Download as pdf or txt
Download as pdf or txt
You are on page 1of 18

CONFIDENTIAL - FOR COUNCIL

MEMBERS AND VIEWERS ONLY

Council of Fail - Monster and Trap


Plans

14
13

12
2

6
9
7

10

11

Universal TrapsEach trap may be used once per room on a PC of your choice (therefore a MAX of 21 if donations are generous).
Difficulty Level

Traps

A shrieking meow hurtles towards a PC

A PC can only meow for next minute

A PC sees the world for what it really is for 1 minute, and


then forgets again

A PC is drawn towards a random object in the room

A PC finds they have an uncontrollable urge to rub themselves against something rough

Acid drips from the ceiling onto a PC

A PC grows fur

A PC has an urge to use a litterbox

A PC is presented with hanging string

A PC believes everything is a cat for 1 minute

10

Lava erupts from beneath a PC

11

Shadows (controlled by the council) creep across the floor


and attach themselves to a PC

12

Cats leap at a PC, stealing a random item

13

Epic music blasts into the ears of a PC, rendering them deafened

14

A PC grows an extra head that copies everything they say

15

A PC becomes possessed by the spirit of a cat

16

A PC grows a tail controlled by the council

17

A PC cannot see themselves and assumes they are invisible


to others

18

A PCs armour begins to glow, they assume it is magical and


helpful, it isnt

19

A PC falls into a bottomless pit

20

Rocks fall on a PC

Room 1 - Observation Area


In the middle of the room is a small telescope that is used to peer into the various worlds and planes of existence to identify possible targets.
Difficulty Level

Monsters

None

1
2

Traps

Telescope causes a level of insanity on a failed Wis ST (DC 5)


2 x CR 2 - Council Member

DC increases to 10

4
5
6

DC increases to 15
2 x CR 2 - Council Member

7
8

DC increases to 20 and causes two levels of insanity


CR 3 - Slithering Tracker (Ex-Council Member looking for
revenge

9
10

DC increases to 25 and inflicts D10 Psychic damage


CR 5Wraith

11
12

Psychic damage increases to 3D10


CR 5Wraith

13
14

Psychic damage increases to 5D10


5 x CR 1/2Flying Sword

15

16

The telescope calls to one of the heroes (Char ST at DC 30)

5 x CR 1/2Flying Sword

17
18

Psychic damage increases to 7D10


3 x CR 4Shadow Demon

19
20

Psychic damage increases to 9D10


CR 18Demilich

Room 2 - Entrance Hall


Theres a red fur rug on the floor and ornate cat statues around the room. This is the grand entrance for council members only. There are 6 chests in the room.
Difficulty Level

Monsters

Traps

CR 2Mimic

One of the 6 chests erupts with a random element causing


2D6 dmg on a failed Dex ST (DC 15)

This mimic gains acid that damages weapons and amour

2
3

Increases dmg by 1D6 and DC by 5


CR 2 Mimic

4
5

Increases dmg by 1D6 and DC by 5


This mimic gains sticky acid that slows and incapacitates

6
7

Increases dmg by 1D6 and DC by 5


CR 2Mimic

Increases dmg by 1D6 and DC by 5

This mimic gains hot acid that also causes +2D4 fire dmg

10
11

Increases dmg by 1D6 and DC by 5


CR 2Mimic

12
13

Increase number of trapped chests by 1 and dmg by 1D6


All mimics gain a random elemental blast equal to the trap at
5ft range

14

15

Increase number of trapped chests by 1 and dmg by 1D6

CR 2Mimic

16
17

Increase number of trapped chests by 1 and dmg by 1D6


All mimics gain the ability to transform into displacer beasts

18

Increase number of trapped chests by 1 and dmg by 1D6

19

CR 2Mimic

20

All mimics gain advantage and auto crit

Increase number of trapped chests by 1 and dmg by 1D6

Room 3 Illusion Room


The room is covered in the same portrait of a humanoid cat dressed in fine robes, holding a glass of red wine in front of a blazing fireplace. Council members know to enter through the one
with backwards hands.
Difficulty Level

Monsters

Traps

Each of the portraits cause 1 level of madness when touched


with a failed Wis ST (DC 15)

One random portrait pulls the PC in on a failed Str ST (DC 10)


they become trapped in the portrait and sit on the catpersons lap

One random portrait spurts out fire towards the PCs in a 10 ft


cone (Dex ST at DC 15) causing 3D6 fire dmg

One random portrait releases a cat towards the face of a PC


causing 4D6 bludgeoning dmg and the cat attacks

One random portrait releases a lion

One random portrait releases a tiger

One random portrait creates a portal to a water fall that


floods into the room causing 4D6 bludgeoning dmg to all PCs

One random portrait releases 5 cats

Any cats gain beholder-like eye rays

The rays do more dmg

10

One random portrait releases 7 cats

11

The rays do more dmg

12

One random portrait releases 10 cats

13

There are double the number of cats

14

The rays do more dmg

15

The rays do more dmg

16

The rays do more dmg

17

The rays do more dmg

18

The rays do more dmg

19

The rays do more dmg

20

One random portrait is a Council Leader Ninthlife clone

The portraits increase their DC by 5

The portraits increase their DC by 5

The portraits increase their DC by 5

The portraits increase their DC by 5

Room 4 The Intelligence


This room houses the mind that gives the council many of their powers. No-one knows exactly what it is or where it came from.
Difficulty Level

Monsters

Traps

CR ? - The Intelligence

Random teleportationMoves a PC to the Entrance Hall on a


failed Dex ST (DC 15)

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

The Intelligence gains more powers

10

The Intelligence gains more powers

11

The Intelligence gains more powers

12

The Intelligence gains more powers

13

The Intelligence gains more powers

14

The Intelligence gains more powers

15

The Intelligence gains more powers

16

The Intelligence gains more powers

17

The Intelligence gains more powers

18

The Intelligence gains more powers

19

The Intelligence gains more powers

20

The Intelligence gains more powers

Lightning appears from the ceiling , dealing 3d8 lightning


dmg on a failed Dex ST (DC 20)

One PC suffers from voices in their head rendering them


incapacitated until they succeed a Wis ST (DC 25)

All PCs in the room feel pressure inside their heads suffering
4D10 psychic dmg on a failed Con ST (DC 25)

The Intelligence splits into two

Room 5History Room


This room contains the history of the council leaders. It is a room of identical robed figures.

Difficulty Level

Monsters

Stone Golem

2 x Piercer

Plus 1 Piercer

Plus 1 Piercer

Plus 1 Piercer

Stone Golem

Plus 1 Piercer

Plus 1 Piercer

Plus 1 Piercer

Plus 1 Piercer

10

Stone Golem

11

Plus 1 Piercer

12

Plus 1 Piercer

13

Plus 1 Piercer

14

Plus 1 Piercer

15

Stone Golem

16

Plus 1 Piercer

17

Stone Golem

18

Plus 1 Piercer

19

Stone Golem

20

Stone Golem

Traps

Room 6 The Abyss


This room is pitch black apart from thin 3ft wide columns of light that show platforms across the room. The ceiling continues up to a height no-one knows, and the floor goes down to
depths no-one has recovered from.
Difficulty Level

Monsters

A Shadow Dragon resides in the ceiling. The captured soul of


Hrandune, now doing the councils bidding.

Traps

One of the platforms collapses

One more platform can collapse

One more platform can collapse

One more platform can collapse

One more platform can collapse

7
8
9
10

Beholder with Death Tyrant mask

11
12
13
14
15

The Death Tyrant mask is actually a Death Tyrant

16
17
18
19

20

The Beholder/Death Tyrant can turn invisible

Room 7Dormitories
This room has a series of beds for the council to rest. There is furniture and wardrobes of clothes.

Difficulty Level

Monsters

0
1
2
3
4
5

There are cloaked monsters in the ceiling

6
7
8
9

10
11
12
13
14
15
16
17
18
19
20

Everything attacks the party

Traps

Room 8Torture Room


This room contains a variety of metal spikes and torture equipment surrounding a cold stone table.

Difficulty Level

Monsters

Any PC who touches any equipment begins to grow fur

1
2
3
4
5

A large figure holding a greatsword appears to attack

6
7
8
9

10

The figure gains the ability to teleport using misty step

11
12
13

The figure gains a magical weapon that deals 2D10 slashing


dmg + 2D6 fire dmg to any PCs within 10ft

14
15
16
17

The figure is aflame, causing 2D6 fire dmg to any who attack
or touch it within 5ft

18
19
20

Traps

The figure gains armour as hard as a dragon

Room 9 Corridor
This room is empty and serves as a corridor.

Difficulty Level

Monsters

Traps

0
1
2
3
4
5

A Flail Snail sits in the middle of the room

6
7
8
9

10

The snail increases in power

11
12
13

Visions of cats flood the PCs minds

14
15

The snail gets a tougher shell

16
17
18
19
20

The snail transforms into two snails when killed

Room 10Kitchens
This room is full of blazing fires and spits rotating the bodies of dead adventurers.

Difficulty Level

Monsters

Flying Knives

Traps

Fire turns into 2 Fire Elementals

2
3
4

Shadow Demon x 2

5
6

The flames surround the doorways, trapping the PCs

7
8

Cloaker

10
11

Inside each of the four pots are Black Puddings

12
13

Yochlol

14
15

The flames heat up the room to an immense temperature.


PCs must succeed a DC 25 Con ST or suffer 2D6 dmg every
round

16
17

Tyrannosaurus Rex x 2

18
19
20

Iron Golem x 2

The dmg increases to 2D12

Room 11The Abandoned Room


This room contains the failed experiments the council attempted to create to defend their Cat-Hedral.

Difficulty Level

Monsters

10 cats crudely sewn together

1
2
3

Shambling Mould

4
5
6

Catbear

7
8

2 x Mummy

10

Shambling Mould

11
12

Broken Mimic

13
14
15

Shambling Mould

16
17

Broken Mimic

18
19

10 x Winged Catolds

20

Shambling Mould

Traps

Room 12Puzzle Room


This room questions the knowledge of those who enter.

Difficulty Level

Monsters

Traps

The Rock Door is a Rock Golem in disguise. It is twice the size


of ordinary rock golems and is far more powerful

Living Rock DoorWont open without answering 3 questions correctly in a row, PCs may answer for as long as they
like

2
3
4
5

Any incorrect answers spawn 10 cats into the room

6
7

They now spawn 20 cats

8
9

They now spawn 30 cats

10
11

They now spawn 40 cats

12
13

They now spawn 50 cats

14
15

They now spawn 60 cats

16
17

They now spawn 70 cats

18
19

They now spawn 90 cats

20

They now spawn 150 cats

Room 13The portraits of truth


This room shows portraits of the true nature of the council. Only Ninthlife gets to view these portraits.

Difficulty Level
0
1
2

3
4
5
6
7
8
9
10
11
12
13
14
15

16
17
18
19
20

Monsters

Traps
The door disappears behind and infront of the PCs, seemingly
trapping them inside.

Room 14Ninthlifes Chambers


This room is where Ninthlife resides. You know nothing more or less.

Difficulty Level

Monsters

Traps

Unknown

Unknown

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

You might also like