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Team 1:

Quest: Heroes get 3 lives each. Respawn 60 seconds at the start of the dungeon.

Hallway: Goblins

Armor: 1 (Worn)
Shields: Small
Weapons: Single Short, Bow as long as a shield is not carried
Abilities:
Sheer Numbers (Ex) 2/life
Vulnerabilities:
Fragile (T)

Door: Two bodies have I, though both joined in one. The more still I stand, the quicker I run. What am I?
Room 1: First level classes
Hallway:
Door: Ten Men's Strength,
Ten Men's Length,
Ten Men can't break it,
Yet a young boy walks off with it

Room 2: Skeletons
Door: Physical puzzle

Boss Room: Automaton


Armor: 4 (Natural Ancestral)
Shields: Medium
Weapons: All Melee
Abilities:
Immune to Command (T)
Immune to Death (T)
Immune to Subdual (T)
Strong (T)
Altered Effect [Anti Magic]-(Lost) (T)
Altered Effect [Dispel Magic]-(Lost) (T)
Altered Effect [Mend]-(Heal) (T)
Vulnerabilities:
Slow (T)
Added Effect (T) [Lightning]: gains Stopped for 60 Seconds)
And third level classes.

Sheer Numbers
T: Verbal S: Sorcery R: Self
I: Avenge me, my brothers! immediately after dying
E: Player returns to life. All wounds are removed, all States that are removed by death or respawning
are removed, all ongoing effects are removed, all enchantments are removed, and all of their
equipment is fully repaired. Player becomes Insubstantial and can move to any location within 50ft
from their starting point.
L: Caster may not end the Insubstantial State within 10ft of a living enemy. May not be affected
by Empower, Restoration, or similar Magic and Abilities.

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