Professional Documents
Culture Documents
Aldin Mir: Warrior: Human, Any Alignment
Aldin Mir: Warrior: Human, Any Alignment
Aldin Mir: Warrior: Human, Any Alignment
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
15 (+2)
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions
Multiattack. The Militia makes two weapon melee attacks or two ranged attacks.
Javelin. Melee Weapon Attack +5 to hit, range 30/120, one target. Hit: 6 (1d6 +3 ) piercing damage.
Properties: Thrown: range 30/120,
Dagger. Melee Weapon Attack +5 to hit, range 20/60, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light,
Polearm Master
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can
use a bonus action to make a melee attack with the opposite end of the weapon. The weapons
damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an
opportunity attack from you when they enter your reach.