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Forteress of The Yuanti (7) - Conversion
Forteress of The Yuanti (7) - Conversion
Conversion of Fortress of
the Yuan-ti to 4th Edition
Dungeons & Dragons
By Robert Wiese and Greg Bilsland
Developed by Peter Schaefer
This adventure was written for four 7th-level characters in
D&D v3.5.
F: The Surrounding
Fields
Encounter Level 7, or 9 with Snaketongue
Initiates
Make the following replacements for this
encounter:
See below for the replacement Lieth,
lightning naga (L) stat block.
See below for the replacement deathrattle
viper (G) stat block.
If you wish to increase the encounter to level
9, add four snaketongue initiates near Lieth.
Tactics
Lieth starts combat with lightning volley against as
many PCs as she can hit within range. She immediately spends an action point to attack the PC who
appears to be the strongest melee threat with sting-
Tactics
Elvarel Prath uses word of command as long as he can
stay out of melee, sliding targets toward the megaraptor skeletons. He uses invoke ferocity every round to
give the megaraptor skeletons additional attacks.
If forced into melee, he uses smite the invader and
gets out of melee if at all possible. If his megaraptor
skeletons are destroyed, and he is bloodied, Elvarel
surrenders. If his surrender is accepted, he tries to
lure the PCs closer so that he can attack a bloodied
PC. He fights to the death.
The megaraptor skeletons attack with their talons.
Being mindless undead, they do not use complicated
tactics, and they fight until destroyed.
Tactics
Chavakuth stays close to his bodyguards to provide
them with marsh blessing. He attacks at range, using
swamps grasp if any PCs have gotten past his bodyguards, otherwise using bog cloud. He attacks with his
spear only if forced into melee or if he has no other
options.
Chavakuths bodyguards attempt to bottleneck the
PCs when they enter, knocking foes prone with a tail
slap and then pushing them with a greatclub attack.
Tactics
Encounter Level 6
Tactics
Encounter Level 7
Tactics
Yensurros is a very intelligent combatant and takes
advantage of his phasing ability during fights. Rather
than go toe-to-toe with a formidable foe, he uses
hit-and-run tactics, phasing through walls to gain
Tactics
Issiel waits patiently at first, allowing Snapwing to
engage the PCs. He delays his actions until Snapwing
has flown down to engage the PCs in melee or until
he is attacked by any PC who has spotted him on the
balcony. Once either of these situations occurs, Issiel
stands up and uses force implosion on the PCs, seeking to avoid hitting Snapwing if possible. Until force
implosion recharges, he uses missile barrage against
any spellcasters or ranged combatants below him. He
uses force implosion whenever possible, falling back on
other powers when necessary. If Snapwing is killed
and he is bloodied, Issiel attempts to flee. Given no
other option, he surrenders and attempts to feed the
PCs false information regarding the Vanguard and its
plans.
Snapwing begins combat with frightful presence.
He then flies close enough to the PCs to catch them
in his breath, spends an action point, and uses his
breath weapon. On his next round, if his breath weapon
recharges, he uses it again. Given no other choice, he
plunges into the middle of the PCs (landing at the
end of the stairs to prevent the PCs from getting to
Issiel) and uses double attack on a single opponent.
Snapwing is smart and uses double attack over and
over on a single target until that target is no longer a
threat, then switches to another target. Whenever his
breath weapon recharges, he moves to a position where
he can hit as many enemies as possible and uses it,
favoring his breath over other attacks. Note that there
are no areas in the map where Snapwing can use
restorative dive. However, this power is provided for
Tactics
While it is an unintelligent guardian, the scale
golems orders allow it to use its environment to its
best advantage. It starts combat by engaging the first
PC to approach it and use double attack. It then spends
an action point and makes another double attack.
Once it has multiple foes near it, the golem uses golem
rampage, making many attacks in the process. It uses
shifting scales to attempt to slide PCs into the pit whenever it can. It fights until destroyed.
Tactics
Encounter Level 7
Tactics
Lump attacks the most formidable melee combatant, first using greataxe to mark his foe, following up
with serpents slash on the next round. He repeats this
process. Lump fights to the death.
The snaketongue warriors use their greatsword
attacks to tie up the PCs as best they can and prevent
them from getting to Tolvul. They have been ordered
to fight to the death.
Tactics
The baboon wights retain a pack attack instinct
even in undeath, using their abilities as a group to
maintain control of the combat scenario. When the
PCs enter the corridor near them, they use howling
frenzy to move into combat and make two attacks
against any PCs they come up against. As combat
commences, they climb the walls, seeking to use their
movement capabilities to get into flanking positions.
If an enemy attempts to get out of the pack attack
area, they use maddening howl to immobilize them.
Tactics
Encounter Level 6
P2: Landing
Encounter Level 6
Tactics
Vsolt stays on top of the statue as long as possible,
preferring ranged attacks to direct melee. He starts
combat with spider call to slow down the PCs. He then
spends an action point and hits the PCs with death
burst. He fights to the death.
P4: Reliquary
Encounter Level 5
Make the following replacements for this
encounter:
See below for the replacement Shiuahn, human
fighter (S) stat block.
See below for the replacement Arzanezra,
paladin of slaughter (A) stat block.
Tactics
Shiuahn starts combat by closing with the nearest PC
and attacking with sweeping blade. He then spends an
action point and uses eviscerate. He follows up with
sweeping blade as often as possible, attempting to kill
one opponent before moving on to the next. He is
willing to fight among the prisoners, using them as
cover.
Arzanezra gangs up on the same PC Shiuahn
attacks if possible. He first uses death stab, falling back
to necrotic strike on subsequent rounds. He uses smite
the righteous at the start of every turn in which he
plans to use necrotic strike.
Both Shiuahn and Arzanezra are supremely
devoted to the cult and fight to the death.
Tactics
The swarm starts combat by attacking the nearest
PC(s) with as many swarm of claws attacks it has
available that turn (note that these are minor actions).
It then spends an action point and attacks again,
against the initial PC if it missed the initial attack, or
against another PC if the first PC has been grabbed.
It uses engulf any time it has a PC grabbed. It seeks to
draw as many PCs as possible into its center spaces
with engulf. It fights until destroyed.
Pay close attention to the swarms powers and how
they synergize with each other. On any given round,
the swarm should be making at least two attacks, or
three when bloodied. If it doesnt have to move to
fight, it can make an additional attack that round.
Tactics
The medusa archer stays at the top of the slope and
attacks at range as best she can, only moving closer to
the PCs if she needs to get within her powers ranges.
She starts with her longbow, moving on to petrifying gaze once she can target two or more PCs in one
blast. If she petrifies any of the PCs, she uses them as
cover for the rest of the encounter. The medusa archer
fights to the death.
The nagathas attempt to remain between the
medusa archer and the PCs. They fight to the death.
Encounter S4
Encounter Level 8
Make the following replacements for this
encounter:
See below for the replacement Sulvaugren,
master of the worlds (S) stat block.
Replace the yuan-ti half blood priests with
snaketongue warriors in this encounter. See
below for the snaketongue warrior (P) stat block.
Unlike the priests in the original encounter, the
snaketongue warriors participate in combat.
Tactics
Sulvaugren takes advantage of his environment in
combat. He uses his size and reach to focus on one or
two PCs as much as possible while also staying out
of flank. He uses double attack every round, focusing
Tactics
The Risen King is intelligent and crafty; he uses his
combat capabilities to best effect throughout combat
by splitting his attacks against opponents based on
his perception of their melee prowess and overall
toughness.
Tactics
Udmuela begins combat with thunderstrike, seeking to
slow the PCs advance toward her. She then spends an
action point and uses word of pain on PCs not affected
by thunderstrike. While the PCs are at range, she
hangs back, using word of pain each round until they
get to her. Once the PCs have engaged her in melee,
she uses tail slap and spit poison to finish them off.
Grusildrith closes on the PCs and uses hags hex
on the nearest enemy she can target. She uses hags
curse every round and focuses her subsequent attacks
on those PCs cursed by her. Once in melee, she uses
rending claws, focusing on cursed foes.
Both Udmuela and Grusildrith are willing to
fight to the death. However, if Udmuela is killed and
Grusildrith is bloodied, she attempts to flee.
Encounter Level 8
Encounter Level 8
Tactics
Though the yuan-ti ignans are under the control of
Siolim, they arent stupid. They use the terrain and
battle tactics to their advantage. The yuan-ti ignans
do their best to keep the PCs from getting to their
master. When combat begins, they use their mace
attacks on the nearest PCs, following up with a tail
slap to grab their foe. They use burning constriction
whenever they can to deal damage to grabbed PCs.
If engaged by more than one PC, they spend their
action points to make additional attacks. They fight to
the death.
Siolim begins combat with eye rays, targeting
ranged combatants and spellcasters. It then spends
an action point and uses its eye rays again, focusing
on the foes it previously attacked. It uses its central
eye every round to lock down melee opponents and
then shifts away to neutralize their attack capabilities.
If both of the yuan-ti ignans are killed and Siolim is
bloodied, it attempts to flee. If cornered, it fights to
the death.
Tactics
The writhing blackness moves into combat immediately, using its reach to its best advantage. In combat,
it seeks to neutralize melee combatants as follows. It
first uses slam to grab a foe. Once it has grabbed a PC,
it uses deadly constriction to deal damage and immobilize its target. It then uses engulf to remove its target
from combat. It moves from enemy to enemy with this
simple tactic and fights until destroyed.
Iphariuls main goal is to escape through the
portal, but he is willing to put a few arrows into the
PCs before doing so. When combat begins, he uses
double shot, focusing on a single target. He continues
with this tactic until he is engaged in melee. Once
engaged in melee, he switches to scimitar attacks and
shifts toward the portal on each of his turns. Once
bloodied, he attacks once, shifts away from the PCs,
and spends an action point to run toward the portal,
now seeking to escape the PCs onslaught. If cornered
or surrounded, he fights to the death.
Level 5 Brute
4 Snaketongue Initiates
Level 7 Minion
Level 10 Brute
2 Chavakuths Bodyguards
2 Carrion Crawlers
Level 7 Controller
Kallist
Shillonok
10
Level 6 Skirmisher
Level 6 Brute
11
Level 9 Soldier
2 Snaketongue Warriors
Level 8 Brute
12
13
Level 5 Brute
Level 7 Soldier
14
2 Nagathas (N)
Level 8 Brute
15
Level 8 Brute
Viper Swarm
Level 4 Skirmisher
16
2 Yuan-ti Ignans
17
18