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G r a n d T h e f t A u t o : V i c e C i t y
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ReadMe.txt
Thank you for purchasing Grand Theft Auto: Vice City.
This ReadMe contains last minute information and troubleshooting tips.
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CONTENTS
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1)
2)
3)
4)
5)
6)
7)
8)
SYSTEM REQUIREMENTS
INSTALLATION
GENERAL INFORMATION
CONFIGURATION
PC SPECIFIC EXTRAS
KNOWN ISSUES
DRIVERS
CONTACT INFORMATION
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1) SYSTEM REQUIREMENTS
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Grand Theft Auto: Vice City uses Microsoft DirectX 9.0.
Supported Operating Systems are:
Windows
Windows
Windows
Windows
Windows
98
98 Second Edition
Millennium
2000 Professional (Workstation) plus Service Pack 3
XP (Home and Professional) plus Service Pack 1
is
preferable to have the Radio Stations being played from a device on a separate I
DE
channel. Note that whether you copy the Radio Stations to hard disk or not, the
game
still requires the "PLAY" disc to be in your CD / DVD disk at all times.
Save Games:
Grand Theft Auto: Vice City uses the "My Documents" directory of the currently
logged in user to store the "GTA VICE CITY USER FILES" directory. This is where
we
store your save games, individual settings files and gameplay statistics. This w
as
chosen to allow each user on a Windows 2000 or Windows XP system to have their o
wn
set of saves, configurations and statistics.
Un-installation:
When Grand Theft Auto: Vice City is uninstalled, we do not delete the "MP3", "SK
INS"
and "GTA VICE CITY USER FILES" directories. It is up to the user to remove these
manually.
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3) GENERAL INFORMATION
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DirectX:
Grand Theft Auto: Vice City requires Microsoft DirectX 9.0 to run. As a conseque
nce
we recommend that the video and sound drivers installed are also DirectX 9.0 com
pliant.
DirectX Texture Compression:
Where available, Grand Theft Auto: Vice City will use DirectX Texture Compressio
n.
If the video card does NOT offer DirectX Texture Compression, then we require an
EXTRA 635 MB of hard disk space to create the un-compressed textures (over and a
bove the
915 MB minimum install / 1.55 GB maximum install).
Windows XP:
We recommend manufacturer distributed drivers for Windows XP (i.e. drivers that
expose
the user controls for changing settings on the particular piece of hardware), in
stead
of the default drivers installed by Microsoft as part of the machine setup proce
ss.
Memory:
Grand Theft Auto: Vice City requires at least 128 MB of memory to run. In most c
ases
on a computer with 128 MB of Ram, disk swapping will occur. For optimal performa
nce
at least 256 MB is recommended.
Running Applications:
Grand Theft Auto: Vice City has been designed to take best advantage of the avai
lable
machine it is running upon, therefore we recommend that you close down all appli
cations
before running Grand Theft Auto: Vice City. We do not support the use of CD emul
ators,
and as such these programs will be closed down when run in the background.
Video Memory:
Grand Theft Auto: Vice City requires a video card with at least 32 MB of video m
emory
to run. Grand Theft Auto: Vice City will refuse to run if launched on a machine
with
less than 32 MB of video memory.
Intel Celeron and AMD Duron Processors:
These processors play slower than their direct MHz equivalent Pentium III and AM
D
Athlon, as a consequence we recommend 1.2 GHz as the base speed for these proces
sors.
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4) CONFIGURATION
__________________
Sound Provider:
The first time you launch Grand Theft Auto: Vice City, we auto-detect the best s
ound
provider for your available Sound Card. You can also manually select alternative
s.
Providers which are not compatible with your Sound Card will not be selectable.
MP3 Volume Boost:
This setting allows you to assign an additional boost in the volume that your av
ailable
MP3 files are played back with. This will only be selectable if the game detects
the
presence of MP3 files in the MP3 directory.
Dynamic Acoustic Modeling:
Turning off Dynamic Acoustic Modeling in the Sound Options will give a small per
formance
gain.
Screen Resolution:
Selecting lower Screen Resolutions in Grand Theft Auto: Vice City display setup
will
allow faster gameplay on lower end machines. Also, using 16 bit color, instead o
f 32 bit
color, will help in these circumstances.
Frame Limit:
We do not suggest disabling the "Frame Limit" in the Grand Theft Auto: Vice City
display
Setup page, as this will lead to a more "variable" rate of playback.
VSYNC:
We recommend that you make sure you have set your video card to VSYNC ON in your
video
card advanced options (from Control Panel/Display Properties).
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5) PC SPECIFIC EXTRAS
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Skins:
The appearance of Tommy can be altered or changed by editing inside a paint prog
ram
a skin file. Skin files need to be 24 bit un-compressed bitmaps of size 256 * 25
6.
An example file is provided in your "SKINS" directory called "TEXTURE_GUIDE.JPG"
.
When applied, the skins will only affect Tommy's street outfit, and only in-game
,
not in cut-scenes.
MP3 Radio Station files:
We have provided the ability to play the users own music files instead of the
Radio Stations. Simply place your MP3 files into your "Grand Theft Auto Vice Cit
y/MP3"
directory, and then use the "change station" key to cycle to the MP3 radio stati
on.
Use the MP3 boost volume control to add extra amplification to your MP3 music fi
les
to equalize the volume relative to the Radio Stations and Sound Effects.
Stat Saving:
During a game, you can output the detailed list of your in-game accomplishments
from
the STATS menu. On this menu pressing "S" will output a "STATS.TXT" file and a "
STATS.HTML"
file to the "GTA VICE CITY USER FILES" directory of the currently logged in user
.
Standard / Classic mode:
Standard mode allows for the control of Tommy with Keyboard and Mouse; Classic m
ode
is similar to the control system employed in Grand Theft Auto: Vice City on the
PlayStation2 using a control pad.
Mouse Steering:
In Standard mode, there is an option to allow you to use your mouse to steer veh
icles.
This is not available in Classic mode.
Replays:
The last 30 seconds of gameplay is available as a replay to play back at any tim
e.
To use a replay:F1 - Replay the last 30 seconds of gameplay.
F2 - Save the last 30 seconds of gameplay as a file.
F3 - Recall and show the last saved replay file.
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6) KNOWN ISSUES
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Windows 98 Installation
On some Windows 98 machines, there can be problems with the Installshield versio
n that
we use. This can be caused by an invalid "OLEAUT32.DLL" file. Often this file is
an
updated version to the one that is installed during the machine setup routine. T
his
problem usually manifests itself as an error message when you re-boot your machi
ne after
DirectX 9.0 setup.
This error message is often of the form:Error number: 0x80070725
Description: Incompatible version of the RPC stub
To correct this problem, un-install Grand Theft Auto: Vice City (If the "Start B
ar" and
"Add/Remove Programs" un-install shortcuts do not work, then un-install by launc
hing the
setup routine from the Grand Theft Auto: Vice City "INSTALL" disc - this is one
of the
symptoms of this DCOM error). Once you have un-installed Grand Theft Auto: Vice
City,
perform the following procedure to fix your DCOM installation, then you will be
able
to install Grand Theft Auto: Vice City correctly. We are sorry that we cannot
redistribute this file, but the Microsoft EULA for this file prevents us doing t
his.
Instructions to correct this problem (From Microsoft Installshield Support)
1) Download to your Desktop, but do not run, the Distributed Component Object Mo
del
(DCOM) file.
Windows 98: http://support.installshield.com/kb/files/Q105810/dcom98.exe
2) Select Start > Shutdown
3) Select Restart in MS-DOS mode.
4) At the command prompt c:\WINDOWS, enter the following commands on separate li
nes
as shown. Windows automatically restarts.
CD c:\windows\system
rename oleaut32.dll oleaut32.old
exit
5) Ignore the error message: "A required .DLL file, C:\windows\system\oleaut32.d
ll,
was not found." This error message appears because the file was renamed in st
ep 4.
6) Log in as you normally would.
7) Double-click the file you downloaded to your Desktop in step 1. Click Yes
to the dialog that opens. The dcom.exe file installs a new oleaut32.dll file.
8) After DCOM has been installed, select Start > Restart.
More information on this problem, and DCOM:http://support.installshield.com/kb/view.asp?pcode=ALL&articleid=Q105810#addinfo
http://www.microsoft.com/com/dcom/dcom98/dcom1_3.asp
S3 Pro Savage, Savage 4 and Savage 2000 video cards:
We found these video cards have missing texture problems in 16 bit color which a
re
cured in 32 bit color, so we suggest using these video cards in 32 bit color.
3dfx Voodoo 5 video cards:
While Grand Theft Auto: Vice City does run on Voodoo 5 video cards, the age of t
he
drivers means that there are minor visual artifacts that cannot be corrected, an
d
so we do not support this chipset, or previous 3dfx chipsets.
Matrox surround gaming:
We have not implemented any support for Matrox Surround Gaming / 3 monitor mode.
Please use single monitor mode on Matrox Parhelia video cards.
Matrox G550 and G400 video cards:
Minor graphic corruptions in the distance while playing Grand Theft Auto: Vice C
ity
and during the intro movie.
ATI Rage 128 video cards:
Minor graphic corruptions during the intro movie.
SIS 315 video cards:
Minor graphic corruptions during the intro movie.
Motherboard based sound chips:
We have found certain motherboard based sound chipsets do not report having a
hardware sound buffer, and crash with Grand Theft Auto: Vice City. We found that
running Microsoft's "DXDIAG" and performing the sound tests, will present the us
er
with an error message saying that a hardware buffer is not supported, and would
you
like to use a software buffer. Selecting a software buffer will allow this sound
chipset
to work with Grand Theft Auto: Vice City.
Hard disk de-fragmentation:
If you are experiencing short, periodic slowdowns whilst driving, Grand Theft Au
to:
Vice City may be having trouble retrieving data at a fast enough rate from your
hard
disk. It is recommended that you run your systems De-fragmentation utility regul
arly
to allow optimum performance.
http://www.3dlabs.com/
http://www.asus.com/
http://support.atitech.ca/
http://www.creativelabs.com/
http://www.guillemot.com/
http://www.hercules.com/
http://www.intel.com/
http://www.leadtek.com/
http://www.matrox.com/
http://www.nvidia.com/
http://www.s3graphics.com/
http://www.sis.com.tw/
http://www.viatech.com/
http://www.videologic.com/
http://www.intel.com/
http://www.viatech.com/
http://www.nvidia.com/
http://www.sis.com/
http://www.aliusa.com/
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8) CONTACT INFORMATION
________________________
For news, hints, and the Grand Theft Auto: Vice City community, check out
http://www.rockstargames.com/
http://www.take2games.com/
http://www.rockstarnorth.com/
http://www.gtavicecity.com/
For Technical Support:United States:
Web : www.take2games.com
Email: support@take2baltimore.com
Phone: 410-933-9191 Monday to Friday, 9am-5pm EST.
United Kingdom:
Post:
Take 2 Interactive Technical Support
Unit A, Sovereign Park
Brenda Road
Hartlepool
TS25 1NN
Telephone:
Fax:
Email:
Web Site:
click on "GTA-VC.EXE", then select the option "Launch Analysis". This will creat
e the
file "AnalysisLog.sr0" in the root directory of hard disk C:
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This software and documentation
Copyright (c) 2003 Rockstar Games.
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