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B 2 Filter Data
B 2 Filter Data
import Box2D.Common.Math.*;
import Box2D.Common.b2internal;
use namespace b2internal;
/**
* This holds contact filtering data.
*/
public class b2FilterData
{
public function Copy() : b2FilterData {
var copy: b2FilterData = new b2FilterData();
copy.categoryBits = categoryBits;
copy.maskBits = maskBits;
copy.groupIndex = groupIndex;
return copy;
}
/**
* The collision category bits. Normally you would just set one bit.
*/
public var categoryBits: uint = 0x0001;
/**
* The collision mask bits. This states the categories that this
* shape would accept for collision.
*/
public var maskBits: uint = 0xFFFF;
/**
* Collision groups allow a certain group of objects to never collide (ne
gative)
* or always collide (positive). Zero means no collision group. Non-zero
group
* filtering always wins against the mask bits.
*/
public var groupIndex: int = 0;
}