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EX3 - Lunar Charms
EX3 - Lunar Charms
1
Irked
3 June 2016
Contents
1 General Rules
2 Generic Charms
3 Strength
4 Dexterity
13
5 Stamina
22
6 Charisma
30
7 Manipulation
40
8 Appearance
46
9 Intelligence
49
10 Wits
57
11 Perception
63
General Rules
1.1
Doubles
The core Exalted rules distinguish categories of double-X effects which may be applied to rolls. Double-8s,
for instance, indicates that a roll receives two successes for each 8, 9, or 10 rolled. Unfortunately, this
terminology prevents any combination of doubling effects; if two different effects would both grant a roll
double-9s, for instance, one of the two is wasted.
To allow for this possibility, some effects state instead that they provide +1 double (or more). Each
double applied to a roll provides an additional number which counts as two successes. For instance,
Decisive damage rolls do not typically receive double successes for any number. A Decisive damage roll with
+1 double benefits from double-10s; with +2 doubles, it benefits from double-9s, and so on. Multiple sources
of doubles explicitly stack unless specifically prohibited, as do +X doubles effects and double-Ys effects.
Under no circumstances, however, can a +X doubles effect contribute to counting double successes on any
number lower than 7.
1.2
Anima Powers
Full Moon:
The Full Moon can pay 2m to gain +1 double on any Strength-based roll, except for Withering damage
rolls. At bonfire, this effect has no cost.
The Full Moon adds his current number of anima levels as bonus dice on Withering damage rolls.
For 5m, 1wp, 3a, the Full Moon can automatically succeed when taking a Disengage or Rush action.
Changing Moon:
The difficulty to detect the Changing Moons Tell is increased by 2.
The Changing Moon embodies Lunas nature as the Fickle Lady. For 10m, 1wp, he can immediately
reduce one of his Intimacies by one level, unless that Intimacy has been created or strengthened this
scene. He may do so even in response to influence that would benefit from the chosen Intimacy.
For one mote, the Changing Moon can detect and choose to adopt a single Decisive Intimacy of a being
as he devours its hearts blood. He may activate this power as many times as he wishes to collect
additional Decisive Intimacies.
No Moon:
The No Moon has a pool of (Essence * 2) sorcerous motes, which refills whenever he first sees the moon
after dawn of a givn day. He may treat his own anima at bonfire as the moon for this purpose.
For one mote, the No Moon can view the last sight of a dead creature - a single still image, preserved
in the eyes of the deceased. Doing so requires him to consume a small portion of the deceased, such as
a few drops of blood.
For 5m, 1wp, the No Moon can reflexively revise his own genius. He may move a single dot from one
Ability to any other; this change persists for the rest of the scene. A No Moon may maintain no more
than one activation of this effect simultaneously, and he may not use this change as justification for
learning Charms for which he otherwise does not meet the prerequisites (for instance, Martial Arts
Charms).
1.3
Shapeshifting
A Lunar can pay 4 motes to take any form he has stolen as a shapeshifting action, a Simple action that may
not be placed in a flurry. While in animal form, a Lunar gains all physical dice pools of its new form, along
with any special attacks or merits. A Lunar may not enter a form which would not fit in the available space;
much as the Silver Pact might wish otherwise, they cannot murder the Dragon-Blooded by being swallowed
as gnats and then assuming the shape of whales.
Every Lunar has a particular Tell, a key feature repeated across all his forms. Characters who know a
Lunars Tell can attempt to spot him in any form, but this requires a difficulty 7 roll to penetrate a disguise.
As a Lunar enters a form other than his human default, he generally absorbs any equipment he was
wearing, which melts away (to reform the next time he takes human shape). He may choose to waive this
effect, but this does not necessarily render the items useful; while armor may adjust slightly to fit a humanoid
frame, a Lunar taking an armadillo shape will not benefit from a suit of full plate or a grand daiklave. If the
Lunar possesses Deadly Beastman Transformation, that shape is always considered human enough to benefit
from his existing equipment. Regardless, however, the Lunar cannot benefit from Evocations in any shape
other than his natural human form.
A Lunar can, however, cast spells or use other Charms in nonhuman form. Resolve such actions as if
the Lunar were still in human shape; while he may benefit from well-disguised shapes (like a chameleon) or
small, discreet bodies (like a being with the Tiny Creature merit), any attacks he makes are obvious to their
targets unless he succeeds at a stealth roll as usual. Likewise, after attacking a target, the Lunar is made
obvious and may be targeted as normal - a mosquito who casts Death of Obsidian Butterflies is very nearly
as obvious as a human who does the same thing.
1.4
Morph Keyword
When activating a Charm, a Lunar may evoke (via a stunt) an animal form he is capable of taking and
which he has not yet evoked via a Morph effect in this scene. (Sufficiently similar animals, such as two of the
same species, do not qualify as separate forms for this purpose.) The form must relate in some way to the
Lunars proposed action: a tiny insect or nimble monkey for a dodge, say; a ram or gorilla for a powerful
blow; a wise owl or investigative ant for a crafting project. Should the Lunar evoke a form in this way, the
Morph-keyworded Charm has some additional benefit, specified by the Charm.
1.5
Gift Keyword
This keyword indicates that a Charm has some specific interaction with Deadly Beastman Transformation.
Generally, such Charms specify that a Lunar may commit some number of motes as he adopts the form in
order to receive some of the Charms benefits for as long as he retains that form.
1.6
Touch Keyword
An effect with this keyword requires you to physically touch the target of that effect. Typically, this requires
you to be at close range of that character. Outside combat, you may attempt to touch an unaware character
via a Pickpocket action; if the Touch attack is part of a Simple Charm, you may make this action as part of
the Charms activation. In combat, you may attempt to touch an enemy by making a difficulty 5 Gambit
with Brawl, Melee, or any Martial Art using non-ranged weapons.
1.7
Ward Keyword
As part of character creation, every Lunar designates a single Ward: a person, place, or group to which he
has a Major or Defining Tie, with a context such as Love or Protection. A Ward may not be illimitable
or all-encompassing; Creation and every human being are both inappropriately broad, while This
town, My circle, or even My nation would not be. Charms with the Ward keyword typically have some
additional effect when used on behalf of a Lunars Ward(s).
A Lunar may grant or revoke Ward status to targets, though doing so has roleplay requirements similar
to those for building or reducing Intimacies. A Lunar may maintain a number of simultaneous Wards equal
to his Essence.
Charms with the Ward keyword have added effect when invoked on behalf of an individual Ward, or a
member of a collective Ward, as specified by the Charm.
1.8
New Terminology
free full Excellency - An effect that grants a free full Excellency allows a character to roll his normal
die pool, plus as many dice as he would be allowed to add to that pool given the dice-cap for effects of that
kind. (For instance, a Solar Charm granting a free full Excellency to a roll would allow the character to add
(Attribute + Ability) dice, less any other bonus dice from which his attack already benefitted.) Alternatively,
a free full Excellency can be applied to a static value; in this case, the static value is increased to the limits
of the dice-cap. (For instance, a Solar Charm granting a free full Excellency to a static value would increase
that value by ([Attribute + Ability]/2, round down), less any other bonuses already added to that static
value.)
is disengaging - A character who made a successful Rush attempt and is still capable of making a
reflexive move action as a result of that attempt is disengaging.
is rushing - A character who made a successful Rush attempt and is still capable of making a reflexive
move action as a result of that attempt is rushing the target of the Rush attempt.
Major/Defining action - A Major action is an action that would require a Major or Defining Intimacy
for support in order to be compelled via a successful Persuade action. Similarly, a Defining action is an
action that would require a Defining Intimacy for support in order to be compelled via a successful Persuade
action.
move directly - If an effect instructs you to move directly to another range band, you are no longer
present your starting range band and are now present in the destination range band. You do not pass
through intervening range bands. You may ignore barriers or other obstacles that would normally prevent
the trip. You may ignore the presence of enemies in your current range band that would normally force
you to Disengage before switching range bands. Moving directly does trigger the reflexive movement of a
character who is disengaging, if they are in your destination range band.
recurring-Xs - If an effect states that it would grant recurring-Xs, where X is an integer from 1 to 10,
that means that the effect rerolls any dice showing the number X. If the rerolls continue to show dice with a
recurring-X number, continue to reroll the dice. If any rerolled dice would have provided successes or other
beneficial effects to the roller, retain those effects; thus, a die showing a 10 would ordinarily give +2 successes
before being rerolled via recurring-10s. On the other hand, if any rerolled dice would have created penalties
before being rerolled, ignore those penalties. Thus, a die showing a 1 that was rerolled via recurring-1s would
not contribute to the roll being a botch, nor could that 1 be used by hostile magic to affect the character.
redirect - If an effect would state that it redirects an attack to another character, resolve that attack
from the beginning as if it had been made against the other character, and do not continue to resolve it
against the original target. The attack must benefit from any effects from which it benefited the first time,
at no additional cost. The new target can declare defensive effects against that target as normal.
set a die - If an effect tells you to set a die to a particular value, choose an existing die and rotate it to
show the appropriate face. This counts as rolling that value.
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2.1
Generic Charms
Excellencies
Lunars can normally add up to (Attribute) dice to a roll, but with a stunt that evokes a second Attribute,
they can add up to (base Attribute + evoked Attribute) dice. As usual, a Lunar can raise a static value by
half this amount, rounded down (at 2 motes per point).
2.2
Lunars may pay to increase the damage dealt by a Withering attack via use of the Strength Excellency. As
normal for Charms enhancing an attack, this requires all motes to be spent in advance, and the Lunar may
not spend more than (Strength) motes (or Strength + Second Attribute, with a stunt). Likewise, a Lunar
can use the Stamina Excellency to increase her soak against an attack, though she must do so before damage
is rolled. As an explicit exception to the normal rules on static ratings, this has a cost of 1m/point of soak,
rather than the usual 2m/point of static rating.
Neither Excellency is useful for Decisive attacks, which do not deal damage based on a Strength-derived
number and are not defended against via a Stamina-derived number, without the use of magic that explicitly
provides for such effects.
Motes spent via the Strength and Stamina Excellencies must obey the usual cap for Charms added via
dice. Effects which say simply that they add to the Lunars damage or soak, however, do not; thus, a Lunar
can spend up to (Strength) motes on the Strength Excellency, increasing his damage, and then activate a
Charm which explicitly says it adds to damage without violating his die cap.
Flawless (Attribute) Focus (4m or 9m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Attribute 3, Essence 1; Three (Attribute) Charms
The Lunar may pay four motes to enhance any (Attribute)-based roll with +1 double. At Attribute 4,
Essence 2, with seven (Attribute) Charms, she may repurchase this Charm; for nine motes, it now grants
+2 doubles. This Charm requires the users full concentration; thus, it may not enhance any roll during
combat, including Join Battle, barring magic that says otherwise. Each purchase of this Charm has
three times the normal experience cost for a Charm of that Attribute.
Impossible (Attribute) Improvement (1wp)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Attribute 5, Essence 3; Flawless (Attribute) Focus (x2)
Once per scene, the Lunar may pay 1wp to gain a free (Attribute) Excellency. If he stunts so as to include
a second Attribute in his Excellency, the entire amount is discounted, but the Lunar must possess Impossible
(Attribute) Improvement for the Attribute that actually factors into his base pool. Each purchase of this
Charm has three times the normal experience cost for a Charm of that Attribute.
Strength
be made with any Attribute. The Lunar may pay up to one mote per point of Onslaught penalty the target
currently suffers; for each mote spent, increase the raw damage of the attack by one.
Last Warriors Unity (4m)
Type: Simple ; Duration: One scene ; Keywords: Gift
Prereqs: Strength 3, Essence 2; -Many swordsmen boast that they fight as though their swords were part of their bodies. For the Lunar,
this is truth. The characters flesh melts over and around a one-handed weapon, merging with it until it is
impossible to tell where the blade begins. The weapon gains the Worn tag, but the Lunar may not use that
limb without deactivating this Charm.
Gift: The Lunar may commit the mote cost of this Charm when activating Deadly Beastman Transformation to gain its benefits.
Foe-Marking Style (3m)
Type: Supplemental ; Duration: Instant ; Keywords: Crippling, Decisive-Only, Stackable
Prereqs: Strength 2, Essence 1; -The Lunar scars his foe -- and the wound persists. In relatively-friendly bouts, this can be used to leave
ritual scars as a warning to an inexperienced companion; in more serious duels, it marks the Lunars prey for
future consideration. This Charm enhances a Decisive attack, which may be made with any Attribute; if
the attack does at least three levels of damage, the target suffers a -3 Crippling penalty to all rolls for the
remainder of the scene and is left with vicious, obvious scars that cannot be healed without the use of magic.
Prey-Hobbling Bite (1m, 1i)
Type: Supplemental ; Duration: Instant ; Keywords: Withering-Only
Prereqs: Strength 2, Essence 1; -The Lunar snaps at his foes limbs, leaving him stumbling and off balance. This Charm enhances a
Withering attack, which may be made with any Attribute. For every success on the Lunars damage roll, the
target also loses one die from any Rush or Disengage actions he attempts on his next action.
Inviting the Winter Wolf (3m)
Type: Reflexive ; Duration: Instant ; Keywords: Uniform
Prereqs: Strength 3, Essence 1; Prey-Hobbling Bite
The Lunar savages a weakened foe. On Crashing an enemy, he may activate this Charm to immediately
attack the same enemy a second time.
Lions Roar Rebuke (5m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: Crippling, Morph
Prereqs: Strength 4, Essence 2; Foe-Marking Style, Prey-Hobbling Bite
The Lunar tilts his head back and utters an unearthly howl. The Lunar rolls his (Strength + Presence)
and compares the result to the Resolve of all characters out to Medium range; for every success by which he
beats a particular enemys Resolve, that enemy loses one Initiative. Trivial opponents generally break and
flee, and battlegroups lose Magnitude instead of Initiative, as usual. This Charm may only be used once
per scene, though it may be reset by the Lunar defeating an enemy for which he has a Major or Defining
intimacy.
Morph: The Lunar gains Initiative equal to the single largest amount lost by any non-trivial opponent.
Claws of the Silver Moon (5m, 1wp)
Type: Simple; Duration: One scene; Keywords: Gift
Prereqs: Strength 2, Essence 1; -The Lunar unsheathes silver talons, or other similar weaponry. His unarmed attacks gain the statistics of
a Light artifact weapon. This Charm may be activated in any form.
Gift: The Lunar may reflexively activate this Charm at normal cost while adopting the Deadly Beastman
Transformation.
The disease can cause up to (2 * Lunars Essence) mutations, rather than just (Lunars Essence)
mutations.
The victim suffers two Aggravated damage on every failed interval, but no mutation.
The victim suffers two mutations on every failed interval, but no damage.
The Lunar chooses to be able to inflict one of these benefits on purchasing this Charm; additional options
can be purchased for 2 XP apiece, though the Lunar can still only inflict one of them in any particular use.
Consumptive Worm Hungers (--)
Type: Permanent ; Duration: Permanent ; Keywords: Withering-Only
Prereqs: Strength 3, Essence 2; Shell-Crushing Atemi
The Lunars claws or blades seem to gnaw at his enemys exposed flesh. This Charm permanently
enhances its prerequisite; Piercing attacks enhanced with that Charm may affect natural or magical soak, as
well as armor soak.
Terrible Steel-Rending Talons (- (3m))
Type: Permanent ; Duration: Permanant ; Keywords: Gift
Prereqs: Strength 3, Essence 2; Burrowing Devil Strike
This Charm permanently upgrades its prerequisite, granting it the Gift keyword. A Lunar may now
commit three motes when activating Deadly Beastman Transformation to grant all of his attacks the Piercing
keyword; while that effect is active, the Lunar may activate Burrowing Devil Strike for 1m.
Beast Spirit Defense (9m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: Clash
Prereqs: Strength 4, Essence 2; Ferocious Biting Tooth, Impressions of Strength
The Lunars limbs ripple with new muscle; he meets strength with strength and is not shamed. The
Lunar may make a reflexive Decisive Clash attack to counter an incoming blow. He may do so regardless of
the range of his own weapon and the attack; countering a sword with an arrow or vice-versa are equally
feasible, though his Clash may only harm the enemy if it would have the range to do so. Even if the Lunar
should lose the Clash, the enemys attack misses him, deflected by his counter-blow, and he does not take the
normal automatic level of damage for losing a Clash. This Charm may be used only once per scene, though it
can be reset by invoking the Morph effect of Ferocious Biting Tooth three or more times.
This Charm may also be activated to deflect uncountable recurring damage; the Lunar strikes a tidal
wave or spray of lava, shattering it and surrounding himself in an island of safety.
Tearing Claw Atemi (3m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Strength 2, Essence 1; -The Lunar flexes, and his body swells with sudden bulk. He may double his Strength for the purpose of
meeting the requirements of a Feat of Strength.
Molted Feather-Weight Technique (1m)
Type: ; Duration: Instant ; Keywords: -Prereqs: Strength 3, Essence 1; Tearing Claw Atemi
Seizing an ungainly weapon, the Lunar adjusts his own frame to counter its ungainly swing. Ignore the
Initiative cost for using a weapon with the Improvised tag on any attack enhanced with this Charm.
At Strength 4, the Lunar may repurchase this Charm. He may instead use it as a Reflexive Charm with
Duration: One scene and Cost: 5m.
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Dexterity
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fall. If he fell four or more range bands (that is, an Extreme distance), he instead treats the fall as if it was
only three range bands (a Long distance). Otherwise, he subtracts one from the number of bands fallen:
Long becomes Medium, and so on. The Lunar also lands on his feet, unless some magic would stipulate that
he is knocked prone.
Cloud-Walking Stance (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Dexterity 4, Essence 3; Graceful Crane Stance
The Lunar instinctually grasps the oddities of the Wyld; in a swirl of confusion, he finds all the solid
ground he needs. While in the Wyld, the Lunar may activate Graceful Crane Stance (and Light-Footed
Mountain Goat Stance, if he knows it) for 0 motes.
Clay-Wetting Practice (6m)
Type: Simple ; Duration: One task ; Keywords: Mute
Prereqs: Dexterity 3, Essence 1; -The Lunar imparts some of his natural malleability to an object he holds, allowing him to reshape it
without the use of tools. He may undertake a single Basic or Major crafting project, with no penalties for
poor conditions or missing equipment. This Charm may also be used to perform a single Feat of Strength to
break an object, in which case the Lunar subtracts his Essence from the rolls difficulty. This Charm does
not function on finished artifacts or other indestructible materials.
Weapon-Shaping Method (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Dexterity 3, Essence 2; Clay-Wetting Practice
Despite its name, this Charm does not function merely on weapons. Instead, the Lunar gains special
benefit whenever one of his crafted creations will be used on behalf of one of his Wards. In such cases, the
Lunar doubles the crafting points received for each objective, as long as the objective is satisfied in a way
that directly benefits his Ward. (Legendary projects, which do not receive a per objective bonus, may
instead receive an extra five silver points as long as at least one objective benefits the Ward in this way.)
Note that benefit to the Ward must be direct: I have made this sword to defend my allys back and
My people will be sheltered by this manse both apply, while Now that Im wealthier, Im more pleasant
for my Ward to be around does not.
As a final benefit, treat the Ward as an extension of the Lunar for determining objectives satisfied -so, for instance, if the Lunar prepares a gift which his Solar companion uses to gain favor (and a positive
Intimacy), this satisfies the normal craft objective for gaining Intimacies.
Lunar Blade Reconfiguration (5m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: Ward
Prereqs: Dexterity 5, Essence 3; Clay-Wetting Practice
The hallmark of a Lunar is adaptability. A Lunar with this Charm may reduce the difficulty to rebuild
or reconfigure an object by one, and also reduces the final number of successes required by (Essence), as the
broken seams flow together and join. If a Lunars Ward joins him in crafting, this benefit applies to both of
them.
Secure Cat Stepping (2m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 1, Essence 1; -The Lunar may split his action without taking a Defense penalty.
Finding the Needles Eye (1m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 2, Essence 1; -Surely that attack struck the Lunar; is there some hole in his chest for it to pass through? A Lunar may
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activate this Charm in response to a ranged attack that hit him with successes exactly equal to his Defense;
that attack instead misses. This Charm may be activated after the attack is rolled.
Golden Tiger Stance (1m/point)
Type: Reflexive ; Duration: Instant ; Keywords: Morph
Prereqs: Dexterity 1, Essence 1; -The Lunar ignores up to (Dexterity) points of penalties to his Evasion or Parry, paying one mote per
point.
Morph: The Lunar may ignore any quantity of penalties at one mote per point.
Wary Swallow Method (5m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 2, Essence 1; Golden Tiger Stance
The Lunar becomes aware of an ambush or surprise attack. Set his Defense to 2 (instead of 0) plus
his current wound penalty; if this would be equal to or higher than his normal Defense, he has his normal
Defense and may activate other defensive Charms as normal.
Wind-Dancing Method (1m, 2i)
Type: Reflexive ; Duration: Instant ; Keywords: Morph
Prereqs: Dexterity 2, Essence 1; Golden Tiger Stance
After successfully avoiding an attack via his Dodge or Parry, the Lunar may activate this Charm to make
a reflexive Disengage attempt at no cost, which does not count as his movement for the turn. If attacked at
range with no adjacent enemies, he may instead move one range band in any applicable direction without a
roll.
Morph: The Lunars Disengage action is automatically successful.
Flowing Body Evasion (5m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 3, Essence 2; Golden Tiger Stance
The Lunars body flows like quicksilver, and his enemys attacks pass through him like stones through
a rippling pond. The Lunar may automatically dodges one attack without a contest; he may even dodge
uncountable recurring damage with a single application. This Charm may be used only once per scene, but it
may be reset by taking advantage of the Morph keyword on Golden Tiger Stance three times.
Flowing Body Ascension (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Dexterity 5, Essence 3; Flowing Body Ascension
Returning from his quicksilver state, the Lunar retains some of its fluidity. After dodging an attack with
Flowing Body Evasion, the Lunars Evasion and Parry are increased by 2 until the beginning of his next
action.
Becoming Waters Envy (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Dexterity 5, Essence 4; Flowing Body Evasion
The Lunar surpasses liquidity, his wounds vanishing like ripples. As he reforms from a use of Flowing
Body Evasion, he may immediately heal one level of Bashing or Lethal damage.
World-Bending Guardian Attentiveness (10m, 1wp)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Dexterity 5, Essence 5; Flowing Body Evasion, Finding the Needles Eye
The Lunar is one with the madness, and the madness knows its own. While in the Wyld, the Lunar
benefits from a permanent Defend Other, as reality bends to accommodate him. The Defend Other has an
effective Defense of 1 per level of Wyld energies: 1 in the Bordermarches, 2 in the Middlemarches, 3 in the
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Deep Wyld, and 4 in Pure Chaos. This Charm does not function if any effect would cause the Wyld to
behave by the rules of Creation.
Ferocious Guardian Beast Stance (5m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 3, Essence 2; Golden Tiger Stance
The Lunar lashes out to perfectly counter an attack -- but only if it is aimed at a target he protects via a
Defend Other action. This Charm may even guard against uncountable recurring damage; one epic poem of
the First Age told of a Lunar who died deflecting the Primordials incandescent wrath, his mate shielded
safely beneath his burning body. This Charm may only be used once per scene, though it is reset if three
attacks are redirected to the Lunar from the target he protects.
Heron Sheds Rain (- (+1wp))
Type: Permanent ; Duration: Permanent ; Keywords: Counterattack, Decisive-Only
Prereqs: Dexterity 5, Essence 4; Ferocious Guardian Beast Stance
This Charm upgrades its prerequisite. For an additional point of Willpower, the Lunar may immediately
make a Decisive counterattack at the one who attacked his Defend Other target.
Sensing the Deadly Flow (5m, 1wp)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Dexterity 5, Essence 2; Wary Swallow Method, Wind-Dancing Method
The Lunar flows with the current of battle. He may ignore (Essence) points of penalties to his Defense
without cost for the remainder of the scene; should this alone prove insufficient, this effect stacks with Golden
Tiger Stance.
Vigilant Mastiff Technique (4m)
Type: Reflexive ; Duration: One scene ; Keywords: Ward
Prereqs: Dexterity 4, Essence 1; -The Lunar designates one other character and takes a reflexive Defend Other action on that characters
behalf. This action is effective for the remainder of the scene, as long as the two characters are at Close
range. If the Lunar wishes to protect another character, he must first drop the commitment to this one; his
Wards do not count against this limit.
Ground-Denying Defense (3m)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Dexterity 2, Essence 1; -The Lunar cannot be trapped: not by his own shape, and certainly not by his enemies. For the remainder
of the scene, the Lunar gains a single point of Initiative whenever an enemy enters his range band.
Instinct-Driven Beast Movement (4m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Dexterity 3, Essence 1; Ground-Denying Defense
For every 10 rolled on a Rush or Disengage action, the Lunar immediately gains one point of Initiative.
Furious Hound Pursuit (4m)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Dexterity 4, Essence 2; Instinct-Driven Beast Movement
With a howl of delight, the Lunar joins the hunt. The Lunar may activate this Charm in pursuit of any
foe that he has seen in the last hour, or for whom he has some comparatively-recent spoor: a bit of clothing,
a few drops of blood, etc. As long as he directly pursues this target, he may reroll one non-successful die
during each pursuit interval for each 1 rolled by his opponent in that interval.
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A shapeshifter is used to coordinating many limbs. Activating this Charm, the Lunar may perform a
flurry without suffering the normal action penalties, though he still suffers the Defense penalty.
Wasp Sting Blur (1m/point)
Type: Reflexive ; Duration: Instant ; Keywords: Morph
Prereqs: Dexterity 1, Essence 1; -The Lunar blurs into action, surprising his foes with his speed. This Charm is activated at the start of a
round. For each mote he spends, to a maximum of his (Dexterity), the character may act one tick earlier
than normal. This does not grant him free Initiative, but it can allow him to Clash with a higher-Initiative
opponent.
Morph: The Lunar may act up to two ticks earlier for every mote he spends; he still cannot spend more
than (Dexterity) motes.
Twin Fang Technique (1m, 1wp, 3a)
Type: Reflexive ; Duration: Instant ; Keywords: Withering-Only
Prereqs: Dexterity 3, Essence 1; Wasp-Sting Blur
Having tasted his enemys blood, the Lunar returns for another bite. The Lunar may activate this Charm
immediately after making a Withering attack to make a reflexive Withering attack, though he must use a
different limb to make the attack.
Octopus-and-Spider Barrage (5m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: Decisive-Only, Morph
Prereqs: Dexterity 4, Essence 2; Diligent Hive Imitation, Twin Fang Technique
The Lunar blurs into a whirlwind of striking limbs. He may perform a series of Decisive attacks, though
he may not perform more than (lowest of Strength, Dexterity, and Stamina) attacks. He may choose how
to divide the Initiative up between the attacks and need only pay for any non-Excellency Charms once to
enhance every attack. (Excellencies must still be paid for every attack separately.) The Lunar does not reset
to base Initiative until all attacks have resolved. At that time, he resets to base if at least one attack was
successful; if no attacks connected, he loses (2 number of attacks) Initiative.
Morph: Invoking a many-limbed form, the Lunar may perform (Dexterity) attacks.
Lightning Stroke Attack (1m/point)
Type: Supplemental ; Duration: Instant ; Keywords: Uniform, Obvious
Prereqs: Dexterity 3, Essence 1; Twin Fang Technique
The Lunar batters past an overwhelmed opponents guard. The Lunar may pay up to one mote per
point of Onslaught penalty the target currently suffers; for each mote spent, increase the base damage of the
attack by one.
Greedy Mosquito Bite (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Dexterity 4, Essence 2; Twin-Fang Technique
This Charm permanently enhances its prerequisite, allowing the Lunar to choose whether to make his
follow-up attack Withering or Decisive. In this case, that Charm loses the Withering-Only keyword and
gains Uniform.
Spreading the Wyld Roots (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Dexterity 5, Essence 4; Octopus and Spider Barrage
This Charm permanently enhances its prerequisite, allowing the Lunar use it to strike enemies at up
to Short range. Some Lunars lash out with monstrous, disjointed limbs; others warp space itself, so that
a single blow lands in many places. When used in the Wyld, this effect is particularly deadly, adding one
bonus Initiative to every attack.
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Stamina
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The Lunar threads his body with tendons of pure moonsilver, urging his torn flesh into motion again.
For the remainder of the scene, he may ignore one point of wound penalties.
Lunas Fortitude (1m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: Decisive-Only
Prereqs: Stamina 3, Essence 1; Steadfast Yeddim Meditation
Rather than falling when his enemy expects, the Lunar pushes through the attack to seize an opportunity...
and his enemys throat. On taking a Decisive attack, the Lunar may roll dice equal to the levels of damage
the target takes, recovering one point of Initiative for each success after resetting to base Initiative.
(Directional) Mastery Technique (3m)
Type: Simple ; Duration: One scene ; Keywords: Stackable
Prereqs: Stamina 2, Essence 1; -All places are alike to Lunas Chosen. Activating this Charm, the Lunar chooses one of the five elements
and subtracts (Essence) from the damage rating of any hazard characterized by that element. Collectively,
these five categories are all-encompassing; any hazard should fit at least one of the five categories. In addition,
the elements provide the following benefits:
Earth: The Lunar may not be buried beneath an environmental hazard; a cave-in, avalanche, or
crushing dust storm leaves him time enough to wriggle to the surface or gain his freedom. Note that
the Lunar may still be indirectly trapped if, say, he squirms from a cave-in to find himself on the wrong
side. This Charm guarantees only that he will not be directly trapped under the fallen stones
Wood: The Lunar also subtracts his (Essence) from the damage of any plant-based toxin. His hide
toughens, granting him immunity to swarms of stinging insects.
Air: The Lunar does not suffer from cold or emptiness. Reduce the difficulty to forage and find shelter
by 2.
Fire: The Lunar does not suffer from heat or flames. Reduce the penalty from starvation or thirst by 2.
Water: The Lunar cannot drown or be crushed by the pressure of the ocean depths.
External Hide Perfection (--)
Type: Permanent ; Duration: Permanent ; Keywords: Gift
Prereqs: Stamina 3, Essence 1; Any (Directional) Mastery Technique
This Charm permanently enhances all instances of its prerequisite, granting them the Gift keyword.
Gift: The Lunar may reflexively commit three motes to gain the benefits of one (Directional) Mastery
Technique; he may pay this cost for as many copies of the Charm as he possesses.
Mother Grizzly Attitude (4m)
Type: Reflexive ; Duration: Instant ; Keywords: Ward
Prereqs: Stamina 2, Essence 1; -No one threatens those the Lunar protects. If the Lunar is using Defend Other to protect another
character, he may activate this Charm after any attack at that character is rolled. Doing so guarantees that
the attack strikes the Lunar rather than the character he protects, even if the attack had enough successes to
strike the other character. If the protected character is his Ward, reduce the cost of this Charm to three
motes.
Snarling Watchdog Retribution (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Stamina 3, Essence 1; Mother Grizzly Attitude
To wound those a Steward protects is to invite instant retribution. Any time a Decisive attack would
wound a character the Lunar is protecting via Defend Other, the Lunar may roll dice equal to the levels of
damage suffered, regaining one Initiative per success. If the protected character loses at least one Initiative
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to a Withering attack, the Lunar may instead gain a single point of Initiative. Increase both rewards by one
if the protected character is the Lunars Ward.
Silver Lunar Resolution (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Stamina 2, Essence 1; -This Charm enhances any extended action the Lunar takes to protect or shelter a social organization or
military unit, provided that the action takes at least one hour to perform. The character recovers one mote
for each 10 rolled on that action. If the organization or unit is the Lunars Ward, he may also regain a single
point of Willpower if he rolls at least one 10, though this bonus may recur no more than once per day. This
Charm is also available in Stamina and Wits.
Relentless Lunar Fury (1m, 1wp)
Type: Simple ; Duration: One action ; Keywords: -Prereqs: Stamina 3, Essence 1; -Reaching deep within, the Lunar unleashes a primal rage that sets his blood to boiling and fills his vision
with red. While Relentless Lunar Fury is active, the Lunar may ignore three points of wound penalties
(stacking with other sources that would ignore wound penalties) and gains one die to all combat-related
actions. He may still activate Charms or Evocations as normal, or make use of his skills at martial arts. To
the predator-self, however, the niceties of civilization -- including ideas like manipulating complex objects,
conversation, and noncombatants -- are no more real than a dream.
This Charm ends automatically on the Lunars next action unless he makes a Decisive attack or spends
8+ motes on offensive Charms, in which case its duration is extended by one additional action. He may
extend it any number of actions in this way, but the Charm still terminates immediately if he should be
forced into Initiative Crash.
Durable Battle Mind (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Stamina 4, Essence 3; Relentless Lunar Fury
This Charm improves its prerequisite, reducing the number of offensive motes which must be spent to
maintain it each round by 2.
Bruise-Relief Method (4m/level or 3i/level)
Type: Simple ; Duration: Instant ; Keywords: Gift, Perilous
Prereqs: Stamina 1, Essence 1; -Drawing a deep breath, the Lunar recalls her original form -- and returns to it, discarding wounds like
dreams. He may heal up to (Stamina) levels of bashing damage for a cost of four motes or three Initiative
per level.
Gift: When in Deadly Beastman Transformation, the Lunar may activate this Charm reflexively, though
he may heal no more than one health level per turn in this way.
Halting the Scarlet Flow (4m/level or 3i/level)
Type: Simple ; Duration: One Instant ; Keywords: Gift, Perilous
Prereqs: Stamina 2, Essence 1; Bruise-Relief Method
The Lunar shakes blood from his body like water -- and the skin beneath is unbroken. The Lunar may
change up to (Stamina) levels of lethal damage an equal number of bashing health levels at a cost of four
motes or three Initiative per level; if he desires, he may also reflexively activate Bruise Relief Method at the
usual cost.
Gift: When in Deadly Beastman Transformation, the Lunar may activate this Charm reflexively, though
he may convert no more than one health level per turn in this way.
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so committed provides one point of Soak (which stacks with Soak from armor) and one point of Hardness
(which does not stack with other sources of Hardness).
Gift: This Charm may be reflexively activated when activating Deadly Beastman Transformation.
Morph: The Charm provides an additional 2 points of soak, as long as at least one mote was committed
to it.
Stone Rhinos Skin (6m, 3a)
Type: Reflexive ; Duration: Instant ; Keywords: Decisive-Only, Morph
Prereqs: Stamina 4, Essence 3; Armor-Forming Technique, Unstoppable Juggernaut Incarnation
What wound can fell a rampaging rhino? When activated in response to a Decisive attack, this Charm
sets the Lunars Hardness equal to his natural soak for a single instant. Ignore armor when calculating this
soak value, but count bonuses from Charms as normal.
Morph: Reduce the anima cost of this Charm by one level.
Invulnerable Moonsilver Carapace (1m/soak)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Stamina 5, Essence 4; Stone Rhinos Skin
This Charm permanently enhances the prerequisite. Its duration is extended to One action, as the Lunar
is sheathed in a gleaming layer of invulnerable moonsilver; this effect may not be muted by any means.
Weapon-Trapping Body Dominion (5m)
Type: Reflexive ; Duration: Instant ; Keywords: Counterattack, Uniform
Prereqs: Stamina 2, Essence 1; Armor-Forming Technique
An enemy smiles, as his sword slides into the Lunars guts -- which grab the weapon and twist it from his
grip. After resolving an attack with a non-natural weapon, the Lunar may immediately reply with a reflexive
Decisive Counterattack. (In the case of a Withering attack, the Lunar shifts his flesh to absorb the weapon
harmlessly.) On success, instead of rolling damage he rolls his Initiative as a Disarm gambit, reducing the
difficulty by his current wound penalty (to a minimum of 1). If this Gambit succeeds, the weapon remains
lodged in the Lunars vitals until retrieved either by the Lunar or by an opposing Disarm Gambit. This
Charm may be used once per scene, though it is reset any time the Lunars wound penalty increases.
Limb-Shielding Growth (3m)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Stamina 3, Essence 2; Armor-Forming Technique
Iron-hard bones erupt from the Lunars forearm, swelling into a shield. His Unarmed attacks gain the
Shield tag; ignore the damage reduction from that tag.
Scorpion and Toad Absolution (4m, 1wp)
Type: Reflexive ; Duration: One scene ; Keywords: Morph
Prereqs: Stamina 2, Essence 1; -The Lunars veins run with the hearts blood of copperheads and arrow frogs; how do you poison a
venomous creature? While this Charm is active, the Lunar gains increased resistance to poisons he has
previously experienced, reducing their Duration by 2 intervals (to a minimum of 1). Similarly, reduce the
Morbidity of any diseases he has previously experienced by 2 (to a minimum of 1). Against unfamiliar poisons
and diseases, reduce the Duration and Morbidity (respectively) by 1, again to a minimum of 1. Lunars are
always considered to be familiar with any poison produced by or disease carried by a creature whose shape
they have stolen.
Morph: Invoking the form of a creature that produces a poison or commonly spreads a disease from
which she currently suffers, a Lunar may perfectly negate its effects. This effect may be triggered even after
Scorpion and Toad Absolution has been activated, without paying to re-activate the Charm.
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Charisma
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The Lunar can extend his own senses into those of the familiar. At Charisma 5, this control deepens,
allowing the Lunar to flawlessly direct the familiars actions. While sense-riding, the Lunars own body
is inert and inactive, though he may immediately end the Charm if his body is threatened.
Ignore the experience point cost of this Charm the first time it is used.
Nature-Reinforcing Allocation (10m, 1wp, 2xp)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Charisma 4, Essence 2; Dog-Tongue Method
Laying his hands on his familiar, the Steward imbues it with a portion of his own changeable essence.
New muscles ripple beneath spear-turning skin. Even the creatures mind may improve, its skull growing
imperceptibly larger to accommodate the growing brain. Each activation of this Charm may grant one of the
following effects:
+1 dot of Strength, Stamina, Dexterity, or Perception, though no Attribute may be improved more
than once, and no Attribute may be raised higher than 10.
+1 dot of Athletics, Awareness, Brawl, Dodge, Integrity, Presence, Resistance, or Survival, though not
to a rating greater than the Lunars own.
Intelligence equal to a six-year-old human, increasing the familiars Intelligence to 2 if it was lower.
One merit-dot of permanent mutations. For mutations costing multiple merit dots, this Charm may be
activated multiple times, with the mutation gradually becoming visible as the required dots are paid.
Ignore the experience point cost of this Charm the first time it is used.
Loyal Beast-Friend Enlightenment (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Charisma 5, Essence 3; Nature-Reinforcing Allocation
This Charm permanently enhances its prerequisite, allowing the Lunar to increase all listed Attributes a
second time (though still not beyond 10) and all listed Abilities to one dot higher than his own.
Silver Blood Infusion (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Charisma 5, Essence 3; Nature-Reinforcing Allocation
This Charm permanently enhances its prerequisite. The Lunar may re-activate that Charm to make any
single advantage it had previously granted hereditary. So, for instance, if the familiar had been granted an
extra dot of Dexterity, a second activation of Nature-Reinforcing Allocation would ensure that all of that
familiars descendants also received the additional dot.
Snake-Vine Integration (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Charisma 4, Essence 3; Nature-Reinforcing Allocation, Laurels-and-Ivy Technique
This Charm permanently enhances Nature-Reinforcing Allocation, making plants legitimate targets for
that Charm. Unless it is already mobile, a plants Attributes (except Stamina) and Abilities begin at 0 dots,
and most plants have an Intelligence of 0 before the application of Charms.
Sharing the Gifts of Luna (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Charisma 4, Essence 3; Nature-Reinforcing Allocation
This Charm permanently enhances its prerequisite, granting the following options:
One additional -1 health level, to a maximum of (Lunars Essence) times.
One additional -2 health level, to a maximum of (Lunars Essence 2) times.
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this cost three times before becoming immune to it, though they still need not pay more than one Willpower
per range band they close.
A Charisma 3+, Essence 2+ repurchase of this Charm upgrades its effect, allowing the Lunar to pay a
point of Willpower while activating it to extend its effects to all Creatures of Darkness up to Long range in
addition to the primary target. The Lunar rolls only once, comparing the results to the Resolve of all targets.
Scathing Lunar Condemnation (8m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: Withering-Only
Prereqs: Charisma 3, Essence 2; Foe-Turning Rebuke
The Lunar offers a chilling howl that robs its target of all resolution. This Charm provides a Withering
attack based on the Lunars (Charisma + Presence) with double-8s, rolled against the Resolve of a target out
to Short range. On a success, the Lunar rolls dice of Withering damage equal to (his remaining Willpower
points + extra successes), ignoring soak. This Charm may be used only once per scene, though it is reset if
any of the Lunars Wards are reduced to their last health level.
Against a Creature of Darkness, this Charms base damage is instead (Lunars full Willpower rating +
extra successes).
Morning Blossoms Blooming (12m, 1wp, 3a)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Charisma 5, Essence 5; Scathing Lunar Condemnation
The Lunar expels his anima into the world and calls night to take its place. Even under the blazing
sun, the area around the Lunar fades into dimness, lit by a pale, sourceless moonlight; underfoot, a carpet
of silver lilies grow and bloom in moments. Only supernatural lighting such as the animas of the Exalted
can contest this unnatural nighttime, but even they do not remove its primary effect. The Lunar and his
allies treat all areas within Short range of the Lunar as if they were part of Creation for the purposes of
Essence regeneration. The world also stabilizes and grows calm: environmental hazards settle, and strange
environments such as the Wyld or the Labyrinth do not twist and writhe. For hostile Creatures of Darkness,
the effect is much less pleasant, as they treat the area as an environmental effect with damage 1i/round and
difficulty 4.
Lightning-Calling Challenge (4m)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Charisma 3, Essence 2; Foe-Turning Rebuke
The Lunar offers a snarl of unmistakable challenge. Roll the Lunars (Charisma + [Social Ability]) against
the Resolve of a target at up to Medium range. If the roll succeeds, the target is unable to attack anyone
other than the Lunar for as long as the Charm is active. Disregarding this influence costs three Willpower,
reduced by one every time the target is attacked by anyone other than the Lunar. Against Creatures of
Darkness, this Charm instead has a base cost of five Willpower to resist, modified as described above. In
either case, if the Lunar moves away from the Charms target, the effect immediately ceases, the supernatural
challenge conceded.
Characters with a second purchase of Foe-Turning Rebuke and Charisma 4+, Essence 3+ may repurchase
this Charm. With that purchase, they may pay an additional point of Willpower when activating the Charm,
applying its effects to all targets out to Medium range rather than just one.
Cobra Hypnotic Method (7m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Charisma 3, Essence 1; -Certain snakes are rumored to hypnotize their prey before devouring it; Lunas Chosen make rumor into
truth. Activating this Charm, the Lunar rolls (Charisma + Performance) against the Resolve of a target at
up to Short range. On a success, the target is unable to take actions on his next (Lunars Essence) turns,
staring blankly at wherever the Lunar stood when the effect was enacted. Such targets are generally blind
to the world around them, taking -(Lunars Essence) dice to all Perception-based rolls, but they remain
instinctively aware of threats to themselves or their allies. It costs two Willpower for a character afflicted
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by this Charm to shake off its effects, but only one Willpower in the presence of enemies who obviously
mean physical harm to the character. If the character should be targeted by an attack, the Charms effects
immediately terminate, allowing him to defend himself as normal. In any event, once a character has shaken
off the Lunars hypnotic gaze, he cannot be affected by it for the remainder of the scene.
Forgetful Victim Prana (- (+1wp))
Type: Permanent ; Duration: Permanent ; Keywords: Holy, Ward
Prereqs: Charisma 3, Essence 2; Cobra Hypnotic Method
This Charm permanently enhances its prerequisite, allowing the Lunar to hypnotize up to (Essence)
targets or a battlegroup of size (Essence/2, round up). As an added benefit, when the Charm ends, characters
affected by it do not remember anything that transpired while under its effects. Even shaking off the Charm
by paying Willpower does not ensure the return of their memories, though it can terminate the Charm in
time to see the events in question.
Unnoticed Confusion Attack (4m)
Type: Supplemental ; Duration: Instant ; Keywords: -Prereqs: Charisma 3, Essence 2; Cobra Hypnotic Method
In a thousand subtle ways, the Lunar shifts his form to be just... slightly... off. Are his ears of unusual
shape or size? Do his limbs bend peculiarly? What of his eyes -- is one lower than the other? Distracted
by these changes, and yet unable to be certain of them, the Lunars target can hardly remember what else
has been said. This Charm enhances an attempt at social influence. Any character whose Resolve is beaten
by that Influence must pay one Willpower or immediately forget that any influence was offered. Other
characters close enough to observe what has happened must also compare their Resolves to the Lunars
successes or suffer this distraction, though this does not render them susceptible to the original social attack.
Subtle Silver Command (5m)
Type: Supplemental ; Duration: Instant ; Keywords: Mute
Prereqs: Charisma 3, Essence 3; Forgetful Victim Prana, Unnoticed Confusion Attack
With this Charm, the Lunars control of his own self-expression becomes absolute. This Charm enhances
any attempt at social influence. No longer do the subtle shifts in the Lunars features conceal social influence;
instead, those subtle shifts are the influence, expressed wordlessly but plainly. Such changes are noticeable
only to the targets of the influence, and even that individual does not recognize that any actual physical
alterations have taken place. To the target, however -- who sees in the Lunars wide eyes an appeal to
innocence, or in the strange tilt of his head the birth of a suspicious impulse -- the message is clearly deliberate.
Such communication is broad, but still limited: any message longer than a sentence or two is likely too
complex to communicate in this way.
Rapid-Speech Technique (1m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Charisma 1, Essence 1; -The Steward can fill his limbs with the blurring musculature of the cheetah -- why could he not do the
same for his lips and tongue? This Charm allows the Lunar to ignore the flurry penalty on a single social
action.
Secret Speech Method (3m)
Type: Supplemental ; Duration: Instant ; Keywords: Mute
Prereqs: Charisma 2, Essence 1; Rapid-Speech Technique
The Lunar borrows the ultrasonic trills of a bat, filling his speech with clicks and pops inaudible to
the human ear. For up to (Essence 2) intended recipients, the high-pitched trilling resolves into an
Essence-fueled message as intelligible as any other. For everyone else, the Lunar appears to be speaking
about an entirely unrelated topic. This Charm does not allow the Lunar to speak with characters whose
language he does not speak, and the Charm cannot be used to deliver social influence without other magic.
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Threaten action, applying the result to any enemy who tries to attack him for the rest of the scene. Anyone
whose Resolve is overcome must spend one Willpower to open hostilities.
Morph: The Lunar may call on a specific threatening form as one or more enemies roll Join Battle against
him. For each success by which the Lunars roll exceeds the targets Resolve, that character loses one die on
the Join Battle roll, even if he paid Willpower to resist this Charm.
Face of the Moon Concealment (2m (6m))
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Charisma 2, Essence 1; -The Lunar attunes himself to a thousand natural warning cues -- the motion of the breeze, the resting
places of animals, the covering leaves of plants -- and finds a place in harmony with all of them. This Charm
serves two purposes. For two motes, it enhances the Lunars attempt at Stealth, removing the penalty for
unfavorable natural conditions -- dry underbrush, bright light, and so on. It does not make a Stealth action
possible where it would otherwise not be; the Lunar must still have somewhere to hide. For six motes, this
Charm may also be activated to enhance an Ambush stratagem during Strategic Maneuvering, allowing it to
succeed with a threshold of 1 instead of 3.
Moonlight Curtain Drawn (4m, 1a)
Type: Reflexive ; Duration: One action ; Keywords: -Prereqs: Charisma 2, Essence 1; Face of the Moon Concealment
For a moment, the Lunar becomes a host unto himself: a thin silver line, holding the enemy at bay. This
Charm enhances any Command action; the Lunars anima divides and shatters into a host of silver simulacra
who join the battle. Until the start of the Lunars next action, treat the unit under his Command as if its
Size and Might were one higher (to a maximum of 5 and 3, respectively) for the purposes of modifiers to its
die rolls. It does not gain additional Magnitude.
A Charisma 4+, Essence 3+ repurchase of this Charm allows its Duration to be extended to one scene;
doing so changes the Charms cost to 4m, 1wp, 3a, but increases the units Size for all purposes, including an
extra Magnitude track. The Charm may not be used in this way more than once per scene.
Lions Voice Command (5m, 1wp)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Charisma 3, Essence 2; Face of the Moon Concealment
The Lunar draws a deep breath, his lungs expanding and chest deepening to enable the cavernous roar
of the king of beasts. As the hunting cry echoes over the battlefield, soldiers flock to his side, called to kill
and slaughter. This Charm enhances a Rally for Numbers, and may be activated after the Lunars player
rolls. If he rolled well enough to recover more points of Magnitude damage than he has taken in his current
track, he may immediately recover a point of Size, with any extra points rolling over into the next track.
This process may not restore more than one point of Size, and under no circumstance can the unit exceed its
original Size. This Charm may only be used once per scene.
Herd Reinforcement Stance (4m, 1wp)
Type: Simple ; Duration: One day ; Keywords: Morph
Prereqs: Charisma 3, Essence 2; Instinct Memory Recollection
Lunas Chosen becomes an ideal made flesh. The Lunars player chooses an ideal of the tribe or nation in
which he finds himself, represented by a Tie to an appropriate virtue, such as loyalty, courage, familial respect,
or keeping ones place in the world. In human guise, the Lunar subtly shifts his features to suggest that ideal,
perhaps developing a broad, square chin or a steely-eyed gaze. Regardless, he remains unmistakably the same
person as his base shape. As he activates the Charm, the Lunar makes a (Charisma + Performance) roll,
treating the result as an attempt to instill a Minor Tie for that virtue in any character who sees him during
the next day. Paying one Willpower immunizes a character against this Charm until the next full moon.
Morph: The Lunar instead transforms fully, adopting a form evocative of the suggested virtue -- a lion for
bravery, perhaps, or an owl for wisdom -- or remains human, but incorporates faint traces of such an animal
into his human form. Either way, the Lunar may treat his roll as an attempt to strengthen an existing Minor
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Tie to the chosen societal virtue, without appeal to a supporting Intimacy, for characters who previously
possessed such an Intimacy (perhaps from an earlier activation of this Charm).
Forsaking the Blood Posture (4m, 1wp)
Type: Simple ; Duration: One day ; Keywords: Morph
Prereqs: Charisma 4, Essence 2; Herd Reinforcement Stance
Instead of embodying a national ideal, the Lunar becomes its rebuke: courage swells into brash arrogance,
respect becomes fawning subservience, and so on. As with Herd Reinforcement Stance, the Lunar chooses
some appropriate societal virtue, but his features and demeanor alter to become a mocking parody of that
goal. The result is resolved as per Herd Reinforcement Stance, save that the Lunar attempts to impose Minor
Ties against the chosen virtue.
Morph: Invoking a form counter to the chosen virtue -- a chicken for courage, say -- or incorporating
elements evocative of such an animal into his human form, the Lunar may also treat his roll as an attempt
to weaken existing Minor Principles or Ties related to the chosen virtue.
Culling the Pride (4m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Charisma 3, Essence 2; Lions Voice Command
Those who would hunt Lunas Chosen shout orders to their armies -- but their commands are drowned
out by the roar of a beast. The Lunar may activate this Charm whenever another character within Medium
range would give an order to a battle group to reflexively give an earsplitting bellow. The opponent loses one
success on the order roll for every 1 rolled.
Herd-Strengthening Invocation (8m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Charisma 4, Essence 3; Culling the Pride
The same guttural snarls that bring terror to his enemies hearten the Lunars allies. Activating this
Charm, the Lunar grants a military unit he has personally trained (Essence) additional points of Magnitude,
as the army stands despite losses that would break a lesser force. These points are always lost first, but recur
with every point of size the unit loses.
Silver Lunar Resolution (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Charisma 2, Essence 1; -This Charm enhances any extended action the Lunar takes to protect or shelter a social organization or
military unit, provided that the action takes at least one hour to perform. The character recovers one mote
for each 10 rolled on that action. If the organization or unit is the Lunars Ward, he may also regain a single
point of Willpower if he rolls at least one 10, though this bonus may recur no more than once per day. This
Charm is also available in Stamina and Wits.
Boundary-Marking Meditation (12m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: Ward
Prereqs: Charisma 2, Essence 1; -The Lunar makes one of his Wards more fully as his own. He may activate this Charm while inside any
territory he owns, or that is owned by a group or individual he considers a Ward. A portion of that territory
of up to (Essence 10) square miles in area permanently becomes the Lunars territory; silver light traces
the boundaries for a moment, though those with the ability to see flows of Essence can see the silver barrier
for as long as the Lunar chooses to claim it. While inside the territory, any enemy who would seek to harm
the Lunar or the Ward in question suffers resistance from the land itself, losing one success on any such
action that produces at least one 1. This Charm dissipates immediately if the Lunar no longer considers the
owner a Ward, if the owner loses possession of that ground, or if the Lunar designates a new territory.
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While it is likely that no living Lunar has yet tested its effects, this Charm does function on the Solars
dark cousins -- the Infernal and Abyssal Exalted. Using it in this way places a strain on the Lunars soul,
however; the Lunar gains a point of Limit the first time he spends any dice from such a bond pool in a given
scene.
Moon Follows Sun Assurance (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Charisma 4, Essence 2; Silver and Gold Span the Heavens
If the Solars were the tip of the spear of the Exalted host, the Lunar Exalted were its shield; in defense
of their Solar mates, the Stewards were truly indefatigable. Whenever the Lunar would recover one or more
points of Willpower, he may instead choose to recover twice that number of dice to his bond pool, to its
usual maximum.
Lunar Eclipse Technique (-(2m))
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Charisma 4, Essence 3; Silver and Gold Span the Heavens
Creation knows few terrors like a Lunar by the side of his Solar mate. Whenever the Lunar spends one
or more dice from his bond pool, he may immediately spend two motes per die. On a rolled action, this
converts each die to an automatic success, which does not count as dice added by Charms. When enhancing
a static value in this way, the Lunar may now increase the static value by one point per die expended in this
way, rather than the usual one point per two dice.
Unquestioned Pack-Leader Might (4m)
Type: Supplemental ; Duration: Instant ; Keywords: -Prereqs: Charisma 4, Essence 3; Foe-Marking Style
Those marked by the Lunar know to fear him. This Charm enhances a Persuade or Intimidate action
made against a character whom the Lunar has scarred via Foe-Marking Style. That character takes -3
Resolve. Ignore this effect if the target has used magic to heal the scars from Foe-Marking Style.
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Manipulation
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A Lunars face is just one more shape; how could it betray his intent? The Lunar speaks a single lie
and, with perfect control of his facial muscles and nervous ticks, renders it undetectable by mundane means.
Attempts to pierce his Guile automatically fail; unless assisted by magic, observers see only earnest sincerity.
If contested by magic, this Charm rolls (Manipulation + Socialize) to attempt to maintain the deception; on
a failure, the Lunar must rely on his mundane Guile.
Cat-Face Presentation (2m)
Type: Simple ; Duration: Indefinite ; Keywords: Morph
Prereqs: Manipulation 2, Essence 1; Mask of White Jade
The Lunar borrows the reactions of an animal, confounding those who would read his body language for
intent. For as long as this Charm is active, his Guile is increased by 1.
Morph: Invoking the body language of a specific animal, the Lunar may reduce the cost of this Charm to
one mote.
Labyrinth of the Beast (5m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Manipulation 3, Essence 2; Cat-Face Presentation
The Lunar strips himself of all human intelligence, leaving only the uncomprehending cunning of a beast.
This effect perfectly negates one attempt at social influence; when the Lunar returns his mind to its usual
shape, he can recall what was said, but in a detached, clinical fashion that strips it of all force. This Charm
may only be used once per scene.
Commanded to Fly (6m)
Type: Reflexive ; Duration: Instant ; Keywords: Counterattack
Prereqs: Manipulation 4, Essence 3; Mask of White Jade, Labyrinth of the Beast
The Lunars adversary makes a cunning point; the Lunar instinctively knows that, were he to comprehend
this argument, his own position would crumble. That cannot be permitted. Before his conscious mind can
recognize the argument presented, the Lunar makes a reflexive social influence roll against himself, which
resolves before the original influence. He must oppose this influence as he would any other, with his full
Resolve as modified by any relevant Intimacies. If the Lunars influence is successful, he may append any
riders he wishes to the original statement (such as and kill yourself), rendering it into an unacceptable
order and automatically disregarding its effect. As a result, however, the Lunar genuinely believes the target
spoke the modified sentence, with no memory of using this Charm; any effect which would allow him to
recognize the truth of the matter also renders the Lunar vulnerable to the original influence.
Butterfly Eyes Tread (5m, 3i)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Manipulation 2, Essence 1; -With a flare of illusionary light and color, the Lunar draws his enemys eyes skyward -- and throws her
body to the ground. The Lunar makes a reflexive Manipulation-based social influence roll; if successful, the
enemy is knocked prone.
Butterfly Eyes Defense (5m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: Perilous
Prereqs: Manipulation 3, Essence 1; -The enemy readies a decisive blow -- but what is the point? The Lunar has already evaded it; better for
the foe to conserve her strength for now. This Charm may be activated in response to any Decisive attack
on the Lunar. It does not actually improve the Lunars defenses, but it convinces the enemy that it has -and the foe feints, rather than striking home. Resolve the Decisive attack as normal, but rather than suffer
physical damage, the Lunar instead loses one Initiative for every health level the blow would inflict. The
enemy gains this Initiative as normal and does not reset to base Initiative on this attack.
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in town perk up. Though they cannot hear it, the moan registers deep in the buried minds of any nearby
humans, as well, who shudder at the predators hunting call. The Lunar may make a Manipulation-based
attempt to inspire an emotion of fear in anyone within line of sight - either a gnawing, ungrounded panic or
a concrete fear of a specific person or thing. Anyone whose Resolve is overcome is filled with the emotion in
question; furthermore, on being observed by another, those infected with panic automatically make their
own roll to inspire fear, with non-Charm bonus dice equal to the Lunars extra successes. The panic does
not spread beyond this second level (or at least, it does so only mundanely), and the supernatural panic
dissipates after (Lunars Essence) days. By that time, however, rumors may have taken on a life of their own.
Identical versions of this Charm exist for the emotions of desire and apathy, as the Lunar sinks his
claws into different portions of his observers hind-brains through sound, scent, and posture. The version
that produces desire is called Feeding the Bear Progression, and the version that produces apathy is called
Gnawing Mouse Malaise.
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Appearance
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character makes a Read Intentions action against the Lunar and fails to overcome his Resolve, the Lunar
may reflexively respond with an Instill action, adding extra successes equal to (the successes by which the
attempt fell short) and recurring-6s. Characters affected by this action gain a Minor Tie of fear for the Lunar.
Stance-as-Thought Stride (6m)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Appearance 4, Essence 3; Observed Predator Instinct, Glance-Oration Technique
The Lunar chooses a single impression, which much be expressible in a short sentence (such as Thats
a dangerous man, or He knows something he isnt telling), and writes it upon his form in a thousand
subtle words of shape. For the rest of the scene, any character who observes the Lunar immediately has the
chosen thought. This has no ongoing weight, and characters may choose to disregard it as they like. Those
for whom the thought carries particular meaning, however, are likely to approach him; a caravan leader, for
instance, might seek out a dangerous man as a guard, or a constable might try to follow the obvious thug
back to his home.
Irresistible Silver Spirit (5m, 1wp)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Appearance 3, Essence 2; -As he speaks to those around him, the Steward shifts, becoming slightly more the person they wish him
to be -- and, in turn, the person theyre more likely to help. Activating this Charm, the Lunar names an
objective. For the remainder of the scene, he gains three dice to all social actions designed to further that
objective -- but when the scene ends, he is left with a Minor Intimacy reflecting the sort of person most
commonly desired by those with whom he spoke.
Devil Body, Terror Face (7m)
Type: Simple ; Duration: One scene ; Keywords: Gift
Prereqs: Appearance 4, Essence 2; Stance-as-Thought Stride
The Lunar abandons subtlety. Drawing fragments of a dozen inhuman forms, he stitches together an
appearance out of a nightmare. Anyone who wishes to speak against or attack him must first pay one
Willpower, though they need pay this cost only once in a scene.
Gift: By committing the cost of the Charm, the Lunar may gain this benefit reflexively on adopting his
beastman form.
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Intelligence
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of himself, dividing his dots of Essence between the two (with each form receiving at least one dot). Each
of the two bodies is truly the Lunar and has access to any of his Charms for which it meets the Essence
requirements. As an explicit exception to this restriction, all of the Lunars bodies may continue to use Ant
and Starfish Trick, dividing further (though, again, all bodies must have at least one Essence dot allocated
to them). While divided, each body is unaware of the others; with a Simple action, two separate bodies at
close range can choose to recombine. The newly fused body has the memories of each of the separate forms
and retains any new shapes acquired by either of them. Each of its mote pools has remaining motes equal to
the lesser of the component bodies pools, and it suffers aggravated, lethal, and bashing damage equal to the
greatest totals among any of its component forms. (It is possible, though unlikely, for an ill-considered fusion
to kill the Lunar.) Should one of the forms die, the Lunars other selves are aware of the loss; the missing
dots of Essence gradually return to one or more of the other bodies at a rate of one dot per week. Any body
can choose to reflexively end its own existence (until the Lunar returns to one body), vanishing in a flash
of silver light; this is treated as if the body had simply died. In both cases, the memories of that form are
simply lost.
Lunas Blessed Hands (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Intelligence 5, Essence 4; Flawless Intelligence Focus (x2)
Lunars have a natural affinity for moonsilver, whose flowing, formless liquidity almost equals their own.
This Charm permanently increases the terminus for any Superior or Legendary crafting project the Lunar
undertakes by 1, as long as the project is composed primarily of moonsilver.
Form-Fixing Method (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Intelligence 2, Essence 1; -The Lunar draws a profound satisfaction from acquisition of form -- whether his own or anothers.
Whenever the Lunar gains a new shape in his Hearts Blood library, he may immediately recover a point
of Willpower, though this bonus can recur no more than once per day. Whenever he completes a crafting
project, he may double the bonus for the completion of one crafting objective.
Harmony with Reality Technique (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Intelligence 3, Essence 2; Form-Fixing Method
The vagaries of the Wyld cannot harm the Lunar, for within his changing exterior he carries an immutable
spark. With this Charm, he imparts some of that durability to a Wyld-born being or object. On finding
a phantasm of the Wyld to which he wishes to grant permanent shape, the Lunar marks it with the same
ritualistic patterns used in moonsilver tattoos -- carving the walls of a building, perhaps, or lightly scarring
the body of a creature of the Wyld. Doing so requires a crafting project one level simpler than would be
needed to craft an object of similar size and complexity: Simple instead of Major, or Major instead of Superior.
Works that would be Legendary to craft may not be stabilized in this fashion.
The resultant being is stable; it will not alter randomly, as is common for Wyld phantasms, and it can
enter Creation without harm. If this Charm is used to secure an area at the edge of the Bordermarches,
it can even extend the borders of Creation slightly -- but regardless, marked beings and objects are still
dependent on the reality of Creation for their existence. Unless the Lunar makes an effort to incorporate
them into the Loom of Fate, they may dissipate at any time after a full season spent without interaction
with a native of Creation.
Ritual of Lunar Stability (5m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Intelligence 4, Essence 2; Harmony with Reality Technique
The Lunar infects an object with his own immutable identity. Applying a few drops of his blood to
it, the Lunar grants the object resistance to Wyld energies -- but only as long as it remains close to the
Lunar himself. While more than one Waypoint (or around thirty miles) distant, the object has only (Lunars
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Essence) days before it becomes subject to change; at two or more Waypoints, this duration is halved, and at
three or more Waypoints, it vanishes altogether. In any event, this protection lasts only until the next full
moon, at which time it must be re-applied.
An Intelligence 4+, Essence 3+ repurchase of this Charm allows the Lunar to mark an entire Waypoint,
daubing the boundaries with a few drops of his blood and spending 10m, 1wp. Doing so does not negate the
Wyld energies in the area, but it does prevent them from making further changes: whatever natural laws and
phenomena currently hold sway will do so until the next full moon. This Charm may not be used to affect
a Waypoint claimed by one of the fae. If used to ward the area around a character using Wyld-Shaping
Technique or an equivalent power, it adds two to each Wyld Denizens roll.
Blood-Traced Bastion (--)
Type: Permanent; Duration: Permanent; Keywords: -Prereqs: Intelligence 5, Essence 3; Ritual of Lunar Stability x2
The duration of Ritual of Lunar Stability increases to three full moons - roughly a full season. When
used on the area around a character using Wyld-Shaping Technique or a similar power, it instead adds the
Lunars Essence to each Wyld Denizens roll.
Flesh-Sculpting Art (5m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Intelligence 2, Essence 1; -Reaching into his own flesh or that of another, the Lunar kneads it like clay. This Charm lets the Lunar
shape a willing or restrained targets features, adding scars or altering bone structure. Such changes must be
done delicately; the Lunar cannot simply remake a face entirely and so must make a Disguise roll if he wishes
to conceal the targets original identity. This roll gains double-6s; the disguise is proof against nonmagical
scrutiny based on sight, though it gains no other protection against magical investigation.
With an Intelligence 3+, Essence 2+ repurchase, he can also sculpt the targets flesh to create pockets or
internal compartments where small objects can be stored. Such changes are typically invisible to normal
human senses, though again, the Lunar must rely on a Disguise roll when contending with superhuman
acuity.
With another repurchase at Intelligence 4+, Essence 3+, the Lunar can repair the changes made by
others, instantly pulling closed a nasty wound. Once per scene, the Lunar may use this Charm to heal up to
(Essence) levels of Bashing or Lethal damage in the target.
With another repurchase at Intelligence 5, Essence 3+, the Lunar can even attempt to repair Wyld
mutations, Crippling injuries, or missing limbs. Doing so increases the Charms cost to ten motes, one
Willpower, and requires the Lunar to make an extended roll with a Goal of 20, an Interval of one month,
and a Difficulty of 5. At the end of each such period, the target may reduce the severity of his mutation or
missing body part, with the injury fully healed after a reduction from Minor severity.
Argent Weaver Art (1m (+3m))
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Intelligence 3, Essence 2; -Opening an aperture in his palms or other limbs, the Lunar sprays a line of fine silver essence. The
Essence congeals into a slightly sticky cable or mist; the Lunar may use this to fashion a mundane whip, net,
or other rope-based weapon, or he may attach it to a fixed surface up to one range band away. In the latter
case, he can swing or climb along the resulting cable. This Charm may also be used to attempt a Disarm
Gambit at up to Short range, though doing so increases the cost to four motes and expends the cable. In all
other cases, the silver strands last through the end of the scene, then dissipate.
Righteous Lion Defense (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Intelligence 3, Essence 2; Flawless Intelligence Focus (x1)
This Charm functions as per the Solar Charm of the same name, save that it protects applies to a Ward
for which the Lunar has a Defining Tie, rather than to a Defining Principle.
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duplicates also fade should the Lunar fail to take a Shape Sorcery action on any turn, or when the spell is
completed successfully.
Still Pond Infliction (4m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Intelligence 2, Essence 1; -The Fair Folk are drawn to Creation by many emotions -- but one of the chief is raw hunger for the
complex, mouth-watering souls of its human inhabitants. They find the simpler souls of animals far less
appetizing -- and a Steward can use this to his advantage. With a touch, the Lunar calls a mortals primal
instincts to the fore, submerging his higher soul in more instinctive reactions. For the next (Lunars Essence)
days, the mortal gains one point of Guile and Resolve, which does not count as a die bonus from Charms,
and is immune to the feeding of the raksha. This Charm does not function on the Exalted, whose shining
souls burn too bright to be concealed in such a fashion.
Burgeoning Wyld Infliction (5m, 1wp)
Type: Simple ; Duration: (Lunars Essence) days ; Keywords: Stackable
Prereqs: Intelligence 4, Essence 3; Flawless Intelligence Focus (x1), Hybrid Body Rearrangement
With a touch, the Lunar infects a willing or restrained target with the essence of the Wyld, which
manifests in a single mutation of the Lunars choice. The Lunar must make an (Intelligence + Occult) roll
as he activates this Charm and may grant any mutation or combination of mutations with a combined
merit dot cost no higher than his successes, provided that he could manifest any such mutations himself via
Hybrid Body Rearrangement. If the target is willing, the Lunar receives one additional merit dot to spend on
mutations. In any event, the mutations shrivel and fade after (Lunars Essence) days.
Eternal Wyld Gift (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Intelligence 5, Essence 5; Burgeoning Wyld Infliction
This Charm permanently enhances its prerequisite, allowing the Lunar to double that Charms cost in
order to make the infliction of mutations permanent.
Withdrawal of Assumptions (5m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Intelligence 5, Essence 3; Still Pond Infliction, Burgeoning Wyld Infliction
Striking a Creature of Darkness, the Lunar may momentarily call up its own suppressed instincts -long enough, in any event, that it loses control of a single active non-Permanent Charm, which deactivates.
Withdrawal of Assumptions may only be activated immediately upon Crashing the targeted opponent.
Donning the Rainbow Mantle (5+m, 1wp)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Intelligence 5, Essence 5; Withdrawal of Assumptions
The Lunar Exalted are steeped in the Wyld; it permeates their being and has soaked into their very
Exaltations. With this Charm, the Lunar releases those energies, allowing the surviving world to become
as formless as he, himself, is. Activating this Charm for five motes and one Willpower, the Lunar may
treat a single range band as if it were one step more affected by the Wyld: from normal Creation to the
Bordermarches to the Middlemarches to the Deep Wyld to Pure Chaos. For each additional five motes he
spends, he may extend this effect to another range band adjacent to an affected band, or he may increase
the severity of the effect by one step in all affected range bands. This does allow the use of Charms such
as Wyld-Shaping Technique inside Creation, though the area of such effects is limited to that infected by
the Lunar. However small the region, though, such efforts can also call into existence creatures of the Wyld
to contest the change. At the end of the scene, Creation reasserts itself, and the world stabilizes, retaining
whatever changes the Wyld energies have wrought.
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rating against a difficult of (Lunars Wits). If he succeeds, he recovers a point of Willpower as normal. If he
fails, he does not recover Willpower. If he botches, he loses a point of Willpower.
Silver Lunar Resolution (--)
Type: Permanent ; Duration: Permanent ; Keywords: Ward
Prereqs: Wits 2, Essence 1; -This Charm enhances any extended action the Lunar takes to protect or shelter a social organization or
military unit, provided that the action takes at least one hour to perform. The character recovers one mote
for each 10 rolled on that action. If the organization or unit is the Lunars Ward, he may also regain a single
point of Willpower if he rolls at least one 10, though this bonus may recur no more than once per day. This
Charm is also available in Stamina and Wits.
Moth-to-Flames Defense (6m)
Type: Simple ; Duration: Instant ; Keywords: Decisive-Only
Prereqs: Wits 3, Essence 2; Thieving Magpie Prana
The Lunar steals and devours his opponents spell. He makes a gambit against a target performing a
Shape Sorcery action at close range. The difficulty of the Gambit is 3 for Terrestrial Circle Sorcery, 5 for
Celestial Circle Sorcery, and 7 for Solar Circle Sorcery. If the roll succeeds, the Lunar immediately shatters
the spell, consuming the sorcerous motes invested in it. He may choose to treat them as normal motes,
regaining them to his mote pool. Alternatively, he can retain this as a sorcerous mote pool of his own. If he
is capable of sorcery of the appropriate circle, he may even attempt to cast the spell himself, as long as he
begins the Shape Sorcery action on his next turn -- even if he does not know the spell in question. This does
not confer permanent knowledge of the stolen spell unless the Lunar pays appropriate experience points; the
sorcerous motes do not long retain their stolen shape.
Thousandfold Wasp Dance (4m, 1wp)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Wits 3, Essence 2; -The Lunar breathes out a swarm of stinging insects, which fill his range band. The swarm may drift one
range band per turn, at the Lunars direction and on his Initiative order; all those within its area of effect
whom the Lunar does not specifically exclude treat it as an environment hazard with a Difficulty of (Lunars
Essence) and a damage of 1i/round. Crashed characters instead take 1B/round.
Meerkat Alertness Practice (1m)
Type: Supplemental ; Duration: Instant ; Keywords: Morph
Prereqs: Wits 1, Essence 1; -The Lunar borrows the instantaneous reactions of a prey animal. This Charm enhances a Join Battle
roll, giving it recurring-1s.
Morph: The Charm also adds an automatic success to the roll.
Furious Unhappy Recourse (6m)
Type: Reflexive ; Duration: Instant ; Keywords: Counterattack, Dual
Prereqs: Wits 3, Essence 1; Meerkat Alertness Practice
Assaulted by a multitude of blows, the Lunar staggers backward -- but in a blur of rearranging flesh and
reversed joints, back now points forward. His retreat becomes a charge. This Charm provides a reflexive
counterattack, which gains automatic successes equal to the Lunars current Onslaught penalty.
Hungry Eagle Method (7m)
Type: Reflexive ; Duration: Until next turn ; Keywords: Counterattack, Withering-Only
Prereqs: Wits 4, Essence 2; Furious Unhappy Recourse
The Lunar becomes a whirlwind of shifting features and spinning limbs; impossibly, he faces outward
in all directions, ready to receive the next attack. This Charm allows the Lunar to perform a Withering
counterattack in response to any attack before his next turn; the Lunar gains only half the normal Initiative
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from such attacks. This Charm functions only against attacks originally aimed at the Lunar, not against
those redirected from a target the Lunar is protecting via Defend Other.
Soldier Bee Emulation Extraction (6m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Wits 4, Essence 3; Hungry Eagle Method, Thousandfold Wasp Dance
A deep thrumming comes from within the Lunars body. Should his enemies pierce his flesh, they
release a vengeful swarm of stinging insects. On receiving any damage that causes his wound penalty to
increase, the Lunar may activate this Charm to unleash a momentary swarm of wasps, scarab beetles, or
other biting insects from the wound. This counts as a momentary environmental hazard affecting any hostile
targets the Lunar does not specifically exempt in the same range band; the hazard has a Damage of (wound
penalty)L/round and a Difficulty of (Lunars Wits), but it dissipates after a single damage interval.
Silver-Swift Retort (2m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Wits 2, Essence 1; Meerkat Alertness Practice
The Lunar divides his mind, readying a second argument before the first has even finished. Those unable
to fold their brains at will find it... challenging... to keep up. If the Lunar succeeds at any social influence
roll, he may use this Charm to immediately make a second attempt at the same type of social influence
against any target, which benefits from all of the same non-generic Charms as the last roll at no cost. This
Charm may not be used to chain off of a social influence roll granted by an earlier activation of Silver-Swift
Retort, nor can it be used to repeat the effects of Simple Charms.
This Charm may be repurchased at Wits 3, Essence 2; if it is, the Lunar may chain off past activations of
this Charm one time. (That is, he may make a normal social influence roll; if successful, he may pay 2m to
repeat it as above; if that succeeds, he may pay another 2m to repeat it one final time.) At Wits 5, Essence
4, he may repurchase the Charm again to allow one additional link in the chain, for a total of four social
influence actions.
Serpents Tooth Reply (4m)
Type: Supplemental ; Duration: Instant ; Keywords: -Prereqs: Wits 3, Essence 2; Silver-Swift Retort
The Lunar shapes a portion of his own mind to match the person with whom he argues; in a moment
of opportunity, he feeds his opponent his own argument. This Charm may only be activated after another
character has attempted to appeal to one of the Lunars Intimacies; it enhances a social influence roll made
by the Lunar against that character. For the purposes of that roll, the other character is treated as if he had
the Intimacy to which he attempted to appeal, at the strength that the Lunar possesses it.
Rabbit-to-Duck Reversal (5m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Wits 2, Essence 1; Serpents Tooth Reply
Stories tell of a hare who argued so cleverly, his foes found themselves arguing his case to him. By
mirroring his enemys thinking and feeding that foe his own lines, the Lunar makes myth into reality. This
Charm may only be used if the Lunar has previously tried a particular form of social influence against an
opponent and failed. If that opponent then attempts social influence on the Lunar in the same scene, the
Lunar may activate this Charm. He repeats his earlier influence, with whatever non-generic Charms enhanced
it; he may also pay to enhance it with additional Charms. Ignore the normal restrictions on repeating
social influence for this purpose. If this new attempt overcomes the targets Resolve, the Lunar recovers
one Willpower, and ignore the targets original influence. The target realizes that he has internalized the
Lunars earlier argument - and that he has, in his confusion, adopted it as his own position. Resisting this
influence costs an additional Willpower. This Charm may only be used once per scene, but it can be reset by
convincing another character to act against his own interests without using this Charm.
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to attempt such a feat by one. He may divide his successes between these two options, but this instinctive
knowledge fades at the end of the scene.
Monkey Shaping Emulation (5m)
Type: Supplemental ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 2; Flaw-Finding Examination
The Lunar has learned to take the shapes of other beings; now he steals the forms of their creations, as
well. This Charm enhances any Craft roll made to produce an exact duplicate of an object. Doing so requires
completion of a crafting project of identical difficulty to that which would have been required to make the
original -- but if this Charm is used to enhance all rolls of such a project, the duplicate is all-but identical.
As the project is complete, roll the Lunars (Perception + Craft). Mundane senses are completely unable to
detect the fake, and even superhuman senses can detect the difference only by defeating the above roll.
With a Perception 4+, Essence 3+ repurchase, this Charm can even (roughly) duplicate an artifacts
Evocations. While it does not in general perfectly replicate an Evocation tree, it ensures that the copys
Evocations will be similar to those of the original; if the original had one or more Evocations unlocked, the
copy may have one similar Evocation unlocked, as well. Using the Charm in this way increases its cost by
3xp, which may be paid by the weapons intended owner.
Eye of the Cat (4m)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Perception 2, Essence 1; -With a thought, the Lunar rearranges his senses into a limited synesthesia -- allowing him to see colored
representations of sound or scent. Any foe whom he can smell or hear develops a matching halo in his sight -even if the foe is invisible or the Lunar is in pitch blackness. This removes the penalty for blindness against
such characters. The Lunars adjusted perceptions can also pierce the boundary between worlds, allowing
him to see spirits as similar outlines of impossible color.
Devil-Restraining Grip (5m)
Type: Reflexive ; Duration: Instant ; Keywords: Decisive-Only
Prereqs: Perception 3, Essence 2; Eye of the Cat
For a moment, the Lunar extends his flesh into the immaterial. This Charm enhances any attempt to
grapple a spirit the Lunar can perceive; such a grapple is possible even if the target is dematerialized. If the
attempt succeeds the target is forcibly pulled back into the material world; he pays the cost for materializing
if possible, but materializes even if he lacks the required motes. For the duration of the grapple, he may not
dematerialize.
God-Cutting Essence (1m)
Type: Reflexive ; Duration: Instant ; Keywords: Uniform
Prereqs: Perception 3, Essence 1; Eye of the Cat
The Lunar temporarily imbues his weapons or natural attacks with the ephemeral substance of a spirit.
For one attack, he may strike dematerialized beings.
Spirit-Maiming Essence Attack (3m)
Type: Reflexive ; Duration: Instant ; Keywords: Dual
Prereqs: Perception 3, Essence 1; God-Cutting Essence
The Lunars physical form can no longer contain him; to those who can see into the immaterial, he
becomes a thing of horror, sprouting a forest of phantom claws and fangs. For a spirit, the impossible thicket
of blades is all too real. If this Charm is used to enhance a Withering attack against a spirit, it increases
the post-soak damage by the Lunars (Perception). If used to enhance a Decisive attack against a spirit, it
simply increases the damage by (Essence or 3, whichever is higher). Spirits killed through attacks enhanced
by this Charm are destroyed permanently.
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Morph: Invoking a keen-nosed form, the Lunar adds one non-Charm success to the activation roll for this
Charm.
Eye and Fingertip Wisdom (2m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Perception 2, Essence 1; -With a touch, a Lunar knows all the contents of a sealed container. At Essence 2+, the Lunar may also
use this Charm to analyze a structure, learning its full floor plan, including any hidden rooms -- though not
including the contents of any rooms or the method of accessing a secret chamber. If any magic would prevent
this knowledge, the Lunar rolls (Perception + Investigation) in Charm roll-off.
Holistic Knowledge Transmission (5m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 2; Eye and Fingertip Wisdom
The Lunar passes a hand over a vessel of recorded knowledge, which glows a pale silver. For one hour,
he allows his Essence to work through the object; then he recalls it, absorbing a general summary of all
information held within the targeted source, regardless of language barriers. This does not provide specific
information; the Lunar could not, for instance, recreate a technical diagram or cast a spell described by the
source, but he would be aware that such diagrams or spells are contained within.
Nest Names the Wasp (8m)
Type: Simple ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 2; Eye and Fingertip Wisdom
Master of his own territory, the Steward instinctively senses the ownership of others. Invoking this
Charm as he handles an object or investigates an area, the Lunar may identify who, if anyone, owns it, as
long as it is an identity he knows. If the Lunar does not know the owner, he simply becomes aware that the
object or region is owned. If ownership is a deliberate secret, the Lunar must roll (Perception + Investigation)
against the Guile of the owner.
Diving Hawk Inspiration (4m)
Type: Supplemental ; Duration: Instant ; Keywords: Uniform
Prereqs: Perception 2, Essence 1; -Spying the weakness in his enemys guard, the Lunar falls on them like a thunderbolt - and inspires his
allies to do the same. This Charm may enhance an attack the Lunar makes via any Attribute, as long as he
has not previously attacked that target this scene. Any allied battle group who attacks that target before the
Lunars next action benefits from an attack order with (Lunars successes)/2 successes, rounding up. Enemy
battle groups count as single targets for the purposes of this Charm.
Bird Falls from Flock Targeting (5m)
Type: Supplemental ; Duration: Instant ; Keywords: Uniform
Prereqs: Perception 3, Essence 2; Diving Hawk Inspiration
Drawing on an instinctive knowledge of pack tactics, the Lunar spies the keystone of his enemys
formation: perhaps an officer or relay, or perhaps simply one bold soldier who leads the rest. Killing that
one, he throws the whole into disarray. This Charm enhances an attack against a battle group, which may
be made with any Attribute. If the attack succeeds, that battle group may not benefit from any Command
Actions until the end of the round. If already under the effect of a Command Action (such as an Order), it
loses the benefit until the end of the round.
Riding the Secret Wind (1m)
Type: Reflexive ; Duration: Instant ; Keywords: Uniform
Prereqs: Perception 2, Essence 1; -For a moment, every hair on the Lunars body blossoms, spreading into miniature feathers that catch
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the air currents and know them completely. This Charm enhances a ranged attack, reducing the targets
Cover bonus by one; against targets without a Cover bonus, it simply reduces the targets Defense by one.
Wolf Eye Advantage (2m)
Type: Reflexive ; Duration: Instant ; Keywords: Uniform
Prereqs: Perception 3, Essence 2; Riding the Secret Wind
The Lunars pupil dilates until his whole eye is a black, light-drinking orb. In an instant, he sees what
he must. This Charm negates any outside penalties to an attack roll other than blindness, such as those
for bad weather or poor ammunition. With a Perception 4+, Essence 3+ repurchase, he may also ignore
blindness, as long as that effect is imposed by external conditions (i.e., perfect darkness) and not internal
ones (i.e., missing eyes).
Eagle Eye Advantage (1m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: Morph, Withering-Only
Prereqs: Perception 5, Essence 2; Wolf Eye Advantage (x1), Flawless Perception Focus (x1)
The Lunar flexes muscles most never recognize, attuning his vision to distance. This Charm allows the
Lunar to reflexively perform an Aim action.
Morph: Invoking a sharp-eyed form, the Lunar perfects his shot. If he would not normally benefit from
bonus Aim dice, he gains one bonus Aim die. If he would normally benefit from bonus Aim dice, he converts
one die into an automatic success.
Wolf Ear Advantage (2m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 2; -Casting his hearing into the range normally reserved for dogs, the Lunar catches hidden traces of stress
and emphasis in the speech of another -- signs no mortal can hear, and so no mortal can fully train away.
This Charm enhances a Read Intentions action performed against a character who is currently speaking. (A
word or two is insufficient; the target must be part of a sustained monologue or conversation.) Reduce the
targets Guile by two; if the attempt succeeds, the Lunar learns the intent underlying his participation in the
scene.
Keen (Sense) Technique (3m or 6m, 1wp)
Type: Simple ; Duration: One scene ; Keywords: -Prereqs: Perception 3, Essence 1; -This is a cluster of three Charms, which have the same names and effects as the Solar Charms Keen
Sight Technique, Keen Taste and Smell Technique, and Keen Hearing and Touch Technique. While
any such Charm is active, a Lunar may enhance combat-speed actions using the relevant senses with a single
purchase of Flawless Perception Focus, if he knows it.
Unsurpassed (Sense) Discipline (--)
Type: Permanent ; Duration: Permanent ; Keywords: -Prereqs: Perception 5, Essence 3; Keen (Sense) Technique
This is again a cluster of three Charms, each identical to one of the Solar Unsurpassed (Sense) Discipline
Charms and requiring the corresponding Keen (Sense) Technique as a prerequisite. While any Flawless
(Sense) Discipline enhanced in this way is active, a Lunar may enhance combat-speed actions using the
relevant senses with the second purchase of Flawless Perception Focus, if he knows it.
Eyes as Moonbeams Method (8m)
Type: Reflexive ; Duration: One scene ; Keywords: -Prereqs: Perception 4, Essence 3; Eyes of the Cat, Keen Sight Technique
The Lunars eyes glow like burning silver lamps, casting a brilliant white light upon an area the size
of a single range band. He loses two dice to any attempts to interact with characters not in the targeted
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band. On his turn, the Lunar can shift the targeted band to any point he can see within three range bands,
refocusing his gaze on the new location.
The piercing glare has several effects. The area within is fully illuminated, as if it were bright day.
Dematerialized spirits are visible while within the area. Magical objects sparkle under its glow, while
products of the Wyld or raksha glamour become pale and translucent. Objects tainted by the energies of the
Underworld or Malfeas are similarly marked by persistent shadows or brassy verdigris.
With Perception 5, Essence 4+, the Charm gains a final benefit: the Lunar may view the targeted area
from any angle, and may even choose to reposition it around corners or to other areas beyond his normal
sight range, as long as there is any path to the target. To those watching, foot-wide silver beams snake from
the Lunars eyes, curving to whatever destination he wishes.
Worry the Bone (5m, 1wp)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 2; -In a moment of uncontested possession, the Lunar claims an object as his own. This Charm may target
anything the Lunar alone is touching that is light enough to be lifted; metaphysically, that object becomes
the Lunars. If the object is an artifact, this breaks any existing attunements and allows the Lunar to
immediately attune to it himself. With a Perception 4+, Essence 3+ repurchase, the Lunar may also activate
this Charm to claim an area; doing so requires that he first walk its boundaries and that the targeted region
contains no one who would contest the Lunars claim.
Blood-Kin Sense (2m)
Type: Supplemental ; Duration: Instant ; Keywords: Morph
Prereqs: Perception 2, Essence 1; -The Lunar reads undercurrents of scent and unconscious body language to know whom the target would
call his pack. This Charm enhances a Read Intentions roll; if successful, in addition to the actions normal
effect, the Lunar learns the identity of the targets most important social connection (likely a Major or
Defining Tie) and the nature of that connection. This roll gains one automatic success if the Lunar tastes the
targets blood while activating this Charm.
Morph: The Lunar gains a total of two automatic successes if he can take the targets shape; this bonus
includes the bonus for tasting the targets blood.
Relation-Dissecting Eye (3m)
Type: Reflexive ; Duration: Instant ; Keywords: -Prereqs: Perception 5, Essence 3; Blood-Kin Sense, Flawless Perception Focus (x1)
The Lunar can read the relations of the pack with instinctive certainty. On witnessing any interaction
between two characters, he may speculate as to the nature of any Tie one character feels for the other.
Activating this Charm, he knows infallibly whether this guess was correct.
Leaf-Falling Scrutiny (3m)
Type: Supplemental ; Duration: Instant ; Keywords: -Prereqs: Perception 3, Essence 1; Blood-Kin Sense
The Lunar reads the targets body, finding messages in patterns of muscle and unconscious motion. This
Charm enhances a Read Intentions roll. If successful, in addition to the actions normal effect, the Lunar
learns one of the following three pieces of information of his choice:
The characters rating in the Ability of the Lunars choice.
The characters highest-rated Ability. In the case of a tie, this Charm also reveals that there are other
equally-high Abilities, and reactivation reveals a new Ability.
Comparing his Read Intentions roll to the Guile of all those present of whom he is aware, the Lunar
learns which of them have at least three dots in an Ability of the Lunars choice.
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Index
(Directional) Mastery Technique , 25
Adder Fang Method , 29
Agitation of the Swarm , 6
Air Body Style , 47
All-Encompassing Sorcerers Sight , 65
Ant and Starfish Trick , 49
Any-Trinket Allure , 41
Argent Muse Approach , 53
Argent Weaver Art , 51
Armor-Forming Technique , 27
Armor-Rending Claw Fist , 14
Ash and Tears Banquet , 49
Bear Sleep Meditation , 24
Beast Lords of the Blessed Isle , 23
Beast Power Concentration , 46
Beast Spirit Defense , 9
Becoming the Swarm , 13
Becoming Waters Envy , 17
Besieging the Bastion of Form , 8
Bird Falls from Flock Targeting , 67
Blinking Eye of Chaos , 62
Blood on the Wind , 66
Blood-Kin Sense , 69
Blood-Traced Bastion, 51
Boundary-Marking Meditation , 37
Bruise-Relief Method , 26
Burgeoning Wyld Infliction , 55
Burrowing Devil Strike , 8
Butterfly Eyes Defense , 42
Butterfly Eyes Enhancement , 43
Butterfly Eyes Face , 43
Butterfly Eyes Fist , 43
Butterfly Eyes Tread , 42
Cat-Face Presentation , 42
Cat-Falling Attitude , 15
Celestial Circle Sorcery , 54
Changing Plumage Mastery , 46
Charismatic Lunar Trick , 35
Chattering Magpie Inflection , 43
Claws of the Silver Moon, 7
Clay-Wetting Practice , 16
Cloud-Walking Stance , 16
Clover Cant Be Found , 47
Cobra Eye Method , 29
Cobra Hypnotic Method , 33
Coiled Serpent Strikes , 15
Cold Breath of the Moon , 59
Commanded to Fly , 42
Compassionate Mirror Nature , 63
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