Professional Documents
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Pokemon Gold Walkthrough
Pokemon Gold Walkthrough
Pokemon Gold Walkthrough
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G O L D A N D S I L V E R V E R S I O N
_________________________________________________________________________
POKEMON GOLD/SILVER FAQ/WALKTHROUGH
Written by Donald
Started on November 28, 2000 9:58:20 AM AST
Completed on November 5, 2002
Version: ZeroHour
E-mail: donaldfaq at gmail dot com
_________________________________________________________________________
Table of Contents:
1) Revision History
2) Copyright
2a) Webmaster Instructions
3) FAQs *UPDATED*
4) Walkthrough
5) Pokdex
6) Movesets *<3 Striker)
7) Miscellaneous Information
7.1- Those (radio edit) Gerbils
7.2- Game Corners
7.3- TM and HM Descriptions
7.4- Breeding
7.5- Happiness Evolution
7.6- Move Listing
7.7- Type (Dis)Advantages
7.8- Items
7.9- Weekly Calendar
7.10 - Team Strategy
8) Tips and Tricks
9) For the cheaters in the crowd... (Gameshark/Game Genie Codes)
10) Conclusion
1) Revision History:
v ZeroHour
-New e-mail address
-Minor adjustments, clear some moves that were just rumors from the
NYPC, add a few movesets and redid the Pokemon charts for the
Walkthrough
-Thanks to what seems to be shoddy game design/limitations of the
Game Boy Color, you might find your battery dying. The first FAQ
should give some advice how to proceed if you still want to play the
game.
-We actually found out what Raikou, Entei and Suicune are - well, a
couple of years ago, but still. Corrected guide to reflect it - see
FAQ # 2.
-It took RBY players five years to find Mew, and now we've got
Celebi... *580 kb*
v 7.0
-Betcha didn't see this one coming, did you? :x
-Added a new FAQ (maybe I'll stop getting e-mail now! Or not...)
database and sending us all annoying e-mails, you are the weakest link!
G'bye. (I love that show!!) *438 KB*
v 1.8- Added two FAQs, both of which deal with Hidden Power in some way.
-Corrected some mistakes in Movesets, and added (Crystal Influence) where
needed
-Corrected something in Game Corners (thanks to Magcannon).
-Added the Perfect Pokemon codes (mad props to cfalcon for getting these
together)
-Also added Max PP codes (thanks to spunman) *428 KB*
v 1.7- Added Webmaster's Instructions (read them very carefully).
-Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in
the Pokdex for that info).
-The Pokdex still isn't a one stop shop for all Pokemon data, but it's
close... Added R/B/Y move info and shuffled the Pokemon so they are in
New Pokdex order.
-Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!)
-Corrected something in the Attachment section (thanks to Darcy Wartenkin)
-Added new Tips (thanks to Byron Kazek and Vaughn Wares)
-Added some notes about Stadium 2 and Crystal in the Future Games section
Don't ask why there hasn't been an update since March, as I don't have time
to get into it. *421 KB*
v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one.
-Added 7 teams. This will be the last update that I will add teams to
the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure
Heights (www.azureheights.com).
-Added a Public Service Announcement (check the bottom of Team Ratings).
-Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek)
-Added a ranking system for each of the stats in the Pokdex.
-Corrected a few notes in the Attaching Items section.
-Added a new trick (Better Credit Skip) thanks to Stephanie Ng.
-Added a note about Stadium 2 in the Future Games section. What is it? Let's
just say it involves early moves...
-Made the formatting in the FAQ uniform. *371 KB*
v 1.5-Pokdex is done! Yeah! *does a weird dance*
-Corrected some of the info about Pokemon Locations (thanks to MMevasian's
Pokemon G/S FAQ).
-Added some important info to the Breeding Section.
-Added two FAQs.
-Added several teams. *NOTE* Ibuki will not be rating any teams for the
time being, as he has some personal problems to work out.
-Added a new trick (the Box Trick)
-Added a Future Games section. (Most of the stuff in there is rumor, but
hey, it'll help get you ready.) *353 KB*
v 1.4-Pokdex done to Mew. Still adding moves that can be learned by
breeding for previously listed Pokemon.
-Added 3 more teams, and modified my team.
-Added Attaching Items section.
-Added Calender of Events.
-Added Tips and Tricks section (currently 3 in there, if you know more,
please submit!)
-Corrected a couple of moves in Move List (Curse does _not_ double the
Attack and Defense ratings while cutting Speed in half, it just raises
Attack and Defense while lowering Speed. Also, Safeguard has Reflect's
property: you can switch and the new Pokemon is guarded).
-Added Gameshark/Game Genie section, though I don't condone use of those
devices. (I've had several files deleted on my Red and Yellow games due
to over-Sharking.)
-Organized the credits by section for my own convience.
-Please, if you're going to e-mail me a question, read the entire FAQ
before typing out the e-mail. 95% of the e-mails I get regarding this game
are in here, so why not just look for yourself? (If this does continue, I
will start blocking adresses... and you don't want that, do you?) *294 KB*
v 1.3: (a big update)
-Pokdex done to Golem. Made a few changes for the Pokemon that
were previously listed (some new moves that can be learned by breeding.)
-Added a note to the walkthrough under the Ruins of Alph. I will be ignoring
any e-mail about this from now on.
-By popular demand, fixed up a part of the Whirl Islands walkthrough.
-Added a Move Listing.
-Added a Type (Dis)Advantages section. Basically, it tells what types are
good or bad against a specific type. (Thanks to John Jones.)
-Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help
with ratings.
-Added a new FAQ.
-Added a note to the Happiness Evolution section (thanks to TheRockBoS)
*196 KB*
v 1.2: Pokdex done up to Dugtrio. Added a couple of Miscellaneous Sections,
(Breeding and Happiness). Made a few TM corrections. Added a new question
to the FAQ section. Added the Team Rating section.
*146 KB*
v 1.1: Pokdex complete up to Raichu. Added Mystical Beast, Game Corner, and
TM/HM sections. Also, you can now view this FAQ at www.gamespot.com.
*126 KB*
v 1.0: Walkthrough is complete, Pokdex should be completely up within
another update. Considering adding a Best Teams section, where I'll rate
your teams. Don't expect that for another few revisions. *94 KB*
2) Copyright
This document is copyright 2000-2001 Donald Theriault, and may not be used
in any way, shape, and form without my express written consent. As of this
date, this document is only available for public viewing at:
http://www.gamefaqs.com
http://www.gamewinners.com
http://www.gamespot.com
http://www.rpgclassics.com
http://www.neoseeker.com
My work is something that I am quite proud of, and if anyone is caught
using this FAQ for anything OTHER than what it was desinged for, it is
PLAGARISM. Pure and simple. If I receive an email telling me that this
document is being misused on the web, I will contact the webmaster and
demand it be removed. If this is not done within 14 days, I will be
forced to take legal action, and I don't want to go that far. Make my
life easier, and don't plagarise.
Pokemon, Pikachu, and all copyrights contained within are copyright 20002001 Nintendo/Creatures/Game Freak, all rights reserved.
2a) Webmaster Instructions
Some basic guidlines for those who are interested in getting this or any
of my guides.
-I will NOT have this document put up on any personal webpage, except my
own. Why? Because I'm not sure if you're going to use the document properly
(basically, I'm paranoid that you'll commit one of the Deadly Sins outlined
below).
-If you want to use this guide on your site, e-mail me about it first. That
way, I can see if the site is worth it, or a waste of time. By the same
token, if you e-mail me saying "I'm starting a website, and was wondering if
I could use your guide", or something similar, I'm going to turn you down on
the spot.
-GameFAQs (and Gamewinners, with the two sites recently pairing up) are the
only sites that get my guides automatically. Anyone else, you'll have to
ask me.
The deadly sins that will see you automatically rejected are:
-HTMLizing the guide. I feel that it's pointless to HTML a quide of this
size when you can get a smaller, more manageable version at GameFAQs/Winners,
and get the exact same info.
-Ad banners on the top. Most people don't like someone else getting paid
for their work, and I'm one of them.
-Plagarising another guide of mine (Earthbound and Mega Man 4 currently).
If you pull this little stunt, consider any partnerships we have had
severed.
-Posting the guide without my express written permission. Guaranteed to
tick me off, and will warrant the 14-day notice that I outline in the
disclaimer.
-Spidering a site like GameFAQs and sending me multiple e-mails asking to
use the guide.
Currently banned:
freshbakedgames.com (Spidering)
frank@cheats.de (Spidering)
pokemonelite.cjb.net (Plagarism)
www.cheatcc.com (Mass theft)
More to come...
3) FAQs
This is the section where I answer some of the questions about the game. Be
warned: If you ask me a question by e-mail that's already in here, it will
be ignored completely.
Q: Why is my game not saving anymore? Where did my game data go?
A: Here's the deal. Somehow (I'm not a game developer, so I don't know the
nitty-gritty on it, this is just my understanding) - the game having to keep
time 24 hours a day, seven days a week causes the game's internal battery
to eventually run dry. It has to be the clock, because my Pokemon Red/Blue
games still can save, and I know people who bought the original Legend of
Zelda in 1987 and it still saves.
There are basically two options at this point for fixing the problem:
1) Buy a new game (which is probably close to impossible at the time of this
writing)
2) Have the battery replaced (by a trained professional, it's possible to
do it yourself but entirely NOT recommended unless you know what you're
doing).
Q: What are Raikou, Entei and Suicune?
A: Gerbils. Legendary gerbils.
Well, it's not like ay other theory makes sense. The developers refer to them
as Pokemon and don't acknowledge any other animals. So, we have to make do.
And thus, the regulars of the Pokemon Gold board have elected to call them
gerbils. The story is, Ho-oh's reviving and subsequent stoning of three
little gerbils caused a freak mutation that transformed into the beasts you
see today.
Do not attempt to argue with this theory. You WIIL lose.
Q: Which Pokemon are not available in G/S in any legitimate way?
A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew.
Q: I heard about a Pokemon called Celebi. Where is it?
A: Here is the ONLY PROVEN WAY to get Celebi, brought to you
by the Pokemon Gold board s very own Son of TMOG and used with
permission.
------------------TMOG's Celebi Guide
------------------Step One: Fill your Pokedex with 250 Pokemon.
Step Two: Defeat the Elite Four.
Step Three: Talk to Professor Elm.
Step Four: Fly to Goldenrod City.
Step Five: Heal in the Pokemon Center.
Step Six: Take the train to Kanto.
Step Seven: Fly to Lavender Town.
Step Eight: Enter the Pokemon Funeral House and talk to the
woman who says she loved her Pokemon like children.
Step Nine: Fly to Saffron City.
Step Ten: Take the train to Johto.
Step Eleven: Head north to Ecruteak City; DO NOT ENTER THE
NATIONAL PARK.
Step Twelve: Go to the Burned Tower, in the exact spot you
released the Gerbils.
Location
Day
Item
Sunny
Monica
Tuscany
Wesley
Arthur
Frieda
Santos
Route 37
Route 40
Route 29
Lake of Rage
Route 36
Route 32
Blackthorne City
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Q: What areas are considered forest, and what areas are considered mountains?
And why does it mean anything?
A: Second question first: It means something because there are Pokemon (4,
6 if you count the fact that they evolve) that can only be found by using
Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while
mountain areas give up Aipom and Heracross.
Forest areas are the areas between Cherrygrove and Ecruteak Cities,
plus Routes 35-41. Everything else is considered mountain. Easy, isn't it?
Q: What do I do after beating Red?
A: You can complete your Pokdex, or try to get a team up to max stats.
This should keep you occupied for a good two months.
Q: What's a good team for catching Pokemon?
A: This is from John Jones (you'll see him later in Type (Dis)Advantages).
The levels aren't important, just make sure they're not too high.
Paras/Parasect - Leech Life, Spore, Slash, Giga Drain
Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow
Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a
Thick Bone makes this even deadlier)
Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash
Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion
Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power
Now the trick is this: Lead with Parasect, and Spore the target to sleep. If
it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's
Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or
Steel-types, trust in Poison Gas or even Sludge (Watch any level
disadvantages, as you don't want to KO the target.) Once their incapacitated,
send in Scyther or Cubone to False Swipe them within an inch of living. Then
send Parasect/Jynx into action for capture purposes, ONLY if you used a
sleep attack on them. keep the target alseep once it's down to 1 HP, and
start tossing pokeballs. And as for the movesets, well there needn't be an
EXACT match, but I use some of my hunting party in battle as well, plus
you'll need Headbutt to find some Pokemon anyways.
Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!!
A: Simmer down, cowpoke. There's no definite way to get max stats, but
these things will help.
1) Catching a Pokemon with good potential. If the Pokemon can be caught,
snag 4-5 of each species at their lowest level (where possible) and compare
their stats. Take the one with higher stats in the categories you consider
important (I like Pokemon that can take plenty of hits, so the Defenses
and HP are important to me. You may see things differently.) and raise
that sucker up!
2) Raising its levels. This means one thing: Lots of battling. Yes, in some
cases you'll have to take that sucker up from L5 to L100. But it's worth it.
A piece of advice: Make sure your Pokemon can apply the finishing blow in
the fight. The "bait-and-switch" method may make get you level-ups faster,
but the stats will be lower.
3) Drugs. They're bad for you, but good for Pokemon. At some point (some
prefer the lowest level, others prefer L100, I personally just give them
as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This
can be an expensive operation ($9800 x 10 boosters x 5 different boosters
x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and
Ash), but worth it for Step 4.
4) The Box Trick. Outlined in full in the Tips and Tricks section, this
will fill in any missing stats. You won't have to do this as much if you
turn your Pokemon into drug addicts, but it's still a necessary operation.
*NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless...
:<:(
Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp,
Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be
Sharking!
A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But
I digress...
To get the moves on, send old Pokemon back to R/B/Y, following the rules
outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM
on the Pokemon, and send it back. The moves that can be learned in this
fashion are in the Pokdex.
Q: Can you help me with my team?
A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry
to report that if your brain does not create any ideas, you are dead. This
is hell." (Dilbert Future, p. 47)
No, seriously now. There are certain things a team maker can do to ensure
a good team for Internet tournaments (probably the hardest thing trainers
have to face.)
-Keep the number of Pokemon weak to a type down. For example, a team of
Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a
standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard,
Earthquake the rat, Cross Chop everything else).
-DO NOT double up on element moves. It'll essentially leave you with three
attacks (you'll use one all the time and the other in desperate situations).
There were a few exceptions in the originals, but they've been rectified in
G/S.
-Know thy types. You might think that your Tyranitar is the strongest
Pokemon in the game, but if I send in Machamp, you either have to switch
and eat a hit, or leave it in there to die. If you must leave it in...
-Don't be afraid to mess around with Hidden Power. I can't explain the
mechanics of it here (I don't even understand half of it), but check some
of the topics in the Azure Heights or GameFAQs Pokemon Forums for help.
*See Team Strategy for more information*
Well... that's it, really. Those are basic suggestions.
the
the
the
the
Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the
info. Read his Breeding guide, now.*
NOTE: There's another way to get DVs, and it's a heck of a lot easier. You
will need a lot of Rare Candies to do it.
1) Catch or acquire the Pokemon that you want to check.
2) Use Rare Candies to pump their level up to L50. Don't get in any fights,
as that might throw the numbers off.
3) Subtract your stats from the L50 max (listed in the Pokedex).
4) For each point you are off, subtract 1 from 15 (the highest a DV can
go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s
you import from RBY), this won't be possible, and you'll have to do the
X
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Type
Dark
Dragon
Ice
Psychic
Electric
Grass
Water
Fire
Steel
Ghost
Bug
Rock
Ground
Poison
Flying
Fighting
RIVAL BATTLE 1
-------------You picked Chikorita:
~ Cyndaquil L5
Cyndaquil:
~ Totodile L5
Totodile:
~ Chikorita L5
You should have a 2-3 level advantage on the rival's starter and some
Potions/Berries to work with at this point. Your Normal attack (Tackle
or Scratch, depending) should take it out in three hits or so, depending
on how many times it Growled you.
___________________________________________________________________________
The rival takes off after the loss, leaving you
Bark. When you get there, there's a cop talking
ensuing conversation gives you a chance to name
for our purposes). You'll give the egg to Prof.
on your way. Before you leave, though, the Aide
to start catching.
Go back to Route 29, and go to the tollbooth area. When you get through,
you'll be in Route 46.
ROUTE 46
Items: None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Jigglypuff Yes
Yes
No
Somewhat rare
Spearow
Yes
Yes
No
Geodude
Yes
Yes
Yes
Rattata
Yes
Yes
Yes
After you've caught the slags on Route 29, you get a chance to catch some
quality Pokemon here. Geodude can beat the first 4 gyms on his own, so
he's a definite catch. Spearow also wins over Pidgey if only because it
comes with a Flying move. You might tear your hair out trying to catch
Jigglypuff, and it doesn't learn a damaging move until L9, but it packs
quite a punch and comes with a Sleep move. Pick it up and consider raising
it.
On Route 30, pick up the bug that's appropriate to your version (either
Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends
on version), and level them up. At Level 10, you'll get a good early
Bug-type.
At this point, you'll be able to fight trainers. They serve the purpose of
being punching bags for your Pokemon, and they pay you for beating them.
Nice deal. In G/S, some of them will offer you their phone #'s for future
battles. Don't take any of the #s here, though.
ROUTE 31
Items- Antidote, Poke Ball, Bitter Berry
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie
Metapod
Spinarak
Weedle
Kakuna
Ledyba
Pidgey
Rattata
Hoothoot
Bellsprout
Yes
Yes
No
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
Yes
No
Yes
Yes
No
Yes
Yes
No
Yes
No
No
Yes
No
No
No
No
Yes
Yes
Yes
Gold only
Gold only
Gold exclusive
Silver only
Silver only
Silver exclusive
On Route 31, catch Bellsprout (pathetic as it might be). At least it's data
for the Pokdex. Raise a team (starter, Spearow, Geodude, bug-type), to
L11. This is important because Geodude learns Rock Throw at that level, and
that will carry you through the first gym. Grab the items, and head west to
Violet City.
VIOLET CITY- HOME OF THE ZEPHYR BADGE
Items- Paralyzecure Berry
Pokemon- Onix (trade Bellsprout), Togepi Egg (after beating the Gym)
When you enter the city, heal at the center, and pick up any items along the
way. In a house near the Pokemon Center, you can trade the Bellsprout you
caught earlier for an Onix - but it's not recommended, as his offensive skills
don't even match Geodude's. And that's said for a 28' tall rock snake.
Before going to the Gym, make a pitstop at Sprout Tower, preferably at night.
SPROUT TOWER
Items- Paralyze Heal, X Defend, Potion, Escape Rope
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Gastly
No
No
Yes
This place is quite simple. Just find the stairs and take them up (or down,
like on the second floor). Also, catch Gastly here: It's got a Hypnosis
skill that will be very useful for catching Pokemon. Level it up by beating
the trainers. They all use Bellsprouts except for a couple of deviants who
have Hoothoots on their teams.
On the third floor, pick up the Potion, and see that your rival is up to
his old tricks. There's no fight, thankfully. Get the Escape Rope and fight
the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for
HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and
lights up caves outside. But, you can't use it outside without the Zephyr
Badge, so go to the gym.
Pokemon Gyms are usually dedicated to one type. In this case, the type du
jour is Flying. There are two minor trainers before the leader, but they're
easily defeated. When the underlings' wings are clipped, go to the top to
find Falkner, the Gym Leader. Talk to him and the fun begins.
Recommended level: If you're doing this with Geodude, level 11 (so it knows
Rock Throw). Otherwise, 12 should be good for safety's sake.
___________________________________________________________________________
ROUTE 32
Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone
Number Ralph, Old Rod
Land Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Hoppip
Yes
Yes
No
Rattata
Yes
Yes
Yes
Bellsprout Yes
Yes
Yes
Mareep
Yes
Yes
Yes
Wooper
Yes
No
Yes
Ekans
Yes
Yes
Yes
Silver only
Fishing Pokemon:
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp Yes
Yes
Yes
Tentacool No
Yes
Yes
Qwilfish No
No
Yes
Swarm Pokemon
When you come to the entrance of Route 32, a trainer will reward you with
a Miracle Seed item to boost the effetiveness of Grass moves by about 10%.
If you have Chikorita on you, equip it, but save it if you don't. Battle
the trainers, and try to catch Mareep. It's the only Electric-type you'll
see for a while, and is quite useful. Build Mareep up along the docks by
beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm,
so get his number.
When you come to the Pokemon Center, talk to the fisherman inside to collect
the Old Rod. Now you'll be able to fish waterways for Pokemon.
By now, everyone should be L14 or within a few exp. of it. When all is taken
care of, enter the Union Cave.
*NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon.
Otherwise, keep Mareep with you.
UNION CAVE
Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend
Land Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Geodude
Yes
Yes
Yes
Onix
Yes
Yes
Yes
Rattata
Yes
Yes
Yes
Zubat
Yes
Yes
Yes
Wooper
Yes
Yes
Yes
Sandshrew Yes
Yes
Yes
Gold only
Fishing Pokemon:
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp Yes
Yes
Yes
Goldeen
No
Yes
Yes
Seaking
No
No
Yes
Mainly, this place is for leveling up. Beat around the trainers for Exp, and
catch any new Pokemon. If you're going for Onix, use Gastly to put it to
sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does
some damage, but only misses once in a blue moon (or if the opponent's
Digging or Flying, but that shouldn't matter yet). It's a straight-forward
path, and when you come out, you'll be on Route 33.
ROUTE 33
Items- Poisoncure Berry, Anthony's #
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Spearow
Yes
Yes
No
Hoppip
Yes
Yes
No
Zubat
Yes
No
Yes
Ekans
Yes
Yes
Yes
Silver only
Simple route, with one item and one trainer. Anthony, the trainer, will
offer his # after you beat him, and you should take it. He'll then call you
if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise
all Pokemon to level 15, and head into Azalea.
AZALEA TOWN
Items- Lure Ball, White Apricorn
Pokemon- None
After healing and getting items (get the Super Potions, but don't bother
with the Charcoal. You'll get a freebie soon.), go to the house with the
Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke
Well. It seems that the Slowpoke is the town mascot, and their tails are
being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the
Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the
well.
For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you
fish for easier. Also, if you take the Apricorn behind Kurt's house and give
it to him, he'll offer to turn it into a special poke Ball. Do it, and one
day later, you'll have a Fast Ball. This catches Pokemon that run, and should
be saved for the Gerbils.
After collecting your reward, head to the gym. The trainers inside like Bugs,
so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep
(Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight
the leader, Bugsy.
Recommended level: 15-16
__________________________________________________________________________
GYM LEADER FIGHT
Bugsy
Pokemon:
~ Metapod L14
~ Kakuna L14
~ Scyther L16
No, that is NOT a typo. Bugsy has the middle stage Pokemon that can't do a
bloody thing in battle. I wouldn't know if they might have been evolved so
as to have Poison Sting/Tackle, I fainted them too fast. Scyther's big move
is Fury Cutter, which goes up in strength as you hit it, but Spearow and
Cyndaquil (who should be a Quilava by now) both resist it and can hit for
super-effective damage coming back... and Geodude can drop him in one shot
with a quad-damage Rock Throw.
Rewards- $1600, Hive Badge, TM 49 (Fury Cutter)
___________________________________________________________________________
Take the badge and head out of the Gym, heal and stock up on supplies...
and get ready for a rival fight.
____________________________________________________________________________
-------------RIVAL BATTLE 2
-------------Pokemon:
~ Gastly L12
~ Zubat L14
You picked Chikorita:
~ Quilava L16
Cyndaquil:
~ Croconaw L16
Totodile:
~ Bayleef L16
Ah, a "real challenge". Note the quotes, the same Pokemon you used to beat
Bugsy can do the same here. Gastly gets dropped in one Magnitude (Geodude's
L16 attack), and Zubat falls to Rock Throw or the Thundershock of a Flaaffy.
You can use Spearow to get rid of Bayleef, Geodude on Quilava, and Flaaffy
again on Croconaw.
___________________________________________________________________________
After he runs off, enter the Ilex Forest.
ILEX FOREST
Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt)
Land Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie Yes
Yes
No
Gold only
Metapod
Yes
Yes
No
Gold only
Weedle
Yes
Yes
No
Silver only
Kaukuna
Yes
Yes
No
Silver only
Zubat
Yes
No
Yes
Paras
Yes
Yes
Yes
Oddish
Yes
Yes
Yes
Fishing Pokemon:
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp
Poliwag
Yes
No
Yes
Yes
Yes
Yes
The first thing you'll find is a person looking for a Farfetch'd. To reunite
trainer and Pokemon, go down, and right. Get the Revive, and go up past the
platform. Go left to find Farfetch'd, and follow the path back to the
trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to
cut your way into the second part of the forest.
*To get the Charcoal, you'll have to return to Azaela and go to the charcoal
maker's home. Pick it up, and equip it on Quilava if you have it, or save it
for Magmar later.*
After you cut down the bush, go left and then up. Follow the trees around
until you find someone who'll give you the Headbutt TM. Try it on the trees
to knock out some Pokemon.
---------------------------------------------------------------------------SPOTLIGHT: Headbutt For Dummies
One of the more annoying ways to get Pokemon in this game is to Headbutt
trees. To do it, hit the A button while in front of a tree assuming one of
your Pokemon has had the TM (02) used on it. The west side of Johto has this
as a Pokemon listing when using Headbutt:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie Yes
Yes
Yes
Gold only
Metapod
Yes
Yes
Yes
Gold only
Butterfree Yes
Yes
Yes
Gold only
Weedle
Yes
Yes
Yes
Silver only
Kaukuna
Yes
Yes
Yes
Silver only
Beedrill Yes
Yes
Yes
Silver only
Spearow
Yes
Yes
Yes
Hoothoot Yes
Yes
Yes
Exeggcute Yes
Yes
Yes
Pineco
Yes
Yes
Yes
Rare, has Selfdestruct
So your basic set of bugs, though you can catch Beedrill/Butterfree if you're
too lazy to level up the bug you caught earlier in the game. Exeggcute will
come out as well. The big prize is Pineco - but the problem is, it's rare
(I had to headbutt about 90 trees before I got mine), AND it has Selfdestruct
when you encounter it. Get a quick sleeper in there before you catch it.
In a nice touch of realism, if you pop a Pokemon out when it would normally
be asleep, it'll actually sleep through most of the fight. Hoothoot is during
the day, all the others at night.
When you go back to New Bark Town, or cross over to the east end of Kanto
(the cutoff is a vertical line drawn around Route 42), the Pokemon chart
changes. All the bugs are gone, and you instead get:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Spearow
Yes
Yes
Yes
Hoothoot Yes
Yes
Yes
Aipom
Yes
Yes
Yes
Heracross Yes
Yes
Yes
A lot to do here, starting with healing. Next, go around the Department Store
and down to find a Bike Shop. No voucher necessary, just walk in and they'll
give you a Bike. Next, right by the water in the bottom part of town is
Bill's house. Talk to his family for a conveinent check on when your current
storage box is full. After that, go to the radio tower (the large black
building) and talk to the receptionist to take a quick quiz. The questions
are easy, but if you get stumped, I've typed the answers backwards for you.
sey, sey, on, sey, on.
Get the 5 questions right to win a Radio Card for your pokegear, which will
allow you to listen to the radio whenever you want. (And, if you get lucky
in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID #
must be the exact same as the number they draw. The draw's on Friday.)
Next is the department store, which is 6 floors designed with your personal
bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the
second floor, buy up some Full Heals. This early on, they're a steal. The
stuff on the 3rd floor is useless, and the 4th floor is out of your price
range. But the 5th... aaah. The elemental punches are now TMs, and you can
buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it),
a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw
(if you have one). Also, pick up a couple of Headbutts, as they are a great
offensive move. On Sundays, there's a lady at the counter who will give you
a TM depending on how happy your Pokemon is. If it's happy, you'll get
Return: if it's unhappy, you'll get Frustration.
*NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th
floor, and you'll unlock the Mystery Gift item, which can give you up to
five items free every day! (Thanks to Raynor for suggesting I include this).
Also on the 5th floor is a person willing to trade a Machop for a Drowzee.
Make this trade if you don't have Geodude, as the next gym is Normal and only
Fighting is super-effective, plus Fighting resists Rock. Yes, that's important.
(It's actually preferred to be a male, because that means it has a better
Attack rating. Attract can be worked around.)
On the 6th floor are the traditional vending machines. Pick up some Lemonade
here: it's 1/2 the price of a Super Potion, but heals 30 more HP.
---------------------------------------------------------------------------SPOTLIGHT: How Abra wins the game
When you get Abra (either by catching it on Route 34 or dropping $4,000 on
coins to buy it at the Game Corner), it only comes with Teleport. That's OK,
as its moveset is filled out with TMs. Specifically, TMs that you can buy
here in Goldenrod - the elemental punches. Abra can learn all three of them.
This makes it very easy for Abra to get his own experience and eventually
become Kadabra, then Alakazam if you can trade (L16).
Alakazam has insane Speed and Special Attack ratings. If it's the only one
getting experience, you could have it even higher than the Champion by the
end of the game. If Geodude stomps the first half of the game, Alakazam
beats the rest.
So, in conclusion:
1) Catch Abra
2) Give elemental punches
3) ????
4) World domination
---------------------------------------------------------------------------From the store, go to an indented building across the street from the gym.
This leads to an underground path, which has the Coin Case and several weird
shops in it. One sells beauty treatments (not open Monday), one has bitter
items (only on weekends), and the final one has trinkets that can be sold for
a profit (Monday mornings). Beat the trainers, get the case, and go.
After all that bankruptcy, you must've thought I'd ignore the gym. Yeah,
right. Anyway, the gym caters to Normal-types. That's why I told you to
trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy
this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of
boosted exp.), save, and fight Whitney.
Recommended level: 18, Machop may be at 20 by this point because of boosted
experience
__________________________________________________________________________
GYM LEADER FIGHT
Whitney
Pokemon:
~ Clefairy L18
~ Miltank L20
Clefairy can be tricky, or a walkover. It all depends on how its Doubleslap
hits... or on what move Metronome pulls out. If it's Psychic, start crying.
If it's Splash, laugh. Just Karate Chop the crap out of it either way.
Miltank (also known as THAT &$@*ING COW) is the real pain in this fight.
If you got a female Machop, it should be OK - its Attract will fail so
you'll be able to Karate Chop it eery round. Rollout will be resisted, but
even then it'll rack up the damage after 3-4 rounds. Just keep the pressure
up, remember how to do a soft reset on a Game Boy should the need arise
(A+B+Select+Start), and you'll eventually turn Miltank into a Big Mac.
Rewards- $2000, Plain Badge, TM 45 (Attract)
___________________________________________________________________________
Crybaby Whitney will refuse to give you the Badge and TM at first. However,
after she gets a quick tongue-lashing, you'll get the goods. Head out to
heal, and go east to a little house in the corner of town. For beating
Whitney, the lady will give you a Squirtbottle, which is an important item.
With the city cleaned out temporarily, head north to Route 35.
*NOTE: The Game Corner will be dealt with in the Miscellaneous Information
Section.*
ROUTE 35
Items- Mystery Berry, TM 04 (Rollout), Arnie's #
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Abra
Yes
Yes
Yes
Drowzee
Yes
Yes
Yes
Ditto
Yes
Yes
Yes
NidoranF Yes
Yes
Yes
NidoranM Yes
Yes
Yes
Pidgey
Yes
Yes
No
Hoothoot
Yanma
No
Yes
No
Yes
Yes
Yes
Swarm Pokemon
Beat the trainers around for a while, and catch the wild Pokemon. The Nidos
are the new attraction, but if you talk to Arnie after wiping the route
with his Venonat's guts, you'll get his phone number. He'll keep track of
when the Yanma swarm on this route. Below Arnie is TM 04 - Rollout, which
is an attack you should be sick of by now - except you can turn it on your
opponents. Mwahaha.
Just north of here is the National Park, home to the thrice-weekly Bug
Catching Contest.
NATIONAL PARK
Items- Quick Claw, Paralyze Heal, TM 28 (Dig)
Pokemon (regular route only):
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie Yes
Yes
No
Gold only
Weedle
Yes
Yes
No
Silver only
Metapod
Yes
Yes
No
Gold only
Kakuna
Yes
Yes
No
Silver only
Pidgey
Yes
Yes
No
Sunkern
No
Yes
No
Hoothoot No
No
Yes
The Quick Claw (a possible first hit even if you're slower) is in the
possession of a lady on a bench on the right side of the park. To get the
Paralyze Heal, go along the top until you see a fence with no ring. Go in
the open area and it's staring you right in the face. As for TM 28, go left
from the Paralyze Heal and all the way down. But the items or even the
Pokemon aren't the main attraction here. That honor is reserved for the Bug
Catching Contest.
---------------------------------------------------------------------------SPOTLIGHT: Bug Catching Contest
What: Bug Catching Contest
When: Tuesdays, Thursdays, and Saturdays
Where: National Park (either entrance)
Why: To get Pokemon that are otherwise unobtainable and a couple of evolution
stones
Who: You, obviously. And your fastest Pokemon with a Sleep move.
How: In the Bug Catching Contest, you have 20 minutes game time to catch ONE
Bug Pokemon of your choice. You're supplied with Park Balls, which are about
1.5x the strength of a Poke Ball or 0.75x Great Ball. You are allowed to
bring one Pokemon with you - and I highly suggest a Gastly, about L20 with
Hypnosis, Night Shade, and Lick. You can catch multiple Pokemon, but you
only get to keep one - and that's the only one you get Pokedex data for.
The Pokemon available to you are...
~
~
~
~
~
Caterpie
Weedle
Metapod
Kakuna
Paras
~
~
~
~
~
Venonat
Beedrill
Butterfree
Pinsir
Scyther
There's no version differences, so Gold players can finally get their Weedle
on (and Silver players can finally pick up a Butterfree). This is also the
only way to get Pinsir or Scyther in the game.
But it's a contest, so there has to be judging - and indeed, there is. The
Pokemon you cach is graded on some combination of level, rarity in the
contest (the list above is in order of rarity), stats and whether it's a
Shiny Pokemon or not. There is a bonus for shininess that is, to borrow an
expression, hueg like Xbox.
And what do you get (besides a Pokemon)?
Enter: Berry
3rd place: Gold Berry (30 HP restored below 1/2 health)
2nd place: Everstone (prevents evolution)
1st place: Sun Stone (evolves Sunkern and Gloom)
To get everything here, you'll need to enter at least three times (to keep
Pinsir, Scyther, and one of Butterfree or Beedrill) and win at least twice.
---------------------------------------------------------------------------ROUTE 36
Items- Ice Berry, TM 08 (Rock Smash)
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Pidgey
Yes
Yes
No
Pidgeoto No
Yes
No
Slightly rare
Growlithe Yes
Yes
Yes
Gold exclusive, can Roar
Vulpix
Yes
Yes
Yes
Silver exclusive, can Roar
Stantler Yes
Yes
Yes
Gives about 280-300 exp when fainted
Nidoran M Yes
Yes
Yes
Nidoran F Yes
Yes
Yes
Hoothoot No
No
Yes
Sudowoodo n/a
n/a
n/a
Event Pokemon
Simple route, a couple of trainers. The reason you're here is to clear that
stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon.
---------------------------------------------------------------------------SPOTLIGHT: Basic Event Pokemon Capture Techniques
On five* different ocasions in the game, you'll encounter a Pokemon just
sitting there in the wild. In this guide, these are called "event battles".
Sudowoodo is the warmup one, as the other three are the two legendary birds
Ho-oh and Lugia, Snorlax, and the Red Gyarados.
The rules are basically the same. To prepare, bring a Pokemon who can wear
the target down (the Gastly I suggested for the Bug-Catching Contest will
work here, but you'll need something stronger for the birds), a Sleep move
(Gastly again) and a bunch of Great Balls. Always save before fighting them
if you're at all concerned about the Pokedex, as if they faint and you save,
Beat the trainer, and go left until you are parallel with the left statue.
Go up, beat the trainer, and go right until you line up with the right
statue. Up from there is the final trainer and Morty's platform.
This path has given you an idea as to how the Ghosts here fight. They like
to use Mean Look to stop you from switching, and then use Curse. Quick
attacks are needed to beat them. Make sure everyone has one non-Normal
or Fighting attack (maybe give Machop Dig or one of the element punches).
When ready, talk to Morty and let the fun begin.
Recommended level: 24
__________________________________________________________________________
GYM LEADER FIGHT
Morty
Pokemon:
~ Gastly L21
~ Haunter L21
~ Gengar L25
~ Haunter L23
The non-Gengar Pokemon fight pretty much the same way the minor trainers
did, abusing Curse and Mean Look. If you can do more than half damage in
the first round, you can let the GIANT NAIL TO THE FOREHEAD take care of
those guys for you.
Gengar is the highest leveled one, though - and he's not screwing around.
Hypnosis puts you down, then Shadow Ball (80 power type-bonused) or Dream
Eater (100 power Psychic with 1/2 health back off a Special Attack that's
just below Alakazam's) is not fun for you.
Thankfully, you have Geodude (or perhaps Graveler/Golem) and Alakazam by
this point. The non-Gengars are all weak to Magnitude, and it's a little
known fact that in some obscure dialects, Gengar actually means "Psybeam
bait".
Rewards- $2300, Fog Badge, TM 30 (Shadow Ball)
___________________________________________________________________________
After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the
best Ghost attack in the game (not that that means much, Ghost sucks as an
attacking type in this game). Drop into the pit to go back to the start,
and get out to heal. When you have all the things you need, go to Route 38.
Oh, and how many Berries do you have? Try to have 6.
ROUTE 38
Items- Berry, Chad's #
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Raticate Yes
Yes
Yes
Magnemite Yes
Yes
Yes
5% chance holds Metal Coat item
Meowth
Yes
Yes
Yes
Silver exclusive
Tauros
Yes
Yes
Yes
Miltank
Yes
Yes
Yes
Farfetch'd Yes
Yes
No
Snubbull Yes
Yes
Yes
Swarms
Mainly a level up route - Tauros and Miltank both give pretty good
experience, and there's a few trainer. Chad will offer his phone # when
you beat it, and Pokedex hounds should take it - it means you'll get
a call when the normally-rare Snubbull appear. Pick up the Berry as
well, you'll want it for the next route.
ROUTE 39
Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7
Berries)
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Raticate Yes
Yes
Yes
Magnemite Yes
Yes
Yes
5% chance holds Metal Coat item
Meowth
Yes
Yes
Yes
Silver exclusive
Tauros
Yes
Yes
Yes
Miltank
Yes
Yes
Yes
Farfetch'd Yes
Yes
No
Route 38 - Snubbull swarm = pointless route for Wild Pokemon. Stick
to beating the trainers for experience.
As for the berries, if you've been hoarding them for the whole game you
should have 7 of them. Here's where it pays off - feed the Miltank in
the farmhouse 7 Berries, and it will recover from an illness. The farm
hands will give you TM 13 (Snore) for curing it and start selling MooMoo
Milk for $500 out of the house. Word of warning - you get one bottle at
a time, but you can come back and get more later.
OLIVINE CITY
Items- Good Rod, HM 04 (Strength)
Pokemon (Fishing - Olivine City):
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp Yes
Yes
No
Krabby
No
Yes
Yes
Kingler
No
No
Yes
Corsola
No
Yes
Yes
Morning and Afternoon only
Staryu
No
Yes
Yes
Evening only
(Fishing - Olivine Dock Area):
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp Yes
Yes
No
Tentacool Yes
Yes
Yes
Tentacruel No
No
Yes
Chinchou No
Yes
Yes
Lanturn
No
No
Yes
Shellder No
Yes
Yes
In-Game Trade: Voltorb (trade Krabby at a house north of the Lighthouse).
Your rival will intercept you as you enter town. He doesn't want to fight
you, because he's looking for Olivine's Gym Leader, Jasmine. The story
around town is that she's helping a sick Pokemon at the Lighthouse in the
southeast part of the city.
We'll get to her later, but for now, start by going to the house right below
the Gym. Someone there will give you a Good Rod, which is a serious upgrade.
Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a
restraunt. Talk to the sailor at the table to get HM 04, which teaches
Strength.
Now, you've got a decision to make. Shortly, you're going to need a Watertype as there's a giant Surf area. If you don't have Croconaw (or even if
you do and want to upgrade), you've got some decent choices here. Staryu
is always a good option (even with the rarity of Water Stones), Chinchou
or Lanturn are Water/Electric, which means it can do two jobs at once,
and there's even the comedy Shellder option. But if you want the best one
for ingame, you need to hold off until Friday, then get back to Union Cave
by any means necessary. (Fastest way is Olivine -> 39 -> 38 -> Ecruteak
-> 37 -> 36 -> Violet City or Ruins of Alph -> 32 -> Union Cave.) Bring
as many Great Balls as you can afford.
When you get to Union Cave, go near the exit. Remember the ladder you took
down to get TM39? Below that, there's a small Surf passage. Take it down
to find a ladder. Go down the ladder and you'll emerge in a new portion
of the Cave. (Note: In addition to the Pokemon in the Union Cave, you
can find Quagsire in the water areas. It tends to flee, so be careful.)
At the bottom of this water area, once a week, is Lapras. Treat it as an
event battle (even though you can do this every Friday) and catch Lapras
- who is, in this author's humble opinion, the best Water-type for
going through the game and will pay off big time at the end.
Back in Olivine (with Lapras in your party for good), make sure everyone
you're using is at about the same level - 26 is good enough for where
we're headed. In the bottom-right corner of Olivine is a Lighthouse the same one Jasmine is in. Enter.
OLIVINE LIGHTHOUSE
Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion
Pokemon- None
This is pretty straightforward for the first couple of floors. Beat the
Gentlemen: they carry a lot of money. On the fourth floor, you can either go
up or down. Go up to collect some good items: A Rare Candy and TM 34, which
teaches the Swagger move. This will confuse your opponent and double their
physical Attack. Drop down to the 4th floor, and fall down the hole to a part
of the 3rd floor you couldn't reach before. From there, take the stairs to
to the 6th floor and Jasmine. She won't come down until you get the Ampharos
who charges the lighthouse some medicine. The medicine's in Cianwood City,
across the ocean.
From the lighthouse, go to the open land area. Use Rock Smash to break some
of the rocks and find some Pokemon. Krabby are pretty common, but every once
in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to
speak of, and his speed's terrible. But his defensive stats... Off the page.
Don't worry if you don't get one here, as there's one in Cianwood. When
ready, shove off for Routes 40-41.
ROUTES 40-41
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Tentacool Yes
Yes
Yes
Tentacruel Yes
Yes
Yes
Mantine
Yes
Yes
Yes
Route 41 only, Gold exclusive
This whole route is Surfing, so I hope you don't get seasick easily. Just
go along, getting level ups (if the trainers don't give them to you, the
wild Pokemon will) and any Pokemon you may have missed. Along the way, you
will see islands with Whirlpools blocking the entrances. These are the Whirl
Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's
a couple of items you need to catch Lugia (the Whirlpool HM and the Silver
Wing) that you won't get 'til much later. So, head into Cianwood City.
CIANWOOD CITY
Items- Secret Potion, HM 02 (Fly)
Pokemon- Shuckle
After healing, the first place you should go is the house down-and-left from
the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and
come back, he'll sell some healing items. Just above his house is a paranoid
trainer. It would appear that Rival bullied him into giving up a rare
Pokemon. He'll give you Shuckle if you have an open slot on the team.
Next stop would be the gym. This is a Fighting-type gym, so bring any
Psychics and Flyers you might have. Also, bring someone with Strength, and
an Electric Pokemon. The trainers all have non-Fighting attacks on their
Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers,
move the rocks (move the left and right ones up, then move the center one
either to the left or right), beat one more trainer, and fight Chuck, the
local Gym Leader.
Recommended level: 27-28
__________________________________________________________________________
GYM LEADER FIGHT
Chuck
Pokemon:
~ Primeape L27
~ Poliwrath L30
For the first time in the game, Golem can't roll over this gym - Fighting
attacks do big damage even with its high Defense. However, Alakazam lives
to beat up the low Special Defense enemies here. Paste Primeape with a
Psybeam.
If for some reason you DON'T want to win this easily, throw an
Electric-type out for Poliwrath and Thundershock/Thunderpunch it into
oblivion - but watch out for the Mind Reader->Dynamicpunch combo that will
have said Electric type eating a 100-power Fighting move with guaranteed
confusion. See why using a Psychic Pokemon is easier?
Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch)
___________________________________________________________________________
After the fight, you'll get the Storm Badge and the TM for Dynamicpunch,
which really isn't useful now. When you get outside, talk to Chuck's wife
to get HM 02, which is Fly. This will get you back to Olivine very quickly.
a couple of
Rock, which
Slowpoke
earliest
Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck.
Route 34: On the left side of the Route is a water path. Surf down it and
go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item,
which boosts Ground damage.
Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go
up to a hole. Fall down and use Strength to get TM 20, which is Endure.
With all that done, head east to Route 42.
ROUTE 42
Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Mareep
Yes
Yes
Yes
Flaaffy
Yes
Yes
Yes
Mankey
Yes
Yes
Yes
Gold exclusive
Spearow
Yes
Yes
No
Zubat
No
No
Yes
Here's your chance to catch a wild Flaaffy if for some stupid reason you're
not raising Mareep. (By now, it should nearly be an Ampharos). Mankey's here
for Gold players as well. Also, you're now in what's considered a mountain
area in Johto, which means you can Headbutt for Aipom and Heracross if you
haven't already.
The only reason why you're on this route is that it's the only route leading
to Mahogany Town. That's the next destination.
MAHOGANY TOWN
Items- None
Pokemon- None
When you come into town, you'll notice several things. The Poke Mart is
selling useless items, the Gym is blocked off, and the path to Route 44 is
blocked. And I'll give you 3 guesses as to who's behind this*. So heal, and
head north to Route 43/Lake of Rage.
* And the first two don't count.
ROUTE 43/LAKE OF RAGE
Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect),
Red Scale
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Venonat
Yes
Yes
Yes
Mareep
Yes
Yes
Yes
Flaaffy
Yes
Yes
Yes
Girafarig Yes
Yes
Yes
Pidgeotto Yes
Yes
No
Noctowl
No
No
Yes
The best of the n00bs is Girafarig, and it's just a novelty (how in heaven's
name do you get a Normal/Psychic type?) Wild Noctowl are also good Pokedex
fodder.
The tollbooth on Route 43 is being manned by a member of Team Rocket. If you
want to pass, they'll let you, but it'll cost $1000. It's better to take the
grassy path, as you can catch some Pokemon and fight some trainers. The route
leads to the Lake of Rage.
If you take the left entrance to the Lake, you'll be able to use Cut to get
some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns
back in the Ruins of Alph using this move. Also, you can find TM 43, Detect.
This will prevent damage for 1 round, but doesn't work the more you use it.
The main reason why you're here, though, is the Red Gyarados. To find it,
take the right path and Surf to the center of the lake.
---------------------------------------------------------------------------SPOTLIGHT: Shiny Pokemon
The event battle with the Red Gyarados is the only time in the game you're
required to see a Shiny Pokemon. Shiny Pokemon are normal Pokemon with a
specific set of DVs (see the max stat and Hidden Power sections for more
fun with DVs) that glow when they enter battle.
The required stats are, on a scale of 0-15:
~ Attack can be 2, 3, 6, 7, 10, 11, 14, or 15 (50%)
~ Defense, Speed and the Specials must be 10
~ As a result, HP will either be 0 or 8
So if you get a Shiny, it's purely decorative and should only be used in
competitive play if you have no other options. And the same can be said for
Gyarados - in GSC play, he's horrible. He does learn a lot of HMs, so he can
be used as a cool-looking HM slave.
---------------------------------------------------------------------------After you either catch or faint the Red Gyarados, you'll receive a Red Scale.
Hang onto this for now, you can trade it for an item later. Head back to
shore and you'll meet Lance - the Dragon specialist and final member of the
Elite 4 in RBY. He senses something wrong with the Pokemon in the lake and
wants you to investigate with him. Return to Mahogany Town and go to the
little shop, where after the threat of death by Hyper Beam, you'll enter
the Team Rocket Base.
TEAM ROCKET BASE
Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full
Heal, TM 46 (Thief), HM 06 (Whirlpool
When you go down the stairs, you'll walk by a Persian statue. As soon as you
do, two Rockets will attack you. After beating them off, walk left to a
passage, and right to another. Go down and around to find a computer. Engage
it to stop that from happening.
Next, you'll want to double back, and go left past the passage. After a
trainer, you'll come to a booby-trapped field. When you step on a tile, a
random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your
first crack at getting Voltorb without a trade, so catch one but watch out
for the Selfdestruct attacks all three Pokemon will throw at you.
"If I ran Team Rocket, I'd spring for better traps. Booby-trapped Persian
~ Meganium L32
Look out, Chikorita starters - Rival grabbed the "Illegal Evolution PokeWheaties" again and is turning them on you. And we now know what Pokemon
Rival stole in Cianwood - the Sneasel. Dark/Ice, and blinding fast, but
it's physical defense is subpar and it's quad-weak to Fighting. You know
what that means.
Golbat is quick and annoying, but can't take a hit to save its life.
Psybeam or Psychic it. Haunter and Magnemite you know already. That leaves
the starter, who can be simply counter-typed as you've done in the previous
two fights.
___________________________________________________________________________
After he goes down, you'll fight 3 Rockets, each guarding a switch. The
switches manipulate walls and doors in an effort to get to the final door.
To get to it, activate the left, center, and right switches in that order.
You can play with the doors to get a couple of new items, including the
Smoke Ball which is guaranteed to let you run away from wild Pokemon
battles. But then again, having a higher speed rating will accomplish the
same thing...
Anyway, doors 3, 2, and 1 in order get you another Rocket. Beat her and go
through the door that will open, then slay some more Rockets. Pick up the
TM 35, Sleep Talk (uses one of your Pokemon's moves while asleep), and then
beat the Rocket in the center. I'm not even going to bother listing him as
a boss anymore because he's only packing 2 Koffing - at level 25.
Talk to the director for the Card Key, which opens the shuttle doors in the
Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet
Coin hold item. Then, head back to Radio Tower.
RADIO TOWER: 2nd PASS
Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow,
TM 11 (Sunny Day)
Pokemon- None
In the tower, go up to the 3rd floor, and use the Card Key in the slot. This
will give you access to the hardest Rocket fights. Go up three floors,
beating Rockets along the way. On the 5th floor, you'll have to fight the
female and male leaders of TR back to back, so be ready.
Female Leader (Round 2)
Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow
Same Pokemon as in Mahogany, and should be dealt with in the same way.
Male Leader (Round 2)
Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom
Reward- Rainbow/Silver Wing
Koffing you should have no problem with. Houndoor and Houndoom are both
Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting).
When the man drops, the real director will take his seat and give you a
different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get
the Rainbow Wing. These are the keys to getting to Lugia or Ho-oh - and
you can do it now, but I recommend holding off until you hit the city
with the next badge so you can stock up on supplies. You'll also get
TM 11 (Sunny Day) and a Pink Bow (10% boost - Normal) from various
staffers.
After you collect your rewards, beat it back to Mahogany. Now that Team
Rocket is dead for good, you can now go on Route 44.
ROUTE 44
Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's #
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes
Yes
Yes
Weepinbell Yes
Yes
Yes
Lickitung Yes
Yes
Yes
Tangela
Yes
Yes
Yes
Tends to flee, put it to sleep
Fishing:
=================================================
Species |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp Yes
Yes
Yes
Poliwag
No
Yes
Yes
Remoraid Yes
Yes
Yes
Swarm Pokemon
The trainers on this route are easy after the experience you got fighting
Team Rocket. Wilton, a fisherman on the eastern part of the Route, will
let you know when the Remoraid swarm, so keep in touch. As for the wild
Pokemon, you have to Surf to the grass patch, which has a Max Revive in it.
Be sure to get Lickitung, as you'll need it for a scenario later.
The cave at the end of the route is the Ice Path. Enter and prepare to
freeze your (Poke) Balls off.
ICE PATH
Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
(Rest), Iron, PP Up
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Zubat
Yes
No
Yes
Golbat
Yes
Yes
Yes
Jynx
Yes
Yes
Yes
Swinub
Yes
Yes
Yes
Delibird Yes
Yes
Yes
Flees, Silver exclusive
Swinub becomes Pilowswine, and you know how that goes from the last Gym.
Delibird learns one move, and can't use that move very well ANYWAY, so
it's purely relegated to the position of Santa Claus on the official
Christmas theme team. The prize here is Jynx - if you don't have Lapras,
you'll want an Ice-type for the next gym. Even if you do, its Lovely Kiss
is a far better Sleep technique than anything you've got at this point
on a non-Grass Pokemon, and you can catch a Legendary soon. Get it and
start leveling it up.
Remember the sliding puzzles of the Mahogany Gym? Well, they're back and
worse than ever. The first major one is a pain in the neck, but I'll guide
you through.
First, go up, then left, down, left, up, right, up, and right. This will
place you in the upper-right corner. From there, go down, left, up, left,
down, right, down, right, up, and right to escape. To the right is another
path, one you have to negotiate to beat this game. Starting at the higher
point, go right, up, left, down, right, up, and right to get HM 07. This
is Waterfall, which is needed to win the game. From the HM, go left, down
and left to get out and go up the ladder.
When up the ladder, go right and down to appear in a boulder-and-hole room.
Push the boulders into the holes and go down the ladder. (It shouldn't be
that hard.) You'll appear in a giant ice sheet with items around it. From the
ladder, go left, down, left, up, and right to get to the next ladder. When
you come up, go around the rocks and get the Nevermelt Ice, which increases
the power of Ice moves. Double back to a ladder, and you'll turn up in a room
with a Z-shaped platform. Go to the stairs and jump down, then go over to get
TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP
Up on the way out. You'll end up in Blackthorne City.
BLACKTHORN CITY
Items- Dragon Fang
Pokemon- None
The best part of the city is the Move Deleter. This man located near the
south end of town will make your Pokemon forget useless moves, including HMs!
Finally, giving someone good a rotten HM isn't permanent.
The Poke Mart here sells Ultra Balls, which are the second thing you need to
catch the Legendary Birds. Stock up, and you may actually want to skip ahead
to the Tin Tower or Whirl Islands (Gold to the Tower, Silver to the Islands)
to catch it now. You'll need it for the next gym, ESPECIALLY if you have
Lugia.
The most important thing in the long run, however, is Blackthorn Gym. And
you'll need to bring everything but the kitchen sink to beat it. Make sure
you have one Ice move user, and a bunch of strong attackers to act as your
backup.
To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the
rock on the right all the way up, and move the left one into the pit. Go
down, fight the trainer, and go to the right. Push the right boulder down,
and the left one up all the way, then two spaces right. After beating a third
trainer, push a boulder all the way to the right, and a final boulder down
into the pit. Go down the ladder you passed, beat two more trainers, and
fight the hardest (radio edit) boss in the history of Pokemon to this point.
Recommended level: 38, but try to go higher.
__________________________________________________________________________
GYM LEADER FIGHT
Clair
Pokemon:
~ Dragonair L37
~ Dragonair L37
~ Dragonair L37
~ Kingdra L40
Just for the record, and this is purely my opinion - we have the hottest
lady in Pokemon right here. It's a shame that she's such a pain, in more
The three Dragons attack with various Special types. But they can't do
enough damage before you drop them all with Ice Beams. The big problem here
is Kingdra. It's a Water/Dragon Pokemon, which drops Ice Beams to neutral
damage (but also opens it up for neutral damage from Thunderpunch). It'll
shrug off your attacks, get Hyper Potioned, and keep firing away. Blast
it with your best shots - Ice Beams, Thunderpunches, and if you happen to
have Aeroblast on your Lugia, USE IT.
Reward- $4000
___________________________________________________________________________
After the toughest fight yet, Clair refuses to give you the Badge! Unless you
enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and
follow the left side of the screen to a Whirlpool. Have said Pokemon destroy
it, and surf on. Eventually, you'll find the Dragon Fang and claim your
well-deserved prizes - the Rising Badge (the 8th badge in Johto) and TM24,
Dragonbreath.
Once you leave the Den, you'll get a call from Professor Elm. He'd like to see
you at his lab ASAP. Now, we could Fly there, but there are Pokemon to be had.
So let's heal up and go south from Blackthorn to hit Route 45.
ROUTE 45
Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's #
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Geodude
Yes
Yes
Yes
Graveler Yes
Yes
Yes
Gligar
Yes
Yes
Yes
Gold exclusive
Skarmory Yes
Yes
Yes
Silver exclusive
Teddiursa Yes
Yes
Yes
Gold exclusive, flees
Phanpy
Yes
Yes
Yes
Silver exclusive, flees
Gligar can't learn Earthquake without outside influence (Pokemon Stadium
2), whereas Skarmory is one of the best Pokemon in the game. Phanpy's
evolved form eats Teddiursa's for lunch. I think Gold got the shaft here.
Basically, just hop the fences and beat up all the trainers. Parry will
track the Marill at Mt. Mortar for you, so stop by and pick him up. At
the end, go left to Route 46.
ROUTE 46
Items- Berry, Paralyzecure Berry, Dire Hit
You may remember this as the place where you caught Spearow and Geodude
way back when. At the bottom of Route 46 is Route 29, which means you have
officialy come full circle.
WELCOME BACK TO NEW BARK
Items- Master Ball
Pokemon- None
When you get home, go see Prof. Elm to get a Master Ball! This is a once-in
a lifetime item that catches any Pokemon without fail. Save this for much
later, as you'll need it.
---------------------------------------------------------------------------SPOTLIGHT: The Hierarchy Of The Master Ball
"With great power comes great responsibility
That's the catchphrase of old Uncle Ben
And if you missed it, don't worry - he'll say the line
Again and again and again"
- Weird Al Yankovic, "Ode to a Superhero"
So Elm's just given you a Poke Ball that can catch anything in the game
without you having to put in any effort whatsoever. The question becomes...
what do you do with it?
Clearly, you don't want to waste it on a Rattata or something common like
that. It's got to be something big. If you see something shiny that tends
to flee battle or explode, you may choose to use it on that. However, that's
only going to happen once in a blue moon, and you often have a turn before
they run or blow up to get a sleeper in.
So what you will likely want to use it on is legendaries. If you REALLY want
to use one of the Gerbils, then you may want to use it on that when you see
it to save yourself flying all over Johto. But the main thing I'd recommend
saving it for is the legendary bird you get after you beat the Elite 4 it's level 70, and a total pain in the you-know-what to catch.
So the hierarchy goes:
~ Level 70 bird
~ Gerbils
~ Shiny Pokemon
~ Level 40 bird
~ Other Pokemon
---------------------------------------------------------------------------At this point, the next required place is Route 26/27. There's a couple of
quick side items to take care of, though:
~ Take the Red Scale item you got from the Red Gyarados to Mr. Pokemon on
Route 30. He'll give you the Experience Share item in exchange, which when
held by a Pokemon will give them half the experience even if they don't
fight. Good for getting a Pokemon up to speed quickly.
~ Go back to Route 43's tollbooth. The guard is so happy to be back on the
job that he'll give you TM 36 (Sludge Bomb) - the best Poison attack in the
game.
You can also go after some interesting Pokemon at Mt. Mortar, Whirl Islands
(Silver), Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar.
MT. MORTAR
REQUIREMENTS: Surf, Flash, Waterfall, one open slot in your party
Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
Scale, Elixir, Max Revive
Pokemon:
================================================
next section starts with a corner entrance. Go down and Smash the rock,
go right. Break rocks and jump platforms for the other items, and go
on Route 46. Or, you can go left from the entrance, and down to find
exit leading to Route 31.
WHIRL ISLANDS
REQUIREMENTS: Surf, Flash, Whirlpool, recommend an Escape Rope
Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the
items on the way to Lugia.*
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Krabby
Yes
Yes
Yes
Seel
Yes
Yes
Yes
Zubat
Yes
Yes
Yes
Golbat
Yes
Yes
Yes
Horsea
Yes
Yes
Yes
In water only
Seadra
Yes
Yes
Yes
In water only
Tentacool Yes
Yes
Yes
In water only
Tentacruel Yes
Yes
Yes
In water only
Lugia
n/a
n/a
n/a
Event battle, see below
To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf
and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep
Pokemon, so break out Jynx and level it up quickly.
Go back to Route 41. Remember the 4 islands? Take the northeastern one and
use Whirlpool on the right side. When you enter the cave, go right and get
down the ladder. (Take the upper jump. The old info had a lot of people
confused.) When you land, go down as far as you can, left, and down again
to a ladder.
When you land again, get the Max Revive, then take the waterfall down. Enter
the cave and Surf up to Lugia. Save right now.
To catch it, you'll need to put it to sleep, wear its health down with
attacks, then throw Ultra Balls. A Jynx at a similar level (within a couple
Lugia starts at L40, with the best Flying technique in the game, Aeroblast.
It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you
know what this does.) Give it Psychic and Earthquake by TM, and you'll have
little problems with the last half of the game.
*Note: If you're playing Gold, this doesn't apply. Just catch Lugia with
the Master Ball later, and meet me in Tin Tower.*
TIN TOWER
Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare
Candy, Super Potion, Nugget, Max Elixir
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Gastly
No
No
Yes
Ho-oh
n/a
n/a
n/a
Event battle, see walkthrough
Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended
for Whirl Islands would be good enough. To get to the tower, go to the house
north of the Dance Hall (where you got Surf.)
The first couple of floors are pretty basic, just get ready for an amaze-ing
next few floors. Starting on the 3rd floor, go left to the Full Heal, then
go right. Next, go up and left to the pillar, then go around the pillar and
up. Take the ramps going right to get to the 4th floor.
The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra
Ball, and right. Go down to the Super Potion, then bounce all the way to the
left. Ignore the stairs, but get the Escape Rope. Go left from there, and
past the left side of the pillar. Take the next staircase.
On the 5th floor, go up and right, until you come to the first ramp. Go
right 2 ramps, down 1, left 2, down 5, right 2, and down to the next
staircase.
The 6th floor is easy. Go up to the pillar, right, up, and left to the
ramps. Hop down and take the stairs. The 7th floor is where the fun begins.
Go up, ignore the teleporter, and right to the Max Revive. Next, go down and
left until you come to a fork. Take this one down and step on the pad. From
there, follow the teleporters until you come to a lone teleporter and the
pillar. Take the stairs to Ho-oh.
To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak
attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade
and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and
ka-ching! You've got Ho-oh.
In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire
move in the game. It also has Recover, Gust, and Safeguard. It can learn
the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire
moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep
Recover.
*Silver players, come back here later with the Rainbow Wing and a Master
Ball.*
Now that that's taken care of, it's time to fight the Elite 4. Go east
from New Bark Town, and you'll come up on a new route...
ROUTE 26/27
REQUIREMENTS: Surf, Waterfall, Whirlpool (optional, but leads to a TM)
Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice
Berry, Max Elixir
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Doduo
Yes
Yes
No
Dodrio
Yes
Yes
No
Route 26 only
Raticate Yes
Yes
Yes
Sandslash Yes
Yes
Yes
Gold only
Arbok
Yes
Yes
Yes
Silver only
Ponyta
Yes
Yes
Yes
Quagsire Yes
No
Yes
Slowpoke Yes
Yes
Yes
Waterfall area only
Golbat
Yes
Yes
Yes
Waterfall area only
Surf east from New Bark to come out on Route 27. Oh, and welcome to Kanto
by the way. To get the Candy, Surf to the far right. Enter the first cave
you see and surf to the Moon Stone, then Waterfall up to the other side of
the fence. When you come out, enter the house, where a lady will check the
happiness of your lead Pokemon. If it likes you, you'll get TM 37
(Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground
aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go
on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf
until you see an item and a trainer. Beat the trainer for Solarbeam.
The trainers in this area are not easy by any stretch of the imagination.
On Route 26, there's a lady who will heal your Pokemon, so stop in. At the
end of the route, you'll come to Champion's Path. Show the badges, ignore
the guards (they'll clear out eventually), and enter Victory Road.
VICTORY ROAD
Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Onix
Yes
Yes
Yes
Graveler Yes
Yes
Yes
Golbat
Yes
Yes
Yes
Rhyhorn
Yes
Yes
Yes
Ursaring Yes
Yes
Yes
Gold exclusive
Donphan
Yes
Yes
Yes
Silver exclusive
The most annoying parts of the Red/Blue Victory Road (the trainers and the
rock puzzles) are gone. However, the wild Pokemon still roam. This is quite
easy, with one exception. Rival's back for another butt-kicking.
____________________________________________________________________________
--------------
RIVAL BATTLE 4
-------------Pokemon:
~ Sneasel L34
~ Kadabra L35
~ Magneton L35
~ Haunter L35
~ Golbat L36
You picked Chikorita:
~ Typhlosion L38
Cyndaquil:
~ Feraligatr L38
Totodile:
~ Meganium L38
No illegal evolutions here, but the Rival's strategy ought to be illegal
due to extreme stupidity. The newcomer is Kadabra, who you can probably
two-shot with any good physical attack before it can start Psychicing you.
Magnemite evolved, but the evolved form doesn't change types so you can
Earthquake it out as usual.
Sneasel gets creamed by the same Fighting attacks, Haunter and Golbat eat
Psychic or Earthquake/Thunderpunch, and the starter gets blasted as you've
done all game. Yawn.
___________________________________________________________________________
After the fight, Rival runs away. But you'll see him again. After the fight,
go left and drop down the hole. This leads to TM 26 (Earthquake), the best
Ground move in the game. Give this to a Ground or Rock type if they
don't already have it. Get back to the exit, and enter Indigo Plateau.
INDIGO PLATEAU/ELITE 4
Items- None
Pokemon- None
This is it. The halfway point of the game. My general advice: Have everyone
at least L45, and have plenty of items from the Mart with you. That way, if
you do manage to lose, your cash penalty won't be as bad. My specific
advice... well, see below.
---------------------------------------------------------------------------SPOTLIGHT: Preparation for the Elite 4
Now you've reached the official midpoint of the game. If you're raising a
team, it should be around L45. If you're just going with a couple of Pokemon,
they're about L55 by now.
The team I'm going to use for this follows below. Keep in mind that I have
full trading capability, including the ability to send Pokemon back to RBY
for TMs they need. Substitute moves are in brackets if that is the case.
Golem:
Earthquake, Rock Slide (Rock Throw), two filler moves
Alakazam:
Psychic, Fire Punch, Ice Punch, Thunderpunch
Magmar:
Flamethrower, Thunderpunch, Smokescreen, Strength
Ampharos:
Thunderpunch, Thunder Wave, Fire Punch, Return
Lapras:
Surf, Ice Beam, Thunderbolt (Body Slam), Confuse Ray
Machamp:
Cross Chop, Karate Chop*, Earthquake, Rock Slide (Return)
* Purely to make sure I can still use Fighting moves when Cross Chop
invariably runs out of PP
Held items not used, except to give the opening Pokemon an Amulet Coin to
double money earned. This opening Pokemon will be listed in each member's
section.
---------------------------------------------------------------------------___________________________________________________________________________
--------------ELITE FOUR WILL
--------------Pokemon:
~ Xatu L40
~ Xatu L42
~ Slowbro L41
~ Exeggutor L41
~ Jynx L41
Lead Pokemon: Ampharos
An all-Psychic team sounds like a golden opportunity for Dark-types, but
unless you imported a Houndour egg from another game you don't have one
that can attack worth a damn (Umbreon can't. Trust me.) But they're all
dual-typed Psychics, so you can strike at the other type weaknesses.
Although Ampharos could solo this fight with Fire Punch, let Magmar take
care of Exeggutor and Jynx for you with Flamethrower and just have Ampharos
Thunderpunch everything else in sight.
Reward: $4,200
___________________________________________________________________________
___________________________________________________________________________
--------------ELITE FOUR KOGA
--------------Pokemon:
~ Ariados L40
~ Forretress L43
~ Muk L42
~ Venomoth L41
~ Crobat L44
Lead Pokemon: Magmar or Golem
In theory, if you had Rollout on Golem you could start rolling and
beat Koga in one PP. It's not likely, however, due to high HP from Muk and
defense from Forretress.
Ariados is the evolved form of Spinarak, and you've been killing Bug/Poison
all game, so torch them or drop rocks. Same with Venomoth. Forretress is
Bug/Steel, which means a Cyndaquil's Ember might OHKO it - and certainly
Magmar's Flamethrower will.
Muk is pure-Poison and can take quite a few hits. Sadly for Koga, he's
it.
Houndoom is Dark/Fire, so you can use Water or Rock to beat it - but I'd
stick with Machamp just to make sure.
Reward: $4,700
___________________________________________________________________________
After beating Karen, because they're called the Elite 4, you'll probably
think it's over. But it's not over yet, because Lance awaits. The winner
is League Champion. Are you ready for the fight of your career so far?
____________________________________________________________________________
-------------CHAMPION LANCE
-------------Pokemon:
~ Gyarados L44
~ Charizard L46
~ Aerodactyl L46
~ Dragonite L47
~ Dragonite L47
~ Dragonite L50
Lead Pokemon: Ampharos
Ah, so THAT'S the source of these illegal evolutions - the league Champion!
And not only does he have three illegal Dragonites, but his Aerodactyl has
Rock Slide, which is only legal in the 3rd generation of games. Time to
paste this Sharker all over the Plateau.
Gyarados might be tough, but it still folds to an Electric attack.
Charizard is quad-weak to Rock Slide, but you may want to Surf it out as
well.
The aforementioned Aerodactyl is going to flinch you left and right with
Rock Slide if it gets enough luck. Send out Ampharos to T-Wave it, then
Thunderpunch or switch to Lapras and Surf it into oblivion.
Finally, the three Dragonites can all be brought down with Ice Beams.
Reward: $5,000
___________________________________________________________________________
After you win, Mary tries to get a word with you, but Lance pulls you into
the Hall of Fame room where you and your Pokemon are enshrined. The credits
roll, and the game is over.
Or is it...?
FREE TRIP TO KANTO
Items- S.S. Ticket
Pokemon- None
When you restart the game, you'll be back home in New Bark, when Prof. Elm
calls. He has a present for you: it's a ticket for the S.S. Aqua, which is
docked in Olivine City. So get there.
Head to the docks (the building in the south end of town), and go down the
stairs. When you come out in a watery area, show the man the ticket, and hop
on the S.S. Aqua.
S.S. AQUA
Items- Metal Coat
Pokemon- None
The Prof. must have some connections to get you a private room. It's also a
miniature Pokemon center, with the ability to heal and a PC. Go around,
beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear
about a man whose daughter is missing. She's downstairs with someone, but a
sailor is blocking the path because one of his sailors is shirking.
To find the lazy bum, check the room next to yours. You'll have to beat him
in a fight, but he's a cinch.
He'll report for duty after you beat him, so you can now access the ship's
lower decks. Beat a few trainers, and find a staircase on the left side.
Follow the doors to find the child. A grateful father will give you the
Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After
collecting your prize, the ship will pull into Vermillion City.
VERMILLION CITY
Items- Rare Candy, Thunder Badge
Pokemon- None
When you pull into port, you'll come out in familiar surroundings for
Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for
hearing the Fan Club president's speech is different. Now, it's a Rare
Candy.
The town is small, and it feels smaller because there's a huge Snorlax
blocking Diglett's Cave. However, the Gym is still around, and they still
train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is
deactivated. Which means, you can easily access Lt. Surge.
__________________________________________________________________________
GYM LEADER FIGHT
Lt. Surge
Pokemon:
~ Raichu L44
~ Electrode L40
~ Electrode L40
~ Magneton L40
~ Electabuzz L46
Five Electric types, and you should still have Golem who can walk all over
them with Earthquakes. They may spam Double Team a little bit, but just
keep Earthquaking and they'll go down eventually.
Rewards: $4,600, Thuderbadge
___________________________________________________________________________
After you leave the Gym, heal and go around town to find out about a Kanto
wide power outage. You can't do anything about it now, so just go north to
Route 6.
ROUTE 6
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes
Yes
Yes
Abra
Yes
Yes
Yes
Magnemite Yes
Yes
Yes
Meowth
Yes
Yes
Yes
Silver only
Pidgey
Yes
Yes
No
Oddish
No
No
Yes
The wild Pokemon are EXTREMELY low-leveled here. We're talking mid-teens
for levels. Just ignore them since there's nothing new, and go north to
Saffron City.
SAFFRON CITY
Items- Upgrade, TM 29 (Psychic), Focus Band
Pokemon- None
The big city's just as busy. Silph Co. is sealed off above the first floor,
but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr.
Psychic is still reading people's minds, so pick up the Psychic TM from him.
The Fighting gym has only one person in it (you probably beat their leader,
Kiyo, already), but the Focus Band is inside. This sometimes prevents
fainting.
If you want to pick up a great Pokemon for the endgame, go west out of
Saffron at night and catch a Houndour. Give it the Experience Share and
perhaps let it beat up some trainers, and it'll become Houndoom, Karen's
powerful Dark-type Pokemon. Give it Solarbeam and Sunny Day TMs, let it
build up to Crunch and Flamethrower, and you've got a Kanto killing
machine on your hands.
This is probably the first place you'll hear that the power is out across
Kanto. But, the Psychic Gym is up and running, and Sabrina's still in
charge. The teleporter puzzle is still the same (for those who don't know,
it's upper-right, upper-left, lower-left, lower-left teleporters). The only
difference is in Sabrina's party.
__________________________________________________________________________
GYM LEADER FIGHT
Sabrina
Pokemon:
~ Espeon L46
~ Mr. Mime L46
~ Alakazam L48
If you've got Houndoom even at L35, this should be an easy fight. Faint
Attack will do a number on these Pokemon, who can't attack beyond the
Psychic type except for Future Sight. Otherwise, Houndoom is immune to
their attacks.
If he's not available, then it's still doable. Just attack with your
strongest physical attacks, and don't be afraid to have Lapras Body Slam
everything into oblivion.
Rewards: $4,800, Marshbadge
___________________________________________________________________________
After you get the Marsh Badge, take the same route out of the gym, and
head north of Saffron to Route 5. You'll be back.
ROTUE 5
Items- Cleanse Tag
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes
Yes
Yes
Abra
Yes
Yes
Yes
Magnemite Yes
Yes
Yes
Meowth
Yes
Yes
Yes
Silver only
Pidgey
Yes
Yes
No
Oddish
No
No
Yes
Gloom
No
No
Yes
When you get to the top of Route 5, jump down for wild Pokemon, and go into
the house where the Daycare was in Red/Blue. The old lady inside will give
you the Cleanse Tag, which lowers the chances of meeting a wild Pokemon when
it's attached. After that, head north to Cerulean City.
CERULEAN CITY
Items- None
Pokemon- None
The Gym would be a logical place to start, but it's empty except for a
chicken TR member with a weird accent. So, head east (with Cut) to Route 9.
ROUTE 9
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Raticate Yes
Yes
Yes
Mankey
Yes
Yes
Yes
Gold exclusive
Primeape Yes
Yes
Yes
Gold exclusive
Spearow
Yes
Yes
No
Fearow
Yes
Yes
No
Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel
(which we'll deal with later.) Basically, beat around the trainers, and get
some Exp. When you see water, surf it to Route 10.
ROUTE 10
Items- Machine Part, TM 07 (Zap Cannon)
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Spearow
Yes
Yes
No
Fearow
Yes
Yes
No
Quagsire Yes
No
Yes
Raticate Yes
Voltorb
Yes
Electabuzz Yes
Yes
Yes
Yes
Yes
Yes
Yes
There's a grass area outside of the Power Plant with Electabuzz in it. Be
sure to pick one up, as it's useful for breeding purposes. When you go into
the plant, talk to everyone inside to learn that a part was stolen.
Go back to Cerulean and head north to the bridge. The Rocket you ran into
earlier will be waiting with an L30 Golbat.
After the fight, the Rocket will reveal the location of the part. It's in
Cerulean Gym. To get it, go to the square of water in the middle. Go to the
upper-left part and search downwards to get the part. Return to the Power
Plant and give the manager the part to kick-start the power and receive TM
07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it
paralyzes instead of causing confusion.
After you get the power restarted, go back to Saffron and talk to the
Copycat Girl. Her house is right below the Train Station. She'll wonder
about a Poke Doll that someone gave her 3 years ago. To find it, go back
to Vermillion's Fan Club and talk to the fat guy. Return the doll to get
the Rail Pass! Now, you can easily transport between Saffron and Goldenrod
back in Johto.
The power's back on, but the Cerulean Gym is still empty. Try looking on
Route 24/25.
ROUTE 24/25
Items- Protein, Nugget, Everstone, Leaf Stone, Fire Stone, Water Stone,
Thunder Stone, Berserk Gene
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes
Yes
Yes
Weepinbell Yes
Yes
Yes
Abra
Yes
Yes
Yes
Pidgey
Yes
Yes
No
Pidgeotto Yes
Yes
No
Sunkern
No
Yes
No
Venonat
Yes
No
Yes
Venomoth No
No
Yes
Oddish
No
No
Yes
The old Nugget Challenge is back, and under legitimate ownership. Beat the
first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll
challenge you.
Shortly after that, you'll come to Bill's house, and you'll see Misty, head
over heels in love with someone. When you break up the smooch-fest, you'll
be able to fight for the Cascade Badge.
SIDE QUEST: In Bill's house is someone house-sitting, who's been reading
about Pokemon. He wants to see Lickitung, so bring him one to get an EverStone, which prevents evolution. After that, he'll want to see other
Pokemon, in riddle form. The answers are below.
"The one with leaves coming out of its head."-Oddish. You'll get a Leaf
Stone.
Either "The one with many tails" or "The one with big jaws." This varies
depending on your version, but it's either Vulpix or Growlithe. For this,
you get a Fire Stone.
"The one with the multi-colored core, that's shaped like a star."-Staryu.
Your reward is a Water Stone.
"The really popular one, before it evolves."-Baby Pokemon Pichu. Collect
a Thunder Stone for your efforts.
This is the only chance you get to collect these particular stones, and you
only get one (unless you use Mystery Gift.)
To get the Berserk Gene, go back to the water near the bridge to
24, and surf down to where the old Cerulean Cave/Unknown Dungeon
those who haven't played previous versions, it's across from the
of houses in Cerulean City). Look around for the Berserk Gene, a
hold item roughly equivalent to using Swagger on yourself.
Route
was (for
top row
one-use
Cubone
Marowak
Yes
Yes
Yes
Yes
Yes
Yes
Rock Tunnel looks a little different, and it actually has items in it.
Otherwise, it's the same dungeon with new Pokemon. This is your first
shot to catch Kangaskhan, Cubone, and Marowak - and every so often,
the Cubone or Marowak will have an item. If they do, it's the Thick Club
- an item only they can hold which doubles their Attack rating.
Go right to the ladder from the start, and take it down. When you go down,
go all the way to the left for the Iron, then double back and go up. Go
up, avoiding rocks, until you come to the next ladder. Take the ladder, and
then go down and right to another ladder. In the next room, go up to a
Revive, and left and down to get the PP Up. Go to the next ladder, and
snag the Elixir and Steel Wing TM, then go down to the exit. When outside,
just jump ledges to Lavender Town.
LAVENDER TOWN
Items- Expansion Card
Pokemon- None
First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.)
Talk to the people to get Kanto's Radio Card, which has a Poke Flute
channel. You'll need that later. There's not much else here, so go west,
young trainer, to Route 8.
ROUTE 8
Items- Paralyzecure Berry
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Abra
Yes
Yes
Yes
Kadabra
Yes
Yes
Yes
Growlithe Yes
Yes
Yes
Gold exclusive
Vulpix
Yes
Yes
Yes
Silver exclusive
Pidgeotto Yes
Yes
No
Haunter
No
No
Yes
Noctowl
No
No
Yes
You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra
caught here have the Kinesis move, which lowers accuracy. Get anything
you don't have, and beat some trainers around. The Underground Path is
closed, so cut through Saffron to Route 7.
ROUTE 7
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Spearow
Yes
Yes
No
Rattata
Yes
Yes
Yes
Growlithe Yes
Yes
Yes
Gold exclusive
Vulpix
Yes
Yes
Yes
Silver exclusive
Raticate Yes
Yes
Yes
Houndour No
No
Yes
Murkrow
No
No
Yes
Come here at night to catch some Dark-types (as mentioned in the Saffron
Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch.
Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark
version of Swift - and not a whole lot else. You should have Houndour
already, so go into Saffron City.
CELADON CITY
Items- Leftovers, TM 03 (Curse), PP Up (thanks to Delong Yang)
Pokemon- None
When you enter Celadon City, start by going
the back entrance. If you do this at night,
and TM 03, which is Curse. You know what it
possession of anyone else, it raises Attack
Go to the bottom block of buildings, on the right side, and go in the second
building. Check the trash can for the Leftovers, which restore HP after
every turn.
The Department Store isn't selling anything big, except for maybe the TMs.
You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17,
exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all
these on the 3rd floor.
Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into
the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to
start a fight for the Rainbow Badge.
__________________________________________________________________________
GYM LEADER FIGHT
Erika
Pokemon:
~ Tangela L42
~ Jumpluff L41
~ Victreebel L46
~ Bellossom L46
Any Fire or Flying types will have a grand old time here. Tangela is
extremely weak to Special moves, so you can especially burninate it.
Jumpluff might be the only annoyance with its high Speed, but a good
Ice move can tear it a new one. Same with Victreebel and Bellossom.
If you need to level up Houndoom, this might be your best shot. Oh, and
you actually get a TM here unlike the rest of the leaders we've fought
to this point. Huzzah!
Rewards: $4,600, Rainbow Badge, TM 19 (Giga Drain)
___________________________________________________________________________
With Erika defeated, get out the Bicycle and move west to Cycling Road.
*NOTE* The PP Up is in the right side of town, hidden in the bushes.
CYCLING ROAD
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Fearow
No
Yes
No
Grimer
Yes
Yes
Yes
Muk
Yes
Yes
Yes
Slugma
Yes
Yes
Yes
Murkrow
No
No
Yes
Muk + Slugma = HOT GOOEY ACTION :P
They're the newbies on Cycling Road, along with Grimer and Fearow if you
don't have it yet. Slugma is a pain because quite frankly, it's horrible and you have to level it up to 38 to get something that's not much better.
If you like the Poison-type, though, you can't go wrong with Muk.
At the bottom of the hill there's a few trainers to beat around, and also
the entrance to Fuschia City.
FUSCHIA CITY
Items- Burnt Berry
Pokemon- None
So you're going to Fuschia City, which means Safari Zone. Right? Well,
let's check with Lex Luthor...
"WRONG!!!"
Yep, they closed the Safari Zone - and after the 15,000th Tauros got
away from me in Red version, maybe there's a reason. Grab the Burnt
Berry off the bush as a consolation prize.
The fact that the Zone is closed makes this a very boring town. Routes 1921 are closed because the volcano that is Cinnabar Island blew its top one
day. However, the Gym is still running, and they're dedicated to Poison. All
the Jr. Trainers look like the new leader, Janine, but they're easy to find
and defeat. When you've fought 4 trainers, Janine is just a few feet away.
She'll fight you for the Soul Badge. (And for the record, she's Koga's
daughter.)
__________________________________________________________________________
GYM LEADER FIGHT
Janine*
Pokemon:
~ Crobat L36
~ Ariados L33
~ Weezing L36
~ Weezing L36
~ Venomoth L39
I never understood - considering when you get here in the game, you'd think
the Pokemon would be slightly higher levels. Considering how the Poison
type doesn't get any love in this generation anyway, it's not that
suprising though.
You've faced all these Pokemon before between Janine's daddy Koga and Team
Rocket so this should be quite easy. They can all be Psychiced down, or
you can torch the Bugs and Earthquake/Rock Slide the others.
* I'm aware that Fire Red/Leaf Green calls her "Charine". But this isn't
the 3rd generation, so I call her how I see her. Besides, "Janine" makes
more sense anyway.
the main attraction here is another event battle - the Snorlax fight. You
know what to do with this one, though you may want to add a Thief Pokemon
in to steal Snorlax's attached Leftovers...
Once Snorlax buggers away, either in your Poke Ball or otherwise, you'll
open the door to Diglett's Cave.
DIGLETT'S CAVE
REQUIREMENTS: Cut (to get out)
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Diglett
Yes
Yes
Yes
Dugtrio
Yes
Yes
Yes
Catch the moles and move through to Route 2. Very short and very sweet. Just
make sure you have Cut for the next part.
ROUTE 2
Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Pikachu
Yes
Yes
Yes
Pidgey
Yes
Yes
No
Pidgeotto Yes
Yes
No
Hoothoot No
No
Yes
Noctowl
No
No
Yes
Caterpie Yes
Yes
No
Gold only
Metapod
Yes
Yes
No
Gold only
Butterfree Yes
Yes
No
Gold only
Weedle
Yes
Yes
No
Silver only
Kakuna
Yes
Yes
No
Silver only
Beedrill Yes
Yes
No
Silver only
Spinarak No
No
Yes
Gold exclusive
Ariados
No
No
Yes
Gold exclusive
Ledyba
Yes
No
No
Silver exclusive
Ledian
Yes
No
No
Silver exclusive
I think I figured out why this game never got much love from Nintendo how the heck did they get away with leaving the rat to this late portion
of the game? And if you had trouble catching Pokemon before, imagine now
that the highest leveled Pokemon is L8? (Hint: At this point in the game,
simply throwing an Ultra Ball can get a catch a majority of the time).
To get all the items here, start with the Carbos in the upper-right corner
of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep
going to get an Elixir, then cut down another bush to come out on the left
side. Go through what's left of Viridian Forest, and get the remaining
items in there. Go north to Pewter City.
PEWTER CITY
Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in
Goldenrod)
Pokemon- None
The Berries are in the top-right corner of the map. The Wing is held by an
old man who's hanging out at the entrance to Route 3. Pick up the wing, grab
a Master Ball, and go for that second bird. (The way to get to them is back
in Johto, under the second set of Side Areas.)
After you get back, go to the old gym. There's still only one Jr. Trainer,
so beat him and get a piece of the Brock.
__________________________________________________________________________
GYM LEADER FIGHT
Brock
Pokemon:
~ Graveler L41
~ Rhyhorn L41
~ Omastar L42
~ Kabutops L42
~ Onix L44
Oh good lord, another unevolved Onix. It's like they're not even TRYING
anymore. If you're raising a Grass Pokemon (or a Solarbeam Houndoom), it
can solo this fight. If not, a Water-type with Thunderbolt (or just an
Electric type), or a Fighting type... basically, as long as you don't
use a party of Pokemon you caught on Route 2, you win.
Rewards: $4,200, Boulder Badge
___________________________________________________________________________
Collect the Boulder Badge, and head out. At this point, you can check out
Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by
Route 3.
ROUTE 3
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Spearow
Yes
Yes
No
Rattata
Yes
Yes
Yes
Jigglypuff Yes
Yes
Yes
Zubat
No
No
Yes
Ekans
Yes
Yes
Yes
Silver only
Arbox
Yes
Yes
Yes
Silver only
Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only)
if you don't have them already and go into Mt. Moon. Just be healed before
entering.
MT. MOON
Items- Moon Stone (Monday nights, need Rock Smash)
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Paras
Yes
Yes
Yes
Geodude
Yes
Yes
Yes
Clefairy Yes
Yes
Yes
Zubat
Yes
Yes
Yes
Sandshrew Yes
Sandslash Yes
Yes
Yes
Yes
Yes
Gold only
Gold only
As soon as you enter Mt. Moon, the Rival will make one last forced
appearence. (After this, he's fighting at Indigo Plateau on Monday and
Wednesday.)
____________________________________________________________________________
-------------RIVAL BATTLE 5
-------------Pokemon:
~ Sneasel L41
~ Alakazam L43
~ Magneton L41
~ Gengar L43
~ Golbat L42
You picked Chikorita:
~ Typhlosion L45
Cyndaquil:
~ Feraligatr L45
Totodile:
~ Meganium L45
The final (forced) battle with the Rival goes as you'd expect. Cream
Sneasel with a Fighting type, Magneton with Earthquake, etc. The only
problems may be the fact that he got Alakazam and Gengar this time, but
you should still have 7-8 levels on him and can go fast enough to leave
their guts splattered all over Mt. Moon.
___________________________________________________________________________
After he goes,
you to a small
the Clefairy's
then go to the
catch Clefairy and leave by the top ladder. This will take
shop that sells large quantities of Lemonade, and the site of
Moon Dance. After the dance, break the rock for a Moon Stone,
lower cave entrance. A quick hop to Route 4.
ROUTE 4
Items- HP Up
Pokemon- Same as Route 3
Just head east, beat the trainers, and go to Cerulean. Go through Saffron
to Diglett's Cave, and back to Route 2. This time, head south to Viridian
City.
VIRIDIAN CITY
Items- TM 42 (Dream Eater)
Pokemon- None
To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a
sleeping guy. Talk to him for the TM.
The Viridian Gym is closed, but the One-on-One Trainer House is now open.
Once a day, you can fight the last person you used Mystery Gift with. It's
a great way to learn your friend's strengths and weaknesses. If you've not
used Mystery Gift, you'll fight this guy (who looks awfully familiar.)
Pokemon Trainer Cal
Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr
celebration, as you've got one badge to go before you can call yourself a
great trainer.
VIRIDIAN CITY PART TWO
Items- None
Pokemon- None
Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team
ready for the only hard trainer in Kanto.
Recommended level: L53
__________________________________________________________________________
GYM LEADER FIGHT
Blue
Pokemon:
~ Pidgeot L56
~ Alakazam L54
~ Rhydon L56
~ Exeggutor L58
~ Gyarados L58
~ Arcanine L58
And after all of these wimpy fights throughout Kanto, they have the gall
to throw a somewhat difficult fight at you. The bastards. If it seems like
I half-ass Kanto, it's because I'm only giving it as much attention as
it got from the developers.
Anyway, you're going to need to bring both barrels here. Lead with your
resident Electric-type and Thunderbolt or Thunderpunch Pidgeot out of the
sky. Throw your Houndoom out to beat down Alakazam and Exeggutor, and you
can blast Gyarados with Thunderbolt and Rhydon with Surf.
That just leaves Arcanine, who you can take out with Surf again - just
watch out for its Extremespeed and Fire Blasts. Surf's probably a two-shot
due to being at a level disadvantage, so good luck.
Rewards: $5,800, Earth Badge
___________________________________________________________________________
After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab.
He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will
show you the way to get there, and it involves Route 22.
ROUTE 22
Items- None
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Rattata
Yes
Yes
Yes
Ponyta
Yes
Yes
Yes
Spearow
Yes
Yes
No
Fearow
Yes
Yes
No
Doduo
Yes
Yes
No
The only thing you need to do is go into the building. When you go in, the
guards you passed on the way to Indigo Plateau will be gone, and you'll be
on Route 28.
ROUTE 28
Items- TM 47 (Steel Wing)
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Ponyta
Yes
Yes
Yes
Rapidash Yes
Yes
Yes
Tangela
Yes
Yes
Yes
Ursaring Yes
Yes
Yes
Gold exclusive
Donphan
Yes
Yes
Yes
Silver exclusive
Doduo
Yes
Yes
No
Dodrio
Yes
Yes
No
Sneasel
No
No
Yes
This is it. The final grass path of the game. Train well, and get any
Pokemon you don't have already. To get the second Steel Wing TM, go to the
Pokemon Center and cut down the bushes to find a house. The woman inside
will give it to you.
When you are ready, enter Mt. Silver, the final dungeon.
MT. SILVER
Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive
Pokemon:
================================================
Species |Morning|Afternoon|Evening|Other Notes
================================================
Onix
Yes
Yes
Yes
First room only
Graveler Yes
Yes
Yes
First room only
Golbat
Yes
Yes
Yes
Larvitar Yes
Yes
Yes
Ursaring Yes
Yes
Yes
Donphan
Yes
Yes
Yes
Golduck
Yes
Yes
Yes
Second room only
Quagsire Yes
Yes
Yes
Second room only
Misdreavus No
No
Yes
Second room only
You don't need them, but Flash and Waterfall help here. Flash lets you see
in section 1, and Waterfall gets the last two items.
Follow JamesXXIV's path and you'll get into Section 2 without Flash:
6
3
6
9
6
5
3
7
4
2
5
6
6
5
steps
steps
steps
steps
steps
steps
steps
steps
steps
steps
steps
steps
steps
steps
up
right
up
left
up
right
down
down
up
left
up
left
up
right
3 steps down
3 steps right
5 steps up.
In Section 2, the main thing is to get experience and catch the new Pokemon
here. Larvitar's always at L20, so beware. If you raise it for a long, long
time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As
for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but it
largely relies on stuff like Perish Song and Pain Split to annoy rather than
doing direct damange.
---------------------------------------------------------------------------SPOTLIGHT: Preparation for Red
Last time we had a spotlight, it was for the Elite 4. Now, you're going to
have to take on someone who's lowest leveled Pokemon has 23 levels on the
champion's best, and you couldn't do any training in Kanto because the only
hard fight you had was in the last gym. What do you do?
You grind like crazy, that's what. Your best options are the area in front
of Mt. Silver, where there's a Pokemon Center within ten steps. Or you could
go cream the Elite 4 a couple dozen times. Either way, in order to preserve
your sanity I recommend being L65 - this provides levels good enough for
beating Red while keeping you from going crazy while grinding.
As for Pokemon... the same team that you used to beat down the Elite 4
should be fine, but I do recommend making a couple of changes. Houndoom is
obligatory, since he ripped Kanto apart on his own and can take the role of
two Pokemon. As for the other, and this is optional, I would swap Ampharos
out for a Jolteon or Electabuzz, as long as you have Thunderbolt on whatever
Electric you're using.
So it's Golem as the lead, then a backup of Lapras, Houndoom, Electabuzz,
Machamp, and Alakazam.
Heaven or hell... let's rock.
---------------------------------------------------------------------------____________________________________________________________________________
------------------POKEMON TRAINER RED
------------------Pokemon:
~ Pikachu L81
~ Espeon L73
~ Snorlax L75
~ Venusaur L77
~ Charizard L77
~ Blastoise L77
Of course, Ash will lead with his rat. Earthquake the hell out of it.
Espeon and Venusaur will go down to Crunch/Flamethrower respectively. If
you want to hold off and heal your team, send it out against Espeon - it's
immune to Psychic and its other attack (Swift) will do piddling damage.
Snorlax can be incredibly frustrating - it has Amnesia, Rest, Snore, and
Body Slam for damage. You can stick out a Perish Trapping Misdreavus, but
it will switch out on the same turn you do... bring Machamp and hope for
a critical hit on Cross Chop instead.
Finally, blast Charizard with Surf and Blastoise with Thunderbolt, and
you'll win the game.
Reward: $7,700
___________________________________________________________________________
Ash, the eternal man of few words, disappears after you beat him. The
end credits roll, and now the only thing left to do is get all 251 Pokemon.
If you want to go again, simply beat the Elite 4 again and he'll come back.
5) Pokdex
Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
also the section where most of the info is, so take notes.
Huge thanks to White Cat for the breeding info, and Articuno64 for the max
stats.
*NOTES*
Anything marked with a * means that there is some little note at the
bottom of the Pokemon's data (after Max Stats).
The numbers in brackets after the max stats indicate the
For example, (45) means that the stat listed is 45th out
of final form Pokemon). Ties are indicated by a T before
means that the stat is 20th, but there are other Pokemon
well.
overall ranking.
of 138 (the number
the number. (T20)
with that score as
R/B/Y TMs are only listed if the Pokemon can't learn the move any other way.
Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's
data because they learn it naturally.
All L50 stats given assume that the Pokemon was only raised by Rare Candies or
the Daycare. The actual L50 maxes are = (given stat) + 31
1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
Location: Bulbasaur- Import from Red/Blue/Yellow
Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y
Venusaur- Evolve Venusaur (L32), Import from R/B/Y
Natural Moves:
Tackle (start)
Growl (L4 Bulbasaur)
Leech Seed (L7 Bulbasaur)
Vine Whip (L10 Bulbasaur)
Poison Powder (L15 Bulbasaur)
Sleep Powder (L15 Bulbasaur)
Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11),
Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
(40), Rest (44), Attract (45), Cut (H1), Flash (H5)
RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Substitute
Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm,
Ancientpower (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
Attack, 120 Special Defense
L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)
4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
Location: Charmander- Import from Red/Blue/Yellow
Charmeleon- Evolve Charmander (L16), Import from R/B/Y
Charizard- Evolve Charmeleon (L36), Import from R/B/Y
Natural Moves:
Scratch (start)
Growl (start)
Ember (L7 Charmander)
Smokescreen (L13 Charmander)
Rage (L20 Charmeleon)
Scary Face (L25 Charmander, L27 Charmeleon)
Flamethrower (L31 Charmander, L34 Charmeleon)
Wing Attack (L36 Charizard)
Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)
RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum,
Crunch (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)
7-8-9: Squirtle/Wartortle/Blastoise (Water)
Location: Squirtle- Import from Red/Blue/Yellow
Wartortle- Evolve Squirtle (L16), Import from R/B/Y
Blastoise- Evolve Wartortle (L36), Import from R/B/Y
Natural Moves:
Tackle (start)
Tail Whip (L4 Squirtle)
Bubble (L7 Squirtle)
Withdraw (L10 Squirtle)
Water Gun (L13 Squirtle)
Bite (L18 Squirtle, L19 Wartortle)
Rapid Spin (L23 Squirtle, L25 Wartortle)
Protect (L28 Squirtle, L31 Wartortle)
Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
(Blastoise), Mimic, Reflect, Bide, Substitute
Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
Attack, 125 Special Defense
L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
268 Special Attack (T50), 308 Special Defense (T19)
10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in
forest areas.
Metapod- Same as Caterpie, or evolve Caterpie (L7)
Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10),
Headbutt trees in forest areas.
Natural Moves:
Tackle (start)
String Shot (start)
Harden (start if Metapod caught wild, L7 if evolved to Metapod)
Confusion (L10 Butterfree)
Poison Powder (L13 Butterfree)
Stun Spore (L14 Butterfree)
Sleep Powder (L15 Butterfree)
Supersonic (L18 Butterfree)
Whirlwind (L23 Butterfree)
Gust (L28 Butterfree)
Psybeam (L34 Butterfree)
Safeguard (L40 Butterfree)
TM/HM: *Only Butterfree can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
Nightmare (50), Flash (H5)
R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
Mimic, Reflect, Bide, Psywave, Substitute
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
258 Special Attack (T62), 258 Special Defense (T63)
13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in
forest areas.
Kakuna- Same as Weedle, or evolve Weedle (L7)
Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10),
Headbutt forest area trees.
Natural Moves:
Poison Sting (start)
String Shot (start)
Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
Fury Attack (L10 Beedrill)
Focus Energy (L15 Beedrill)
Twineedle (L20 Beedrill)
Rage (L25 Beedrill)
Pursuit (L30 Beedrill)
Pin Missile (L35 Beedrill)
Agility (L40 Beedrill)
TM/HM: *Only Beedrill can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
(36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)
R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
188 Special Attack (T119), 258 Special Defense (T63)
16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park,
Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1
Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25,
Route 8, Route 12, Route 13, Route 14, Route 15, Route 2
Pidgeot- Evolve Pidgeotto (L36)
Natural Moves:
Tackle (start)
Sand-Attack (L5 Pidgey)
Gust (L9 Pidgey)
Quick Attack (L15 Pidgey)
Whirwind (L23 Pidgeotto)
Wing Attack (L29 Pidgey, L33 Pidgeotto)
Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2)
R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Sky Attack, Substitute
Breeding: Pursuit, Faint Attack, Foresight, Steel Wing
Crystal Move Tutor: None
Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
Attack, 90 Special Defense
L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
238 Special Attack (T78), 238 Special Defense (T91)
19-20: Rattata/Raticate (Normal)
Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32,
Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46,
Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route
1, Route 22
Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route
39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7
Natural Moves:
Tackle (start)
Tail Whip (start)
Quick Attack (L7 Rattata)
Hyper Fang (L13 Rattata)
Focus Energy (L20 Rattata)
Scary Face (L20 Raticate)
Pursuit (L27 Rattata, L30 Raticate)
Super Fang (L34 Rattata, L40 Raticate)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
(40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength
(H4, Raticate)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter
Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)
Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
Attack, 90 Special Defense
L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
198 Special Attack (T113), 238 Special Defense (T90)
21-22: Spearow/Fearow (Normal/Flying)
Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route
3, Route 4, Route 22, Route 7, Headbutt mountain area trees.
Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve
Spearow (L20)
Natural Moves:
Peck (start)
Growl (start)
Leer (L7 Spearow)
Fury Attack (L14 Spearow)
Pursuit (L25 Spearow, L26 Fearow)
Mirror Move (L31 Spearow, L32 Fearow)
Drill Peck (L37 Spearow, L40 Fearow)
Agility (L43 Spearow, L47 Fearow)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2)
R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
Double Team, Reflect, Bide, Sky Attack, Substitute
Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe,
Sonicboom (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
Attack, 81 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
220 Special Attack (93), 220 Special Defense (115)
23-24: Ekans/Arbok (Poison)
Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner
(Gold)
Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22)
Natural Moves:
Wrap (start)
Leer (start)
Poison Sting (L9 Ekans)
Bite (L15 Ekans)
Glare (L23 Ekans, L25 Arbok)
Screech (L29 Ekans, L33 Arbok)
Acid (L37 Ekans, L43 Arbok)
Haze (L43 Ekans, L51 Arbok)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L8 NidoranM)
Double Kick (L12 NidoranM)
Poison Sting (L17 NidoranM, L19 Nidorino)
Thrash (L23 Nidoking)
Focus Energy (L23 NidoranM, L27 Nidorino)
Fury Attack (L30 NidoranM, L36 Nidorino)
Horn Drill (L38 NidoranM, L46 Nidorino)
TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake
(26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
Nidoking), Strength (H4, not NidoranM)
RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, DoubleEdge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not
NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
(Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
Skull Bash, Rock Slide (Nidoking), Substitute
Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Morning Sun
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower
(Nidoking)
Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
Attack, 95 Special Defense
L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
268 Special Attack (T50), 248 Special Defense (T82)
173-35-36: Cleffa/Clefairy/Clefable (Normal)
Location: Cleffa: Breed Clefairy/Clefable
Clefairy: Mt. Moon, evolve Cleffa (happy)
Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Rest (44), Attract (45)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
Attack, 120 Special Defense
L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
260 Special Attack (61), 298 Special Defense (T21)
174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
Location: Igglybuff: Breed Jigglypuff/Wigglytuff
Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy)
Wigglytuff: Evolve Jigglypuff (Moon Stone)
Natural Moves:
Sing (start)
Charm (Igglybuff starts with this)
Defense Curl (L4 Igglybuff/Jigglypuff)
Pound (L9 Igglybuff/Jigglypuff)
Sweet Kiss (L14 Igglybuff)
Disable (L14 Jigglypuff)
Rollout (L19 Jigglypuff)
Doubleslap (L24 Jigglypuff)
Rest (L29 Jigglypuff)
Body Slam (L34 Jigglypuff)
Double-Edge (L39 Jigglypuff)
TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout
(4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15,
Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
(27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice
Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38),
Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff),
Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute
Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal),
Petal Dance (Pokecenter), Mimic (Pokecenter), Scary Face (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
Attack, 70 Special Defense
L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
248 Special Attack (T72), 198 Special Defense (T128)
41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned
Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock
Tunnel, Route 3, Route 4, Mt. Moon
Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road,
Whirl Islands, Mt. Silver, evolve Zubat (L22)
Crobat: Evolve Golbat (happy)
Natural Moves:
Leech Life (start)
Supersonic (L6 Zubat)
Bite (L12 Zubat)
Confuse Ray (L19 Zubat)
Wing Attack (L27 Zubat, L30 Golbat/Crobat)
Mean Look (L36 Zubat, L42 Golbat/Crobat)
Haze (L46 Zubat, L55 Golbat/Crobat)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2, Crobat)
R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Bide, Substitute (Screech)
Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
Attack, 100 Special Defense
L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
238 Special Attack (T78), 258 Special Defense (T63)
43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
Grass/Poison, Grass)
Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25
Gloom: Route 5, evolve Oddish (L22)
Vileplume: Evolve Gloom (Leaf Stone)
Bellossom: Evolve Gloom (Sun Stone)
Natural Moves:
Absorb (start)
Sweet Scent (L7 Oddish)
Poison Powder (L14 Oddish)
Stun Spore (L16 Oddish)
Sleep Powder (L18 Oddish)
Acid (L23 Oddish, L24 Gloom)
Moonlight (L32 Oddish, L35 Gloom)
Petal Dance (L39 Oddish, L44 Gloom)
Solarbeam (L55 Bellossom)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)
R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
be imported).
Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
Future Sight, Cross Chop (Crystal), Petal Dance (Pokecenter), Tri Attack
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
288 Special Attack (T35), 258 Special Defense (T63)
56-57: Mankey/Primeape (Fighting)
Location: Mankey: Route 42, Route 9 (Gold only)
Primeape: Route 9 (Gold only), evolve Mankey (L28)
Natural Moves:
Scratch (start)
Leer (start)
Low Kick (L9 Mankey)
Karate Chop (L15 Mankey)
Fury Swipes (L21 Mankey)
Focus Energy (L27 Mankey)
Rage (L28 Primeape)
Seismic Toss (L33 Mankey, L36 Primeape)
Cross Chop (L39 Mankey, L45 Primeape)
Screech (L45 Mankey, L54 Primeape)
Thrash (L51 Mankey, L63 Primeape)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
Substitute
Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
218 Special Attack (T94), 238 Special Defense (T91)
58-59: Growlithe/Arcanine (Fire)
Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only)
Arcanine: Evolve Growlithe (Fire Stone)
Natural Moves:
Bite (start)
Roar (start)
Ember (L9 Growlithe)
Natural Moves:
Low Kick (start)
Leer (start)
Focus Energy (L7 Machop)
Karate Chop (L13 Machop)
Seismic Toss (L19 Machop)
Foresight (L25 Machop)
Vital Throw (L31 Machop, L34 Machoke/Machamp)
Cross Chop (L37 Machop, L43 Machoke/Machamp)
Scary Face (L43 Machop, L52 Machoke/Machamp)
Submission (L49 Machop, L61 Machoke/Machamp)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute
Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter),
False Swipe (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
228 Special Attack (T82), 268 Special Defense (T49)
69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route
24, Route 25
Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21)
Victreebel: Evolve Weepinbell (Leaf Stone)
Natural Moves:
Vine Whip (start)
Growth (L6 Bellsprout)
Wrap (L11 Bellsprout)
Sleep Powder (L15 Bellsprout)
Poison Powder (L17 Bellsprout)
Stun Spore (L19 Bellsprout)
Acid (L23 Bellsprout, L24 Weepinbell)
Sweet Scent (L30 Bellsprout, L33 Weepinbell)
Razor Leaf (L37 Bellsprout, L42 Weepinbell)
Slam (L45 Bellsprout, L54 Weepinbell)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
(19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Bide, Substitute
Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
258 Special Attack (T62), 258 Special Defense (T63)
79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area)
Slowbro: Slowpoke Well, evolve Slowpoke (L37)
Slowking: Evolve Slowpoke (trade with King's Rock attached)
Natural Moves:
Curse (start)
Tackle (start)
Growl (L6 Slowpoke)
Water Gun (L15 Slowpoke)
Confusion (L20 Slowpoke)
Disable (L29 Slowpoke)
Headbutt (L34 Slowpoke)
Withdraw (L37 Slowbro)
Swagger (L43 Slowking)
Amnesia (L43 Slowpoke, L46 Slowbro)
Psychic (L48 Slowpoke/Slowking, L54 Slowbro)
TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
(H6, Slowking)
R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
(Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
Breeding: Belly Drum, Stomp, Safeguard, Future Sight
Crystal Move Tutor: Ice Beam, Flamethrower
Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
120 Special Attack, 100 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
298 Special Attack (T22), 258 Special Defense (T63)
(Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
Attack, 130 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
298 Special Attack (T22), 318 Special Defense (T12)
81-82: Magnemite/Magneton (Electric/Steel)
Location: Magnemite: Route 38, Route 39, Route 6, Route 11
Magneton: Evolve Magnemite (L30)
Natural Moves:
Tackle (start)
Thundershock (L6 Magnemite)
Power
(16),
(27),
(45),
RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute
Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
Attack, 115 Special Defense
L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
238 Special Attack (T78), 288 Special Defense (T34)
88-89: Grimer/Muk (Poison)
Location: Grimer: Route 16, Route 17, Route 18, Celadon City
Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38)
Natural Moves:
Poison Gas (start)
Pound (start)
Harden (L5 Grimer, L33 Muk)
Disable (L10 Grimer, L37 Muk)
Sludge (L16 Grimer, L45 Muk)
Minimize (L21 Grimer)
Screech (L31 Grimer)
Acid Armor (L40 Grimer, L45 Muk)
Sludge Bomb (L50 Grimer, L60 Muk)
TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Fire Punch (48)
RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide,
Selfdestruct, Explosion, Substitute
Breeding: Haze, Mean Look, Lick, Pursuit
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
Attack, 120 Special Defense
L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
228 Special Attack (T82), 298 Special Defense (T21)
90-91: Shellder/Cloyster (Water, Water/Ice)
Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20,
Route 21 (Good Rod needed)
Cloyster: Evolve Shellder (Water Stone)
Natural Moves:
Tackle (start)
Withdraw (start)
Supersonic (L9 Shellder)
Aurora Beam (L17 Shellder)
Protect (L25 Shellder)
Leer (L33 Shellder)
Spikes (Crystal: L33 Cloyster)
Clamp (L41 Shellder)
Spike Cannon (L41 Cloyster)
Ice Beam (L49 Shellder)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6)
RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute
Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
Attack, 65 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
268 Special Attack (T50), 188 Special Defense (T132)
92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
Location: Gastly: Sprout Tower, Tin Tower
Haunter: Route 8, evolve Gastly (L25)
Gengar: Trade Haunter (no item required)
Natural Moves:
Hypnosis (start)
Lick (start)
Spite (L8 Gastly)
Mean Look (L13 Gastly)
Curse (L16 Gastly)
Night Shade (L21 Gastly)
Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
Dream Eater (L33 Gastly, L39 Haunter/Gengar)
Destiny Bond (L36 Gastly, L48 Haunter/Gengar)
TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
(6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41,
Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch
(48, Gengar), Nightmare (50), Strength (H4, Gengar)
R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
(Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
(Gengar), Substitute
Breeding: Haze, Perish Song, Psywave
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 95 Special Defense
L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 248 Special Defense (T82)
95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver
Steelix: Evolve Onix (trade with Metal Coat attached)
Natural Moves:
Tackle (start)
Screech (start)
Bind (L10 Onix/Steelix)
Rock Throw (L14 Onix/Steelix)
Harden (L23 Steelix)
Rage (L27 Onix/Steelix)
Sandstorm (L36 Onix/Steelix)
Slam (L40 Onix/Steelix)
Crunch (L49 Steelix)
TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix),
Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
Selfdestruct, Skull Bash, Explosion, Substitute
Breeding: Rock Slide, Flail, Sharpen (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
Attack, 85 Special Defense
L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
208 Special Attack (T106), 228 Special Defense (T104)
96-97: Drowzee/Hypno (Psychic)
Location: Drowzee: Route 34, Route 35, Route 11
Hypno: Route 11, evolve Drowzee (L28)
Natural Moves:
Ponud (start)
Hypnosis (start)
Disable (L10 Drowzee)
Confusion (L18 Drowzee)
Headbutt (L25 Drowzee)
Poison Gas (L31 Drowzee, L33 Hypno)
Meditate (L36 Drowzee, L40 Hypno)
Psychic (L40 Drowzee, L49 Hypno)
Psych Up (L43 Drowzee, L55 Hypno)
Future Sight (L45 Drowzee, L60 Hypno)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
(42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
Breeding: Barrier, Light Screen, Amnesia (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Skull Bash, Thunder Wave, Substitute
Breeding: Agility (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
258 Special Attack (T62), 258 Special Defense (T63)
102-103: Exeggcute/Exeggutor (Grass/Psychic)
Location: Exeggcute: Headbutt trees (forest areas)
Exeggutor: Evolve Exeggcute (Leaf Stone)
Natural Moves:
Barrage (start)
Hypnosis (start)
Reflect (L7 Exeggcute)
Leech Seed (L13 Exeggcute)
Confusion (L19 Exeggcute)
Stomp (L19 Exeggutor)
Stun Spore (L25 Exeggcute)
Poison Powder (L31 Exeggcute)
Egg Bomb (L31 Exeggutor)
Sleep Powder (L37 Exeggcute)
Solarbeam (L43 Exeggcute)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam
(22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Strength (H4), Flash (H5)
RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Psywave, Explosion, Substitute
Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet
Scent (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
Attack, 85 Special Defense
L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
348 Special Attack (T5), 228 Special Defense (T104)
104-105: Cubone/Marowak (Ground)
Location: Cubone: Rock Tunnel
Marowak: Rock Tunnel, evolve Cubone (L28)
Natural Moves:
Growl (start)
Tail Whip (L5 Cubone)
Bone Club (L9 Cubone)
Headbutt (L13 Cubone)
Leer (L17 Cubone)
Focus Energy (L21 Cubone)
Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
168 Special Attack (T130), 318 Special Defense (T12)
236-107: Tyrogue/Hitmonchan (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)
Natural Moves:
Tackle (Tyrogue starts with this)
Comet Punch (Hitmonchan starts with this)
Agility (L7 Hitmonchan)
Pursuit (L13 Hitmonchan)
Thunderpunch \
Ice Punch----- (L26 Hitmonchan)
Fire Punch
/
Mach Punch (L32 Hitmonchan)
Mega Punch (L38 Hitmonchan)
Detect (L44 Hitmonchan)
Counter (L50 Hitmonchan)
TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
Attract (45), Thief (46), Strength (H4)
RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
168 Special Attack (T130), 318 Special Defense (T12)
108: Lickitung (Normal)
Location: Route 44
Natural Moves:
Lick (start)
Supersonic (L7 Lickitung)
Defense Curl (L13 Lickitung)
Stomp (L19 Lickitung)
Wrap (L25 Lickitung)
Disable (L31 Lickitung)
Slam (L37 Lickitung)
Screech (L43 Lickitung)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
Strength (H4)
RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute
Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
218 Special Attack (T94), 248 Special Defense (T82)
109-110: Koffing/Weezing (Poison)
Location: Koffing: Burned Tower, Team Rocket HQ
Weezing: Evolve Koffing (L35)
Natural Moves:
Poison Gas (start)
Tackle (start)
Smog (L9 Koffing)
Selfdestruct (L17 Koffing)
Sludge (L21 Koffing)
Smokescreen (L25 Koffing)
Haze (L33 Koffing)
Explosion (L41 Koffing, L44 Weezing)
Destiny Bond (L45 Koffing, L51 Weezing)
TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest
(44), Attract (45), Thief (46)
RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute
Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave
Crystal Move Tutor: Thunderbolt, Flamethrower
Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
268 Special Attack (T50), 238 Special Defense (T91)
111-112: Rhyhorn/Rhydon (Ground/Rock)
Location: Rhyhorn: Victory Road
Rhydon: Evolve Rhyhorn (L42)
Natural Moves:
Horn Attack (start)
Tail Whip (start)
Stomp (L13 Rhyhorn)
Fury Attack (L19 Rhyhorn)
Scary Face (L31 Rhyhorn)
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Surf (H3), Strength (H4)
RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute
Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
Attack, 100 Special Defense
L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
178 Special Attack (T123), 258 Special Defense (T63)
116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
Location: Horsea: Whirl Islands (fish)
Seadra: Whirl Islands (fish), evolve Horsea (L32)
Kingdra: Evolve Seadra (trade with Dragon Scale attached)
Natural Moves:
Bubble (start)
Smokescreen (L8 Horsea)
Leer (L15 Horsea)
Water Gun (L22 Horsea)
Twister (L29 Horsea)
Agility (L36 Horsea, L40 Seadra/Kingdra)
Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
(27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
Bide, Skull Bash, Substitute
Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash, Haze
(Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
Attack, 115 Special Defense
L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
288 Special Attack (T35), 288 Special Defense (T34)
118-119: Goldeen/Seaking (Water)
Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,
Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
the same areas
Seaking: Same as Goldeen, evolve Goldeen (L33)
Natural Moves:
Peck (start)
Tail Whip (start)
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44),
Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1),
Strength (H4)
RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute
Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor
Wind, Sonicboom (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
Attack, 100 Special Defense
L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
208 Special Attack (T106), 258 Special Defense (T63)
238-124: Smoochum/Jynx (Ice/Psychic)
Location: Smoochum: Breed Jynx
Jynx: Evolve Smoochum (L30), Ice Cave
Natural Moves:
Pound (start)
Lick (start)
Sweet Kiss (L9 Smoochum)
Lovely Kiss (L9 Jynx)
Powder Snow (L13 Smoochum/Jynx)
Confusion (L21 Smoochum)
Doubleslap (L21 Jynx)
Sing (L25 Smoochum)
Ice Punch (L25 Smoochum)
Mean Look (L33 Smoochum, L35 Jynx)
Psychic (L37 Smoochum)
Body Slam (L41 Smoochum)
Perish Song (L45 Smoochum, L51 Jynx)
Blizzard (L49 Smoochum, L57 Jynx)
TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)
RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute
Breeding: Meditate, Dizzy Punch (Crystal), Petal Dance (Pokecenter),
Metronome (Pokecenter),
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
328 Special Attack (T8), 288 Special Defense (T34)
239-125: Elekid/Electabuzz (Electric)
Location: Elekid: Breed Electabuzz
Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
Dizzy Punch (Crystal), Faint Attack (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
298 Special Attack (T22), 268 Special Defense (T49)
127: Pinsir (Bug)
Location: Bug-Catching Contest
Natural Moves:
Vicegrip (start)
Focus Energy (L7 Pinsir)
Bind (L13 Pinsir)
Seismic Toss (L19 Pinsir)
Harden (L25 Pinsir)
Guillotine (L31 Pinsir)
Submission (L37 Pinsir)
Swords' Dance (L43 Pinsir)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
Strength (H4)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute
Breeding: Flail, Fury Attack, Rock Throw (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
208 Special Attack (T106), 238 Special Defense (T91)
128: Tauros (Normal)
Location: Route 38, Route 39
Natural Moves:
Tackle (start)
Tail Whip (L4 Tauros)
Rage (L8 Tauros)
Horn Attack (L13 Tauros)
Scary Face (L19 Tauros)
Pursuit (L26 Tauros)
Rest (L34 Tauros)
Thrash (L43 Tauros)
Take Down (L53 Tauros)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
Strength (H4)
RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
Stomp).
Breeding: Quick Attack (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
Attack, 90 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
178 Special Attack (T123), 238 Special Defense (T91)
129-130: Magikarp/Gyarados (Water, Water/Flying)
Location: Magikarp: Fish anywhere (with Old Rod)
Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve
Magikarp (L20)
Natural Moves:
Splash (Magikarp starts with this)
Thrash (Gyarados starts with this)
Tackle (L15 Magikarp)
Bite (L20 Gyarados)
Dragon Rage (L25 Gyarados)
Flail (L30 Magikarp)
Leer (L30 Gyarados)
Twister (L35 Gyarados)
Hydro Pump (L40 Gyarados)
Rain Dance (L45 Gyarados)
Hyper Beam (L50 Gyarados)
TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6), Waterfall (H7)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Reversal (Pokecenter), Bubble (Pokecenter)
Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
Flamethrower
Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
Attack, 120 Special Defense
L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
218 Special Attack (T94), 298 Special Defense (T21)
131: Lapras (Water/Ice)
Location: Union Cave (Fridays ONLY)
Natural Moves:
Water Gun (start)
Growl (start)
Sing (start)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
Reflect, Bide, Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
318 Special Attack (T13), 288 Special Defense (T34)
133-136: Eevee/Flareon (Normal, Fire)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Flareon: Evolve Eevee (Fire Stone)
Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Flareon)
Growl (L16 Eevee)
Ember (L16 Flareon)
Quick Attack (L23 Eevee/Flareon)
Bite (L30 Eevee/Flareon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Fire Spin (L36 Flareon)
Take Down (L42 Eevee)
Smog (L42 Flareon)
Leer (L47 Flareon)
Flamethrower (L52 Flareon)
TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon
(7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration
(21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39),
Detect (43), Rest (44), Attract (45)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
Attack, 130 Special Defense
L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90),
288 Special Attack (T35), 318 Special Defense (T12)
133-196: Eevee/Espeon (Normal, Psychic)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)
Natural Moves:
Tackle (start)
Tail Whip (start)
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute
Breeding: Flail, Charm, Growth (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
Attack, 150 Special Defense
L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
218 Special Attack (T94), 358 Special Defense (T6)
137-233: Porygon/Porygon2 (Normal)
Location: Porygon: Celadon Game Corner
Porygon2: Evolve Porygon (trade with Upgrade attached)
Natural Moves:
Conversion (start)
Tackle (start)
Conversion2 (start)
Agility (L9 Porygon/Porygon2)
Psybeam (L12 Porygon/Porygon2)
Recover (L20 Porygon/Porygon2)
Sharpen (L24 Porygon)
Defense Curl (L24 Porygon2)
Lock-On (L32 Porygon/Porygon2)
Tri Attack (L36 Porygon/Porygon2)
Zap Cannon (L44 Porygon/Porygon2)
TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
(34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater
(42), Rest (44), Thief (46), Nightmare (50), Flash (H5)
RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Substitute
Breeding: Barrier (Pokecenter)
Crystal Move Tutor: Ice Beam, Thunderbolt
Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
Attack, 115 Special Defense
L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
308 Special Attack (T19), 288 Special Defense (T34)
138-139: Omanyte/Omastar (Water/Rock)
Location: Omanyte: Import from R/B/Y
Omastar: Import from R/B/Y, evolve Omanyte (L40)
Natural Moves:
Constrict (start)
Withdraw (start)
Bite (L13 Omanyte)
Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
Attack, 90 Special Defense
L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
228 Special Attack (T82), 238 Special Defense (T91)
142: Aerodactyl (Rock/Flying)
Location: Route 14 (trade a Chansey)
Natural Moves:
Wing Attack (start)
Agility (L8 Aerodactyl)
Bite (L15 Aerodactyl)
Supersonic (L22 Aerodactyl)
Ancientpower (L29 Aerodactyl)
Scary Face (L36 Aerodactyl)
Take Down (L43 Aerodactyl)
Hyper Beam (L50 Aerodactyl)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
(26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
Reflect, Bide, Sky Attack, Substitute
Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
Attack, 95 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
218 Special Attack (T94), 248 Special Defense (T82)
143: Snorlax (Normal)
Location: Route 11 (only one)
Natural Moves:
Tackle (start)
Amnesia (L8 Snorlax)
Defense Curl (L15 Snorlax)
Belly Drum (L22 Snorlax)
Headbutt (L29 Snorlax)
Snore (L36 Snorlax)
Rest (L36 Snorlax)
Body Slam (L43 Snorlax)
Rollout (L50 Snorlax)
Hyper Beam (L57 Snorlax)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
Rock Slide, Substitute
Breeding: Charm, Lick, Splash (Pokecenter), Lovely Kiss (Pokecenter), Sweet
Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
Attack, 130 Special Defense
L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
228 Special Attack (T82), 318 Special Defense (T12)
144: Articuno (Ice/Flying)
Location: Import from R/B/Y
Natural Moves:
Gust (start)
Powder Snow (start)
Mist (L13 Articuno)
Agility (L25 Articuno)
Mind Reader (L37 Articuno)
Ice Beam (L49 Articuno)
Reflect (L61 Articuno)
Blizzard (L73 Articuno)
TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute
Breeding: None (legendary)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
Attack, 145 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
288 Special Attack (T35), 348 Special Defense (T7)
145: Zapdos (Electric/Flying)
Location: Import from R/B/Y
Natural Moves:
Peck (start)
Thundershock (start)
Thunder Wave (L13 Zapdos)
Agility (L25 Zapdos)
Detect (L37 Zapdos)
Drill Peck (L49 Zapdos)
Light Screen (L61 Zapdos)
Thunder (L73 Zapdos)
TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
(H5)
RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
Mimic, Reflect, Bide, Sky Attack, Substitute
Breeding: None (legendary)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
Attack, 110 Special Defense
L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
348 Special Attack (T5), 278 Special Defense (T43)
146: Moltres (Fire/Flying)
Location: Import from R/B/Y
Natural Moves:
Wing Attack (start)
Ember (start)
Fire Spin (L13 Moltres)
Agility (L25 Moltres)
Endure (L37 Moltres)
Flamethrower (L49 Moltres)
Safeguard (L61 Moltres)
Sky Attack (L73 Moltres)
TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
Rest (44), Steel Wing (47), Fly (H2)
RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Substitute
Breeding: None (legendary)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
348 Special Attack (T5), 268 Special Defense (T49)
147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den
Dragonair: Route 45, Dragon's Den, evolve Dratini (L30)
Dragonite: Evolve Dragonair (L55)
Natural Moves:
Wrap (start)
Leer (start)
Extremespeed (Crystal Dratini may start with this)*
Thunder Wave (L8 Dratini)
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
(38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
(44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)
R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute
Breeding: None (legendary)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
(T2), 406 Special Attack (1), 278 Special Defense (T42)*
*Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
allowed is 70.
151: Mew (Psychic)
Location: Import from R/B/Y
Natural Moves:
Pound (start)
Transform (L10 Mew)
Mega Punch (L20 Mew)
Metronome (L30 Mew)
Psychic (L40 Mew)
Ancientpower (L50 Mew)
TM/HM: All of them
RBY TMs: All of them
Breeding: None (legendary)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)
152-153-154: Chikorita/Bayleef/Meganium (Grass)
Location: Chikorita: Choose as starter
Bayleef: Evolve Chikorita (L16)
Meganium: Evolve Bayleef (L32)
Natural Moves:
Tackle (start)
Growl (start)
Razor Leaf (L8 Chikorita)
Reflect (L12 Chikorita)
Poison Powder (L15 Chikorita)
Synthesis (L22 Chikorita, L23 Bayleef)
Body Slam (L29 Chikorita, L31 Bayleef)
Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return
(27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1),
Strength (H4, Meganium), Flash (H5)
Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
Dance (Crystal), Petal Dance (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
Attack, 151 Special Defense
L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
Defense (Tied for 21st)
155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
Location: Cyndaquil: Choose as starter
Quilava: Evolve Cyndaquil (L14)
Typhlosion: Evolve Quilava (L36)
Natural Moves:
Tackle (start)
Growl (start)
Smokescreen (L6 Cyndaquil)
Ember (L12 Cyndaquil)
Quick Attack (L19 Cyndaquil, L21 Quilava)
Flame Wheel (L27 Cyndaquil, L31 Quilava)
Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)
TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl
(40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45),
Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4,
not Cyndaquil)
Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
Submission (Crystal), Double-Edge (Pokecenter)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)
158-159-160: Totodile/Croconaw/Feraligatr (Water)
Location: Totodile: Choose as starter
Croconaw: Evolve Totodile (L18)
Feraligatr: Evolve Croconaw (L30)
Natural Moves:
Scratch (start)
Leer (start)
Rage (L7 Totodile)
Water Gun (L13 Totodile)
Bite (L20 Totodile, L21 Croconaw)
Scary Face (L27 Totodile, L28 Croconaw)
Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
(H4, Feraligatr), Whirlpool (H6)
Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump,
Submission (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
Attack, 103 Special Defense
L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
256 Special Attack (69), 264 Special Defense (62)
161-162: Sentret/Furret (Normal)
Location: Sentret: Route 29, Route 1
Furret: Route 1, evolve Sentret (L15)
Natural Moves:
Tackle (start)
Defense Curl (L5 Sentret)
Quick Attack (L11 Sentret)
Fury Swipes (L17 Sentret, L18 Furret)
Slam (L25 Sentret, L28 Furret)
Rest (L33 Sentret, L38 Furret)
Amnesia (L41 Sentret, L48 Furret)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)
Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy
Punch (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
Attack, 75 Special Defense
L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
188 Special Attack (T119), 208 Special Defense (T124)
Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
Attack, 130 Special Defense
L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
208 Special Attack (T106), 318 Special Defense (T12)
167-168: Spinarak/Ariados (Poison/Bug)
Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold
only)
Ariados: Route 2, evolve Spinarak (L22)
Natural Moves:
Poison Sting (start)
String Shot (start)
Scary Face (L6 Spinarak)
Constrict (L11 Spinarak)
Night Shade (L17 Spinarak)
Leech Life (L23 Spinarak, L25 Ariados)
Fury Swipes (L30 Spinarak, L34 Ariados)
Spider Web (L37 Spinarak, L43 Ariados)
Screech (L45 Spinarak, L53 Ariados)
Agility (Crystal; L45 Spinarak, L53 Ariados)
Psychic (L53 Spinarak, L63 Ariados)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Thief (46), Flash (H5)
Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth
(Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
218 Special Attack (T94), 218 Special Defense (T116)
170-171: Chinchou/Lanturn (Water/Electric)
Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion
Harbor, Route 21 (need Good Rod)
Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)
Natural Moves:
Bubble (start)
Thunder Wave (start)
Supersonic (L5 Chinchou)
Flail (L13 Chinchou)
Water Gun (L17 Chinchou)
Spark (L25 Chinchou)
Confuse Ray (L29 Chinchou, L33 Lanturn)
Take Down (L37 Chinchou, L43 Lanturn)
Hydro Pump (L41 Chinchou, L53 Lanturn)
TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13),
Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool
Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack,
Safeguard (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
288 Special Attack (T35), 238 Special Defense (T91)
179-180-181: Mareep/Flaaffy/Ampharos (Electric)
Location: Mareep: Route 32, Route 42, Route 43
Flaaffy: Route 42, Route 43, evolve Mareep (L15)
Ampharos: Evolve Flaaffy (L30)
Natural Moves:
Tackle (start)
Growl (start)
Thundershock (L9 Mareep)
Thunder Wave (L16 Mareep, L18 Flaaffy)
Cotton Spore (L23 Mareep, L27 Flaaffy)
Thunderpunch (L30 Ampharos)
Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)
TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep),
Strength (H4, not Mareep), Flash (H5)
Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
328 Special Attack (T8), 278 Special Defense (T43)
183-184: Marill/Azumarill (Water)
Location: Marill: Mt. Mortar
Azumarill: Evolve Marill (L18)
Natural Moves:
Tackle (start)
Defense Curl (L3 Marill)
Tail Whip (L6 Marill)
Water Gun (L10 Marill)
Rollout (L15 Marill)
Bubblebeam (L21 Marill, L25 Azumarill)
Double-Edge (L28 Marill, L36 Azumarill)
Rain Dance (L36 Marill, L48 Azumarill)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
Azumarill), Whirlpool (H6), Waterfall (H7)
Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
Present, Foresight, Supersonic, Dizzy Punch (Pokecenter), Hydro Pump
(Pokecenter), Scary Face (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
Attack, 100 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
198 Special Attack (T113), 258 Special Defense (T63)
185: Sudowoodo (Rock)
Location: Route 36 (need Squirtbottle)
Natural Moves:
Rock Throw (start)
Mimic (start)
Flail (L10 Sudowoodo)
Low Kick (L19 Sudowoodo)
Rock Slide (L28 Sudowoodo)
Faint Attack (L37 Sudowoodo)
Slam (L46 Sudowoodo)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
(27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
(34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
Breeding: Selfdestruct, Substitute (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
158 Special Attack (136), 228 Special Defense (T104)
187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12
Skiploom: Route 14, evolve Hoppip (L18)
Jumpluff: Evolve Skiploom (L27)
Natural Moves:
Splash (start)
Synthesis (starts in GS, L5 in Crystal)
Tail Whip (L5 Hoppip)
Tackle (L10 Hoppip)
Poison Powder (L13 Hoppip)
Stun Spore (L15 Hoppip)
Sleep Powder (L17 Hoppip)
Leech Seed (L20 Hoppip, L22 Skiploom)
Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
(40), Rest (44), Attract (45), Flash (H5)
Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore,
Agility (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
208 Special Attack (T106), 268 Special Defense (T49)
190: Aipom (Normal)
Location: Headbutt mountain area trees
Natural Moves:
Scratch (start)
Tail Whip (start)
Sand-Attack (L6 Aipom)
Baton Pass (L12 Aipom)
Swift (L27 Aipom)
Screech (L36 Aipom)
Agility (L46 Aipom)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense
Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare
(50), Cut (H1), Strength (H4)
Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up,
Screech, Mimic (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
Attack, 75 Special Defense
L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
178 Special Attack (T123), 208 Special Defense (T124)
191-192: Sunkern/Sunflora (Grass)
Location: Sunkern: National Park, Route 24
Sunflora: Evolve Sunkern (Sun Stone)
Natural Moves:
Absorb (start)
Growth (L4 Sunkern/Sunflora)
Mega Drain (L10 Sunkern)
Razor Leaf (L10 Sunflora)
Sunny Day (L19 Sunkern/Sunflora)
Synthesis (L31 Sunkern)
Petal Dance (L31 Sunflora)
Growl (start)
Confusion (L7 Girafarig)
Stomp (L13 Girafarig)
Agility (L20 Girafarig)
Baton Pass (L30 Girafarig)
Psybeam (L41 Girafarig)
Crunch (L54 Girafarig)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
Attract (45), Thief (46), Nightmare (50), Strength (H4)
Breeding: Amnesia, Beat Up, Foresight, Future Sight, Take Down
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
278 Special Attack (T42), 228 Special Defense (T104)
204-205: Pineco/Forretress (Bug, Bug/Steel)
Location: Pineco: Headbutt forest area trees
Forretress: Evolve Pineco (L31)
Natural Moves:
Tackle (start)
Protect (start)
Selfdestruct (L8 Pineco)
Take Down (L15 Pineco)
Rapid Spin (L22 Pineco)
Bide (L29 Pineco)
Explosion (L36 Pineco, L39 Forretress)
Spikes (L43 Pineco, L49 Forretress)
Double-Edge (L50 Pineco, L59 Forretress)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
Strength (H4)
Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
218 Special Attack (T94), 218 Special Defense (T116)
206: Dunsparce (Normal)
Location: Dark Cave
Natural Moves:
Rage (start)
Tackle (start)
Scary Face (start)
Tail Whip (L4 Snubbull)
Charm (L8 Snubbull)
Bite (L13 Snubbull)
Lick (L18 Snubbull)
Roar (L26 Snubbull, L28 Granbull)
Rage (L34 Snubbull, L38 Granbull)
Take Down (L43 Snubbull, L51 Granbull)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap
(31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
(44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
Present, Lovely Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
218 Special Attack (T94), 218 Special Defense (T116)
211: Qwilfish (Water/Poison)
Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless
swarming on Route 32)
Natural Moves:
Spikes (Crystal: Start)
Tackle (start)
Poison Sting (start)
Harden (L10 Qwilfish)
Minimize (L10 Qwilfish)
Water Gun (L19 Qwilfish)
Pin Missile (L28 Qwilfish)
Take Down (L37 Qwilfish)
Hydro Pump (L46 Qwilfish)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
Attack, 75 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
208 Special Attack (T106), 208 Special Defense (T124)
213: Shuckle (Bug/Rock)
Location: Route 40, Cianwood City
Natural Moves:
Constrict (start)
Withdraw (start)
Wrap (L9 Shuckle)
Encore (L14 Shuckle)
Safeguard (L23 Shuckle)
Bide (L28 Shuckle)
Rest (L37 Shuckle)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)
Breeding: Sweet Scent
Crystal Move Tutor: None
Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
Attack, 250 Special Defense
L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
118 Special Attack (138), 558 Special Defense (1)
214: Heracross (Bug/Fighting)
Location: Headbutt mountain area trees
Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L6 Heracross)
Endure (L12 Heracross)
Fury Attack (L19 Heracross)
Counter (L27 Heracross)
Take Down (L35 Heracross)
Reversal (L44 Heracross)
Megahorn (L54 Heracross)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
(21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)
Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter)
Crystal Move Tutor: None
Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
Attack, 115 Special Defense
L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
178 Special Attack (T123), 288 Special Defense (T34)
215: Sneasel (Dark/Ice)
Location: Route 28
Natural Moves:
Scratch (start)
Leer (start)
Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or
better, only during morning or afternoon)
Natural Moves:
Tackle (start)
Harden (L7 Corsola)
Bubble (L13 Corsola)
Recover (L19 Corsola)
Bubblebeam (L25 Corsola)
Spike Cannon (L31 Corsola)
Mirror Coat (L37 Corsola)
Ancientpower (L43 Corsola)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6)
Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
228 Special Attack (T82), 268 Special Defense (T49)
223-224: Remoraid/Octillery (Water)
Location: Remoraid: Route 44 (fish, need Super Rod unless swarming)
Octillery: Evolve Remoraid (L25)
Natural Moves:
Water Gun (start)
Lock-On (L11 Remoraid)
Bubblebeam \
Psybeam----- (L22 Remoraid)
Aurora Beam /
Octazooka (L25 Octillery)
Focus Energy (L33 Remoraid, L38 Octillery)
Ice Beam (L44 Remoraid, L54 Octillery)
Hyper Beam (L55 Remoraid, L70 Octillery)
TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
(H6)
Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Mist (Pokecenter),
Amnesia (Pokecenter)
Crystal Move Tutor: Ice Beam, Flamethrower
Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
Attack, 95 Special Defense
L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
308 Special Attack (T19), 248 Special Defense (T82)
Breeding: None
Crystal Move Tutor: None
Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
Attack, 65 Special Defense
L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
138 Special Attack (137), 188 Special Defense (T132)
236-237: Tyrogue/Hitmontop (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)
Natural Moves:
Tackle (Tyrogue starts with this)
Rolling Kick (Hitmontop starts with this)
Focus Energy (L7 Hitmontop)
Pursuit (L13 Hitmontop)
Quick Attack (L19 Hitmontop)
Rapid Spin (L25 Hitmontop)
Counter (L31 Hitmontop)
Detect (L37 Hitmontop)
Agility (L43 Hitmontop)
Triple Kick (L49 Hitmontop)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
(28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
(H4)
Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)
Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
168 Special Attack (T130), 318 Special Defense (T12)
241: Miltank (Normal)
Location: Route 38, Route 39
Natural Moves:
Tackle (start)
Growl (L4 Miltank)
Defense Curl (L8 Miltank)
Stomp (L13 Miltank)
Milk Drink (L19 Miltank)
Bide (L26 Miltank)
Rollout (L34 Miltank)
Body Slam (L43 Miltank)
Heal Bell (L53 Miltank)
TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
Breeding: None (legendary)
Crystal Move Tutor: Flamethrower
Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
Attack, 95 Special Defense
L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
278 Special Attack (T42), 248 Special Defense (T82)
245: Suicune (Water)
Location: Wanders around Johto
Natural Moves:
Bite (start)
Leer (start)
Water Gun (L11 Suicune)
Roar (L21 Suicune)
Rain Dance (Crystal: L21 Suicune)
Gust (L31 Suicune)
Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
Aurora Beam (Crystal: L41 Suicune)
Mist (L51 Suicune)
Mirror Coat (L61 Suicune)
Hydro Pump (L71 Suicune)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)
Breeding: None (legendary)
Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
Attack, 135 Special Defense
L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
278 Special Attack (T42), 328 Special Defense (T10)
246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock,
Rock/Dark)
Location: Larvitar: Mt. Silver
Pupitar: Evolve Larvitar (L30)
Tyranitar: Evolve Pupitar (L55)
Natural Moves:
Bite (start)
Leer (start)
Sandstorm (L8 Larvitar)
Screech (L15 Larvitar)
Rock Slide (L22 Larvitar)
Thrash (L29 Larvitar)
Scary Face (L36 Larvitar,
Crunch (L43 Larvitar, L47
Earthquake (L50 Larvitar,
Hyper Beam (L57 Larvitar,
L38 Pupitar)
Pupitar)
L56 Pupitar, L61 Tyranitar)
L65 Pupitar, L75 Tyranitar)
TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
Surf (H3, Tyranitar), Strength (H4, Tyranitar)
Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage
(Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
Tyranitar only)
Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
Attack, 90 Special Defense*
L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
288 Special Attack (T35), 298 Special Defense (T21)
*As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
Pupitar.
249: Lugia (Psychic/Flying)
Location: Whirl Islands (only one)
Natural Moves:
Aeroblast (start)
Safeguard (L11 Lugia)
Gust (L22 Lugia)
Recover (L33 Lugia)
Hydro Pump (L44 Lugia)
Rain Dance (L55 Lugia)
Swift (L66 Lugia)
Whirlwind (L77 Lugia)
Ancientpower (L88 Lugia)
Future Sight (L99 Lugia)
TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
(24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
(H6), Waterfall (H7)
Breeding: None (legendary)
Crystal Move Tutor: Thunderbolt, Ice Beam
Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
278 Special Attack (T42), 406 Special Defense (T2)
250: Ho-oh (Fire/Flying)
~Haze
~Attract
~Surf
~Earthquake
@Leftovers
Sort of a utility Blastoise. Attract should buy you enough time to attack
with Surf/Earthquake, or to get a quick Haze off before switching out to
a counter-Pokemon. Ass/u/meing that the gender is in your favour.
#12 Butterfree:
~Psychic
~Nightmare
~Stun Spore
~Sleep Powder
@Focus Band
This set is effective, I don't care what anyone says. It's taken out a
Forretress BEFORE it could Spike, which set me up for a nice win. Sleep
Powder first, Nightmare on the switch, and if they are still in, they
will probably switch out - only to get Stun Spore right between the eyes.
#15 Beedrill:
~Sludge Bomb
~Hidden Power (Bug)
~Swords Dance
~Rest
@Mint Berry
Beedrill can take out a lot with two Dances, but can it survive the setup?
Pass some speed into this thing, or it's lights out.
#18 Pidgeot:
~Double-Edge/Wing Attack
~Hidden Power (Ground)
~Whirlwind
~Mirror Move
@Miracleberry
Mirror Move has interesting possibilities - such as switching into an
Earthquake from Rhydon and knocking it right back. :-) The rest is
standardish. Miracleberry is to maintain Pidgeot's main advantage - his
decent Speed.
#20 Raticate:
~Super Fang
~Screech
~Return/Double-Edge
~Shadow Ball
@Leftovers
Super Fang is a requirement for any good Raticate. Screech and the Normal
move running off 'Cate's attack can do a lot of damage, with Shadow Ball
for those annoying Ghosties.
#22 Fearow (1):
~Tri Attack/Double-Edge
~HP Ground
~Drill Peck
~Rest
@Mint Berry
Tri Attack is for those who like a little annoyance with their Flying-types,
otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected,
but it will keep Fearow alive long enough to do something to a Rock or
Electric with the Ground HP.
#22 Fearow (2):
~Drill Peck
~Curse
~Double Team
~Whirlwind
@Leftovers
ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can
fake out the Whirlwinders with a combination of your own Whirlwind and DT.
#24 Arbok (1):
~Glare
~Screech
~Earthquake
~Sludge Bomb
@Leftovers
The old Arbok set that both striker and I have been listing since the
beginning. Still works, so there's no real reason to change it.
#24 Arbok (2):
~Haze
~Glare
~Swagger
~Sludge Bomb
@Leftovers
Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not
to Haze if the opponent is a special attacker (such as an Alakazam), but
make sure you Haze the physical Pokemon. Sludge Bomb to give Arbok
something to do.
#26 Raichu (1):
~Surf
~Thunder
~Rain Dance
~Body Slam/Attract/Thunder Wave/Reflect
@Miracleberry/Leftovers
The classic Dancing Rat combo. Body Slam will do neutral damage to Grass
(who resist Surf/Thunder) and has a high chance of PAR running off decent
Attack, so it's good for a fourth move.
#26 Raichu (2):
~Thunder Wave
~Sweet Kiss
~Attract
~Headbutt
@Leftovers
A personal favourite of mine, this is the Raichu set for those who LOVE
to pile indirect statues on the opponent until they cry like a baby or
run. Gender is irrelevant because both genders have their advantages when
using Attract - and a female Raichu can have a 270 Attack, which is
still decent.
#26 Raichu (3):
~Thunderbolt
~Agility/Thunder Wave
~Endure
~Reversal
@Miracleberry/Focus Band
Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose,
FYI. Great for taking out Tyranitar - Thunderbolt as he Quakes, hope it
doesn't CH, Endure the next shot, then Reversal him out of existence.
Agility to maintain speed advantage - Thunder Wave works in that way also,
but Agility will last until Raichu bites it.
#28 Sandslash (1):
~Earthquake
~Rock Slide
~Swords Dance
~Substitute/Counter
@Leftovers
Old skool RBY Sandslash. Substitute will allow you to Dance up without
fear of death by Surf, but Counter will allow you to OHKO fugly Hidden Power
legends such as Raikou. Note that the two are mutually exclusive - Counter
won't work if you have a Sub.
#28 Sandslash (2):
~Earthquake
~Hidden Power (Bug)
~Safeguard
~Rapid Spin
@Leftovers
DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic
leads and BP Umbreon, and Rapid Spin for ridding yourself of Spikes.
Originally, it had Rock Slide over the HP until striker informed me that
Rock Slide + Rapid Spin/Safeguard = illegal. ;_;
#31 Nidoqueen:
~Attract
~Body Slam
~Earthquake
~Substitute/Ice Beam
@Leftovers
Parattract Nidoqueen. Might not work as well for you because Body Slam
seems to have a PAR rate of 2/3 for me instead of the 3/10 it should have
normally. :-)
#34 Nidoking (1):
~Lovely Kiss
~Counter
~Earthquake
~Rock Slide/Rest
@Leftovers
LugiaStorm's Nidoking, very annoying. Requires a trip to the New York
Pokecenter to work, tho. Rock Slide is good for taking out Flyers, but
aze? Ancientpower prevents trading back for Sub and Mimic, which is
why I had to leave it out. ;_; blackjapan also suggested putting DT in
the Mimic slot for even more annoyance.
#53 Persian:
~Screech
~Amnesia
~Spite
~Return/Body Slam
@Miracleberry
I miss the days when Persian had a 140 power STAB move out of the gate...
A combination annoyance and stalling Persian. Spite rocks. Use it. Often.
#55 Golduck:
~Surf
~Screech/Light Screen
~Rest
~Cross Chop/Ice Beam/Psychic
@Leftovers
Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or
you can psuedo-pass some Special protection. QUACK!
#57 Primeape:
~Cross Chop
~Psych Up
~Counter/Attract
~Rock Slide/Thunder
@Leftovers
Standard set for everybody's favourite monkey. If you use Psych Up as
much as I did when Primeape and Machamp were both on my team, you'll
probably want Rock Slide because of a massive Attack boost. Primeape
once stole Swords and Agility from Scizor and almost swept striker out.
#59 Arcanine (1):
~Sunny Day
~Fire Blast
~Return
~Crunch/Reflect/Safeguard/HP Ground
@Leftovers
Standard SD Arcanine.
#59 Arcanine (2):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers
strikernine or PympNine - either name works here. Attract the opponent,
Sub while they love you, Body Slam for some PAR, and you're dancing.
#62 Poliwrath:
~Body Slam
~Dynamicpunch
~Rest
~Hydro Pump
@Leftovers
Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because
it should be obvious.
#65 Alakazam (1):
~Psychic
~elemental punch
~Recover
~Reflect/Light Screen/HP Dark/another elemental punch
@Miracleberry/Blackglasses
Standardish Alakazan that fills in some missing elements on a typical team.
HP Dark w/ Blackglasses is for other Psychics, and to give a hope in hell
against Perish Trapping Misdreavus. Maybe. The Fire Punch/HP variety
conspired to allow Alakazam to beat chris's BLISSEY 1-on-1, thanks to four
SD downs from Psychic.
#65 Alakazam (2):
~Barrier/Reflect/Encore
~Counter
~Psychic
~Recover
@Leftovers
Does anyone actually expect Alakazam to Counter? This might be good if
only for the shock value. Barrier ensures that you'll be able to survive
the hit to Counter. If you can take it without a Defense boost (or it's
passed in), then go with Encore, as Alakazam's low HP are not going to
get kills with Counter.
#68 Machamp (1):
~Cross Chop
~Earthquake
~Rock Slide/Fire Blast/Counter/Rest
~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost
@Blackbelt/Mint Berry/Leftovers
Machamp is one of my personal favourites now, especially as it's the
only Pokemon who's got a guaranteed Blissey OHKO not called "Explosion"
or "Selfdestruct". Cross Chop and EQ are obvious, and the rest is up to
you. How the items work - Blackbelt if you detest Blissey as much as I
do (which is unlikely, as I've got 50 dead Blissey in my backyard), Mint
Berry if you're Resting, and Leftovers otherwise.
#68 Machamp (2):
~Curse
~Vital Throw
~Rock Slide
~Rest/Light Screen
@Leftovers
Curse up and smite the opponent with VT, because you're going to go last
ANYWAY... Rock Slide allows you to possibly flinch the Psuedohazer if/
when it comes in.
#71 Victreebel:
~Swords Dance
~Sludge Bomb
~Razor Leaf
~Stun Spore/Synthesis
@Leftovers
Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's.
Go figure.
#73 Tentacruel (1):
~Surf
~Rest
~Barrier
~Mirror Coat
@Leftovers
The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if
played properly.
#73 Tentacruel (2):
~Rest
~Surf
~Swords Dance
~Sludge Bomb
@Mint Berry
The dreaded Druidcruel. Surf to counter anything that resists or is immune
to Poison.
#76 Golem:
~Curse/Substitute/Counter
~Explosion
~Earthquake
~Rock Slide
@Quick Claw
Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is
yay. You can vary the first move to whatever suits your taste, but ph33r
The Rock. ~_^
#78 Rapidash (1):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers
Similar to Arcanine, except the Body Slam is a bit more powerful and
the Substitute isn't as strong. Rapidash's Speed and Attack ratings are
excellent, making it good for quick strikes.
#78 Rapidash (2):
~Charm
~Headbutt/Return
~Protect
~Fire Blast
@Leftovers
Great for forcing switches - another striker original. Headbutt for
flinching, though you may choose to go with Return's power.
#80 Slowbro (1):
~Amnesia
~Rest
~Surf
~Earthquake/Thunder Wave
@Mint Berry/Leftovers
Modified version of the classic Tobybro. Not as effective as its RBY
equivalent because the Special Attack isn't being boosted, but still
nasty in a cheeky sort of way.
#80 Slowbro (2):
~Growl
~Toxic
~Flamethrower
~Rest
@Leftovers
Celia's Firebro. No one expects the Water-type to use Flamethrower...
it works on Toxic teams well enough.
#82 Magneton (1):
~Rain Dance
~Thunder
~Thunder Wave
~HP Water
@Focus Band
Poor, poor Magneton... Rain Dance + Water Power for a slim chance at
beating a Grounder.
#82 Magneton (2):
~Reflect
~Swagger
~Thunderbolt
~Thunder Wave
@Leftovers
Cheeky little Parafuse Magneton. Reflect may give you a chance to
survive - even with Magneton's Defense and Steel-typing, Fighting and
Ground moves are still going to tear poor Maggy a new bunghole. That
is if a floating magnet can actually have a bunghole.
#83 Farfetch'd:
~Baton Pass
~Swords Dance/Psych Up
~Agility
~Return
@Stick/Leftovers
Is there actually a Farfetch'd set that doesn't involve BP? Psych
Up can grab other useful boosters (such as DT) that Farfetch'd doesn't
have, or to grab and BP other stat boosts.
#85 Dodrio (1):
~Haze
~Drill Peck
~Return
~HP Ground/Steel Wing
@Miracleberry/Leftovers
Standardish attack/Hazer Dodrio.
Lay the Spikes, either lower the opponent's Defense or raise yours,
attack as you see fit, then blow the joint up. Do NOT make the same
mistake I did - don't try to avoid Explosion in your moveset. The
Zapdos will destroy you given half a chance, and Blissey can easily
stall you out.
#94 Gengar (1):
~Haze
~Spite
~Confuse Ray
~Ice Punch
@Leftovers
A redesigned version of the Dongar (version 2). It's now more of an
annoyance Gengar than a anti-Bell device - though it's good for that
as well. CRay + Spite can wear down PP at a very rapid pace, and Haze
can nuke boosts if I get a Curser caught. Ice Punch for freezing
incoming Bellers.
#94 Gengar (2):
~Counter
~Thunderbolt
~Fire Punch
~Explosion/Destiny Bond
@Miracleberry/Leftovers
striker's Startergar. Counter for most nonSTAB EQs - Gengar can
somehow hang on (not even Tyranitar's OHKOs, IIRC). Thunderbolt for
dependable damage, Fire Punch for Steel leads, then kamikaze yourself.
#94 Gengar (3):
~Haze
~Thunderbolt
~Ice Punch
~Confuse Ray
@Leftovers
Utility/annoyance Gengar.
#97 Hypno (1):
~Psychic
~Curse
~Rest
~Submission/Dynamicpunch/Shadow Ball
@Leftovers/Mint Berry
Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil
would get healed by the Lefties, and Shadow Ball can help make Psychic
more damaging.
#97 Hypno (2):
~Thunder Wave
~Attract
~Seismic Toss
~Rest
@Leftovers
AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my
Pokemon down in the past - though a Ghost eats it for lunch.
#99 Kingler:
~Swords Dance
~Return/Body Slam
~HP Ground
~Surf
@Leftovers
Cross Chop is actually illegal *doh*, so send Kinglah back for SD
and try to make it a sweeper.
#101 Electrode:
~Thunder Wave
~Swagger/Flash/Screech
~Reflect
~Explosion
@Miracleberry
Support 'Trode. Doesn't necessarily have to lead, but that might not
be a bad idea. T-Wave, mess with the opponent somehow, Reflect up, and
blow. Nice and nasty.
#103 Exeggutor:
~Psychic
~Moonlight/Explosion
~Stun Spore
~Giga Drain
@Leftovers/Quick Claw
Sweepish Exeggutor. You can choose to heal when low on life or go ahead
and blow the joint up.
#105 Marowak (1):
~Earthquake
~Rock Slide
~HP Bug
~Swords Dance/Substitute
@Thick Club
The classic NickWak.
#105 Marowak (2):
~Earthquake
~Rock Slide
~Sunny Day
~Fire Blast
@Thick Club
Try the WakaGonk on for size if you are having severe Skarmory problems.
Sunny Dayed FB will do at least 1/2 damage to the typical Skarmory.
#105 Marowak (3):
~Thief
~Earthquake
~Ancientpower/Rock Slide
~HP Bug
@nothing
If your opponent is using a TC Marowak, swipe the Club and make them
useless! Mwahaha! *cough* Props to striker for this idea.
Water-types before making tracks. Zapdos and this guy have a lot of
fun together. :)
#114 Tangela:
~Amnesia
~Growth
~Rest
~HP Grass
@Leftovers
This requires a LOT of setup. But if you can get it going, you MIGHT
have a chance of doing something with it. HP Grass has PP and power,
which makes it the best move for this situation, despite the butt-whipping
it puts on your HP.
#115 Kangaskhan (1):
~Attract
~Substitute
~Earthquake
~Body Slam
@Leftovers
Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon
best suited to use it, because of STAB Body Slams and constantly being female.
And yes, I do ph33r this set, even though I may not like the creator.
#115 Kangaskhan (2):
~Roar
~Curse
~Return
~Earthquake
@Leftovers
Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy
can go for a while.
#115 Kangaskhan (3):
~Counter
~Double-Edge
~Rest
~Fissure
@Leftovers
The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can
get on a hot streak with Fissure.
#119 Seaking:
~Hydro Pump
~Agility
~Endure
~Flail
@Miracleberry
Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility
and Endure+Flail for everything else.
#121 Starmie (1):
~Surf/Psychic
~Thunder Wave
~Confuse Ray
~Recover
@King's Rock/Miracleberry/Leftovers
The variations of the Death Starmie. The original uses Surf, the Psychic
variant was the original and is often called "Big Death Starmie".
#121 Starmie (2):
~Surf
~Thunderbolt
~Ice Beam/Psychic
~Recover
@Leftovers/Miracleberry
Attacking sort of Starmie.
#122 Mr. Mime:
~Attract
~Thunder Wave
~Swagger
~Psychic
@Miracleberry
Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's
low Defense and the fact you're doubling their Attack, it's quite risky as well.
#123 Scyther (1):
~Swords Dance
~Agility
~Baton Pass
~Rest
@Mint Berry
Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildr
io.
#123 Scyther (2):
~Swords Dance
~Reversal
~Wing Attack
~Endure
@Miracleberry
Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB
and Ghosts who are immune to the Reversal, which can cause the game plan to blow
up in your face.
#124 Jynx (1):
~Mean Look
~Perish Song
~Lovely Kiss
~Dream Eater
@Leftovers
Ugly Perish Trapping Jynx.
#124 Jynx (2):
~Lovely Kiss/Attract/Mean Look
~Psychic
~Ice Beam
~Substitute
@Leftovers
Attacking Jynx. It should be able to take a hit with the Sub, which if done
on the switch, can buy enough time for a freeze or Special Defense down.
#125 Electabuzz (1):
~Fire Punch/Psychic
~Ice Punch
~Thunderbolt
~Cross Chop
@Leftovers
Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the
sweeper portion of my underused team.
#125 Electabuzz (2):
~Thunder Wave
~Thunderbolt
~Ice Punch
~Reflect/Barrier/Light Screen/Fire Punch
@Miracleberry
More of a "traditional" Electabuzz.
#126 Magmar:
~Confuse Ray
~Fire Blast
~Cross Chop
~Thunderpunch
@Leftovers
I've been leading with this thing on my team of underused, and it rox.
Confuse Ray whatever leads off, then smoke the opponent with Fire Blast.
Thunderpunch for Waters and Cross Chop for leads like Snorlax and Umbreon.
Magmar's also faster than any of the Spikers, and can beat them all with this.
#127 Pinsir:
~Swords Dance
~HP Bug
~Body Slam/Return
~Submission/Rest
@Mint Berry/Leftovers
Sweeping Pinsir.
#128 Tauros (1):
~Horn Drill
~Fissure
~Sleep Talk
~Rest
@Leftovers
FishTauros. Need I say more?
#128 Tauros (2):
~Double-Edge
~Fire Blast/Earthquake
~Substitute
~Mimic
@Leftovers
DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen
a Tauros use Swords Dance. ^^
#129 Magikarp:
~Splash
~Tackle
~Flail
~Reversal/Bubble
@Focus Band
lol magikarp wtf - Reversal or Bubble depends solely on the time you got
to New York City.
#130 Gyarados:
~Icy Wind
~Endure
~Flail
~Hydro Pump
@Focus Band/Miracleberry
Icy Wind to drop their speed, then the traditional Endure/Flail combo.
Rather basic Gyarados.
#131 Lapras (1):
~Confuse Ray
~Body Slam
~Ice Beam/Thunderbolt/Surf/Psychic
~Surf/Thunderbolt/Psychic/Rest
@Leftovers
Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as
a certain Water/Dragon or octopus Pokemon... ^_^
#131 Lapras (2):
~Whirlpool
~Perish Song/Horn Drill
~Ice Beam
~Protect
@Leftovers
Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak...
#131 Lapras (3):
~Substitute
~Mimic
~Body Slam
~Surf
@Leftovers
With Lapras's excellent stats in most categories, it's well-suited
to Mimic. BS and Surf are neutral to everything at least. Lapras
using Earthquake is a joy to behold. ^_^
#134 Vaporeon (1):
~Surf
~Ice Beam
~Haze
~HP Electric/Rest/Acid Armor/Reflect
@Leftovers
Vapo(u)reon can be a real pain with its high Special D, off-the-page HP,
and high Special Attack. Plus, Vap is an 1337 Hazer. And get it right,
GameFreak - it's VapoUreon. Gah.
#134 Vaporeon (2):
~Surf
~Substitute
~Acid Armor/Growth
~Baton Pass
@Leftovers
This can help to set up
side, like an Alakazam.
be BPed (463 HP / 4 for
out the physically weak
there's also the comedy
~Flamethrower
@Leftovers
ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if
they try something like EQ, you can Mimic it for loads of laughs. My
dream is to face a Lugia user in real life, and get the DonFlareone
set up. And then I'll Mimic a missed Aeroblast. *droolz* :D
#139 Omastar:
~Rain Dance
~Hydro Pump
~Ice Beam
~Ancientpower/Haze/HP Electric
@Leftovers
Omastar is the Water version of Moltres, except the Special Attack is a
bit lower (by 20 points...). If his Special Defense wasn't DESTROYED
coming to GSC, Omastar would be the ultimate JoltWak killer - Ice Beam
will do enough to a Jolteon's sub to break it, and then Hydro Pump the
unprotected 'Wak.
#141 Kabutops (1):
~Swords Dance
~Ancientpower
~Body Slam
~HP Ground/Rest
@Leftovers/Mint Berry
Attacking Kabutops. Oh, how the mighty have fallen...
#141 Kabutops (2):
~Rest
~Sleep Talk
~Ancientpower
~Surf
@Leftovers
ST Kabutops? I've yet to use it, but it looks like it could be fun in
theory. It's mainly for Ultimate Underused (UU) teams.
#142 Aerodactyl:
~Earthquake
~Wing Attack
~Ancientpower
~Reflect/Fire Blast/Mimic/Substitute/Whirlwind
@Leftovers
Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed
is a BIT of a waste. Reflect helps out the Defense problem (A rock-type
with a Defense problem? As the Hurricane would say - WHAZZUPWITDAT?), or
Fire Blast for suprise Steels.
#143 Snorlax (1):
~Curse
~Rest
~Body Slam/Return/Double-Edge
~Earthquake/Shadow Ball/Fire Blast
@Leftovers
Do I even need to bother explaining this?
The only question is, does Typh have the speed to survive while
EndReving?
#160 Feraligatr:
~Surf
~Rest
~Curse/Roar/Screech
~Earthquake/Ancientpower/Rock Slide
@Mint Berry/Leftovers
Fun with the 'Gatr. Curse is recommended even though his only
weaknesses are Special- types. AP can be nasty if you can pull off
the boost... but I've never seen Feraligatr get the boost, so perhaps
pack Rock Slide for psuedo-hazers.
#162 Furret:
~Curse
~Rest
~Double-Edge/Return
~Amnesia/Shadow Ball
@Mint Berry
Standard furretish Furret. STAB on a 120-power move is going to leave
a few marks despite the recoil.
#164 Noctowl:
~Reflect
~Rest
~Return
~Faint Attack
@Mint Berry
Support Noctowl that slowly wears down the opponent. Very slowly.
Faint Attack is for Ghosts and Rocks.
#166 Ledian:
~Agility
~Safeguard
~Reflect/Light Screen
~Baton Pass
@Leftovers
Is there a more redundant statement in Pokemon than "Support Ledian"?
#168 Ariados:
~Spider Web
~Baton Pass
~Screech/Agility
~Sludge Bomb
@Leftovers
Pick a physical attacker as your BP receipient and let the fun begin.
Can help set up things like NickWaks and Starterlax.
#169 Crobat (1):
~Confuse Ray
~Screech/Haze
~Wing Attack
~Return/HP Ground
@King's Rock
~Stun Spore
~Encore
~Leech Seed
~Giga Drain/Sleep Powder/Attract
@Miracleberry
Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive
Speed and rather crappy Attack stats, annoyance is the way to go.
A great # 2 if you've got Spikes laid.
#190 Aipom:
~Curse
~Rest
~Return
~Counter
@Mint Berry
Crackmonkey actually can annoy quite well. 2 Curses allows for
nice damage with Return and allows for Counter-carnage.
#192 Sunflora:
~Curse
~Rest
~Return
~Giga Drain
@Mint Berry
Since the old Sunny Day set is suicide, take this for a spin. Of
course, we all know that Sunflora is the epitom of crappy Pokemon,
so if you use this Pokemon, you're nuts. I was playing in a Challenge
Cup match once and a Sunkern with a similar moveset swept - I didn't
even need to switch.
#193 Yanma (1):
~HP Bug
~Screech
~Wing Attack
~Rest
@Mint Berry
All-out attacking Yanma.
#193 Yanma (2):
~Endure
~Reversal
~Wing Attack
~Screech
@Miracleberry
Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO
Tyranitar with Reversal. Always handy.
#195 Quagsire (1):
~Rain Dance
~Surf
~Earthquake
~Body Slam
@Leftovers
RD to power up Quaggy's somewhat weak Surf attack, Earthquake for
STAB, and Body Slam for mad PARing. Attempting to combat a typical
Grasser with Quagsire is SUICIDE, so don't even try it.
#195 Quagsire (2):
~Curse
~Rest
~Earthquake
~HP Rock/Ancientpower
@Mint Berry
A Cursing Quaggy? Well, given the lack of Grass attacks on most
teams, it might work. HP Rock has the power, but AP's got the potential
across-the-board stat boost. If you're feeling lucky (or maschosistic),
go with AP.
#196 Espeon (1):
~Psychic
~Morning Sun
~Growth/Sunny Day
~HP Fire/Water
@Miracleberry
Standard SD Espeon. Again, the hit points take it in the groin, but...
Now with the Pokemon Center, you can boost the damage of both attacks
and use Water HP for taking out things like Tyranitar.
#196 Espeon (2):
~Psychic
~Morning Sun
~Bite/Psych Up
~Attract/Reflect/Charm/Baton Pass
@Miracleberry
Psych Up and BP should only be used together. Bite's Flinch rate might
make Espeon a good anti-Perish Trap Pokemon, and it'll do good damage
to the typical Trappers (Jynx/Misdreavus). Charm is also useful for
forcing switches.
#196 Espeon (3):
~Psychic
~Morning Sun
~Growth
~Baton Pass
@Leftovers
Yes, this is legal. Or it will be sometime in March. Growth/BPing on a
Pokemon with survivability has always been a dream of mine...
#197 Umbreon (1):
~Curse
~Body Slam
~Shadow Ball
~Rest/Moonlight
@Leftovers
What I'd like to know is, who decided that Dark and Ghost should be
functionally identical? Curse up, then wail away with the appropriate
physical attack. With the great Defense being boosted and the Spe. D
already sky-high, Resting with Lefties shouldn't be a problem.
~Swords Dance
@Miracleberry/Leftovers
The old faithful Shshwizor (if you can pronounce that, you're a
better man than I). Another set built for annoyance - seems to be a
theme. Agility + Headbutt for flinching fun, then Dance up and pass
off.
#213 Shuckle:
~Wrap
~Bide/Rollout/Toxic
~Rest
~Encore
@Mint Berry
You're probably wondering how this thing works. Well, it's simple.
Wrap the opponent, making sure they can't be SE on Shuckle (IE:
No Water, Steel, or Rock moves). Encore them, then Bide. Shuckle
should take enough to KO them. Rest and repeat.
#214 Heracross (1):
~Curse
~Counter
~Earthquake
~Megahorn
@Leftovers
After all this time, it's still the industry standard.
#214 Heracross (2):
~Endure
~Reversal
~Earthquake
~Megahorn/Flail
@Miracleberry/Focus Band/Blackbelt
Pass a Dance and an Agility, and you are teh winnar. Massive
base damage (660 if you elect to go with the Blackbelt) on Reversal.
EQ for Fires of the non-Flying variety, and the rest is up to you Flail for Flying types or Megahorn for the Psychics?
#215 Sneasel:
~Thief
~Dynamicpunch
~Reflect
~Shadow Ball
@nothing
Another great Pokemon to lead with. Reflect gives Sneasel a hope
of surviving against Fighting types.
#217 Ursaring:
~Rest
~Return/Hyper Beam
~Earthquake
~Curse/Zap Cannon/HP Ghost
@Leftovers
Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon
resistant to Return and Earthquake). If Curse isn't working out well,
give ZC a shot. HP Ghost for getting stuff like Missy AND for whacking
Aero around - thanks Skarm for pointing that out.
#219 Magcargo:
~Curse
~Rest
~Fire Blast
~Rock Slide
@Mint Berry
If you think Maggy's gonna get this set up, you're crazy.
#221 Pilowswine:
~Rest/Roar
~Ancientpower/Body Slam
~Earthquake
~Ice Beam
@Leftovers
Let's here it for the underused. Pilowswine with the AP boost is one
bad mutha.
#222 Corsola:
~Recover
~Curse
~Ancientpower/Return
~Surf/Mirror Coat
@Quick Claw/Leftovers
Curse will force special moves into play, at which point you can take
your chances with Quick Clawed AP or Mirror Coat. Dead to a Grass move,
sadly.
#224 Octillery (1):
~Haze/Rest
~Surf
~Return
~Flamethrower/Ice Beam/HP Ground
@Quick Claw
Octillery > you. Has great stats in both Attack ratings, so if you
can paralyze a good portion of the team, you should do well.
#224 Octillery (2):
~Octazooka
~Double Team
~Rest
~Ice Beam
@Leftovers
Annoyance Octillery. Octazooka's Acc. down side effect coupled with
DT will drive the opponent insane. This same set works on Kingdra
as well, with Dragonbreath over Ice Beam.
#225 Delibird (1):
~Future Sight
~Protect
~Fly
~Ice Beam
@Leftovers
Bleh, it's Delibird. Not much can be done here. Future Sight, then
Fly for decent damage. Protect will allow you to regain some of the
HP lost with Leftovers.
#225 Delibird (2):
~Ice Beam
~Spikes
~Thief
~Attract
@nothing
Even though he doesn't claim credit for it, it's unofficially dubbed
the Atmabird. Thanks to the NYPC, Delibird might actually get into a
match.
#226 Mantine:
~Surf
~Haze/Rest/Rain Dance
~Confuse Ray
~Ice Beam/Wing Attack
@Quick Claw
Mantine's Special Defense sadly doesn't do enough to spare it from
Thunderbolt destruction (Zapdos's kills it by about 50 HP), but it
can be good for stalling and utility purposes.
#227 Skarmory:
~Whirlwind
~Drill Peck
~Rest/Swagger
~Curse/Steel Wing
@Leftovers
Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's
also well suited to Swagger, as it has no physical weaknesses and a
monster Defense. And if they shake off the confusion, just Whirlwind
them away. :)
#229 Houndoom (1):
~Flamethrower/Fire Blast
~Sunny Day
~Solarbeam
~Crunch/Pursuit
@Leftovers/Miracleberry
Another early standard moveset.
#229 Houndoom (2):
~Endure
~Reversal
~Flamethrower
~Crunch/Pursuit
@Miracleberry/Focus Band
Houndoom's Attack and Speed make it a good candidate for Endrevving.
#229 Houndoom (3):
~Curse
~Counter
~Flamethrower/Fire Blast
~Crunch/Pursuit
@Leftovers
Curse + Counter for a chance at beating a Fighting type (the bane
of Houndoom's existence).
#230 Kingdra (1):
~Surf/Hydro Pump
~Curse/Double Team
~Rest
~Double-Edge/Dragonbreath
@Leftovers/Mint Berry
A really annoying old Kingdra set. Usually acts as the back end of
a BP chain - pass in whichever stat boost you don't use. Use DE if
you're using Curse, or Dragonbreath if you'll be DTing.
#230 Kingdra (2):
~Surf/Hydro Pump
~Dragonbreath
~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return
~Rest/Attract/Substitute/Agility/HP Electric/Return
@Leftovers/Mint Berry
I love Kingdra, and this is the way I usually play it. Two STAB
moves and any number of fillers. Ice Beam usually comes along for
Grassers, Dragons, and the occasional pray-for-freeze on a Blissey.
#232 Donphan (1):
~Body Slam/Ancientpower/Curse
~Roar/Body Slam/Ancientpower
~Rest
~Earthquake
@Mint Berry
Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical
moves.
#232 Donphan (2):
~Rest/Rapid Spin
~Roar
~Ancientpower
~Earthquake
@Mint Berry/Leftovers
yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid
of those hyper-annoying Spikes, and AP with a boost is FUN.
#233 Porygon2 (1):
~Curse/Thunder Wave
~Double-Edge
~Recover
~Ice Beam/Thunderbolt
@Leftovers
Cursegon2, aided magnificently by a move running off 308 Special Attack.
#233 Porygon2 (2):
~Rest
~Sleep Talk
~Thunderbolt
~Ice Beam
@Leftovers
Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a
litte extra in your envelope at the end of the month. :)
#234 Stantler:
~Reflect/Light Screen/Safeguard
~Return
~Roar
~Earthquake
@Leftovers
Stantler's a good utility Pokemon, but is really overlooked unless
you're making a Pokemon team centered around Christmas. (Hey,
someone's gotta play the reindeer.)
#235 Smeargle (1):
~Spider Web
~Spore
~Super Fang
~Seismic Toss
@Leftovers
Ye old Dongle. The moves are generally used in order. Web, Spore
(pray you don't hit a Miracleberry), Fang until under (Smeargle's
level) HP, Toss, gloat.
#235 Smeargle (2):
~Spikes
~Leech Seed
~Reflect/Light Screen/Safeguard
~Destiny Bond
@Leftovers
Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if
you can, then DBond.
#235 Smeargle (3):
~Spore
~Belly Drum
~Agility
~Baton Pass
@Leftovers
The focal point of another old team of mine. Catches ML from Umbreon,
Spores (praying all the while they have Leftovers), BD, Agility, and
away to a sweeper. Current receipients: Heracross, Machamp, and Snorlax.
I've got a couple of 6-0s with it, and a 5-0 win as a result of Snorlax
killing himself with Double-Edge recoil. (-_-)
#235 Smeargle (4):
~Heal Bell
~Roar
~Psych Up
~Baton Pass
@Leftovers
Great for leading off. Reflect covers the Ground weakness, and
then attack as you see fit (or swap). Hidden Power on Raikou and co.
is generally discouraged because of the extreme luck involved in
getting one with a good HP (the DVs are set when they're released,
and if you got 31 base Fighting Power, sucks to be you).
#243 Raikou (2):
~Rest
~Crunch
~Sleep Talk
~Thunderbolt
@Scope Lens
The current Electric slot on my team - quite the annoyance. I play
Item Clause and scored a Scope Lens on 1/22, so I'll take my chances
with the item. Still beaten by a lot of Grounds.
#244 Entei (1):
~Sunny Day
~Solarbeam
~Fire Blast
~Rest/Return
@Mint Berry/Leftovers
The classic Sunnybeam Entei. Return would be good for going 1-on-1
with Fire types.
#244 Entei (2):
~Fire Blast
~Swagger
~Psych Up
~Return
@Leftovers
And then there's the Swagger/Psych model. If only there was some way
to work Roar in there...
#245 Suicune (1):
~Curse
~Rest
~Return
~Mirror Coat/Roar
@Leftovers
If it's good enough to get Atma into the Oct/01 issue of Nintendo
Power, it's good enough for me. Ghosts are usually Roared away for
disposal of later.
#245 Suicune (2):
~Surf
~Mirror Coat
~Rest
~Roar/Ice Beam/Toxic
@Leftovers
Mirror Coating Suicune. The popularity of this moveset has caused
me to stick Electric HPs on every Water-type in sight (yes, it's
all Suicune's fault).
#245 Suicune (3):
~Psych Up
~Roar
~Return
~Surf
@Leftovers
Psychohazing Suicune - this is # 3 on my list of Pokemon that I want
to try in battle at some point. Thanks to Blackthorne for this (and
for suggesting ST Raikou).
#248 Tyranitar:
~Crunch
~Rock Slide/Ancientpower
~Earthquake
~Thunderbolt/Ice Beam/Fire Blast/Rest
@Leftovers/Quick Claw
Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack,
the term's obviously redundant). I personally prefer Thunderbolt and
am thinking of bringing it in the future to wear down Atmacunes Thunderbolt's a four-hit KO, maybe 5 with Lefties.
#249 Lugia:
~Aeroblast
~Curse/Ancientpower
~Earthquake
~Recover
@Leftovers
Mweep. Standard Cursegia, though the Ancientpower boost possibility
is also nice.
#250 Ho-oh (1):
~Sunny Day
~Sacred Fire
~Solarbeam
~Recover
@Leftovers
Recover should never be deleted, which means a Fire-type can actually
mess this moveset up a bit. Hence, the new standard is...
#250 Ho-oh (2):
~Sacred Fire/Fire Blast
~Earthquake
~Thunderbolt/Shadow Ball
~Recover
@Leftovers
... this thing. Fire + Electric + Ground = 10 different type advantages,
and there's nothing neutral to it. When you're firing away with 300+ in
BOTH attacking stats, this Houou (my name for the Pokemon) is SICK.
#251 Celebi (1):
~Psychic
~Double Team/Ancientpower
~Recover
~Baton Pass
@Leftovers
First, you have to bust them out of their prison in Ecruteak City. That's
covered in the walkthrough, under Burned Tower.
Next, you have to find them, put them to sleep, and catch them. You'll need
a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx
works, but her Ice moves won't help against Entei and Suicune. The best one
to catch these things is a Gengar. It's fast, has a Sleep move, and can
learn Night Shade, which does damage = your level and won't critical hit.
To get them to come out of hiding, bring about 30 Max Repels, and put Gengar
in the top spot on the team. Go to a grassy area, and use the Repels.
Because Gengar is L40, the only thing that could show up would be the beast.
If, after three Repels one hasn't shown up, go to another area and try
again.
When they do show up, use Hypnosis right
you have Gengar, you might be tempted to
doesn't work, because they will Roar you
Shade to lower its health, and when it's
Kurt some White Apricorns) to catch it.
They start at L40, but with some effort, can be pretty powerful.
*NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to
track it using the "Area" function of your Pokdex. If you happen to run
into one while looking for Wild Pokemon in Johto, make that your first
target when looking for all three.
7.2- Game Corners
Yes, there are TWO Game Corners. To play, you'll need the Coin Case found
in the Underground of Goldenrod. From there, go to either one and buy some
coins. 50 coins cost $1000, or you can get 500 coins for $10,000.
The two games available are Slots and Cards. The slots, found in both Game
Corners, are your typical slot machines, except that the chances of getting
3 7's (and the 300-coin payoff) are better. Because in this game, if you
line up two 7s, Golems start falling from out of nowhere. If there are 3 7s
in a line when they are done, you'll collect 300 coins. The other payoffs
are:
3
3
3
3
3
3
Cherries- 6 Coins
Pikachu- 8 Coins
Squirtle- 10 Coins
Staryu- 15 Coins
Poke Balls- 50 Coins
7s- 300 Coins
The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to
Celadon Game Corner and if you go all the way to the left and play the game,
it's the card game." So you can play cards in Celadon, contrary to previous
updates.
Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or
a group of cards. Your odds of getting a winner are:
2-1- Two columns
3-1- Two rows
4-1- A column
6-1- A row
24-1- A single card
However, these odds only apply to the first draw, as the cards are not
replaced after they are drawn. These odds could be cut in half if you go 12
rounds before winning. If you win, you'll get a pretty good payoff.
If you win enough coins, you can trade them in for some neat prizes. They
are different in each Corner.
Goldenrod:
Abra (200 Coins)
Ekans (Gold)/Sandshrew (Silver) (700 Coins)
Dratini (2100 Coins)
TM 14 (Blizzard) \
TM 25 (Thunder)--- 5500 Coins
TM 38 (Fire Blast)/
Celadon:
Mr. Mime (3333 Coins)
Eevee (6666 Coins)
Porygon (9999 Coins)
TM 32 (Double Team) (1500 Coins)
TM 29 (Psychic) (3500 Coins)
TM 15 (Hyper Beam) (7500 Coins)
7.3 -TM and HM Descriptions
This will deal with the various TMs and HMs in Gold/Silver. Where they are,
what they teach, even good Pokemon to use them on.
TM 01- Dynamicpunch (Fighting)
100 Power, 50% Accuracy, 5 PP, Confuses on contact
Location: Beat Chuck in Cianwood Island
Description: Oh boy. This one sucks. It's only really effective on Pokemon
that can learn next-move-hits moves, and the only ones that use this well
(Poliwrath and the Hitmon Pokemon) have better things to do with their
time. Rating: *
TM 02- Headbutt (Normal)
70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from
trees
Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
Description: You'll need this to get a full Pokedex, and it's a decent
mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return.
Rating: ***
TM 03- Curse (element unknown)
10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
Defense while cutting Speed otherwise
Location: Back entrance of Celadon Mansion at night
Description: Ghosts need a trapping move to work this move (good thing both
Ghosts learn one). However, the fact that it takes 1/2 of their HP is a
turn-off. Otherwise, you can use this on slow Normals such as Snorlax and
Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else.
TM 04- Rollout (Rock)
30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every
round (barring a miss)
Location: Route 35
Description: I've gotten a lot of experience with Rollout thanks to Pokemon
Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure,
it's powerful if it gets set up, but the Fighting-type's gonna cut you
off before it gets momentum. Rating: **
TM 05- Roar (Normal)
100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
user always goes 2nd
Location: Route 32 (need Cut)
Descrpition: A good move to stop Pokemon who are using Curse, Amnesia,
Barrier, the like. However, if they're using Double Team, you'll be better
off with Haze. Rating: ****
TM 06- Toxic (Poison)
85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
round unless opponent switches)
Location: Beat Janine in Fuschia Gym.
Description: One of the old RBY TMs, and it's pretty good with Pokemon like
Umbreon and Ariados running around. If not, all it does is force switches
and use up Miracle Berries. Rating: ***
TM 07- Zap Cannon (Electric)
100 Power, 50% Accuracy, 5 PP, Paralyzes on contact
Location: Return the Machine Part to the Power Plant
Description: This might actually be more useless than Dynamicpunch. At
least no one learns Dynamicpunch naturally. Porygon and Magneton, who might
be candidates for the move because of Lock-On, learn this move naturally.
Sell this sucker as soon as you get it. Rating: 1/2 *
TM 08- Rock Smash (Fighting)
20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle,
breaks rocks in the field
Location: Route 36, get rid of Sudowoodo and talk to the portly man
Descrpition: Oh god... This shouldn't be a move on a serious team unless
you're taking a dare or are using a False Swipe/Rock Smash combo. And since
the Burned Tower's been redesigned for Crystal, all the Smashing does now
is get you Moon Stones. Rating: *
Blast connecting. Does sweet damage, but has a lot of resistant Pokemon.
Still, if you need a powerful Special move to round out the team, you can't
do much better than this. Rating: ****
TM 39- Swift (Normal)
60 Power, 20 PP, only
Location: Union Cave
Description: Unaided,
couple of Curses or a
damage. Great counter
Description: If you want to steal an item, ensure that you haven't got
an item on the Pokemon. Then, you can grab it. This is the only Dark TM,
which bites... couldn't Faint Attack have been a TM? Rating: ***
TM 47- Steel Wing (Steel)
70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%)
Location: Rock Tunnel, Route 28
Description: Flying Pokemon are the only ones capable of using Steel Wing
besides Mew, so there's only one Pokemon who gets STAB on it. (That would
be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance
to beat Rock Pokemon. Rating: ****
TM 48- Fire Punch (Fire)
75 Power, 100% Accuracy, 15 PP, burns opponent (10%)
Location: Goldenrod Dept. Store
Description: Again, a mid-game move. Get the picture? Rating: ****
TM 49- Fury Cutter (Bug)
10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively,
reverts to normal if missed.
Location: Beat Bugsy in Azaela Gym
Description: The power of this move caps at 160, so it won't go up to 999
Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it
better be a TM. Rating: **
TM 50- Nightmare (Ghost)
99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health.
Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
Description: Another move that requires the user to be asleep. You'd think
a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work,
but what happens when they wake up? Not recommended. Rating: **
HM 01- Cut (Normal)
50 Power, 95% Accuracy,
Location: Ilex Forest
Description: Blah. It's
after it, so it's quite
win the game, so snag a
slave. Rating: **
beat a couple of gyms. Not as powerful as the big 3, but a decent move if
you run out of Return TMs. Rating: ***
HM 05- Flash (Normal)
70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
Location: Sprout Tower
Description: It's got Thunder's accuracy, and no way to boost it. Although
you'll need to use it to get to Red, meaning that your Electric Pokemon
loses a moveslot. Rating: *
HM 06- Whirlpool (Water)
15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
Whirlpools in the water
Location: Beat Team Rocket in Mahogany
Description: Can this get any worse? It's a binding move, but the accuracy
is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo,
so it's got one useful application. Rating: *
HM 07- Waterfall (Water)
80 Power, 100% Accuracy, 15 PP, climbs waterfalls
Location: Ice Cave
Description: Man, the HMs suck. Waterfall's just a weaker version of Surf
in battle, and everyone that uses Waterfall also learns Surf. I'd save this
for the Red Gyarados, who isn't used often. Rating: **
7.4- Breeding (This section rated PG-13)
The most popular feature of Gold and Silver is the breeding. Whether it's
filling in that last Pokdex spot, or rounding out a good Pokemon, everyone's breeding. But how does it work?
The concept is simple. Take two Pokemon that either are the same, or are
of a similar look/type, and bring them to the Daycare on Route 34 (south
of Goldenrod). Give the people in there the Pokemon you want to breed, and
wait. Come back, and if the man is standing in the backyard with the
Pokemon, you've got an egg.
Q: How can I tell if they will mate?
A: Go in the backyard and talk to one of them. If the second text box says
"It shows interest in (insert second Pokemon here)," you'll eventually get
an egg.
When you get the egg, you have to do what you did with the Togepi egg when
you got it. Walk around for a while, and get in some fights. Eventually, the
egg will hatch.
Q: What Pokemon will the egg hatch into?
A: The egg will hatch into the lowest evolution of the mother. For example,
if you breed a female Charizard and a male Dragonite, you'll get a
Charmander.
Q: What level will the Pokemon be?
A: All eggs hatch at L5.
There are three reasons why breeding is so important. The first is Pokdex
data. There are 6 new Pokemon that can only be acquired by breeding. They
are:
Mankey*:
Counter - (________) RBY TM ----> Mankey
Meditate - Smeargle ----> Mankey
Beat Up - Sneasel ----> Mankey
Foresight - Hoothoot ----> Farfetch'd ----> Mankey
Reversal - Smeargle ----> Mankey
Rock Slide - (________) RBY TM ----> Mankey
Growlithe*:
Thrash - Primeape ----> Growlithe
Safeguard - Ninetales ----> Growlithe
Body Slam - (_______) RBY TM ----> Growlithe
Crunch - Houndoom ----> Growlithe
Fire Spin - Ninetales ----> Growlithe
Poliwag:
Haze - Quagsire ----> Poliwag
Bubblebeam - Remoraid ----> Poliwag
Mind Reader - Poliwrath ----> Poliwag
Mist - Lapras ----> Poliwag
Splash - Magikarp ----> Horsea ----> Poliwag
Growth - Mystery Egg
Abra:
Encore, Barrier, Light Screen - Mr. Mime ----> Abra
Machop:
Encore, Light Screen - Mr. Mime ----> Machop
Meditate, Rolling Kick - Hitmonlee ----> Machop
Bellsprout:
Reflect - Meganium ----> Bellsprout
Encore - Clefable ----> Hoppip ----> Bellsprout
Synthesis - Meganium ----> Bellsprout
Swords Dance - (______) RBY TM ----> Bellsprout
Leech Life - Parasect ----> Leech Life
Sweet Kiss - Mystery Egg
Lovely Kiss - Mystery Egg
Tentacool:
Aurora Beam - Shellder ----> Tentacool
Haze - Quagsire ----> Omanyte ----> Tentacool
Safeguard - Dragonite ----> Corsola ----> Tentacool
Mirror Coat - Corsola ----> Tentacool
Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool
Geodude:
Rock Slide - Sudowoodo ----> Geodude
Mega Punch - Golem (RBY TM) ----> Geodude
Ponyta*:
Thrash - Primeape ----> Ponyta
Charm - Granbull ----> Ponyta
Double Kick - Nidoking ----> Ponyta
Flame Wheel - Growlithe ----> Ponyta
Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta
Quick Attack - Furret ----> Ponyta
Slowpoke:
Mareep*:
Screech - Persian ----> Mareep
Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep
Safeguard - Ninetales ----> Mareep
Take Down - Arcanine ----> Mareep
Marill:
Supersonic - Tentacruel ----> Omanyte ----> Marill
Amnesia - Quagsire ----> Marill
Belly Drum - Poliwrath/toed ----> Marill
Light Screen - Raichu ----> Marill
Present - Delibird ----> Marill
Perish Song - Lapras ----> Marill
Future Sight - Xatu ----> Togepi ----> Marill
Foresight - Noctowl ----> Togepi ----> Marill
Hydro Pump - Mystery Egg
Dizzy Punch - Mystery Egg
Sudowoodo:
Selfdestruct - Golem ----> Sudowoodo
Hoppip:
Encore, Growl - Clefable ----> Hoppip
Double-Edge, Pay Day - (______) RBY TM ----> Hoppip
Amnesia - Quagsire ----> Marill ----> Hoppip
Delibird*:
Aurora Beam - Octillery ----> Delibird
Rapid Spin - Donphan ----> Delibird
Splash - Magikarp ----> Horsea ----> Delibird
Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird
Quick Attack - Raticate ----> Delibird
Mantine:
Haze - Quagsire ----> Mantine
Slam, Twister - Dragonite ----> Mantine
Hydro Pump - (_______) ----> Mantine
Skarmory:
Pursuit - Fearow ----> Skarmory
Drill Peck - Dodrio ----> Skarmory
Whirlwind - Pidgeot ----> Skarmory
Sky Attack% - (_______) RBY TM ----> Skarmory
Houndour*:
Rage, Spite - Dunsparce ----> Houndour
Beat Up - Sneasel ----> Houndour
Pursuit - Raticate ----> Houndour
Reversal - Smeargle ----> Houndour
Counter - (______) RBY TM ----> Houndour
Phanpy*:
Focus Energy - Nidoking ----> Phanpy
Ancientpower - Corsola ----> Wooper ----> Phanpy
Body Slam, Water Gun% - (_______) RBY TM ----> Phanpy
Stantler*:
Spite - Dunsparce ----> Stantler
Disable - Golduck ----> Stantler
Bite - Arcanine ----> Stantler
Light Screen - Raichu ----> Stantler
Reflect - (_______) RBY TM ----> Stantler
Smeargle*: Not eligible
Miltank*:
Present - Smeargle ----> Granbull ----> Miltank
Seismic Toss - (_______) RBY TM ----> Miltank
Reversal - Smeargle ----> Miltank
Raikou, Entei, Suicune: Not eligible
Larvitar:
Pursuit - Raticate ----> Rhyhorn ----> Larvitar
Ancientpower - Corsola ----> Totodile ----> Larivtar
Outrage - Dragonite ----> Charmander ----> Larvitar
Focus Energy - Nidoking ----> Larvitar
Stomp - Lickitung ----> Larvitar
7.5- Happiness Evolution
One of the most frustrating parts of Gold and Silver is that certain Pokemon
only evolve when they are happy enough. This is similar to the Pikachu in
Pokemon Yellow that changes facial expression if you let it level up, use
items on it, the like. The "taming" of Pikachu led to a couple of rare
Pokemon, but that's it.
In Gold and Silver, there are 5 new Pokemon that evolve based on happiness.
They are:
#42 Golbat- #169 Crobat
#113 Chansey- #242 Blissey
#175 Togepi- #176 Togetic
#133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon
if evolved at night
Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness.
How do you raise a Pokemon's happiness? There's certain things that can
speed up the process.
1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you
have an open spot in your party. That way, the Pokemon will like you more.
2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one
Pokemon groomed a day. The younger brother, who charges $300, works on
Sunday, Wednesday, and Saturday. The older brother charges $500, but does
a bit better job. He's available on Tuesday, Thursday, and Saturday.
(Note: Some guides say that Blue's sister, Daisy, will also do grooming.
Can someone confirm this?)
*CONFIRMED!* This from TheRockBos:
Daisy, Blue's little sister, will groom one of your Pokemon for free. But,
she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She
sees that your Pokemon (plural?) is/are dirty and will offer to groom it for
you. This is a good way to get your Pokemon even happier, though I'm not sure
how happy they get after she grooms them. But who cares? She grooms them,
enough said.
3) Use items on it or give it items to hold. This will increase the trust
between you and your teammate.
4) Let it battle and win. This will make it quite happy.
5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste
awful. This will upset your Pokemon quite severly.
If you follow these methods, you should have no problem making your Pokemon
love you. In the case of Pokemon that evolve by happiness, go out and get
a level up, and you'll get a new Pokemon!
7.6- Move Listing
Every move in Gold and Silver is listed here, in alphabetical order. They
are listed as follows:
Name of Move Type
Damage PP Accuracy
All percentages needed are in brackets. For example, Ice Beam has a 10%
chance of freezing, so it is listed as (10).
As well, if a section is unneeded, -- will appear.
*A*
Absorb
Grass
20
20 100
Acid
Acid Armor
Aeroblast
Agility
Amnesia
Ancientpower
Attract
Poison
Poison
Flying
Psychic
Psychic
Rock
Normal
40
-100
--60
--
20
40
5
30
20
5
10
Aurora Beam
Ice
65
20 100
*B*
Barrage
Barrier
Baton Pass
Normal 15
Psychic -Normal --
20 85
30 -40 --
Beat Up
Dark
10
10 100
Belly Drum
Normal
--
10 --
Bide
Normal
--
10 100
Bind
Bite
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Bubble
Bubblebeam
Normal
Dark
Ice
Normal
Ground
Ground
Ground
Water
Water
15
60
120
85
65
25
50
20
65
10
25
5
15
20
10
10
30
20
75
100
70
100
85
80
90
100
100
*C*
Charm
Clamp
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Normal
Water
Normal
Ghost
Psychic
Normal
Normal
-35
18
-50
10
--
20
10
15
10
25
35
30
100
75
85
100
100
10
--
Conversion2
Normal
--
30 --
100
-95
--100
100
40 85
20 100
Crabhammer
Cross Chop
Crunch
Curse
Water
Fighting
Dark
????
90
100
80
--
10
5
15
10
Cut
Normal
50
30 95
*D*
Defense Curl Normal
--
40 --
85
80
100
--
--
--
Detect
Fighting --
--
Dig
Ground
60
10 100
Disable
Dizzy Punch
Double-Edge
Double Kick
Doubleslap
Double Team
Dragon Rage
Dragonbreath
Dream Eater
Normal
Normal
Normal
Fighting
Normal
Normal
Dragon
Dragon
Psychic
-70
120
30
15
--60
100
20
20
10
30
10
15
10
20
15
55
100
100
100
85
100
100
100
100
Drill Peck
Flying 80
Dynamicpunch Fighting 100
20 100
5 50
*E*
Earthquake
Egg Bomb
Ember
Encore
Ground
Normal
Fire
Normal
100
100
40
--
10
10
25
5
Endure
Normal
--
10 --
Explosion
Normal
Extremespeed Normal
250
80
5
5
100
100
*F*
Faint Attack
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flail
60
40
120
75
15
---
20
40
5
15
15
5
15
-100
85
100
70
30
100
60
95
--
25 100
15 100
20 70
Fly
Flying
70
15 95
---
30 -40 --
Frustration
Fury Attack
Fury Cutter
-15
10
20 100
20 85
20 95
Dark
Normal
Fire
Fire
Fire
Ground
Normal
100
75
100
100
of Rollout
Both Pokemon faint when user
faints
Prevents round of damage,
accuracy lowers with use
Escapes caves, user digs Turn 1
and attacks Turn 2
Opponent's last move blocked
Confuses opponent (20)
1/4 recoil
Hits twice
Hits 2-5 times per use
Raises user's Evade
Always does 40 damage
Parakyzes opponent (20)
Opponent must be asleep, 1/2 of
damage done returned to user
-Confuses opponent on contact
2x damage if opponent is Digging
-Burns opponent (10)
Opponent repeats last move 2-5
times
User cannot faint for 1 turn,
accuracy decreases with use
User faints
User attacks first
15 85
15 90
Always hits
Cannot faint opponent
Burns opponent (10)
Burns opponent (10)
Opponent trapped for 2-5 turns
Faints opponent on contact
Damage depends on how few HP
user has left
Burns opponent (10), unFreezes
Burns opponent (10)
Lowers opponent's Accuracy,
lights up caves
User flies on Turn 1, attacks
Turn 2, flies player to any
previous city visited
Next attack should Critical Hit
Cancels out Evade raising moves,
Normal/Fighting attacks can hit
Ghost Pokemon
Gains power if Pokemon is unhappy
Hits 2-5 times per use
2x damage each consecutive turn
used
Hits 2-5 times per use
Hits 2 turns after use
*G*
Giga Drain
Normal
Normal
Bug
Grass
60
100
Glare
Growl
Growth
Guillotine
Gust
Normal
Normal
Normal
Normal
Flying
----40
30
40
40
5
35
75
--30
100
*H*
Harden
Haze
Normal
Ice
---
40 -30 --
Headbutt
Normal
70
15 100
Heal Bell
Normal
--
user
Paralyzes opponent instantly
Lowers opponent's Attack
Raises user's Special Attack
Faints opponent on contact
--
20 90
Hidden Power
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Hyper Fang
Hypnosis
Normal
Normal
Normal
Water
Normal
Normal
Psychic
-65
-120
150
80
--
15
35
5
5
5
15
20
100
100
30
80
90
90
60
*I*
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Ice
Ice
Ice
Steel
95
75
55
100
10
15
15
15
100
100
95
75
*J*
Jump Kick
Fighting 70
25 95
*K*
Karate Chop
Kinesis
Fighting 50
Psychic --
25 100
15 80
*L*
Leech Life
Bug
20
15 100
Leech Seed
Grass
--
10 90
---
Leer
Normal -Lick
Ghost
20
Light Screen Psychic --
30 100
30 100
30 --
Lock-On
Lovely Kiss
Low Kick
5 100
15 75
20 90
*M*
Mach Punch
Magnitude
Mean Look
Fighting 40
Ground -Normal --
30 100
30 100
5 --
Meditate
Psychic --
40 --
Mega Drain
Grass
40
10 100
Mega Kick
Mega Punch
Megahorn
Metal Claw
Metronome
Milk Drink
Normal
Normal
Bug
Steel
Normal
Normal
120
80
120
50
---
5
20
10
35
10
10
Mimic
Normal
--
10 100
Mind Reader
Minimize
Mirror Coat
5 100
20 -20 100
Mirror Move
Flying
--
20 --
Mist
Ice
--
30 --
Moonlight
Morning Sun
Normal
Normal
---
5
5
Mud-Slap
Ground
20
10 100
*N*
Night Shade
Nightmare
Ghost
Ghost
---
15 100
15 100
*O*
Octazooka
Outrage
Water
Dragon
65
90
10 85
15 100
*P*
Pain Split
Normal
--
20 100
Pay Day
Normal
40
20 100
Peck
Perish Song
Flying
Normal
35
--
35 100
5 --
Petal Dance
Grass
70
20 100
Pin Missile
Poison Gas
Poisonpowder
Poison Sting
Pound
Powder Snow
Present
Bug
Poison
Poison
Poison
Normal
Ice
Normal
14
--15
40
40
--
20
40
35
35
35
25
15
Protect
Normal
--
10 --
Psybeam
Psych Up
Psychic 65
Normal --
20 100
10 --
Psychic
Psychic 90
10 100
75
85
85
95
---
---
85
55
75
100
100
100
95
Psywave
Psychic --
15 80
Pursuit
Dark
40
20 100
*Q*
Quick Attack Normal
40
30 100
*R*
Rage
Normal
20
20 100
Rain Dance
Water
--
Rapid Spin
Normal
20
40 100
Razor Leaf
Razor Wind
Recover
Reflect
Grass
Normal
Normal
Psychic
55
80
---
25
15
20
30
Rest
Psychic --
10 --
Return
Reversal
Normal -Fighting --
20 100
15 100
Roar
Normal
20 --
Rock Slide
Rock Smash
Rock
75
Fighting 20
--
--
95
75
---
10 90
15 100
Rock Throw
Rock
50
Rolling Kick Fighting 60
Rollout
Rock
30
15 90
15 85
20 90
*S*
Sacred Fire
Safeguard
Fire
Normal
100
--
5 95
25 --
Sand-Attack
Sandstorm
Ground
Rock
---
15 100
10 --
Scary Face
Scratch
Screech
Seismic Toss
Selfdestruct
Shadow Ball
Sharpen
Sing
Sketch
Normal
Normal
Normal
Fighting
Normal
Ghost
Normal
Normal
Normal
-40
--200
80
----
10
35
40
20
5
15
30
15
1
Skull Bash
Normal
100
15 100
Sky Attack
Flying
140
Slam
Normal
80
20 75
90
100
85
100
100
100
-55
--
100
Slash
Normal
Sleep Powder Grass
Sleep Talk
Normal
70
---
15 100
15 75
10 --
Sludge
Sludge Bomb
Smog
Smokescreen
Snore
Poison
Poison
Poison
Normal
Normal
65
90
20
-40
20
10
20
20
15
Softboiled
Normal
--
10 --
Solarbeam
Grass
120
10 100
Sonicboom
Spark
Spider Web
Normal -Electric 65
Bug
--
100
100
70
100
100
20 90
20 100
10 100
20
15
15 100
20 85
Spite
Ghost
--
10 100
Splash
Spore
Steel Wing
Stomp
Strength
String Shot
Struggle
Normal
Grass
Steel
Normal
Normal
Bug
Normal
--70
65
80
-50
40
15
25
20
15
40
--
Stun Spore
Submission
Substitute
Grass
-Fighting 80
Normal --
30 75
25 80
10 --
Sunny Day
Fire
--
Super Fang
Normal
--
10 90
Supersonic
Surf
Normal
Water
-95
20 55
15 100
Swagger
Normal
--
10 90
Sweet Kiss
Sweet Scent
Normal
Normal
---
10 75
20 100
Swift
Normal
60
20 --
---
30 -5 --
*T*
Tackle
Tail Whip
35
--
35 95
40 --
Normal
Normal
--90
100
100
95
100
--
Take Down
Teleport
Normal 90
Psychic --
20 85
20 --
Thief
Dark
40
10 100
Thrash
Normal
90
20 100
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Thundershock
Toxic
Electric 120
Electric -Electric 95
Electric 75
Electric 40
Poison --
10
20
15
15
30
10
70
-100
100
100
85
Transform
Normal
--
10 --
Tri Attack
Normal
80
10 100
Triple Kick
Fighting 10
10 90
Twineedle
Bug
25
20 100
Twister
Dragon
40
20 100
*V*
Vicegrip
Vine Whip
Vital Throw
Normal 55
Grass
35
Fighting 70
30 100
10 100
10 100
*W*
Water Gun
Waterfall
Whirlpool
Water
Water
Water
40
80
15
25 100
15 100
15 70
Whirlwind
Normal
--
20 100
Wing Attack
Withdraw
Wrap
Flying
Water
Normal
65
-15
35 100
40 -20 85
*Z*
Zap Cannon
Electric 100
50
* Damage is based on a modified formula that works on the type of the user and
opponent. For more information, see this website:
http://www.angelfire.com/pa4/jman/present.html
7.7- Type (Dis)Advantages
Special thanks to John Jones for the information listed here.
Normal: (All-around well balanced type)
Defensive Strengths: None
Weaknesses: Fighting
Immune to: Ghost (Exception: Confuse Ray and Nightmare)
Offensive Advantages: None
Notes: Too bad the only pure Ghost-type (No Poison, and therefore no
weakness to Psychics) learns no Ghost-type attacks. Of course, you could
always give Misdreavus the Shadow Ball TM...
Dragon:
Defensive Strengths: Water, Fire, Grass, Electric
Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)
Immune to: None
Offensive Advantages: Dragon (Why though?)
Disadvantages: Steel
Immunities: None
Notes: Earlier guides once bypassed this type, since it had only one
attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)
Dark: (New Type, about time)
Defensive Strengths: Ghost, Dark
Weaknesses: Fighting, Bug
Immune to: Psychic (Uh-oh...)
Offensive Advantages: Psychic, Ghost
Disadvantages: Dark, Steel, Fighting
Immunities: None
Notes: Psychics aren't ruling the playing field anymore, now are they?
(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a freestanding type, and that's with Umbreon
Steel: (New type, but not Free-standing at all. The Steel/Ground-type
Steelix shows off the Steel-type nicely (Except it's immune to Electric
and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton,
etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.
Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting
attacks will put a dent in Steel-types, and Water and Electric do standard
damage.) Everything else is wasted effort, especially Poison. (For the
whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
Dragon, Dark, and Steel)
Weaknesses: Fire, Fighting, Ground
Immune to: Poison
Offensive Advantages: Ice, Rock
Disadvantages: Water, Fire, Electric, Steel
Immunities: None
7.8- Items
For the final update, I replaced the "Attaching Items" section with a
more comprehensive "Items" section. It's a listing of all the items it
is possible to get in Gold/Silver. Thanks to Sonuis for writing the Crystal
version of this listing.
---------Item Index
---------Key
* In-Battle Item: Used in a battle.
* Special: Special item, serves a special purpose in the game.
* Attachment: Item can be attached to Pokmon, with an actual use.
* Menu Item: Can be used in the game's ITEM sub-menu.
* Menu Pok Gear: Can be used in the game's POK GEAR sub-menu.
* Field: Works only on the field
* Pokmon: It's the creature for goodness' sake!
* Move: This item will be able to teach a Pokmon a new technique.
* Room: This item can be placed in your room or is related to your room.
* Sale: This item has no use, and is meant for sale only.
REMINDERS:
1. Most items can be sold. Special items cannot be sold.
2. Items other than attachment items cannot be used in a Link Battle against
your opponent. If your attachment item is a one-use item, the item will
still remain if it was used in a Link Battle.
MENU ITEMS
Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 20 HP either in or out of battle. This item
disappears after one use.
Super Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle. This item
disappears after one use.
Hyper Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle. This item
disappears after one use.
Max Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers all HP either in or out of battle. This item
disappears after one use.
Full Restore
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Fully restores both HP and Status of one Pokmon. This item
disappears after one use.
Ragecandy Bar
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Recovers 20 HP either in or out of battle. This item
disappears after one use.
Fresh Water
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 30 HP of one Pokmon. This item disappears after one
use.
Soda Pop
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP of one Pokmon. This item disappears after one
use.
Lemonade
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 80 HP of one Pokmon. This item disappears after one
use.
MooMoo Milk
Item Type: Menu Item/In-Battle Item
Location: Miltank Farm
Description: Recovers 100 HP of one Pokmon. This item disappears after one
use.
Energypowder
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle, but lowers the
happiness of that Pokmon due to the item being bitter. This item disappears
after one use.
Energy Root
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle, but lowers the
happiness of that Pokmon due to the item being bitter. This item disappears
after one use.
Revive
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Removes Pokmon out of the Faint status, and restores 1/2 of
their HP. This item disappears after one use.
Max Revive
Item Type: Menu Item/In-Battle
Location: Mazes/Field; Hidden;
Description: Removes a Pokmon
HP. This item disappears after
Item
Mystery Gift
out of Faint status, and fully restores their
one use.
Revival Herb
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Removes a Pokmon out of Faint status, but will lower their
happiness due to the item being bitter. This item disappears after one use.
Sacred Ash
Item Type: Menu Item/In-Battle Item
Location: Attached to Ho-oh
Description: Completely restores HP and Status of ALL Pokmon in your group.
It has also been known as a "One use Pokmon Center." This item
disappears after one use.
Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field
Description: Repels Pokmon for 100 steps. When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.
Super Repel
Item Type: Menu Item/Field
Thunder Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Pikachu and Eevee into Raichu and Jolteon. This item
disappears after one use.
Water Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,
Cloyster, Starmie, and Vaporeon. This item disappears after one use.
Leaf Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
Victreebel, and Exeggutor. This item disappears after one use.
Moon Stone
Item Type: Menu Item
Location: Route 26 (Waterfall); Mt. Moon on Mondays
Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into
Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after
one use.
Sun Stone
Item Type: Menu Item;
Location: Bug Catching Contest
Description: Evolves Gloom and Sunkern into Bellosom and Sunflora. This
item disappears after one use.
Rare Candy
Item Type: Menu Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Increases a selected Pokmon's level, regardless of experience,
by 1. This item disappears after one use.
Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of one selected move. This item disappears
after one use.
Max Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Restores all PP to one selected move. This item disappears
after one use.
Elixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of all of a Pokmon's moves. This item
disappears after one use.
Megaelixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers all PP of the selected Pokmon's moves. This item
(appx. 4X) than a Pok Ball. This ball can miss a Pokmon of rare caliber.
This item disappears after one use.
Master Ball
Item Type: In-Battle Item
Location: New Bark Town; Lucky Number Show
Description: Used for catching wild Pokmon. This ball can never miss, and
will always ensure that you will catch the opposing wild Pokmon. This item
disappears after one use.
Heavy Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. The heavier the Pokmon, the
better the chance is to catch it. However, if a Pokmon is light, the
effectiveness of the ball decreases (-20 - +30 Weight bonus). This item
disappears after one use.
Level Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. The higher level your
Pokmon's level is than the opposing Pokmon's level is, then the better the
effectiveness is (Max: 8X). This item disappears after one use.
Lure Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. If you are fighting a Pokmon
using a Rod, the effectiveness increases (3X). This item disappears after
one use.
Friend Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. When you use this ball, and a
catch is successful, the happiness of a Pokmon increases from 70 -> 200
(Note: Happiness evolve Pokmon evolve when their happiness is 210+). This
item disappears after one use.
Fast Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. If a Pokmon is a Pokmon that
tends to run away a lot from battle (This does not include techniques), then
the effectiveness is increased (4X). This item disappears after one use.
Moon Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. If a wild Pokmon can evolve by
the use of a Moon Stone, then the effectiveness of this ball is increased
(4X). This item disappears after one use.
Love Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokmon. If the fighting Pokmon are of
the same kind and opposite genders, then the effectiveness of this ball is
increased (8X). This item disappears after one use.
Park Ball
Item Type: In-Battle Item
Location: Given 20 at start of Bug-Catching Contest
Description: Used for catching wild Pokmon in the Bug Catching Tournament.
Its ability is equal to that of a Great Ball. This item disappears after
one use.
SPECIAL/FIELD
Zephyr Badge
Item Type: Special
Location: Violet City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all flying-type move strength (1.125X) and allow you to be able to
use Flash out of battle. You must beat Falkner to acquire this badge.
Hive Badge
Item Type: Special
Location: Azalea City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all bug-type move strength (1.125X), and allow you to be able to
tame a Pokmon at level 30 or lower. You must beat Bugsy to acquire this
badge.
Plain Badge
Item Type: Special
Location: Goldenrod City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all normal-type move strength (1.125X). You must beat Whitney to
acquire this badge.
Fog Badge
Item Type: Special
Location: Ecruteak City
Description: Gym Badge necessary to completing the Crystal Version.
Increases all ghost-type move strength (1.125X), allow you to be able surf
out of battle, and tame Pokmon level 50 or lower. You must beat Morty to
acquire this badge.
Storm Badge
Item Type: Special
Location: Cianwood Island Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all fighting-type move strength (1.125X), and allow you to be able
to tame any Pokmon level 70 or lower. You must beat Chuck to acquire this
badge.
Mineral Badge
Item Type: Special
Location: Olivine City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all steel-type move strength (1.125X). You must beat Jasmine to
acquire this badge.
Glacier Badge
Item Type: Special
Location: Mahogany City Gym
Description: Gym Badge necessary to completing the Crystal Version.
Increases all ice-type move strength (1.125X). You must beat Pryce to
Morph Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of mail, attach it to a Pokmon,
and trade it to a friend to read the message. You can also use the "Send
Mail" feature. This particular piece of mail happens to change itself
depending on what Pokmon you have attached it to. This item disappears
after it is deleted manually.
Eon Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of
and trade it to a friend to read the message.
Mail" feature. This particular piece of mail
background. This item disappears after it is
Surf Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of
and trade it to a friend to read the message.
Mail" feature. This particular piece of mail
background. This item disappears after it is
Light-Blue Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of
and trade it to a friend to read the message.
Mail" feature. This particular piece of mail
background. This item disappears after it is
Portrait Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of
and trade it to a friend to read the message.
Mail" feature. This particular piece of mail
background. This item disappears after it is
Music Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of
and trade it to a friend to read the message.
Mail" feature. This particular piece of mail
background. This item disappears after it is
Silver Wing
Item Type: Special
Secret Potion
Item Type: Special
Location: Cianwood Island
Description: Cures a sickly Pokmon that belongs to Jasmine. This item
disappears after you return it to Jasmine up at the Lighthouse in Olivine
City.
Red Scale
Type: Special
Location: Lake of Rage after beating Red Gyarados
Description: When this item is given to Mr. Pokmon, he will give you Exp.
Share. This item disappears after you give it to Mr. Pokmon.
Underground Key
Type: Special
Location: Radio Tower (Goldenrod)
Description: A key received from beating the impersonating director. With
this key, you can open up a locked door in the Underground Path in Goldenrod
City.
Card Key
Type: Special
Location: Goldenrod Underground
Description: The Director will give you this key when you find him. Use it
to get past the shutters in Goldenrod Radio Tower.
Cleanse Tag
Item Type: Attachment
Location: Route 5
Description: When attched, the encounter rate of Pokmon is decreased.
Old Rod
Item Type: Special/Field
Location
Description: Your first rod, oh joy! Now you can fish for water Pokmon.
Hmm... Strange, all I can seem to get are Magikarp.
Good Rod
Item Type: Special/Field
Location: Olivine City
Description: A new rod! Yippee! Wow, no Magikarp yet. That's a good sign,
I'd say. But, some of these Pokmon are moderately weak.
Super Rod
Item Type: Special/Field
Location: Silence Bridge Area
Description: Oh my goodness! This rod is the best thing I have ever seen!
I can catch so many wonderful Pokmon with this rod!
Squirtbottle
Item Type: Special
Location: Goldenrod City
Description: Enables you to fight the Sudowoodo that is blocking the
mainstream path to many towns. Be careful, as you only get one chance to
fight Sudowoodo!
Expansion Card
Item Type: Special/Pok Gear
Location: Lavender Town
Description: When you receive this card, you can listen to the Radio
command in a wild Pokemon battle, they will run 100% of the time.
Scope Lens
Item Type: Attachment/In-Battle
Location: Mystery Gift
Description: Increases critical hit rate up by 1 level (12.5% minimum).
King's Rock
Item Type: Attachment/In-Battle
Location: Slowpoke Well (Rocksmash, Surf required).
Description: Adds a chance to flinch to most attacks (9.6% min). Also used
to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will
disappear if it is used to evolve Slowpoke or Poliwhirl.
Exp. Share
Item Type: Attachment/In-Battle
Location: Route 30, give Mr. Pokmon the Red Scale
Description: When attached to a Pokmon (regardless whether it battled or
not), the Pokmon will gain 1/2 the EXP earned from the battle.
Quick Claw
Item Type: Attachment/In-Battle
Location: National Park; Catch Sneasel
Description: 25% chance to go first in battle.
Amulet Coin
Item Type: Attachment/In-Battle
Location: Basement of Goldenrod Department Store
Description: Doubles amount of money received in Trainer Battles.
Everstone
Item Type: Attachment/In-Battle
Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's
Grandpa; Professor Elm (Show him Togepi).
Description: Prevents evolution of a Pokmon, if it is attached to a
Pokmon.
Lucky Egg
Item Type: Attachment/In-Battle
Location: Catch a Chansey (Rare)
Description: Increase the experience gained by a Pokmon (1.5X).
Stick
Item Type: Attachment/In-Battle
Location: Catch a Farfetch'd
Description: If attached to a Farfetch'd, increase its critical hit rating
by 2 (25% min).
Thick Club
Item Type: Attachment/In-Battle
Location: Catch a Cubone or Marowak
Description: If attached to a Cubone or Marowak, double its attack.
Light Ball
Item Type: Attachment/In-Battle
Location: Trade a Pikachu from Pokmon Yellow
Description: If attached to a Pikachu, double its Special Attack.
Lucky Punch
Item Type: Attachment/In-Battle
TM 09
Item Type: Move
Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or
Crystal.
Description: Teaches the technique "Psych Up". This item disappears after
it is used.
TM 10
Item Type: Move
Location: Lake of Rage; Celadon Department Store
Description: Teaches the technique "Hidden Power". This item disappears
after it is used.
TM 11
Item Type: Move
Location: Celadon Department Store; Radio Tower
Description: Teaches the Technique "Sunny Day". This item disappears after
it is used.
TM 12
Item Type: Move
Location: Tollbooth to Route 34
Description: Teaches the technique "Sweet Scent". This item disappears
after it is used.
TM 13
Item Type: Move
Location: Route 39, feed 7 berries to Miltank; Dark Cave
Description: Teaches the technique "Snore". This item disappears after it
is used.
TM 14
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the move "Blizzard". You must pay 5500 coins to get
this. This item disappears after it is used.
TM 15
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the move "Hyper Beam". You must pay 7500 coins to get
this. This item disappears after it is used.
TM 16
Item Type: Move
Location: Mahogany City Gym
Description: Teaches the move "Icy Wind". You must defeat Pryce to get
this. This item disappears after it is used.
TM 17
Item Type: Move
Location: Celadon Department Store
Description: Teaches the move "Protect". This item disappears after it is
used.
TM 18
Item Type: Move
Location: Slowpoke Well; Celadon Department Store.
Description: Teaches the technique "Rain Dance". This item disappears after
it is used.
TM 19
Item Type: Move
Location: Celadon City Gym
Description: Teaches the technique "Giga Drain". You must defeat Erika to
get this. This item disappears after it is used.
TM 20
Item Type: Move
Location: Burned Tower (Requires Strength)
Description: Teaches the technique "Endure". This item disappears after it
is used.
TM 21
Item Type: Move
Location: Sunday @ Goldenrod Department Store.
Description: Teaches the technique "Frustration". This item disappears
after it is used. You must have a very unhappy Pokmon to get this TM.
TM 22
Item Type: Move
Location: Route 26
Description: Teaches the technique "Solar Beam". This item disappears after
it is used.
TM 23
Item Type: Move
Location: Olivine City Gym
Description: Teaches the technique "Iron Tail". You must defeat Jasmine to
get this. This item disappears after it is used.
TM 24
Item Type: Move
Location: Blackthorne City Gym
Description: Teaches the technique "Dragon Breath". You must defeat Clair
to get this. This item disappears after it is used.
TM 25
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Thunder". You must pay 5500 coins to
get this. This item disappears after it is used.
TM 26
Item Type: Move
Location: Victory Road
Description: Teaches the technique "Earthquake". This item disappears after
it is used.
TM 27
Item Type: Move
Location: Celadon Department Store
Description: Teaches the technique "Return". This item disappears after it
is used. You must have a very happy Pokmon to get this.
TM 28
Item Type: Move
Location: National Park
Description: Teaches the technique "Dig". This item disappears after it is
used.
TM 29
Item Type: Move
Location: Saffron City, Game Corner (Celadon)
Description: Teaches the technique "Psychic". If you purchase this item, you
must pay 3500 coins. This item disappears after it is used.
TM 30
Item Type: Move
Location: Ecruteak City Gym
Description: Teaches the technique "Shadow Ball". You must defeat Morty to
get this. This item disappears after it is used.
TM 31
Item Type: Move
Location: Violet City Gym
Description: Teaches the technique "Mud Slap". You must defeat Falkner to
get this item. This item disappears after it is used.
TM 32
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the technique "Double Team". You must pay 1500 coins to
purchase this item. This item disappears after it is used.
TM 33
Item Type: Move
Location: Goldenrod Department Store; Trade certain Water Pokmon
Description: Teaches the technique "Ice Punch". This item disappears after
it is used.
TM 34
Item Type: Move
Location: Olivine Lighthouse
Description: Teaches the technique "Swagger". This item disappears after it
is used.
TM 35
Item Type: Move
Location: Underground of Goldenrod City
Description: Teaches the technique "Sleep Talk". This item disappears after
it is used.
TM 36
Item Type: Move
Location: Tollbooth on Route 43
Description: Teaches the technique "Sludge Bomb". This item disappears
after it is used.
TM 37
Item Type: Move
Location: Route 26; Celadon Department Store
Description: Teaches the technique "Sandstorm". This item disappears after
it is used.
TM 38
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Fire Blast". You must pay 5500 coins to
get this. This item disappears after it is used.
TM 39
Item Type: Move
Location: Union Cave
Description: Teaches the technique "Swift". This item disappears after it
is used.
TM 40
Item Type: Move
Location: Mt. Mortar
Description: Teaches the technique "Defense Curl". This item disappears
after it is used.
TM 41
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Thunder Punch". This item disappears
after it is used.
TM 42
Item Type: Move
Location: Viridian City
Description: Teaches the technique "Dream Eater". This item disappears
after it is used.
TM 43
Item Type: Move
Location: Lake of Rage
Description: Teaches the technique "Detect". This item disappears after it
is used.
TM 44
Item Type: Move
Location: Ice Cave
Description: Teaches the technique "Rest". This item disappears after it is
used.
TM 45
Item Type: Move
Location: Goldenrod City Gym
Description: Teaches the technique "Attract". This item disappears after it
is used. You must defeat Whitney to get this.
TM 46
Item Type: Move
Location: Mahogany Town
Description: Teaches the technique "Thief". This item disappears after it
is used.
TM 47
Item Type: Move
Location: Rock Tunnel; Route 28
Description: Teaches the technique "Steel Wing". This item disappears after
it is used.
TM 48
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Fire Punch". This item disappears after
it is used.
TM 49
Item Type: Move
Location: Azalea City Gym
Description: Teaches the technique "Fury Cutter". You must defeat Bugsy to
get this item. This item disappears after it is used.
TM 50
Item Type: Move
Location: Route 31
Description: Teaches the technique "Nightmare". This item disappears after
it is used.
HM 01
Item Type: Move/Field
Location: Ilex Forest
Description: Teaches the technique "Cut". Can cut certain bushes on field.
HM 02
Item Type: Move/Field
Location: Cianwood Island
Description: Teaches the technique "Fly". You can fly to cities to decrease
travel time. You get this from Chuck's wife, after beating Chuck.
HM 03
Item Type: Move/Field
Location: Ecruteak City
Description: Teaches the technique "Surf". You can travel on water with a
Pokmon. You must defeat the five dancing ladies.
HM 04
Item Type: Move/Field
Location: Olivine City
Description: Teaches the technique "Strength". You can move boulders.
HM 05
Item Type: Move/Field
Location: Sprout Tower
Description: Teaches the technique "Flash". You can light up dark areas
such as Mt. Silver.
HM 06
Item Type: Move/Field
Location: Mahogany City
Description: Teaches the technique "Whirlpool". While on water, you can
eliminate whirlpools, which block your path to other areas.
HM 07
Item Type: Move/Field
Location: Ice Cave
Description: Teaches the technique "Waterfall". While on water, you can
travel up waterfalls.
ROOM
Charmander Doll
Item Type: Room
Location: Mom
Description: A doll of the fire Pokmon Charmander. It can be put up
inside your room.
Pikachu Doll
Item Type: Room
Location: Mom
Description: A doll of the electric Pokmon Pikachu. It can be put up
inside your room.
Jigglypuff Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the normal Pokmon Jigglypuff. It can be put up
inside your room.
Poliwag Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokmon Poliwag. It can be put up inside
your room.
Diglett Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ground Pokmon Diglett. It can be put up inside
your room.
Staryu Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokmon Staryu. It can be put up inside
your room.
Magikarp Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokmon Magikarp. It can be put up inside
your room.
Oddish Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass/poison Pokmon Oddish. It can be put up
inside your room.
Gengar Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ghost/poison Pokmon Gengar. It can be put up
inside your room.
Shellder Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokmon Shellder. It can be put up inside
your room.
Grimer Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the poison Pokmon Grimer. It can be put up inside
your room.
Voltorb Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the electric Pokmon Voltorb. It can be put up
inside your room.
Weedle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the bug/poison Pokmon Weedle. It can be put up
inside your room.
Geodude Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the rock/ground Pokmon Geodude. It can be put up
inside your room.
Machop Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the fighting Pokmon Machop. It can be put up inside
your room.
Bulbasaur Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass Pokmon Bulbasaur. It can be put up inside
your room.
Squirtle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokmon Squirtle. It can be put up inside
your room.
Clefairy Doll
Item Type: Room
Location: Mom
Description: A doll of the normal Pokmon Clefairy. It can be put up inside
your room.
Surf Pikachu Doll
Item Type: Room
Location: Mystery Gift
Description: An alternate doll of the electric Pokmon Pikachu. This one
happens to be riding on a pink surfboard with a lightning bolt bottom. It
can be put up in your room.
Unown Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A doll of the psychic Pokmon Unown. This doll can only be
acquired using the Pokmon Stadium G/S/C Mystery Gift feature. It can be
put up inside your room.
Tentacool Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Big Snorlax
Item Type: Room
Location: Mom
Description: An enormous doll of the normal Pokmon Snorlax. It can be put
up inside your room.
Big Onix
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the rock/ground Pokmon Onix. It can be
put up inside your room.
Big Lapras
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the water/ice Pokmon Lapras. It can be
put up inside your room.
Normal Box - Silver Trophy
Item Type: Room
Location: Trade a Pokmon received from a R1 fight in the original Pokmon
Stadium.
Description: When a Normal Box is opened, you receive the Silver Trophy.
The Silver Trophy can be put up in your room, on the same table as the dolls
are put on.
Gorgeous Box - Gold Trophy
Item Type: Room
Location: Trade a Pokmon received from a R2 fight in the original Pokmon
Stadium.
Description: When a Gorgeous Box is opened, you receive the Gold Trophy. The
Gold Trophy can be put up in your room, on the same table as the dolls are
put on.
SALE
Nugget
Item Type: Attachment/Sale
Location: Hidden; Mazes/Field
Description: Can be sold at any department store.
Silver Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Gold Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Tiny Mushroom
Item Type: Attachment/Sale
Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold,
Silver, or Crystal versions.
Description: Can be sold at any department store.
Big Mushroom
~Golem
Now, I need to figure out... is there any Pokemon that can play the type role
of two Pokemon? As it turns out, there is. Moltres is Fire/Flying, and can play
those roles better than Ninetales or Fearow could. So out they go.
~Snorlax
~Kingdra
~Jolteon
~Moltres
~Golem
(blank)
But what to put in that slot? Well, since Snorlax and Golem (at least in this
team) both have kamikaze moves, I'm in trouble against a Blissey should one
appear. And in my game, they usually do. Part of making a team is knowing what
your opponents might use in battle, and knowing how to counter it. In my
example, Blissey is a HUGE problem. And I know that Machamp can OHKO a Blissey
with Cross Chop. So he's slot 6.
~Snorlax
~Kingdra
~Jolteon
~Moltres
~Golem
~Machamp
Lastly, you need to know what your team's problems are. Well, one of mine is a
problem with opponents that set up. Moltres has Whirlwind, but I'm getting my
butt kicked by powered-up physical attacks. I need a Pokemon that can take
physical attacks, and use Roar or Whirlwind. I'm also trying to keep my type
weaknesses down (as in part 1). So, I'll swap out Golem (x4 to Water/Grass,
a lot of weaknesses overall) for a Donphan.
~Snorlax
~Kingdra
~Jolteon
~Moltres
~Donphan
~Machamp
That team's about as decent as you can get... only through further experience
can I make further changes. For example, if I have quick Psychic problems, I
could swap Jolteon out for a Crunching Raikou or something.
There's other types of teams as well
~Pure-power teams: Overwhelm your opponent with powerful moves before they can
recover. Common Pokemon: Mewtwo/Ho-oh/Lugia, Snorlax, Heracross, Machamp,
Tyranitar, Starmie, Dragonite
~Fun teams: Built around
favourites (such as Team
seen in your area. Those
my area, Pokemon such as
~Restbell: Often associated with power teams. Except all of the non Heal Bell
Pokemon have Rest, and they all go down when low on life. Then the Heal Beller
comes in, rings, and all is well. Common Pokemon: One of the Heal Bellers
are required.
etc.
I'm sure you can come up with team ideas on your own.
2) Choosing the Moves
There are three main types of moves: Attacks, Support, and Other.
Obviously, it's going to be hard to build a team and win without ATTACK moves.
These are basically any move that causes damage, irregardless of how it's done.
Yes, Seismic Toss and Guillotine are in this category.
If you're building an attacking Pokemon, make sure that they can almost be
neutral effective against all the types in the game. You can afford to dodge
a couple of Pokemon or types if they are not common in your area, but in
general, it helps to be effective against a lot. If a Pokemon is in a support
role, then (generally) give them one attack so they don't get caught as
the last Pokemon with no way to attack.
My definition of SUPPORT moves includes:
~Recovery moves
~Status attacks/indirect status attacks
~Stat uppers
~Psuedo-pass moves
~Heal Bell
Depending on your Pokemon of choice, these could be all over the place, or
practically non-existant. Make sure Heal Bellers have some method of selfrecovery (unless the rules of a tourney prohibit it), otherwise, these can
be used at your discretion.
OTHER moves include: Methods of dodging or taking damage (Protect and the
like), Splash (:D) and anything else not listed. Again, use these as you
feel the need. And don't underestimate the power of these moves.
And just one more thing before I depart- items. Contrary to what I had said
previously, 10% boosters can be effective in certain situations.
~If the damage is obscene, and you want to make it even more so (Reversal
Heracross w/Swords Dance passed in, Exploders, Sunny Day + Fire Blast Moltres)
or
~If the extra 10% ensures a one or two-hit KO against a tough opponent (Black
Belt Machamp on Blissey, Nevermelt Ice on Jynx w/Ice Beam against Marowak...)
Other good items: Leftovers, Miracleberries, Mint Berries (for Resters),
Burned Berries (for people who try to FRZ your Heal Beller), Quick Claw for
Curse+Exploders, Sticks, Thick Clubs, and Light Balls (on the appropriate
Pokemon).
Enjoy.
-Donald
8) Tips and Tricks
All the stuff you can do to make your game easier is listed here. Gameshark/
Game Genie codes are listed in Section 9.
Fast Credits
Contributed by: Donald
To speed through the end credits after beating Red or the Elite 4, simply
hold the B button while they play.
Skip Credits
Contributed by: Stephanie Ng
If taking the credits at Mach 2 isn't good enough, simply reset the game
(Start+Select+A+B) during or just before the credits. When the game
restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red
fight.
Mutiply items and Pokemon.(may screw up your game but didn't for me)
Contributed by: Thomas Eller
If you go to a Pokemon center walk in and give a Pokemon an item. Then, save
your game go to the pc and turn it on. Deposit the Pokemon, and change boxes.
In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the
power before "POWER" comes up. When you turn it back on you will have a
duplicate of your Pokemon and that item (this code is useful for sacred
ashes and masterballs)
Donald: And Leftovers, and Metal Coats, and King's Rocks, etc...
Pokerus ***UPDATED***
Contributed by: Donald (corrected by Sonuis)
There is something special about the PokRus which isn't mentioned at all in
the game. When a Pokmon has the PokRus, the Stat Experience it gains per
battle is DOUBLED. You heard me, it is doubled! This makes Pokmon Raising
much easier then usual. So, if you have the PokRus, then you are one lucky
duck indeed!
In order to clear it up, you have to leave an infected Pokemon in your party
for one 24-hour period. So leave a couple of Pokemon infected in a box, and
all is well. ^^
Box Trick
Contributed by: Donald (thanks to the guys at the main Pokemon Board for
pointing this out)
If you're having trouble getting maximum stats, try this. Get into a large
sucession of fights without getting a level up (best done at L100). After
the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
withdraw it. The Pokemon's stats should have gone up a few points. Repeat
until they are at the maximum stats for their DVs.
-----------------------Box Trick - Why it Works
-----------------------"Why does the Box Trick not work at all, even after I have fought many
Pokmon!" Well, that answer is very simple. The Box Trick recalculates a
Pokmon's Stat Experience. When a Pokmon is at level 100, usually, they do
not have all of their Stat Experience points. So, this trick will up your
DV transfer is a unique glitch in the game, which works only if you have the
Red, Blue or Yellow cartridges of Pokmon. Now, I know that this guide is
for Crystal Version, but this needs to be mentioned for special purposes.
Requirements
* Gameboy (Color/Advance)
* Pokmon Red, Blue, or Yellow
* Pokmon Gold, Silver, or Crystal
* Link cable (Preferrably Universal Link Cord, or GBA Link Cord)
* A Pokmon of your choice (For this instance, we'll use Red Gyarados)
* Mimic TM
* The selected Pokmon must know Mimic.
* Pok Balls, Great Balls, Ultra Balls, or a Master Ball.
1. Transfer Red Gyarados to Red, Blue, or Yellow versions. This is possible,
the only problem is that Red Gyarados won't be red in the Red, Blue, or
Yellow Versions. It will retain its color once back into Gold, Silver, or
Crystal.
2. Teach Red Gyarados Mimic.
3. Find... A WILD DITTO (Gasp!)
4. When you encounter the wild Ditto, use Mimic on it, and learn Transform.
5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or
thrice in this instance, since it may not work properly without doing thing.
6. Catch the Ditto.
7. Send the Ditto to Gold, Silver, or Crystal.
8. Check the Ditto.
9. If successful, then the Ditto will be blue! Oh my goodness, how did that
happen? Well, if a Pokmon is Shiny, then it will have a certain DVs. So,
you can find Pokmon Shiny by trading, because DVs are the only reason why
Pokmon are transferable to RBY/GSC.
Now, why do I mention this trick? Well, it can be very handy to get Pokmon
of good stats, or Shiny Pokmon for fun collecting. Breeding is the key to
this, due to the fact that DVs also transfer in this instance. If you have a
Shiny Pokmon breeding (Namely Ditto... since it only works on Ditto), the
Defense and Special DV values stay the same. This increases your chance to
get a Shiny Pokmon! From 1/8192 in the wild, to 1/64! Plus, you can
select the Pokmon too. This is one huge difference. Also, if you use a
Maxed DV Pokmon, you increase your chances dramastically. From 1/65536, to
1/512. That truly is a How would I be able to get the better stats? Well,
use a Pokmon whose DVs are 15/15/15/15, teach it Mimic, and follow the
procedure. That will give you a Max Stats Ditto.
That is why this trick is very important!
Mewtation
Contributed by: Jason322
Further research: Jolt135 and Donald
"REMEMBER, REMEMBER
THE 11th NOVEMBER
THE MOVESET MEWTATION PLOT
I SEE NO REASON
WHY SUCH A ****-UP
SHOULD EVER BE FORGOT"
- Myself, 11/11/06 - the 4yr anniversary of the discovery of this move
It's simple in theory. Take a Pokemon with Transform, and face off in a trainer
battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and
then wait until the next Pokemon uses a move that you want. Sketch it, then beat
the second Pokemon. After the fight, the move you Sketched should replace
Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium
2's Move Returner. Repeat until you have a full moveset.
What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay)
,
and Mew 248. Yes, 248. With its stats? God help us all.
And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered
that this same trick works if you Metronome a Transform. That means there's abou
t
seventy Pokemon by my count (possibly more) that have the potential for 246 move
s.
However, I want to make this perfectly clear. I am merely reporting the glitch,
and am in no way endorsing its use. If someone sends me a complaint e-mail that
they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply
is below.
From: DonaldFAQ(at)gmail(dot)com
Date: Whenever
The person you fought is a low down, dirty cheater.
Kick them in the nuts for me. Thanks.
-Donald
9) For the cheaters in the crowd... (Gameshark/GameGenie codes)
Please practice safe Sharking. Basically, this means:
-Don't have the Gameshark switch on when you start
-Only have it on for the time needed for the code to take effect
-If the desired effect doesn't occur, don't save
-Don't save with the GS switch on
-Don't eat the Gameboy or Gameshark
*Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.*
Catch Any Pokemon In The Wild 01??EDD0
01 - Bulbasaur
02 - Ivysaur
03 - Venusaur
04 - Charmander
05 - Charmeleon
06 - Charizard
07 - Squirtle
08 - Wartortle
09 - Blasttoise
0A - Caterpie
0B - Metapod
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
Butterfree
Weedle
Kakuna
Beedrill
Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Spearow
Fearow
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran (F)
Nidorina
Nidoqueen
Nidoran male
Nidorino
Nidoking
Clefairy
Clefable
Vulpix
Ninetails
Jigglypuff
Wigglytuff
Zubat
Golbat
Oddish
Gloom
Vileplume
Paras
Parasect
Venonat
Venomoth
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Poliwag
Poliwhirl
Poliwrath
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Bellsprout
Weepinbell
Victreebell
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
80
81
82
83
Tentacool
Tentacruel
Geodude
Graveler
Golem
Ponyta
Rapidash
Slowpoke
Slowbro
Magnemite
Magneton
Farfetch'd
Doduo
Dodrio
Seel
Dewgong
Grimer
Muk
Shellder
Cloyster
Gastly
Haunter
Gengar
Onix
Drowzee
Hypno
Krabby
Kingler
Voltorb
Electrode
Exeggcute
Exeggcutor
Cubone
Marowak
Hitmonlee
Hitmonchan
Lickitung
Koffing
Weezing
Rhyhorn
Rhydon
Chansey
Tangela
Kangaskhan
Horsea
Seadra
Goldeen
Seaking
Staryu
Starmie
Mr. Mime
Scyther
Jynx
Electabuzz
Magmar
Pinsir
Tauros
Magikarp
Gyarados
Lapras
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
97
98
99
9A
9B
9C
9D
9E
9F
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
AA
AB
AC
AD
AE
AF
B0
B1
B2
B3
B4
B5
B6
B7
B8
B9
BA
BB
BC
BD
BE
BF
Ditto
Eevee
Vaporeon
Jolteon
Flareon
Porygon
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Snorlax
Articuno
Zapdos
Moltres
Dratini
Dragonair
Dragonite
Mewtwo
Mew
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
Sentret
Furret
Hoothoot
Noctowl
Ledyba
Ledian
Spinarak
Ariados
Crobat
Chinchou
Lanturn
Pichu
Cleffa
Igglybuff
Togepi
Togetic
Natu
Xatu
Mareep
Flaaffy
Ampharos
Bellossom
Marill
Azumarill
Sudowoodo
Politoed
Hoppip
Skiploom
Jumpluff
Aipom
Sunkern
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8
E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FA
FB
Sunflora
Yanma
Wooper
Quagsire
Espeon
Umbreon
Murkrow
Slowking
Misdreavus
Unown
Wobbuffet
Girafarig
Pineco
Forretress
Dunsparce
Gligar
Steelix
Snubbull
Granbull
Qwilfish
Scizor
Shuckle
Heracross
Sneasel
Teddiursa
Ursaring
Slugma
Magcargo
Swinub
Piloswine
Corsola
Remoraid
Octillery
Delibird
Mantine
Skarmory
Houndour
Houndoom
Kingdra
Phanpy
Donphan
Porygon2
Stantler
Smeargle
Tyrogue
Hitmontop
Smoochum
Elekid
Magby
Miltank
Blissey
Raikou
Entei
Suicune
Larvitar
Pupitar
Tyranitar
Lugia
Ho-oh
Celebi
Items
Item Modifier 1st Position 01??B8D5
Infinite Quantity 1st Position 0163B9D5
Item Modifier 2nd Position 01??BAD5
Infinite Quantity 2nd Position 0163BBD5
Item Modifier 3rd Position 01??BCD5
Infinite Quantity 3rd Position 0163BDD5
Item Modifier 4th Position 01??BED5
Infinite Quantity 4th Position 0163BFD5
Item Modifier 5th Position 01??C0D5
Infinite Quantity 5th Position 0163C1D5
Item Modifier 6th Position 01??C2D5
Infinite Quantity 6th Position 0163C3D5
Item Modifier 7th Position 01??C4D5
Infinite Quantity 7th Position 0163C5D5
Item Modifier 8th Position 01??C6D5
Infinite Quantity 8th Position 0163C7D5
Item Modifier 9th Position 01??C8D5
Infinite Quantity 9th Position 0163C9D5
Item Modifier 10th Position 01??CAD5
Infinite Quantity 10th Position 0163CBD5
Item Modifier 11th Position 01??CCD5
Infinite Quantity 11th Position 0163CDD5
Item Modifier 12th Position 01??CED5
Infinite Quantity 12th Position 0163CFD5
Item Modifier 13th Position 01??D0D5
Infinite Quantity 13th Position 0163D1D5
Item Modifier 14th Position 01??D2D5
Infinite Quantity 14th Position 0163D3D5
Item Modifier 15th Position 01??D4D5
Infinite Quantity 15th Position 0163D5D5
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
Master Ball
Ultra Ball
Bright Powder
Great Ball
poke Ball
N/A
Bicycle
Moon Stone
Antidote
Burn heal
Ice heal
Awakening
Paralyze heal
Full Restore
Max Potion
Hyper Potion
Super Potion
Potion
Escape Rope
Repel
Max Ether
Fire Stone
Thunder Stone
Water Stone
N/A
HP Up
Protein
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
Iron
Carbos
Lucky Punch
Calcium
Rare Candy
X Accuracy
Leaf Stone
Metal Powder
Nugget
pokeDoll
Full Heal
Revive
Max Revive
Guard Spec.
Super Repel
Max Repel
Dire Hit
N/A
Fresh Water
Soda Pop
Lemonade
X - Attack
N/A
X - Defend
X - Speed
X - Special
Coin Case
Item Finder
N/A
Exp. Share
Old Rod
Good Rod
Silver Leaf
Super Rod
PP UP
Ether
Max Ether
Elixer
Red Scale
Secret Potion
S.S.Aqua Ticket
Mystery Egg
N/A
Silver Wing
MooMoo Milk
Quick Claw
Poison Cure Berry
Gold Leaf
Soft Sand
Sharp Beak
Paralyze Cure Berry
Burnt Berry
Ice Berry
Poison Barb
King's Rock
Bitter Berry
Mint Berry
Red Apricorn
Tiny Mushroom
Big Mushroom
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
80
81
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
Silver Powder
Blue Apricorn
N/A
Amulet Coin
Yellow Apricorn
Green Apricorn
Cleanse Tag
Mystic Water
Twisted Spoon
White Apricorn
Black Belt
Black Apricorn
N/A
Pink Apricorn
Black Glasses
Slowpoke Tail
Pink Bow
Stick
Smoke Ball
Never - Melt Ice
Magnet
Miracle Berry
Pearl
Big Pearl
EverStone
Spell Tag
Rage Candy Bar
N/A
N/A
Miracle seed
Thick Club
Focus Band
N/A
Energy Powder
Energy Root
Heal Powder
Revival Herb
Hard Stone
Lucky Egg
Card Key
Machine Part
N/A
Lost Item
Star Dust
Star Piece
Basement key
Pass
N/A
N/A
N/A
Charcoal
Berry Juice
Scope Lens
N/A
N/A
Metal Coat
Dragon Fang
N/A
LeftOvers
N/A
94
95
96
97
98
99
9A
9B
9C
9D
9E
9F
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
AA
AB
AC
AD
AE
AF
B0
B1
B2
B3
B4
B5
B6
B7
B8
B9
BA
BB
BC
BD
BE
BF
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
N/A
N/A
Mystery Berry
Dragon scale
Berserk Gene
N/A
N/A
N/A
Sacred Ash
Heavy Ball
Flower Mail
Level Ball
Lure Ball
Fast Ball
N/A
Light Ball
Friend Ball
Moon Ball
Love Ball
Normal Box
Gorgeous Box
Sun Stone
Polkadot Bow
N/A
Up - Grade
Berry
Gold Berry
Squirt Bottle
N/A
Park Ball
Rainbow Wing
N/A
Brick Piece
Surf Mail
Lite Blue Mail
Portrait Mail
Lovely Mail
Eon Mail
Morph Mail
Blue Sky Mail
Music Mail
Mirage Mail
N/A
TM 1 - Dynamicpunch
TM 2 - Headbutt
TM 3 - Curse
TM 4 - Rollout
TM 4 - Rollout (not a typo. It shows up twice.)
TM 5 - Roar
TM 6 - Toxic
TM 7 - Zap Cannon
TM 8 - Rock Smash
TM 9 - Psych Up
TM 10 - Hidden Power
TM 11 - Sunny Day
TM 12 - Sweet Scent
TM 13 - Snore
TM 14 - Blizzard
TM 15 - Hyper Beam
TM 16 - Icy Wind
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8
E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FF
TM 17 - Protect
TM 18 - Rain Dance
TM 19 - Giga Drain
TM 20 - Endure
TM 21 - Frustration
TM 22 - Solar Beam
TM 23 - Iron Tail
TM 24 - Dragon Breath
TM 25 - Thunder
TM 26 - Earthquake
TM 27 - Return
TM 28 - Dig
TM 28 - Dig (not a typo. It shows up twice.)
TM 29 - Psychic
TM 30 - Shadow Ball
TM 31 - Mud - Slap
TM 32 - Double Team
TM 33 - Ice Punch
TM 34 - Swagger
TM 35 - Sleep Talk
TM 36 - Sludge Bomb
TM 37 - Sand Storm
TM 38 - Fire Blast
TM 39 - Swift
TM 40 - Defense Curl
TM 41 - Thunderpunch
TM 42 - Dream Eater
TM 43 - Detect
TM 44 - Rest
TM 45 - Attract
TM 46 - Thief
TM 47 - Steel Wing
TM 48 - Fire Punch
TM 49 - Fury Cutter
TM 50 - Nightmare
HM 1 - Cut
HM 2 - Fly
HM 3 - Surf
HM 4 - Strength
HM 5 - Flash
HM 6 - Whirlpool
HM 7 - Waterfall
Nothing
Infinite Money
019973D5
019974D5
019975D5
pokeball Modifier Slot 1 01XXFDD5
Infinite pokeball Slot 1 0163FED5
01
02
04
05
9D
9F
A0
A1
A4
A5
A6
B1
Pokemon s
Modifier (1st
Modifier (2nd
Modifier (3rd
Modifier (4th
Substitute ?? for
00 - Nothing
01 - Pound
02 - Karate Chop
03 - Double Slap
04 - Comet Punch
05 - Mega Punch
06 - Pay Day
07 - Fire Punch
08 - Ice Punch
09 - Thunderpunch
0A - Scratch
0B - Vice Grip
Position)
Position)
Position)
Position)
01??2CDA
01??2DDA
01??2EDA
01??2FDA
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
Guillotine
Razor Wind
Swords Dance
Cut
Gust
Wing Attack
Whirl Wind
Fly
Bird
Slam
Vine Whip
Stomp
Double Kick
Mega Kick
Jump Kick
Rolling Kick
Sand Attack
Head Butt
Horn Attack
Fury Attack
Horn Drill
Tackle
Body Slam
Wrap
Take Down
Thrash
Double Edge
Tail Whip
Poison Sting
Twineedle
Pin Missile
Leer
Bite
Growl
Roar
Sing
Supersonic
Sonicboom
Disable
Acid
Ember
Flamethrower
Mist
Water Gun
Hydro Pump
Surf
Ice Beam
Blizzard
Psybeam
Bubblebeam
Aurora Beam
Hyper Beam
Peck
Drill Peck
Submission
Low Kick
Counter
Seismic Toss
Strength
Absorb
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
80
81
82
83
Mega Drain
Leech Seed
Growth
Razor Leaf
Solar Beam
Poisonpowder
Stun Spore
Sleep Powder
Petal Dance
String Shot
Dragon Rage
Fire Spin
Thundershock
Thunderbolt
Thunder Wave
Thunder
Rock Throw
Earthquake
Fissure
Dig
Toxic
Confusion
Psychic
Hypnosis
Meditate
Agility
Quick Attack
Rage
Teleport
Night Shade
Mimic
Screech
Double Team
Recover
Harden
Minimize
Smoke Screen
Confuse Ray
Withdraw
Defense Curl
Barrier
Light Screen
Haze
Reflect
Focus Energy
Bide
Metronome
Mirror Move
Selfdestruct
Egg Bomb
Lick
Smog
Sludge
Bone Club
Fire Blast
Waterfall
Clamp
Swift
Skull Bash
Spike Cannon
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
97
98
99
9A
9B
9C
9D
9E
9F
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
AA
AB
AC
AD
AE
AF
B0
B1
B2
B3
B4
B5
B6
B7
B8
B9
BA
BB
BC
BD
BE
BF
Constrict
Amnesia
Kinesis
Softboiled
Hi Jump Kick
Glare
Dream Eater
Poison Gas
Barrage
Leech Life
Lovely Kiss
Sky Attack
Transform
Bubble
Dizzy Punch
Spore
Flash
Psywave
Splash
Acid Armor
Crabhammer
Exposion
Fury Swipes
Bonemerang
Rest
Rock Slide
Hyper Fang
Sharpen
Conversion
Tri Attack
Super Fang
Slash
Substitute
Struggle
Sketch
Triple Kick
Thief
Spider Web
Mind Reader
Nightmare
Flame Wheel
Snore
Curse
Flail
Conversion2
Aeroblast
Cotton Spore
Reversal
Spite
Powder Snow
Protect
Mach Punch
Scary Face
Faint Attack
Sweet Kiss
Belly Drum
Sludge Bomb
Mud - Slap
Octazooka
Spikes
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8
E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FA
FB
Zap Cannon
Foresight
Destiny Bond
Perish Song
Icy Wind
Detect
Bone Rush
Lock - On
Outrage
Sandstorm
Giga Drain
Endure
Charm
Rollout
False Swipe
Swagger
Milk Drink
Spark
Fury Cutter
Steel Wing
Mean Look
Attract
Sleep Talk
Heal Bell
Return
Present
Frustration
Safeguard
Pain Split
Sacred Fire
Magnitude
Dynamicpunch
Megahorn
Dragonbreath
Baton Pass
Encore
Pursuit
Rapid Spin
Sweet Scent
Iron Tail
Metal Claw
Vital Throw
Morning Sun
Synthesis
Moonlight
Hidden Power
Cross Chop
Twister
Rain Dance
Sunny Day
Crunch
Mirror Coat
Psych Up
Extremespeed
Ancientpower
Shadow Ball
Future Sight
Rock Smash
Whirlpool
Beat Up
Easy Training:
010000D1
0195EDD0
01FFFCD0
You can use any Pokemon for this. Go face the elite four and throw a
pokeball. You'll get about 10000 exp. for each KO'ed Pokemon.
Submitted by Donald (thanks to Gameshark.com)
Catch Pokemon at L100:
0164FCD0
Get All 3 Starter Pokemon From Prof Elm
0100BAD7
(Just keep taking Pokemon until you have all three. NOTE: The Rival will
pick the Pokemon that beats the first one you pick. -Thanks to Murky The
Murkrow)
CHALLENGE: According to my brother, a fair Sharker in his own right, the
other two starters that you pick with this code will have no moves and are
fainted when you get them. Can anyone confirm this? Also, what happens if
you take them into a fight?
Happiness Modifier:
01??45DA
00 (0) means your Pokemon hates you (sets Frustration's base at 102.)
46 (70) is where you start from after catching or trading.
DA (218) is the requirement for happiness evolution.
FF (255) is the maximum. (This will set Return's base damage to 102.)
Perfect Pokemon (L100, 15 in every DV, and full Stat Experience)
*contributed by cfalcon*
011332DA
011233DA
01D034DA
01FF35DA
01FF36DA
01FF37DA
01FF38DA
01FF39DA
01FF3ADA
01FF3BDA
01FF3CDA
01FF3DDA
01FF3EDA
01FF3FDA
01FF40DA
The first three codes give you enough experience to be at L100, the last
two are DV modifiers, the rest give you the experience as though you caught
a Pokemon and raised it. This may give you a level that is higher than 100,
so get in a fight to correct it.
For the DV codes, the variables are in the FF section. FF will give you a
15 DV (first code: Attack and Defense, second code: Speed and Specials).
Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA
as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15.
008-D89-7FB
Antidotes are free (instead of $100).
008-ED9-081
Awakening is free (instead of $250).
009-1F9-E62
Escape Rope costs $38 (instead of $550).
009-FF9-E62
X Defend costs $38 (instead of $550).
00A-069-E6E
X Speed costs $94 (instead of $350).
009-119-E62
Super Potions cost $188 (instead of $700).
009-119-E62 + 009-109-198
Super Potions are free (instead of $700).
009-0A9-F7A
Hyper Potions cost $176 (instead of $1200).
009-0A9-F7A + 009-099-2A8
Hyper Potions are free (instead of $1200).
009-039-C4E
Max Potions cost $196 (instead of $2500).
009-039-C4E + 009-029-F79
Max Potions are free (instead of $2500).
009-AB9-F7E
Revive costs $220 (instead of $1500).
009-AB9-F7E + 009-AA9-919
Revive is free (instead of $1500).
---------------------------------------------------xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot).
Replace "xx" with a 2 digit code from the list below.
xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
Master Ball
Ultra Ball
Bright Powder
Great Ball
poke Ball
N/A
Bicycle
Moon Stone
Antidote
Burn heal
Ice heal
Awakening
Paralyze heal
Full Restore
Max Potion
Hyper Potion
Super Potion
Potion
Escape Rope
Repel
Max Ether
Fire Stone
Thunder Stone
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
Water Stone
N/A
HP Up
Protein
Iron
Carbos
Lucky Punch
Calcium
Rare Candy
X Accuracy
Leaf Stone
Metal Powder
Nugget
pokeDoll
Full Heal
Revive
Max Revive
Guard Spec.
Super Repel
Max Repel
Dire Hit
N/A
Fresh Water
Soda Pop
Lemonade
X - Attack
N/A
X - Defend
X - Speed
X - Special
Coin Case
Item Finder
N/A
Exp. Share
Old Rod
Good Rod
Silver Leaf
Super Rod
PP UP
Ether
Max Ether
Elixer
Red Scale
Secret Potion
S.S.Aqua Ticket
Mystery Egg
N/A
Silver Wing
MooMoo Milk
Quick Claw
Poison Cure Berry
Gold Leaf
Soft Sand
Sharp Beak
Paralyze Cure Berry
Burnt Berry
Ice Berry
Poison Barb
King's Rock
Bitter Berry
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
80
81
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
Mint Berry
Red Apricorn
Tiny Mushroom
Big Mushroom
Silver Powder
Blue Apricorn
N/A
Amulet Coin
Yellow Apricorn
Green Apricorn
Cleanse Tag
Mystic Water
Twisted Spoon
White Apricorn
Black Belt
Black Apricorn
N/A
Pink Apricorn
Black Glasses
Slowpoke Tail
Pink Bow
Stick
Smoke Ball
Never - Melt Ice
Magnet
Miracle Berry
Pearl
Big Pearl
EverStone
Spell Tag
Rage Candy Bar
N/A
N/A
Miracle seed
Thick Club
Focus Band
N/A
Energy Powder
Energy Root
Heal Powder
Revival Herb
Hard Stone
Lucky Egg
Card Key
Machine Part
N/A
Lost Item
Star Dust
Star Piece
Basement key
Pass
N/A
N/A
N/A
Charcoal
Berry Juice
Scope Lens
N/A
N/A
Metal Coat
90
91
92
93
94
95
96
97
98
99
9A
9B
9C
9D
9E
9F
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
AA
AB
AC
AD
AE
AF
B0
B1
B2
B3
B4
B5
B6
B7
B8
B9
BA
BB
BC
BD
BE
BF
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
Dragon Fang
N/A
LeftOvers
N/A
N/A
N/A
Mystery Berry
Dragon scale
Berserk Gene
N/A
N/A
N/A
Sacred Ash
Heavy Ball
Flower Mail
Level Ball
Lure Ball
Fast Ball
N/A
Light Ball
Friend Ball
Moon Ball
Love Ball
Normal Box
Gorgeous Box
Sun Stone
Polkadot Bow
N/A
Up - Grade
Berry
Gold Berry
Squirt Bottle
N/A
Park Ball
Rainbow Wing
N/A
Brick Piece
Surf Mail
Lite Blue Mail
Portrait Mail
Lovely Mail
Eon Mail
Morph Mail
Blue Sky Mail
Music Mail
Mirage Mail
N/A
TM 1 - Dynamicpunch
TM 2 - Headbutt
TM 3 - Curse
TM 4 - Rollout
TM 4 - Rollout ??
TM 5 - Roar
TM 6 - Toxic
TM 7 - Zap Cannon
TM 8 - Rock Smash
TM 9 - Psych Up
TM 10 - Hidden Power
TM 11 - Sunny Day
TM 12 - Sweet Scent
CC
CD
CE
CF
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8
E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FF
TM 13 - Snore
TM 14 - Blizzard
TM 15 - Hyper Beam
TM 16 - Icy Wind
TM 17 - Protect
TM 18 - Rain Dance
TM 19 - Giga Drain
TM 20 - Endure
TM 21 - Frustration
TM 22 - Solar Beam
TM 23 - Iron Tail
TM 24 - Dragon Breath
TM 25 - Thunder
TM 26 - Earthquake
TM 27 - Return
TM 28 - Dig
TM 28 - Dig ??
TM 29 - Psychic
TM 30 - Shadow Ball
TM 31 - Mud - Slap
TM 32 - Double Team
TM 33 - Ice Punch
TM 34 - Swagger
TM 35 - Sleep Talk
TM 36 - Sludge Bomb
TM 37 - Sand Storm
TM 38 - Fire Blast
TM 39 - Swift
TM 40 - Defense Curl
TM 41 - Thunderpunch
TM 42 - Dream Eater
TM 43 - Detect
TM 44 - Rest
TM 45 - Attract
TM 46 - Thief
TM 47 - Steel Wing
TM 48 - Fire Punch
TM 49 - Fury Cutter
TM 50 - Nightmare
HM 1 - Cut
HM 2 - Fly
HM 3 - Surf
HM 4 - Strength
HM 5 - Flash
HM 6 - Whirlpool
HM 7 - Waterfall
Nothing
Silver Version:
Pokemon Silver
NOTES:
These codes will only work on the old style of Game
Boy, or on any emulator that can use Game Genie codes.
So if you have a Color Game Boy, then the codes will
probably not work.
There is a possibility that these codes may erase your
saved game, so use the codes AT YOUR OWN RISK.
FF8-DE9-E6E
New and improved money code! This code is MUCH easier
to use than the old money code. Here's how:
Enter any shop (pokemart) that sells "Potion". Buy
as many Potions as you can (for $300 each). Now turn
on the money code (FF8-DE9-E6E) and sell the potions
back for $32,662 each!!
---------------------------------------------------NOTE: Any of the free item codes below can also be
used to get free money by buying the items for free
with the code turned on, then turn the code off and
sell the items back for lots of money.
008-829-C49
Poke Balls are free (instead of $200).
008-7C9-E62
Great Balls cost $88 (instead of $600).
008-6E9-F7A
Ultra Balls cost $176 (instead of $1200).
008-6E9-F7A + 008-6D9-2A8
Ultra Balls are free (instead of $1200).
008-BA9-C49
Parlyz Heal is free (instead of $200).
008-A59-081
Burn Heal is free (instead of $250).
008-AC9-081
Ice Heal is free (instead of $250).
008-9E9-7FB
Antidotes are free (instead of $100).
008-B39-081
Awakening is free (instead of $250).
008-E59-E62
Escape Rope costs $38 (instead of $550).
009-C59-E62
X Defend costs $38 (instead of $550).
009-CC9-E6E
X Speed costs $94 (instead of $350).
008-D79-E62
Super Potions cost $188 (instead of $700).
008-D79-E62 + 008-D69-198
Super Potions are free (instead of $700).
008-D09-F7A
Hyper Potions cost $176 (instead of $1200).
008-D09-F7A + 008-CF9-2A8
Hyper Potions are free (instead of $1200).
008-C99-C4E
Max Potions cost $196 (instead of $2500).
008-C99-C4E + 008-C89-F79
Max Potions are free (instead of $2500).
009-719-F7E
Revive costs $220 (instead of $1500).
009-719-F7E + 009-709-919
Revive is free (instead of $1500).
---------------------------------------------------xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot).
Replace "xx" with a 2 digit code from the list below.
xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Awakening/5th slot).
Replace "xx" with a 2 digit code from the list below.
xx3-B49-F7E
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of poke Ball/1st slot).
Replace "xx" with a 2 digit code from the list below.
xx3-B59-F7A
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Great Ball/2nd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-B69-A22
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Potion/3rd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-A99-F7A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Great Ball/1st slot).
Replace "xx" with a 2 digit code from the list below.
xx3-AA9-A2E
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Super Potion/2nd slot).
Replace "xx" with a 2 digit code from the list below.
xx3-AB9-A2A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Hyper Potion/3rd slot).
Replace "xx" with a 2 digit code from the list below.
(Replace the xx with the Item Modifier, listed above.)
10) Conclusion
Well, that's it. The biggest FAQ of my career is done, and now I can settle
back and take a few days off. Then I start updating!
Credits:
WebsitesCJayC (www.gamefaqs.com): For somehow sliding me into an already crowded
Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining
the biggest strategy guide archive in the world. Way to go, Jeff!
Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this
guy's the crown prince. He runs a very professional site, and is extremley
polite in his e-mail corrospondence.
Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys!
NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work.
Azure Heights (www.azureheights.com): For the notes about Stadium 2, the
public service announcement, and for vastly increasing my knowledge about
Pokemon.
Walkthrough:
Versus Books (www.versusbooks.com): For some of the info that appeared in
the FAQ (items, how much $$$ the trainers give away.)
Everyone who e-mailed me about the Whirl Islands and Ruins of Alph.
Tristan: For the Ruins of Alph advice.
Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight
Red Again trick.
VIA Rail: For putting a power outlet on the train so I could work on this
last update on the train.
Pokdex:
White Cat: For the Breeding Info in the Pokdex.
Articuno64: For the max stats and for being a G/S genius.
GoldUrsaring/NYPCMike: For the updated Pokecenter list
FAQ's: