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REV.1
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26T,f

@1982ATARI,INC, ALL HtGHT$ RESERVEO

Prlntedin u.s,A.

rE.I end lho E.T cha,acter are trademarks of and llcensd by Unlvc.sal Clly Sludlos, Inc.
O 1982 Unlvsrssl Clty Sludlos, Inc All Rlghls Reseruod

TABLEOF CONTENTS

I. HELP E.T. GET HOMEI


2. GAME PLAY
3. USING THE CONTROLLER
4. CONSOLE CONTROLS

s. scoRrNG
6. HELPFULHINTS

NOTE:Alwaysturn the consolePOWERswitchOFF when insertingor


Thiswill protectthe elecremoving
cartridge.
an ATARIGameProgramrM
VideoComputer
andprolongthelifeof yourATARI2600rM
troniccomponents
Systemrvgame.

O1982ATARI.INC.ALL RIGHTSRESERVED

I. HELPE.T.GET HOME!

Whatkindol crazyplanetis this,


We camehereto conduct
anyway?
a simplestudyof primitiveplanets,
These...
and lookwhathappened!
andscaredawaymy
things...came
friends.BeforeI knewit, all my
friendsboarded
and
our lightship
flew home.

andtakeme away.Theonewith
the whitecoatsticksthat
measuring
devicein
temperature
my mouth(l wonderwhy he wasso
andthe
upsetwhenit melted?),
otherone in the trenchcoat keeps
muttering
thosestrangesounds
(Naaashaaannaall
Seeeccuuuu| justwantto go home!
reeetteee?)
I hopeElllleeott
and I can assemble
all thepiecesof my communicator
beforemy energyrunsout.

Whatdo I do nou/?Theonlyone I
cantrustis thatnicelittle
alien-Elllleeott.He givesme those
tastyenergypills(Whatdidhe call
Peeesssesss?) Oh,oh. Herecomethosecrazy
them?Reeessseess
aliensagain.Helpme,Elllleeott!
Buttheseotheraliens!EverytimeI
get readyto assemble
Helpme get home!
my transgalacticcommunicator,
theycome

2. GAME PLAY
PhonePiece

Your missionis to
helo E.T.find the
threeoiecesof his
interplanetary
teleohone,call his
ship,and guidehim
to the landingpad in
time to be rescued.
Do this beforeE.T.'s
energyrunsout, and
vou'llwin the round
Scientist lnd score ooints!

4f

x \ -=-/
,
nr.-,:

- /

E.T.traverses
six
siteson PlanetEarth.Fourof these
arefullof pitfalls- theyaredotted
withdeepwells(Figure1) into
whichE.T.canfall(Figure2).A
fifthsite(Figure3) showsElliott's
house,the Institute
and
of Science,
Here,E.T.is taken
the FBIbuilding.
by the scientistto be studied.The
sixthsite(Figure4) is a forestsettingwhereE.T.firstlandsand
wheretheshiowilllandto oick
himuo.

Candy

Figure 1-Well-Pocked Surface

A roundendswhen
E.T.boardsthe
spaceship.
At the
endof eachround,
all yourbonuspoints
are displayed.
lf you
wantto playanother
round,simplypress
the
the controller
controller
button. W
button.

Interplanetary

Power
Zone Countdown

energy.Figure 1 shows
what the Candypieces
look like. Note: When E.T.eats a

pieceof Candy,theCandycount
goesdownonepointandE.T.'s
energyincreases.

W
Elliott

E.T.'stelephone
oiecesand the
Candywill be redistributed
for him

to findagain.Youcan playas
manyroundsas youlike,since
yourbonuspointswillaccumulate.
Figure2-E.T. Fallslnto a Well
FBI
Building

Elliott's
House

Figure3

Science
Institute

A gameendswhenE.T.runsout
of energyor whenyoudecideto
quitplaying.
On eachsiteE.T.
movesthrough
vanouspowerzones.
Whilein a oower
zone,E.T.can executeonlyoneof his
powers.
extraordinary
Forexample,
if E.T.
is readyto callhis
spaceship,
he must
be in a "callshio"
zone.As E.T.stands
in a powerzone,the
symbolfor thatzone
appearsat the top
centerof the screen
(Figure4).At the
beginning
of each
newround,the
FBIAgent powerzonesare
redistributed
on
eachsite.

Eat CandyzoneE.T.eatsoneof the


Candypieceshe'scarrying,andconverts
it into
'*dd

Figure4-E.T.'s LandingSite
Thepowerzonesare as follows:
Find phonepiecezonePowerexecuted
in this
zonewill revealto E.T.
whethera partof his interplanetary
telephone
is hiddenon the current
screen.(Thepart willblinkas
sho.wn
in Figure1.)E.T.mustgo
pieceandtouch
to the telephone
it. Then,viatelekinesis,
it will
moveto the telephone
constructionsiteat thetoo of the screen
(seeFigure4).
Sendhumansbackzone-

E . T .c a n s e n dt h e F B I
agent,Elliott,and the
Scientistback to their
respectivebuildinosin
W a s h i n g t o nD, . C . -

Call ElliottzoneEiliottwiilgo to E.T.'s


rescuewhenE.T.calls
fromthiszone.lf E.T.
hasnineCandypieces,
Elliottwilltakethe
Candy,chaseawaydangerous
humans,
andleaveto finda missino
phonepiece.Elliottwillthenbring
the phonepieceto E.T.lf E.T.has
lessthannineCandypieces,Elliott
willtaketheCandyandgo back
home.Youscorepointslorevery
Candypiecethat Elliotttakesba6k
home(seesection5 SCORING).
Moveto a new site zoneExecutino
oowerin anv
of theseTourzoneswill
causeE.T.to immediately moveto a newsitein
thedirectionindicated
bv the arrow.
CallshipzoneE.T.can usethiszoneto
callhis rescueshioafter
the phoneis assembled
ffi;
*s

Once E.T. executeshis


" c a l l s h i p " p o w e r ,a
clock will appearat the top rightof
lhe screen(as shownrn Figure 4).
The clock will count down the time
E.T.has to arriveat the landino

zone.In mostcases,E.T,cannot
callhisshipwhena humanis present.(SeeSecllon4, CONSOLE
CONTROLSfor exceptions).

in a well.lf E.T.hasno ohone


pieces,the FBIagentwilltakeall
the CandypiecesthatE.T.is
holding.

LandingzoneE.T.mustbe on the

E.T.usesenergywhenhe seeks

Landingzone to be
rescued.lf a human is
on the screenwhen the
rescueship appears,
the shio will leavewithoutE.T.and
he will be left strandedonce again.
NOTE: Sometimesthe ship will
still landwhen Elliottis oresent.
(See Section4, CONSOLE CONTROLS for details.)
While tryingto get home, E.T.
encountersmanv hindrances.He
might fall into a ivell,the FBI agent
can take away his phonepieces
and Candyby touchinghim, the
scientistcan detainhim for scientific studies,or E.T.can simplyrun
out of energy.
NOTE: lf E.T.has any phone
pieceswhen the FBI agent
t o u c h e sh i m ,t h e F B I a g e n tw i l l
take one of the oiecesand hide it

with
Controller
UseyourJoystick
GameProgramrM
thisATARI@
cartridgeBe surethe controller

energyin an emergency.
lf E.T.'senergyexpiresbeforehe
Elliottwillappearon
is rescued,
screento savethewaningE,T.by
withhim.This"emergency
merging
measure"resultsin a revivedE.T.
1500energyunits.Elliott
carrying
can mergewithE.T.threetimes
pergame.Onceduringa round,
a
E.T.can encounter
however,
wiltedflowerhiddenin the bottom
of a well.lf E.T.revivesthe flower,
Elliottis giventhe abilityto merge
withE.T.oneextratime.lf E.T.
runsoutof energyafterthe last
"emergency
measure,"E.T.goes
intohibernation
to awaitthe next
rescueattemot.

cablesare firmly pluggedinto the


iacks at the back of vour ATARI
2600rMVideo Compuier SystemrM
game. Hold the Joystickwith the
red buttonto your upperleft,
towardthe televisionscreen.Use
the LEFT CONTROLLERjack for
this one-playergame.(SeeSectlon
3 of your Owner's Manual for further details.\

STARTING
THE GAME
Pressthe RESETswitchon vour
consoleor pressthe red but[onon
yourJoystick
Controller
to startthe
game.

fromthe FBIagentandthe scientist,moveyourJoystickin the


desireddirection
andpressthe
controller
button.Remember.
the
fasteryoumove,the moreenergy
you'lluse!

E.T.movesup,down,right,left,
anddiagonally
in the samedirection you moveyourJoystick.To
helpE.T.levitate
out of a well,
pressthe controller
buttonand
pushyourJoystickforward.To
helpE.T.makea speedyescape

Pressthe controller
buttonto executea oowerwhilein a oower
zone.E.T.'sheadwillelevate
wheneverhe executesa power.

4. CONSOLECONTROLS
GAMESELECTSWITCH
PresstheGAMESELECTswitch
to selecta gamevariation.
The
variations
are:

D I F F I C U L T YS W I T C H E S
T h e R I G H TD I F F I C U L T Ys w l t c h
controlsthe speedof the humans.
In the A oosition,the humans
move fasterthan in the B oosition.
The LEFT DIFFICULTYswitch
determinesthe landingconditions
for the rescueship. lf the switch is
in positionA, Elliottcannotbe present on the landingfield when the
rescueshio arrives.lf the switch is
in the B position,Elliottcan be present when E.T.calls the shio and
when it lands.
TV TYPE SWITCH

GAMERESETSWITCH
PresstheGAMERESETswitchto
starttheoame.EachtimeGAME
RESETis-pressed,
thegame
startsover.

On a color televisionset, the game


will appearin color. On a black
and white TV, the game will appear in black and white.The TV
TYPEswitch is not used in this
game.

5. SCORf G
Thereare four ways to earn
specialpointsin the game:bY
keepingE.T.'senergycount up, by
carryingCandyonto the rescue
t i e c e so f
s h i p ,b y g i v i n gE l l i o t p
Candy,and by collectingmore
than 31 Candypiecesin a round.
Your score is displayedon the
screenat the end of a game,or
when E.T.boardsthe rescueshiP.

PENALTY
After E.T.collects31 Candy
pieces,he loses700 energyunits
for each new Candypiece he
picks up. The energyunitsare subt r a c t e df r o m E . T . ' se n e r g yc o u n ti n
the next roundplayed.
Bonusoointsare scoredas
follows:

2. Sincethe game is set up so


t h a t o n l y o n e h u m a na t a t i m e
can be on the screenwith E T ,
you may occasionallywant to
let the scientistcaotureE.T.
T h i sw a y ,t h e F B I a g e n tc a n ' t
get to our hero and take away
precrouspnonepreces
3. Give Elliottas many piecesof
Candyas possible.The more
y o u g i v e h i m ,t h e m o r e b o n u s
pointsyou score at the end of
thegame.
4. To pauseplay,allow E.T.to fall
into a well. You can leavehim
there as long as you like
withoutendangeringE.T.or
s u b t r a c t i n fgr o m h i s e n e r g y .
When you're readyto play
again,levitateE.T.out of the
w e l l a n d r e s u m et h e g a m e .
5 . S o m e t i m e sE . T .w i l l f a l l b a c k
into a well after he has levitated
uo to the olanetsurface.To
prevenlthis, move E.T.rightor
left immedialelvafter the scene
changesfrom ihe well interior
t o t h e o l a n e ts u r f a c e E
. . T .w i l l
move from the well onto solid
g r o u n d ,r n t h e s a m ed i r e c t i o n
you move your Joystick.

This game manualprovidesthe


basic informationyou'll need in
order to rescueE.T.But remember, E.T.is an adventuregame
and adventuregames are full of
surprises.So, keep your eYesand
m i n do p e n ,e x p e r i m e nwt i t h
varioustechniques,and expectthe
unexpectediThe followingare just
a few hintsto help you get E.T

rescuedbeforehis energyruns
out. As you play the game,You'll
discoverother strategies.
1 . U s e t h e w e l l sa s e s c a p ez o n e s
S i n c eh u m a n sc a n ' t g o i n t ot h e
all
w e l l s ,E . T .c a n d e l i b e r a t e lfY
i n t oo n e i f a t h r e a t e n i n h
gu m a n
approaches.Remember,
floatingin and out of wells
costs energy.

:d

&

utt-

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