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G ui

l
d B al
lQ ui
ck St
ar
tRul
es
Season1

I
nat
ypi
calGui
l
dBal
lmat
ch,t
eamscompet
et
oout
scor
et
hei
ropponent
s.Gamesmaybe
wont
hr
oughscor
i
ngmor
egoal
s,orsi
mpl
ybat
t
er
i
ngt
heot
hert
eam i
nt
ot
hegr
ound.
Theser
ul
esar
eheavi
l
ysi
mpl
i
f
i
edt
oi
nt
r
oducenewpl
ayer
st
ot
hewor
l
dofGui
l
dBal
l

Ho
wt
owi
n

Fort
heGui
l
dBal
lQui
ckSt
ar
tRul
es,t
hef
i
r
stpl
ayert
or
each6Vi
ct
or
yPoi
nt
s(
VP)
i
mmedi
at
el
ywi
nst
hegame.VP
sar
egai
nedasf
ol
l
ows:
Goal
s!At
eam gai
ns[
4]VPwhent
heyscor
eagoal
.
Bodycount
!At
eam gai
ns[
2]VPeacht
i
meanenemymodeli
st
akenout
.

Set
t
i
ng U p

Gui
l
dBal
lQui
ckSt
ar
tr
ul
esusesa2
x2pl
ayi
ngsur
f
ace;t
hePi
t
ch.Set
upanddepl
oy
asshowni
nt
hedi
agr
am.Usual
l
yPl
ayer
sdet
er
mi
newhowoul
dst
ar
twi
t
hi
ni
t
i
at
i
ve
butt
ogeti
nt
ot
heact
i
onqui
ckl
y,gi
vet
hebal
lt
oOxandt
heBut
cher
'
sTeam st
ar
t
wi
t
hI
ni
t
i
at
i
ve.

1. Ini
t
i
at
i
v
ePhas
e

Bot
hpl
ayer
sr
ol
ladi
ceandaddany
unusedMoment
um Poi
nt
sf
r
om l
ast
t
ur
n.Wi
nnerofr
ol
lchooseswhohas
I
ni
t
i
at
i
ve.

3. A ct
i
v
at
i
o
n Phas
e

St
ar
t
i
ngwi
t
hPl
ayerwi
t
hI
ni
t
i
at
i
ve,
t
aket
ur
nst
oAct
i
vat
eamodel
.

Dur
i
ngt
hei
rAct
i
vat
i
on,model
smay
per
f
or
mt
hef
ol
l
owi
ngact
i
onsi
nany
or
der
.

2. M ai
nt
enancePhas
e

MakeaMove

Yourmodelmayper
f
or
m aJog(
upt
o
basemove)
,t
hemodelmayspend
I
nf
l
uencet
oupgr
adet
hei
rJogt
o.
.
.
.
.
.

[
1]I
nf
l
uence-Spr
i
nt(
upt
omaxmove)
BaseI
NF

[
2]I
nf
l
uence-Char
ge(
upt
omaxmove
i
nast
r
ai
ghtl
i
ne andt
henper
f
or
m
anat
t
ack)

MaxI
NF

Pl
ayer
sper
f
or
m bot
ht
hef
ol
l
owi
ng
st
eps,st
ar
t
i
ngwi
t
ht
hepl
ayerwi
t
h
I
ni
t
i
at
i
ve.

SpendI
nf
l
uencet
o.
.
.

alt
hebaseI
NFofal
l
St
ep1-Tot

[
x]I
nf
l
uence-MakeaPl
ay

yourt
eam member
s.Thi
si
syour
I
nf
l
uencepool
.

l
ocat
eoutyourI
nf
l
uence
St
ep2-Al

t
oyourpl
ayer
s,upt
ot
hei
rmaxI
NF.

[
1]I
nf
l
uence-MakeanAt
t
ack
[
1]I
nf
l
uence-Per
f
or
m aKi
ck

4 . End Phas
e

Anyef
f
ect
sonmodel
send.
RemoveanyunusedI
nf
l
uenceon
pl
ayer
s.

Mo
v
ement

Advanci
ng-Dur
i
ngt
hei
ract
i
vat
i
on,amodelmayonl
y
makeasi
ngl
eAdvanceact
i
on.Howf
astamodelcan
movei
sr
epr
esent
edbyt
hemodel

sMOVat
t
r
i
but
e.I
f
t
hemodelmoveswi
t
hi
n1ofabal
lont
hegr
oundi
t
mayt
akepossessi
onofi
t
.

BaseMove

MaxMove

TypesofAdvance:
Jog:Cost
s[
0]I
nf
l
uence,t
hemodelmaymoveupt
oi
t
sbasemove.

Spr
i
nt
:Cost
s[
1]I
nf
l
uence,t
hemodelmaymoveupt
oi
t
smaxmove.

Char
ge:Cost
s[
2]I
nf
l
uence,i
fnotengaged,t
hemodelmaymakeaChar
ge.Themodelmay
moveupt
oi
t
smaxmovei
nast
r
ai
ghtl
i
neandmakesi
ngl
eAt
t
ackact
i
on(
wi
t
ha[
+4]TACbonus!
)

At
t
acki
ng

Dur
i
ngi
t
sact
i
vat
i
on,anact
i
vemodelmaymakean
At
t
ackact
i
onagai
nstanyenemymodelwi
t
hi
nt
hei
r
mel
eezoneatacostof[
1]I
nf
l
uence.
Theat
t
acki
ngmodelgr
absanumberofD6equalt
o
t
hei
rTAC.Rol
lt
hesedi
ce,eachdi
cei
sneedi
nga
t
ar
getnumberequalt
oorgr
eat
ert
hant
heenemy
s
DEF.Removeonesuccessf
uldi
cef
oreachpoi
ntof
ARM t
het
ar
gethas.
Theact
i
vemodelt
henappl
i
est
het
het
ot
al
successest
ot
hei
rPl
aybookt
odet
er
mi
net
her
esul
t
oft
heAt
t
ackact
i
on.

NumberofDi
ce
Tar
getNumber
Cr
owdedOut

TAC

Tar
get

sDEF
1

wi
t
hi
nanot
herenemymodel

smel
eez
one

Not
e:Youmayal
waysr
ol
l1di
ce.

Gangi
ngUp

+1

t
ar
geti
swi
t
hi
nanot
herf
r
i
endl
ymodel

smel
eez
one

Char
gi
ng

+4

Removet
ar
get

sARM f
r
om Successes

Par
t
i
ng B l
o
w

Whenper
f
or
mi
ngaJog,Spr
i
ntorChar
ge,i
fyour
modell
eavest
hemel
eezoneofanenemymodel
,
t
hatenemymodelmayi
mmedi
at
el
ymakeaPar
t
i
ng
Bl
owagai
nstyourmodel
.
Model
smaki
ngaPar
t
i
ngBl
owgai
n[
+2]TACf
ort
he
At
t
ackact
i
on.Par
t
i
ngBl
owsmayonl
ygener
at
ea
DamageorTackl
er
esul
tf
r
om t
hePl
aybookanddo
notgener
at
eMP,r
egar
dl
essoft
hePl
aybookr
esul
t
.

NumberofDi
ce
Tar
getNumber

TAC+2

Tar
get

sDEF

Removet
ar
get

sARM f
r
om Successes
Canonl
ygener
at
eDMG &Tr
esul
t
s

Ki
ck

BaseKi
ck

Ki
ckDi
st
ance

Dur
i
ngi
t
sact
i
vat
i
on,anact
i
vemodeli
n
possessi
onoft
hebal
lmaymakeaKi
ckact
i
onat
acostof[
1]I
nf
l
uence.Thepl
ayerchoosesa
t
ar
getwi
t
hi
nt
hei
rki
ckdi
st
ance,t
hi
st
ar
getmay
beaf
r
i
endl
ymodelort
hegoal
!

NumberofDi
ce
Tar
getNumber
Ki
ckerEngaged

Not
e:Ashotatgoalal
socost
s[
1]MP

Theki
cki
ngmodelgr
absanumberofD6equalt
o
t
hei
rbaseki
ckandt
henr
emovesadi
cef
oreach
enemymodelwhosemel
eezonet
heyar
ei
n.Rol
l
t
hesedi
ce,needi
ngat
ar
getnumberof[
4+]
.I
fany
di
cer
ol
l
sa[
4+]yousuccessf
ul
l
ypasst
hebal
lor
scor
eagoal
,ot
her
wi
seyouscat
t
ert
hebal
l
.
Toscat
t
ert
hebal
lhol
dki
ckscat
t
ert
empl
at
eover
t
het
ar
getwi
t
ht
he90degr
eel
i
nepoi
nt
i
ngi
nt
he
di
r
ect
i
ont
hebal
lwasor
i
gi
nal
l
yt
r
avel
l
i
ng.Rol
l
1D6t
odet
er
mi
nedi
r
ect
i
on,andaf
ur
t
her1D6t
o
det
er
mi
nehowf
ari
tmovesi
nt
hi
sdi
r
ect
i
on.

PerEnemyModel

Baseki
ck
[
4+]

Not
e:Youmayal
waysr
ol
l1di
ce.

Tar
getEngaged
PerEnemyModel

[
+1]TN

Eg:I
fyouhad1enemymodelengagi
ng
t
heki
cker
,youwoul
dneeda[
5+]
.A6i
s
al
waysasucces
s.

Asuccessf
ulpassgener
at
es[
1]Moment
um
Poi
nt
.

GoalKi
ck

Af
t
eragoalt
heent
husi
ast
i
ccr
owdki
ckt
hebal
lbacki
nt
opl
ay.Pl
acet
hebal
lwi
t
hi
n8oft
he
Goalandper
f
or
m asi
ngl
eki
ckscat
t
erwi
t
ht
hegoalast
heki
cker
.

OutofBounds

Thebal
ll
eavest
hepi
t
ch;pl
acest
andar
dscat
t
ert
empl
at
ei
nt
hecent
eroft
hepi
t
chwi
t
ht
he
1ar
r
owpoi
nt
i
ngt
owar
dsagoal
.Rol
l1D6t
odet
er
mi
nedi
r
ect
i
on,andaf
ur
t
her1D6t
o
det
er
mi
nehowf
ari
tmovesi
nt
hi
sdi
r
ect
i
on.

TakenOut

I
fapl
ayerwi
t
ht
hebal
li
st
akenout(
HPr
educedt
o[
0]
)
;pl
acet
hest
andar
dscat
t
ert
empl
at
e
overt
hemodelwi
t
ht
he1ar
r
owpoi
nt
i
ngt
owar
dsi
t
sgoal
.Rol
l1D6t
odet
er
mi
nedi
r
ect
i
on,
andaf
ur
t
her1D6t
odet
er
mi
nehowf
ari
tmovesi
nt
hi
sdi
r
ect
i
on.

Act
i
vemodel
smaki
ngasuccessf
ulAt
t
ackappl
yt
henet
hi
t
st
ot
hei
runi
quePl
aybook
t
odet
er
mi
net
her
esul
toft
heact
i
on.

Res
ul
t
s

Eachsuccessf
uldi
cef
r
om anAt
t
ackal
l
owst
he
act
i
vemodelaccesst
oanaddi
t
i
onalcol
umn
count
i
ngf
r
om t
hel
ef
t
.Theact
i
vemodelsel
ect
s
asi
ngl
er
esul
tf
r
om anyoft
her
esul
t
si
nt
he
avai
l
abl
ecol
umns.Somei
ndi
vi
dualPl
aybook
r
esul
t
sdel
i
vermor
et
hanoneef
f
ect
;t
hesemay
beappl
i
edi
nanyor
dert
hatt
heact
i
vemodel
chooses.

Damage(
DMG)-Reducet
hecur
r
entHPont
het
ar
get
enemymodelbyt
henumbershown.I
ft
heenemymodeli
s
r
educedt
o[
0]HPi
ti
st
akenout
;r
emovet
hemodelf
r
om t
he
pi
t
chandgai
n[
1]MP.
Push-Thet
ar
getmodelsuf
f
er
sa[
1
]Pushf
oreachar
r
ow
shownont
hePl
aybookr
esul
t
.
Dodge-Theact
i
vemodelmaymakea[
1
]Dodgef
oreach
ar
r
owshownont
hePl
aybookr
esul
t
.
Tackl
eI
ft
het
ar
getmodelcur
r
ent
l
yhaspossessi
onoft
he
bal
l
,t
heact
i
vemodeli
mmedi
at
el
ygai
nspossessi
onoft
he
bal
l
.Thi
sr
esul
tmaynotbesel
ect
edi
ft
het
ar
getmodeli
s
noti
npossessi
onoft
hebal
l
.
Pl
ayTheAct
i
vemodelmaychooseasi
ngl
eChar
act
er
Pl
ayf
r
om t
hei
rPl
aybookwi
t
ht
hi
si
conasi
t
scost
.

Mo
ment
o
usRes
ul
t
s

Moment
ousr
esul
t
sar
ehi
ghl
i
ght
edwi
t
hacol
our
f
i
l
lont
hePl
aybook.
Moment
ousr
esul
t
sgener
at
e[
1]MPf
ort
heact
i
vemodel

st
eam i
naddi
t
i
ont
o
t
heef
f
ect
soft
hesel
ect
edr
esul
t
.

Model
shav
eanumberofs
pec
i
al
abi
l
i
t
i
esands
k
i
l
l
st
heymayus
edur
i
ngt
he
game;c
ol
l
ec
t
i
v
el
yc
al
l
edPl
ay
s
.

Pl
aysU s
i
ng Inf
l
uence

Dur
i
ngi
t
sact
i
vat
i
onamodelmayspendI
nf
l
uencet
ot
r
i
ggeraPl
ayasanact
i
on;t
hecost
ofeachPl
ayi
sshownont
hemodel

spr
of
i
l
e.Model
st
r
i
gger
i
ngt
hePl
ay,mayt
ar
getany
val
i
dmodelwi
t
hi
nr
ange.
I
faPl
ayact
i
ont
ar
get
saf
r
i
endl
ymodelj
ustappl
yt
heef
f
ect
.Ot
her
wi
segr
abaD6andr
ol
l
i
t
;i
ft
hedi
cei
sequalorovert
het
ar
get

sDEFappl
yt
heef
f
ect
soft
hePl
ayt
ot
heenemy
model
.

Pl
aysf
r
o
mAt
t
acks

Al
t
er
nat
i
vel
y,i
ti
spossi
bl
ef
orPl
ayst
obet
r
i
gger
edf
r
om aPl
aybookr
esul
t
.
Whent
hemodelt
r
i
gger
saPl
ayi
nt
hi
sway,appl
yt
heef
f
ect
soft
hePl
ayt
ot
het
ar
getof
t
heAt
t
ack.

L egendar
yPl
ays

Yourt
eam
sCapt
ai
nhasaspeci
alabi
l
i
t
yknownasaLegendar
yPl
ay.Oncepergame,
yourCapt
ai
nmayuset
hei
rLegendar
yPl
aydur
i
ngt
hei
ract
i
vat
i
on.Legendar
yPl
ayshave
noI
nf
l
uenceorMPcost
.Al
lef
f
ect
scausedbyaLegendar
yPl
ayl
astunt
i
lt
heendoft
he
t
ur
nunl
essnot
edot
her
wi
se.

I
nagameofGui
l
dBal
l
,t
eam
sact
i
onsandpl
aycangener
at
ei
mpet
usanddr
i
ve.The
bui
l
di
ngexci
t
ement
,t
her
oaroft
hecr
owd,t
hequi
ckeni
ngofpace,t
hi
si
sal
lcal
l
ed
Moment
um;ar
esour
cet
hatal
l
owspl
ayer
st
ocapi
t
al
i
seont
hebui
l
di
ngpr
essur
ei
nt
he
gamebygi
vi
ngaccesst
ospeci
alact
i
onsnotusual
l
yavai
l
abl
e.
Moment
um canal
sobeusedt
oaf
f
ectt
heI
ni
t
i
at
i
ver
ol
leacht
ur
n.

G ai
ni
ng M o
ment
um

Gui
l
dBal
lr
ewar
dsposi
t
i
vepr
oact
i
vepl
aybygener
at
i
ngMoment
um,f
orexampl
ewhen
at
eam pl
ayst
oi
t
sst
r
engt
hs,orscor
esagoal
,orpassest
hebal
l
,orevent
aki
ngout
enemi
es.

[
+1]MP,Moment
ousResul
ti
nPl
aybook

Anact
i
vemodelgai
ns[
1]MPi
famoment
ousr
esul
ti
ssel
ect
eddur
i
nganAt
t
ackac
t
i
on.Model
s
nevergai
nMPwhenmaki
ngaPar
t
i
ngBl
ow.

[
+1]MP,TakenOut

Whenanact
i
vemodelr
educesanenemymodelt
o0HP,t
hemodeli
st
akenoutandr
emoved
f
r
om t
hegame;t
heact
i
vemodelgener
at
es[
1]MPf
ort
hei
rt
eam.

[
+1]MP,PassTheBal
l

Anact
i
vemodelt
hatmakesasucc
essf
ulKi
ckact
i
onandpassespossessi
ont
oaf
r
i
endl
y
modelgai
ns[
1]MPf
ort
hei
rt
eam.

[
+1]MP,Scor
eaGoal

Anact
i
vemodelt
hatscor
esagoal
gai
ns[
1]MPf
ort
hei
rt
eam.

Spendi
ng M o
ment
um

Bui
l
di
ngMoment
um gi
vesat
eam f
argr
eat
ert
act
i
calchoi
cet
hr
oughaccesst
o
Moment
ousact
i
ons.
At
eam mayuseanynumberofMoment
ousact
i
ons,atanyt
i
me,asl
ongast
heyhave
MP.I
nt
hef
ul
lgame,t
her
ear
emanymor
eopt
i
onsbuther
e
st
hemostcommonl
y
used:

[
1]MP,BonusTi
me

Whenr
es
ol
v
i
ngaTNt
es
t
,anac
t
i
v
emodel
mays
pend[
1]MPt
oaddas
i
ngl
edi
c
et
oa
di
c
epool
,bef
or
er
ol
l
i
ng.Thi
smayonl
ybedoneonc
eperTNt
es
taf
t
eral
l
ot
hermodi
f
i
er
s
t
ot
hedi
c
epool
hav
ebeenf
ac
t
or
ed.

[
1]MP,ShootatGoal

Dur
i
ngi
t
sac
t
i
v
at
i
on,anac
t
i
v
emodel
t
hatwant
st
oat
t
emptaShotongoal
mus
ts
pend[
1]
MP.Ast
heShoti
saKi
c
kac
t
i
ont
heac
t
i
v
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