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Generate Random Cave Levels Using Cellular Automata - Tuts+ Game Development Tutorial
Generate Random Cave Levels Using Cellular Automata - Tuts+ Game Development Tutorial
Generate Random Cave Levels Using Cellular Automata - Tuts+ Game Development Tutorial
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http://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-...
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I M PL EM EN TAT I ON
by Michael Cook
14
23 Jul 2013
25
30 Comments
49
Procedural content generators are bits of code written into your game that can
create new pieces of game content at any time - even when the game is running!
Game developers have tried to procedurally generate everything from 3D worlds to
musical soundtracks. Adding some generation to your game is a great way to plug in
extra value: players love it because they get new, unpredictable and exciting content
each time they play.
In this tutorial, we'll look at a great method for generating random levels, and try to
stretch the boundaries of what you might think can be generated.
Related Posts
If you're interested in reading more about the topics of procedural content
generation, level design, AI, or cellular automata, be sure to check these other posts
out:
Creating Life: Conway's Game of Life
Portal 2 Level Design: Creating Puzzles to Challenge Your Players
StarCraft II Level Design: Aesthetic Design and Editor Tips
Coding a Custom Sequence Generator to Render a Starscape
08/10/2015 10:03