Professional Documents
Culture Documents
Teach
Teach
(Koch, 2015)
Gaming: used in this context gaming refers to playing computer and video
games
Serious learning games: these games target the acquisition of knowledge as
its own end and foster habits of mind and understanding that are generally
useful or used within an academic context
Digital media: web-interactive video games, podcasts, and lesson plans
downloaded to digital devices such as laptops, cell phones etc.
Virtual school: an institution that exists in cyberspace, teaching al of its
classes online
3D printing: the use of technologies that construct physical objects from three
dimensional digital content
Chapter 9: The classroom as Community
Classroom management: the ways teachers create and effective classroom
environment for learning
Classroom community: a sense of common purpose and values shared by the
teacher and students in a classroom
Responsive classroom: an approach to teaching and learning, developed by
the northeast foundation for children that seeks to bring together social and
academic learning
Service learning: a teaching and learning strategy that integrates meaningful
community service with instruction and reflection to enrich the learning
experience, teach civic responsibility and strengthen communities
Bullying: repeated cruelty, physical or psychological, by a powerful person
toward a less powerful person
Cyber bullying: bullying or harassment through electronic means such as as email, etc.
School resource officer: a law enforcement officer trained to work with and in
schools