A

Low angle of Emma and me


standing behind her.

N/A

no

Footage has been corrupted

Shot 9

00:06

Close up as I follow Emma

no

Footage is far too dark to see what is happening.

Shot 18

00:15

Pan up to the hostages face


as he is tied to the chair

no

Movement is too shaky and the shot is too out of


focus.

Shot 18

00:15

Pan up to the hostages face


as he is tied to the chair

yes

Shot 18

00:13

Pan up to the hostages face


as he is tied to the chair

no

Will need to cut the start, but the movement is


shaky in a way that conveys a feeling of struggle
and the focus is blurred but conveys the feeling of
the characters own vision being blurred.
Movement is far too shaky and the focus has gone
down significantly

Shot Log
Shot 1/2

00:09

Close up of Alex as she


walks down the alley and
looks at her phone
Mid shot of Alex as the
dealer questions her

yes

The action is out of focus but this is so to make the


man standing under the lamppost look more scary

Shot 3

00:06

no

I say my line too fast and it doesnt sound good.

Shot 3

00:06

Mid shot of Alex as the


Dealer questions her

yes

I say my line at a slower speed and therefore


makes the shot useable

Shot 4

00:04

Close up of Alex attacking


dealer

no

Emma laughs during the filming which is not


continuous of the setting

Shot 4

00:04

Close up of Alex attacking


dealer

yes

Emma doesnt laugh and puts her wrist to my neck


to make the action seem more realistic.

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