Aldin Mir: Warrior: Human, Any Alignment

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Aldin Mir : Warrior

Human, any alignment

Armor Class: 13 (Leather)


Hit Points: 45 (6d8)
Speed: 30ft
Proficiency: +2

STR
17 (+3)

DEX
15 (+2)

CON
16 (+3)

INT
11 (+0)

WIS
15 (+2)

CHA
15 (+2)

Skills: Intimidation +4 Perception +4 Persuasion +4 Athletics +5


Saving Throws: Strength +5 Constitution +5
Challenge: 1 (200 XP)

Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions
Multiattack. The Militia makes two weapon melee attacks or two ranged attacks.
Javelin. Melee Weapon Attack +5 to hit, range 30/120, one target. Hit: 6 (1d6 +3 ) piercing damage.
Properties: Thrown: range 30/120,

Dagger. Melee Weapon Attack +5 to hit, range 20/60, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light,

Polearm Master
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can
use a bonus action to make a melee attack with the opposite end of the weapon. The weapons
damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an
opportunity attack from you when they enter your reach.

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