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Fleet Update #1

contents:
Combat Escorts
The Wounded Lion
Orion OK6 Review
The Shipyard

Fleet Update #1
Welcome to Fleet Update #1, a semi-regular downloadable publication that previews the latest models for the game and provides you with playtest rules that will allow you to
get to grips with them on the battlefield as quickly as possible!
While not officially sanctioned for tournament level play, we encourage everyone to use the rules presented in the Fleet Updates for your own games at home or at your local
club, as you should find them solid and useable.
Future Updates, already being worked on right now, will include entire fleet lists and campaigns for you to try out. In this issue, we take a look at the latest models released for
A Call to Arms: Star Fleet along with the playtest rules for Escorts.
Contributors: Ben Rubery, Matthew Sprange, Tony L. Thomas
A Call to Arms Star Fleet is a joint venture between Mongoose Publishing and Amarillo Design Bureau, Inc. and is produced under the strict terms of their contract with
Paramount Pictures Corporation. The A Call to Arms game system is copyright 2013 Mongoose Publishing. All Star Fleet Universe material is copyright 2013 Amarillo
Design Bureau, Inc. (History of the General War is copyright 1995 Amarillo Design Bureau, Inc.) This material is protected under the copyright laws of the United
Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.

COMBAT ESCORTS
Tony L. Thomas, USS Tennessee
As the General War progressed, all the Alpha Octant empires designed and built more
powerful ships. When massed in late-war-era fleets, these ships were capable of hurling
massive waves of seeking weapons, often far too much for any one defending ship to
survive. The solution was to develop a class of warship specifically designed to cope
with these waves of seeking weapons. Escort ships are conversions of standard warships
emphasizing defensive firepower. Having one or two of these special escorts in a fleet
greatly reduces this threat.

N ew T rait

Escort is a new trait A Call to Arms: Star Fleet.


Escort: Due to the specialised electronics suite in this vessel, this ship may contribute its
phasers, drones and plasma-D weapons to the Defensive Fire of any friendly ship within

8 and within the arc of these weapons. As always, each weapon may only be fired once
per turn and may be used to conduct Defensive Fire or attack enemy ships as normal, at
the players discretion.

N ew W eapon S ystem

Many escort ships are equipped with the phaser-G, specifically designed to knock out
incoming seeking weapons.
Gatling Phasers: Originally developed by the Hydran Kingdom, these weapons function
by firing multiple bursts of short-ranged phaser-3 fire. It should be noted that gatling
phasers are used only by the Hydrans (most warships have them) and Federation escorts
(not their standard warships). Any Orion ship can have a single gatling phaser in one
optional Weapon mount.
Weapon
Phaser-G

Range
6

AD
4

Special
Accurate +1, Kill Zone 2, Precise

Aegis

The fire control system used on escort ships is known as Aegis, named for the shield carried by the Greek god Zeus. Aegis escorts serve important roles in the Star Fleet Universe
and they are now available to A Call to Arms: Star Fleet.

W ar D estroyer E scort
Turn: 4
Damage: 16/6
Craft: 3 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-G
Phaser-G
Drone

Weapon
Phaser-1
Phaser-G
Phaser-G
Drone

points

(DWE)

Shields: 20
Marines: 4
Traits: Enhanced Bridge, Escort, Labs 3, Tractor Beam 2, Transporter 2
Range
18
18
18
6
6
36

Arc
FH
PH
SH
PH
SH
T

AD
2
1
1
4
4
4

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

L ight E scort C ruiser


Turn: 4
Damage: 24/8
Craft: 4 Shuttles

135

110

points

Shields: 18
Marines: 4
Traits: Escort, Labs 2, Tractor Beam 2, Transporter 2
Range
18
6
6
36

Arc
F, P, S
PH
SH
T

AD
2
4
4
4

Special
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

(CLE)

W ar C ruiser E scort
Turn: 4
Damage: 18/6
Craft: 2 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Phaser-3
Drones

Range
18
18
18
6
6
6
6
36

160

(D5E)

Shields: 20
Marines: 4
Traits: Agile, Anti-Drone 2, Escort, Labs 2, Tractor Beam 3, Transporter 3
Arc
F, P, S
FH, P
FH, S
A, P
A, S
PH
SH
T

AD
2
2
2
2
2
2
2
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

B attle C orvette E scort


Turn: 3
Damage: 12/4
Craft: 2 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-2
Phaser-3
Phaser-3
Drones

points

Range
18
18
12
6
6
36

115

points

(E5E)

Shields: 17
Marines: 3
Traits: Agile, Escort, Labs 2, Probe 0, Tractor Beam 1, Transporter 1
Arc
F, PH
F, SH
A,P,S
PH
SH
T

AD
1
1
2
1
1
4

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

B attle H awk D estroyer E scort

points

Turn: 6
Damage: 8/3
Craft: 2 Shuttles

Shields: 24
Marines: 4
Traits: Armoured, Cloak, Escort, Labs 2, Tractor Beam 2, Transporter 1

Weapon
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Plasma Torpedo-D
Plasma Torpedo-D

Range
18
18
6
6
16
16

Arc
F, P
F, S
A, P
A, S
PH
SH

AD
2
2
1
1
1
1

Turn: 4
Damage: 30/10
Craft: 3 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Phaser-3
Plasma Torpedo-S
Plasma Torpedo-D
Plasma Torpedo-D
Plasma Torpedo-D
Plasma Torpedo-D

(BHE)

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking

SparrowHawk Light Escort Cruiser

100

160

points

(SPM)

Shields: 24
Marines: 5
Traits: Agile, Cloak, Escort, Labs 2, Tractor Beam 2, Transporter 3
Range
18
18
6
6
6
6
16
16
16
16
16

Arc
F, P, S
A,P, S
PH
SH
A, P
A, S
FH
PH
SH
PH
SH

AD
2
1
3
3
1
1
4
1
1
1
1

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking

B attle D estroyer E scort


Turn: 4
Damage: 16/6
Craft: 4 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Plasma Torpedo-G
Plasma Torpedo-D
Plasma Torpedo-D

Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Plasma Torpedo-S
Plasma Torpedo-S
Plasma Torpedo-D
Plasma Torpedo-D

points

(BDE)

Shields: 20
Marines: 4
Traits: Agile, Escort, Labs 2, Quick Launch, Tractor Beam 1, Transporter 2
Range
18
18
18
18
6
6
16
16
16

Arc
F, P, S
A,P, S
PH
SH
PH
SH
FH
PH
SH

AD
1
1
1
1
1
1
3
1
1

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking

L ight E scort C ruiser


Turn: 6
Damage: 24/8
Craft: 6 Shuttles

120

150

points

(CLE)

Shields: 18
Marines: 4
Traits: Escort, Labs 4, Quick Launch, Tractor Beam 1, Transporter 2
Range
18
18
18
18
6
6
16
16
16
16

Arc
F, P
F, S
PH
SH
PH
SH
F, P
F, S
PH
SH

AD
1
1
1
1
1
1
4
4
1
1

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking

E scort F rigate
Turn: 3
Damage: 18/6
Craft: 1 Shuttle
Weapon
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Drones

Range
18
18
6
6
36

points

(EFF)

Shields: 12
Marines: 3
Traits: Agile, Anti-Drone 3, Escort, Labs 2, Tractor Beam 1, Transporter 3
Arc
F
T
PH
SH
T

AD
1
1
1
1
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

M edium E scort C ruiser

95

160

points

(MEC)

Turn: 4
Damage: 22/8
Craft: 2 Shuttles

Shields: 24
Marines: 6
Traits: Agile, Anti-Drone 2, Escort, Labs 4, Tractor Beam 3, Transporter 3

Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Drones

Arc
F, P, S
PH
SH
T
T

Range
18
18
18
6
36

AD
3
2
2
2
4

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

E scort P atrol C orvette


Turn: 3
Damage: 14/5
Craft: 1 Shuttle
Weapon
Phaser-1
Phaser-3
Phaser-3
Phaser-3

Range
18
6
6
6

Weapon
Web
Web
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3

points

(PCE)

Shields: 18
Marines: 3
Traits: Agile, Escort, Labs 2, Tractor Beam 1, Transporter 1
Arc
F, P, S
F, P, S
PH
SH

AD
2
4
1
1

Special
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise

D estroyer E scort
Turn: 3
Damage: 14/5
Craft: 2 Shuttles

90

125

points

(DE)

Shields: 20
Marines: 4
Traits: Agile, Escort, Labs 2, Tractor Beam 2, Transporter 1
Range Arc
P
S
18
F, P, S
18
F, P
18
F, S
6
F, P, S
6
PH
6
SH

AD Special

2
1
1
4
1
1

Accurate +2, Kill Zone 8, Precise


Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise

THE WOUNDED LION


A dreadnought, crippled in a large fleet battle, is limping back to a repair dock with a few escorts. The enemy fleet was similarly mauled, and they only have a few light ships available
to chase down and destroy the dreadnought.
Fleets: The defending player selects a dreadnought from his fleet list and a 500 point fleet with no ships costing more than 130 points. The attacker selects a fleet of 500 points with no
ships costing more than 130 points.
Pre Battle Preparation: The defending force is deployed first, anywhere within its deployment zone. The attacking fleet is deployed anywhere within its deployment zone. Stellar
debris is generated randomly.
Scenario Rules: The dreadnought is Crippled and has a number of damage points remaining equal to one less than its Crippled score. It has the following critical hits at the start of
the game; Impulse Drive 3, Dilithium Chamber 2, Crew 4 and Shields 2. It does have shields (but subtract the effects for critical hits). None of the critical hits are Escalating (fires have
been put out but damage has not been repaired). It still has the Command and Tractor Beam traits, but all other traits have been lost. The dreadnought may only leave the table from
the defenders edge.
Game Length: Until the end of the turn the dreadnought leaves the table or is destroyed, or until all attacking ships are destroyed or have left the table.
Victory and Defeat: If the dreadnought leaves the map the defending player wins. If it is destroyed the attacking player wins.

10

11

ORION OK6 REVIEW


I received an Orion OK6 cruiser for participating at a Mongoose tournament. I had liked the look of the renders, but
looking at renders is always different to holding a model in your hand.
It is a three-piece model, with the hull (the Klingon rear hull and the forward section of the Orion raider) and two
nacelles. It is the first multipart Orion ship but is pretty simple to assemble. Almost all the Starline 2500 ships are
suitable for players without eons of modelling experience to draw from. It is a crisp, clean sculpt with plenty of
detail on the CR forward section, the Klingon hull block house and the engines. For painters good at freehand (or
someone with some handy nose art transfers) there are flat areas on the top of the raider forward hull, the wings
of the Klingon rear hull, and the underside of the Klingon rear hull. Ive been impressed with the freehand on the
Mongoose display miniatures, and though I doubt I could live up to that, Im trying to come up with a scheme that
does the model justice.
Cleaning the model up wasnt too difficult, there was a little pitting on the front of one of the engines, which
was easily fixed with a craft knife and some liquid green stuff (which has proved very useful in my modelling
endeavours), a little infilling by the blockhouse and some flash. It took all of about five minutes to clean the model
up ready for assembly (after which I took the pictures of the cleaned up pieces).
I assemble my Star Fleet models using superglue and small dabs of liquid greenstuff, to both hold the model and fill
any slight gaps in the join. The engines are sculpted to fit the rear hull at the correct angle for Klingon engines, so it
could not get much simpler. I put a small dab of liquid greenstuff at each end of the join, superglue in the middle,
pressed the two pieces together and held them for about a minute. This was repeated with the other wing piece.
I tidied up any escaping liquid greenstuff from the joins with a craft knife, and applied a thin layer of glue to the
underside of the joins.
Overall, clean up, assembly and picture-taking took about twenty-five minutes.
You can see from the pictures how nice a sculpt it is. It is the largest Orion ship currently out, and combined with
the Orion ships from the Klingon vs. Orion squadron box, it gives me an Orion fleet of over 500 points.
Its a large and impressive model compared to the other Orion ships, wider than and twice as long as the Salvage
Cruiser and dwarfing the Light Raider. It now forms the centrepiece of my small Orion fleet. With larger ships, you
can see the potential of the shift to a larger scale with the increased and enhanced detail, and how computer-assisted
design can enable a precision hard to achieve with conventional sculpting methods. The Orion stealth arrays are
precisely done and just waiting to be picked out, as are the details on the Klingon blockhouse and engines.
This ship make a good flagship for a small fleet and there will be a fair few admirals whose last sight will be this
beauty swooping into their rear arc

12

THE SHIPYARD
G ettysburg - class H eavy C ommand C ruiser
Turn: 6
Damage: 36/12
Craft: 4 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Photon Torpedoes
Drone

Shields: 28
Troops: 6
Traits: Command +1, Labs 8, Tractor Beam 2, Transporter 4
Range
18
18
18
18
6
15
36

Arc
FH
PH
SH
T
T
F
T

AD
4
2
2
2
2
4
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit 4, Reload
Devastating +1, Multihit D6, Seeking

M ars - class B attleship


Turn: 10
Damage: 100/34
Craft: 6 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Photon Torpedoes
Photon Torpedoes
Photon Torpedoes
Drone
Drone

230 P oints

420 P oints

Shields: 45
Marines: 13
Traits: Command +2, Labs 6, Probe 2, Tractor Beam 5, Transporter 8
Range
18
18
18
18
18
6
15
15
15
36
36

Arc
FH
AH
PH
SH
T
T
F
F
A
T
T

AD
2
4
3
3
3
3
6
2
2
6
3

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit 4, Reload
Devastating +1, Multihit 4, Reload
Devastating +1, Multihit 4, Reload
Devastating +1, Multihit D6, Seeking
Devastating +1, Multihit D6, Seeking

13

N ew J ersey - class B attlecruiser


Turn: 6
Damage: 36/12
Craft: 6 Shuttles

220

Shields: 30
Marines: 8
Traits: Command +1, Labs 8, Shock (Photon Torpedoes) 4, Tractor Beam 2, Transporter 4

Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Photon Torpedoes
Drones

Range
18
18
18
18
6
15
36

Arc
FH
PH
SH
T
T
F
T

AD
4
2
2
2
2
6
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit 4, Reload
Devastating +1, Multihit D6, Seeking

E5 B attle C orvette

110 P oints

Turn: 3
Shields: 17
Damage: 12/4
Marines: 3
Craft: 2 Shuttles
Traits: Agile, Labs 2, Probe 0, Tractor Beam 1, Transporter 1
Weapon
Phaser-1
Phaser-1
Phaser-2
Phaser-3
Phaser-3
Disruptors
Drones

14

points

Range
18
18
12
6
6
15
36

Arc
F, PH
F, SH
A, P, S
PH
SH
F, P, S
T

AD
1
1
2
1
1
2
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Multihit 2
Devastating +1, Multihit D6, Seeking

E5D B attle C orvette

110 P oints

Turn: 3
Shields: 17
Damage: 12/4
Marines: 3
Craft: 2 Shuttles
Traits: Agile, Labs 2, Probe 0, Tractor Beam 1, Transporter 1
Weapon
Phaser-1
Phaser-1
Phaser-2
Phaser-3
Phaser-3
Drones

Range
18
18
12
6
6
36

Arc
F, PH
F, SH
A, P, S
PH
SH
T

AD
1
1
2
1
1
4

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking

F5W W ar D estroyer

135 P oints

Turn: 3
Shields: 18
Damage: 14/5
Marines: 6
Craft: 2 Shuttles
Traits: Agile, Anti-Drone 1, Labs 2, Tractor Beam 2, Transporter 2
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Disruptor
Drones

Range
18
18
18
6
6
24
36

Arc
F, P
F, S
A, P, S
PH
SH
FH
T

AD
1
1
3
1
1
2
2

Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Multihit 2
Devastating +1, Multihit D6, Seeking

15

OK6 C onverted C ruiser


Turn: 4
Damage: 24/8
Craft: 4 Shuttles
Weapon
Weapon *
Weapon *
Weapon *
Phaser-1
Phaser-1
Phaser-2
Phaser-2
Disruptors

165

points

Shields: 18
Troops: 8
Traits: Agile, Probe 0, Tractor Beam 3, Transporter 7, Unique
Range

18
18
12
12
24

Arc
F
F
F
F, P
F, S
A, P
A, S
F

AD
1
1
1
2
2
2
2
4

Special

Accurate +2, Kill Zone 8, Precise


Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Multihit 2

* This weapon may be a Photon Torpedo, Disruptor, Drone (with fire arc T), or Phaser-1, as chosen by the player.
Option: Add a Cloak for +25 points.
Reinforced Shields: So long as it has a Shields score above 0, an OK6 suffering an attack from within its Fore arc will have the number of hits it sustains halved, rounding up, with the
exception of any hits that penetrate the shields. These are treated as normal.
Unique: You may only have one of these ships in your fleet.

New Trait

Shock (Weapon) X: The listed weapon is too powerful for the hull it has been mounted within and if fired at full strength, will cause shock damage to the ship. If this
weapon is used, the ship will sustain an automatic critical hit. Roll for this immediatly. However, if the weapon uses a number of Attack Dice equal to the Shock score, no
critical hit will be sustained.

16

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