This document provides summaries of various non-player characters (NPCs) that may be encountered in a game, including their name, skills, motivations, equipment, and special abilities. It includes bartenders, barmaids, patrons, squires, wizards, town guards, knights, orc troops, orc archers, and trolls. Each entry lists the NPC's name, skills, bond or loyalty, typical reaction, threat level or armor worn, and weapons or equipment.
This document provides summaries of various non-player characters (NPCs) that may be encountered in a game, including their name, skills, motivations, equipment, and special abilities. It includes bartenders, barmaids, patrons, squires, wizards, town guards, knights, orc troops, orc archers, and trolls. Each entry lists the NPC's name, skills, bond or loyalty, typical reaction, threat level or armor worn, and weapons or equipment.
This document provides summaries of various non-player characters (NPCs) that may be encountered in a game, including their name, skills, motivations, equipment, and special abilities. It includes bartenders, barmaids, patrons, squires, wizards, town guards, knights, orc troops, orc archers, and trolls. Each entry lists the NPC's name, skills, bond or loyalty, typical reaction, threat level or armor worn, and weapons or equipment.
(Regional Lore), (Alertness) Bond: The barmaids my wife keep away from her. Reaction: If theres trouble in the bar, kick the troublemaker out. Traveling Clothes (2 threat (Melee), 3 threat (Archery)) Basic Weapon (+1)
Human Barmaid: (Samantha), (Mary), (Elisha)
2 WP:
(Friendship), (Trade), (Sneaking), (Performance),
(Alertness) Bond: Friend to all who know me. Reaction: If my husband gets mad, threaten to quit and leave him. Traveling Clothes (2 threat (Melee), 3 threat (Archery)) Unarmed
Bond: Ill buy you a drink for a favor. Reaction: If things dont go my way, Ill introduce you to some friends. Traveling Clothes (2 threat (Melee), 3 threat (Archery)) Basic Weapon (+1)
Human Squire: (Ezra), (Samuel), (Carl)
3 WP:
(Melee II), (Friendship), (Stamina), (Survival),
(Leadership), (Riding), (Willpower), (Alertness) Bond: I shall become knight like my noble master someday. Reaction: If there is an opportunity for me to prove my worth, I will seize it. Leather Armor (4 threat (Melee), 3 threat (Archery)) Basic Weapon (+1)
WP: (Friendship II), (Spells II), (Regional Lore II), (Leadership), (Rhetoric), (Willpower), (Craft), (Magic), (Alertness) Bond: Friend of the Fey Folk. Reaction: If I see a disturbance in the natural order of things, investigate before taking action. Travelling Clothes (2 threat (Melee), 3 threat (Archery)) Basic Weapon (+1) Armament of Legend Spellbook, Robes of Concealment, Hat of Disguise, Staff
(Leadership), (Alertness), (Intimidation) Bond: Protect the citizens of this town. Reaction: If I see trouble, back off and use my bow. Leather Armor (4 threat (Melee), 3 threat (Archery)) Crossbow (6 zones, +1, 2 threat)
(Stamina), (Leadership), (Intimidation), (Rhetoric), (Truth), (Willpower), (Friendship) Bond: Serve the King. Bond: For my lady, (Roxane), (Isabella), (Rohesia)! Reaction: If my honor is challenged, slay the bastard who challenged it! Plate Armor: (7 threat (Melee), 6 threat (Archery)) Iron Shield (+3 threat (Melee), +2 threat (Archery)) Basic Weapon (+1), Orcs Bane I, Parrying Blade, Precise Accouterment
Orc Melee Troop: (Grub), (Kroar), (Hurg) 2 WP:
(Melee), (Athletics), (Regional Lore), (Intimidation), (Deceit) Bond: Serve the one above me until Im strong enough to kill him and take his place. Reaction: If I get hurt, flee. Hide Armor (4 threat (Melee), 4 threat (Archery)) Wooden Shield (+2 threat (Melee), +1 threat (Archery)) Basic Weapon (+1)
Orc Archer: (Pierce), (Poke), (Gor) 2 WP:
(Archery), (Athletics), (Regional Lore), (Sneaking), (Alertness), (Intimidation), (Deceit) Bond: Friend of the (Hill), (Red Blood), (Snaggletooth) clan. Reaction: If I see anyone dangerous, back up and start shooting. Reaction: If I get hurt, flee. Leather Armor (4 threat (Melee), 3 threat (Archery)) Bow (4/8 zones, +1, 1 threat)
(Intimidation II), (Regional Lore), (Willpower), (Survival) Bond: Do my masters bidding. Reaction: Kill anyone who gets in my way. Chain Armor (5 threat (Melee), 4 threat (Archery)) Iron Shield (+3 threat (Melee), +2 threat (Archery)) Basic Weapon (+1) Fell Blade Two-Handed Weapon (+1) Humans Bane, Armament of Legend Tank 2 Extra Wound Points DPS You inflict two additional Wounding Damage on a target once per fight.