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Understanding Art Exhibitions: From Audioguides To Multimedia Companions
Understanding Art Exhibitions: From Audioguides To Multimedia Companions
Abstract
This paper elaborates on mobile devices for assisting the
visitors of an art exhibition to understand the exhibition and
its content. A model for a new class of multimedia guide is
described, instantiated into a prototype for an exhibition on
sacred Ethiopian art in Venice. The model offers several levels of use to different classes of users. A prototype guide has
been evaluated through questionnaires and traces of users
exploration, automatically extracted from the guide records.
Introduction
Used by
Score (15)
Evaluated by
Score (15)
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4.1
We released three different versions of the guide. The second version, issued shortly after the exhibition opening, was
improved mainly with the content and with a more evident
identification of the guide chapters. The third version of the
guide included a context-dependent audio-visual helpand
further improvements in the navigation structure. In order
to evaluate the effectiveness of the guide we adopted two
different tools: a questionnaire and an automatic tracking
system of user gestures. All the data collected are related to
the second and to the third version of the guide.
4.1
Questionnaire
from Table 1(b) that the more advanced user functions, such
as multitouch gestures to zoom into images, present some
difficulties, and a consistent part of the users didnt even realize that such function was supported. The results suggest
that multitouch gestures, associated to power and ease of
use in advertising this class of devices, is still not perceived
as a natural interaction and may require a learning phase
hard to be satisfied in the short time of an exhibition visit.
We may expect that, with the rapid spreading of touchbased devices and the standardization of gesture-based interaction, users will be aware of these functions without an
explicit help. The lesson learned for the immediate time is
that we need to support the users with explicit information
about the functions available.
Table 1(c) shows a satisfactory appreciation level for the
different types of content provided by the guide, with a
slight preference for the audiovisual content of the introductory sections and the artwork descriptions, compared to
the audio-only comments associated to the artworks.
Additional information comes from questions related to
the ease of use of the guide and to the availability of help
tools, summarized in Table 2 for versions 2 and 3 of the
guide. Only a minor part of users where often in trouble
when accessing information, as shown in Table 2(a). Most
of them were only sometimes bothered by access problem.
A minor, but significant part of users (i.e. 19%), declared
that they never had problems with the second version of the
guide. The improvements to the third version of the guide
(the availability of a back button and the integrated help)
increased this percentage to 28%.
Table 2(b) shows data about the use of the help: a leaflet
in version 2 and an integrated video presentation in version
3. As expected, the video help was more appreciated, and
was considered useful by the 68% of the users and a must
from an additional 10%. These percentages represents a
considerable improvement if compared to the appreciation
of the paper leaflet, that can be explained in particular by
the contextual access from any section of the guide and by
the use of a video presentation showing the real use of the
device. The printed help had also the problem that in some
cases, due to visitor affluence, leaflets were not available; a
poster displayed near to the iPod counter supplied the same
information, but the high percentage of no answer in the
first row of Table 2(b) is a signal of its inadequacy.
Table 2(c) displays the user responses to difficulties
about navigation in the guide content. For the second version of the guide returning to the starting screen was the
preferred solution, followed by asking assistance to human
guides available in each room. For the third version of
the guide these solutions were still the most used, but with
smaller percentages. It is interesting to note that for this
version of the guide a minor but significant part of the users
relied on the video help for recovering from troubles.
V.2
V.3
(b) Help
No answer
Useless
Useful
Necessary
V.2
49%
10%
35%
5%
V.3
14%
8%
68%
10%
V.2
V.3
V.2
V.3
Other
2%
3%
Finally, users were asked about their preferences for additional functionalities to improve the ease of use (Table
2(d)). A significant percentage of users of the second version of the guide (42%) requested the availability of a back
button to retrieve their previous steps. Such functionality
was implemented in the third version. The other answers
show that, for both versions of the guide, a part of the users
requested additional functionalities that were already available. This problem might come from the graphical interface style: rather than using standard traditional symbols
for the home and back buttons, we used symbols and colors consistent with the graphic style of the exhibition installation. Some users might have considered these symbols
as decorative elements rather than functional icons, missing
their presence as navigation aids. A final encouraging result
shown in Table 2(d) is that an increasing part of the users of
the third version of the guide (47% vs. 27%) expressed no
need for additional support functionalities.
4.2
User behaviour analysis is based on the automatic recording of user activity. We have collected more than 100.000
records, each corresponding to a user gesture on the screen
or to a file access, counting for more than 900 different visits in a time span of about nine weeks. We plan to use data
mining techniques to analyze a so huge collection and to
reveal recurrent user patterns; a preliminary synthetic analysis of the traces has already given us precious knowledge
about the real use of the guide.
A first result is that approximatively 15% of the visitors
Home
Catalog
Sections
Maps
Tags
Seclist
Maplist
Video
Artwork
two
rk
Ar
Vid
eo
pli
st
Ma
list
Sec
Tag
s
Ma
ps
ns
tio
Sec
talo
Ca
Ho
me
- 1.634
128
- 1.524
- 3.678
- 1.290
57
- 3.088
22
716
- 14.786
5
who took the guide has used it for less than ten minutes,
while 12% of the visitors uses it for more than two hours.
We do not have data on the average time of visit, but the
exhibition occupies only nine rooms, and two hours are an
ample time. Overall, the average time of guide use is around
52 minutes, distributed according to the Zipf law.
Considering the visit paths, we divided the guide pages
in homogenous sets, and studied the in/out-paths from a set
to another. The result for more than 600 visits from the
second version of the guide is shown in Table 3.
The sets are: Home, the initial page; Catalog, the list
of the artworks; Sections, the pages related to the exhibition themes, with links to the audiovisual content; Maps,
the pages related to the exhibition rooms; Tags, the pages
accessed by keywords from the tag cloud; Seclist, the list
of artworks related to each section; Maplist, the list of the
artworks present in each room; Video, any audiovisual content; Audio, the audio comments of the artworks, Artwork,
the pages containing the description of the artworks. A cell
at row i and column j contains the number of times a page
in set j has been reached from a page in set i. For example, artworks pages (column Artwork are reached primarily
from lists associated to the room maps (3088 times), then
from the general artwork list (Catalog, 1634 times), and
very seldom from the lists associated to the themes pages
(57 times); a large number of times they are reached from
other artwork pages, confirming that the users have used frequently the flicking gesture to advance to the next artwork.
From Table 3 a few important facts come immediately
into evidence: (1) from the home page the preferred next
page is the map, then the catalog, then the theme index and
the tag index; (2) the audiovisual presentations have been
reached almost equally often from the sections pages as
well as from the tags ones; (3) the partial catalogs of each
section have been scarcely used, while those associated to
the exhibition rooms have been heavily used; (4) from the
artworks pages, besides browsing sequentially the artworks,
the users have returned often to the home page, to the room
map and, sometimes, to the artwork catalog. According to
Tuning the guide to the visitor abilities with personal devices emerged as a requirement during the exhibition after the examination of the early questionnaires. While they
showed that visitors were generally satisfied with the guide,
some visitors returned the device a few minutes after picking it up, saying it was too difficult to use. Such visitors
where mostly elder persons not used to personal devices. In
a few cases they expected a more conventional guide, with
some kind of next button to advance in the exhibition,
making up a simple guided tour.
We cannot detail here, for space constraints, the technical solution adopted for the management of the guide content; the reader is referred to a previous paper [1] for a
deeper presentation. We overview here the overall information organization to understand how the architecture we
have developed can be used to build a family of art guides
with the same basic content units but with different cognitive paths between them and different presentation structures and styles, designed to accomplish the need of users
with different expectations, different abilities in using personal devices, and different experiences with art guides.
Content management is based on a database organizing
the artwork data in collections. Each artwork belongs to
many collections: the general catalog, the set of artworks
contained in a room, the set of artworks of a guide section,
and so on. The database manages also the references to
multimedia files which are the ultimate components of the
guide content; three types of multimedia materialexist: (1)
audio recordings, which are played when the user selects
the audio function in an artwork page, like a conventional
audio guide; (2) audiovisual presentations related to general
information about a theme, accessible from any of the of
six sections and from selected artwork pages; (3) interviews
with the exhibition curators, introducing the main themes of
the exhibition.
It is possible to design, on such material, at least four
different guide models, simpler than the one we have built,
assisting the users in different ways both with respect to
the operation complexity and to the information richness.
Conclusion
Acknowledgments
Valeria Finocchi has coordinated the content preparation.
Marek Maurizio has contributed to the implementation of
the content database. The project has been supported by
Banca Popolare Friuladria - Credit Agricole.
References
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