40k Rules Corvus Blackstar en PDF

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CORVUS

BLACKSTAR
MAXIMUM POWER

The Corvus Blackstar thunders through the skies with a scream of


engines, guns spitting death as it strafes the xenos troopers below.

ACCELERATION/BRAKING

WEAPONS

Twin-linked assault cannon, Blackstar cluster


launcher, stormstrike missiles. The twin-linked
assault cannon can be replaced with a twin-linked
lascannon. The stormstrike missiles can be replaced
with a twin-linked Blackstar rocket launcher. A
Corvus Blackstar can be fitted with an infernum
halo-launcher, but if it is, its braking is 3+. It can
also be fitted with a hurricane bolter, but if it is, its
acceleration is 3+.

TOUGHNESS

2+/2+

Weapon
Twin-linked assault cannon
Blackstar cluster launcher
Stormstrike missiles (4)
Twin-linked lascannon
Twin-linked Blackstar
rocket launcher
Hurricane bolter

Infernum Halo-launcher: You can force an opponent


to re-roll one successful hit roll each time the Corvus
Blackstar is attacked.
Elite Drop-craft: If you are using the Air Assaults
rules, then a Corvus Blackstar has an assault value
of +3.

STRUCTURE

Arc
Range
Fixed
10"
-
-
Forward 90 30"
Fixed
20"
Fixed
Fixed

DAMAGE CONTROL

Manoeuvre

12"
10"

Power Setting & Danger Rolls


2

Level Flight

Always Safe

2+

Hit Rolls
Damage Ground Attack
3+ 3+ 2 0
-
-
+1
5+
2
+1 each
5+ 5+ 3 0

1
+1
1 0

4+ 4+
3+

MANOEUVRE TABLE

SPECIAL RULES

Stormstrike Missiles: A Corvus Blackstar can be


armed with four stormstrike missiles. Each may be
used only once. Any number can be used as part of
the same attack if desired.

Execution
Move - Move

Bank

1+

1+

1+

Move - Move - Turn

Turn

1+

1+

1+

Move - Turn - Move

Snap Turn

1+

1+

2+

Turn - Move - Move

Stall Turn

1+

2+

3+

Move - Turn - Turn - Move

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