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NPC
NPC
--------------------------A gang may have as many NPCs in its employ as it wishes at any given time.
Each NPC counts as a ganger for the purposes of upkeep. If, at any point, an NPC
cannot be paid for in upkeep costs, he is returned to the NPC pool.
At the conclusion of each round, a gang may roll to attempt to recruit an NPC. R
olls are conducted in order of lowest gang rating to highest.
The gang decides which table it will try to recruit from, Investigation, Subvers
ion, or Special. When rolling to recruit from the Investigation or Subversion ta
bles, roll 2D6 and if you roll equal to or under the relevant attribute the recr
uitment was successful. Roll a further D6 to see whom you have recruited (Re-rol
ling empty slots due to absent NPCs). Note that when rolling to recruit from the
Special table youroll 2D6 but must reroll the highest result.
INVESTIGATION
---------------------------1) Apothacary Philippos (+100 GR)
- Apothacary Pilippos allows one re-roll on the serious injury chart per scenari
o. If no ganger incurred a serious injury this round, Apothacary Philippos creat
es a medi-pack as per the CRB (cannot stack: e.g medi-packs created by Apothacar
y Philippos must be used before he can generate another).
2) PDF SGT (Rtd) Fullon (+100 GR)
- SGT Fullon owns a nearby firing range, and allows the one ganger to add or sub
tract one when rolling for advancements when gaining a level. If no gangers leve
led this round, a random ganger (that participated) gains D6 experience. [If thi
s roll earns him enough experience to gain a level, SGT Fullon does not allow th
e +/- one on the roll).
3) Sanctioned Seer Delphi (+100 GR)
- One free re-roll per scenario. At the end of the game, roll a D6:
1-5= No Effect.
6= Perils of the Warp! Delphi suffers mental trauma and is placed back in the NP
C pool in order to recover.
4) Agric Verum (+100 GR)
- Agric is somewhat of a hoarder of ammunition, able to recyle pretty much anyth
ing into a bullet. The gang may ignore one ammo roll per scenario. After ingorin
g the ammo roll, that particular weapon gains the 'Gets Hot!' rules until the en
d of the scenario.
5) Tarot Reader Zoltar (+100 GR)
- The gang may reroll the dice when rolling to determine the scenario.
6) Elisiba Varico (+100 GR)
- Elisiba spends a night with one of the gangers (for conversation, prayer or ot
herwise)! Motivated to return back for more, the ganger gains a 5+ invulnerable
save which can be taken after a failed armour save.
SUBVERSION
--------------------------1) Brutus Hasta, Contracted Killer (+100 GR)
-Opposing gang members with Old Battle Wounds miss the game on the roll of a 1 o
r 2. If the opposing gang has no members with an Old Battle Wound, XX can try to
poison an enemy combatant. Pick one ganger and have them take a Toughness test.
If failed, the ganger misses the next game. If passed nothing happens. If the g
anger rolls a 1, Brutus is spotted and must escape! Brutus is placed back in the
NPC pool.
ruining!) and roll a D6. The weapon gains the following until the end of the rou
nd.
1:
2:
3:
4:
5:
6: