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BASIC COMBAT TRAINING FM 1.0.

Basic Combat Training


Field Manual 1.0.0

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Cover

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BASIC COMBAT TRAINING FM 1.0.0

TABLE OF CONTENTS

Table of Contents
TABLE OF CONTENTS ............................................................................................................................ 2
INTRODUCTION ...................................................................................................................................... 3
WELCOME TO BASIC TRAINING: DAY 1 ............................................................................................ 4
LAND NAVIGATION AND RADIO COMMUNICATIONS: DAY 2 ..................................................... 6
WEAPONS FAMILIARIZATION: DAY 3 ............................................................................................... 9
WEAPONS QUALIFICATION AND MOUT: DAY 4 ............................................................................ 10
ACE, COMBATIVES AND CONVOY OPERATIONS : DAY 5 ........................................................... 11
BASIC INFANTRY MOVEMENTS AND FTX TRAINING: DAY 6 .................................................... 12
FIELD TRAINING EXERCISES AND GRADUATION: DAY 7 .......................................................... 16
AWARDS ................................................................................................................................................. 20

Table of Contents
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BASIC COMBAT TRAINING FM 1.0.0

INTRODUCTION
Welcome to United States Special Operations Command recruit. You are about to begin your
initial training in order for you to become a full-fledged member of this unit. Your training will
be tough but you will gain a wealth of knowledge in the process. Be forewarned, you will be
yelled at during your training period, but always remember STAY MOTIVATED!

Chain of Command o US-SOCOM Commanding Officer: 1ST LT Kapersky


o J-7 Officer in Charge: WO1 Havoc o J-7 Non-Commissioned Officer in
Charge: SFC. R. Brown o
Drill Sergeants:
SFC. J. Robertson
SSG. C. Wilkins
1LT. T. Pinfold
SFC. R. Brown
Standards & Responsibilities:

o Time: A US-SOCOM Operator will always exercise good time


management and
arrive to his destination 15 minutes prior to its designated time. Recruits will be in
the appropriate TeamSpeak channel ready to go by the start of BCT.
o Course Completion: It is required per SOP that no recruit will graduate from
BCT without completing every day in the cycle.
o Teamwork: Throughout your cycle you will be expected to work alongside
your fellow recruits to complete assigned tasks.
o Respect: Always be courteous to others and show respect to those that have
earned their rank.
o Learn: Take this time to absorb as much knowledge as you can from your
cadre. Not only the information they give you will be pertinent to your success, but
look at their leadership styles as well.

Welcome to Basic Training

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BASIC COMBAT TRAINING FM 1.0.0

WELCOME TO BASIC TRAINING: DAY 1

Your class will have a Platoon name and motto. It is important for you to memorize and
take pride in your class. If any member of USSOCOM says your platoon name, you are
to respond with your platoon motto.
Army Core Values (LDRSHIP)
o Loyalty - Bear true faith and allegiance to your unit and your men. o
Duty - Fulfill your obligations. o
o Respect - Treat people as they should be treated. o
o Selfless Service - Put the welfare of others before your own. o
o Honor - Live up to all the values instilled in you. o
o Integrity - Do what is right, legally and morally.
o Personal Courage - Face fear, danger, or adversity
Rank Structure
U.S. Enlisted Rank Structure

Welcome to Basic Training

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WELCOME TO BASIC TRAINING: DAY 1


U.S. Officer Rank Structure

Welcome to Basic Training

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BASIC COMBAT TRAINING FM 1.0.0

LAND NAVIGATION AND RADIO COMMUNICATIONS: DAY 2

Customs & Courtesies: Recruits will address candidates as Drill Instructor when in a
BCT setting. Outside of BCT they will address members based on the
guidelines of
USSOCOM.
Forming Up: When told to form up by your cadre you will immediately halt all operations and
fall into a line formation (shoulder to shoulder). Be advised, everyone will fall into
the platoon leaders left.
Land Navigation o Compass:
The compass can be brought up by holding down K
(temp) or double tapping K (perm).
The compass has 3 markings to denote direction. The first
markings are the cardinal directions, NSEW. The second

Land Navigation and Radio Communications

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BASIC COMBAT TRAINING FM 1.0.0

set are degrees, measured from 0 to 359. The final and


most accurate set are called MILS. MILS are measured
from 0 to 6400, however, on the compass only 2 numbers
are shown. This means that 33 is actually 3300.Each
marking is more accurate than the last.
The sighting wire is located at the top of the compass and
is shown as a thin vertical line on screen. If you were
given a heading of 300 degrees you could use the sighting
wire to get an idea of the terrain you will pass going in
that direction. You would position yourself facing 300
degrees then you would look through the sighting wire to
take note of what you see. If you saw a hill then you
would know youd have to traverse a hill. If you instead
went into a depression, youd know you got off course. o
GPS:
To bring up the GPS press R.CTRL+M
On the top of the GPS you will see 3 different values. The
first value on the left is your grid coordinates. In the
middle you will see your bearing in degrees. The final
value is the local time.
The actual map on the GPS will show your location, your
grid square, contour lines, roads, etc. The map will zoom
in and out depending on your speed. o Map Reading:
Contour lines
Lines on a map that show changes in elevation. The closer they
are to each other, the steeper the change.
Grid squares and how to read them
Always read Right then Up, unless the map is oriented
differently
4 digit: 1000x1000m | 6 digit: 100x100m | 8 digit:10x10m
o Terrain Features:

Hill - a point or small area of high ground. When you are on a hilltop, the ground slopes
down in all directions.
Valley - reasonably level ground bordered on the sides by higher ground
Ridge - a line of high ground with height variations along its crest. The ridge is not
simply a line of hills; all points of the ridge crest are higher than the ground on both
sides of the ridge.
Saddle - a dip or low point along the crest of a ridge

Depression - a low point or hole in the ground, surrounded on all sides by


higher ground.

Welcome to Basic Training

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LAND NAVIGATION AND RADIO COMMUNICATIONS: DAY 2

Draw - similar to a valley, except that it normally is a less developed


stream course in which there is generally no level ground and,
therefore, little or no maneuver room
Spur - -a usually short, continuously sloping line of higher ground,
normally jutting out from the side of a ridge Cliff - a vertical or nearvertical slope

Communication
o Military Phonetic Alphabet & Numbers
A - ALPHA
B - BRAVO
C - CHARLIE
D - DELTA
E - ECHO
F - FOXTROT
G - GOLF
H - HOTEL
I - INDIA
J - JULIET
K - KILO
L - LIMA
M - MIKE
N - NOVEMBER
O - OSCAR
P - PAPA
Q - QUEBEC
Land Navigation and Radio Communications

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BASIC COMBAT TRAINING FM 1.0.0

R - ROMEO

S - SIERRA
T - TANGO
U - UNIFORM
V - VICTOR
W - WHISKEY
X - XRAY
Y - YANKEE
Z - ZULU
0 - ZERO
1 - ONE
2 - TWO
3 - TREE
4 - FOUR
5 - FIFE
6 - SIX
7 - SEVEN
8 - EIGHT
9 - NINER
o Basics Radio Communication
Copy: standard acknowledgement
Roger: simple affirmative acknowledgement
Wilco: short for will comply
Stand by: wait request or preparatory command
Contact/Tango: alerts your team that you have contact of an enemy
Say again: request someone to repeat their last communication
Out: you are done with the conversation on the radio
Over: you are done saying what you need to say for the time being

WEAPONS FAMILIARIZATION: DAY 3

Elements of a Good Shot:

Stamina: Your physical exertion and the weight of your equipment will
deplete your stamina and affect your shot

Posture: The more points of contact you have with the ground, the better.
Therefore, lying in the prone position will offer you the best base of fire
o Wounds: Wounds will affect your shot differently. Lower body wounds will not
affect you as much as upper body wounds when it comes to shooting (depending on
your posture).

Breath Control: To hold your breath and steady your shot, hold down the
RMB while aiming down sights. This can only be done for a short period of time so
use it wisely.

Support: Within ArmA you have the ability to rest your weapon on sturdy
objects and use a bipod. Both of these will steady your weapon and allow you to make
a better shot
o Distance: The greater the distance, the less damage youll eventually do.
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LAND NAVIGATION AND RADIO COMMUNICATIONS: DAY 2

Effective range varies by weapon so familiarize yourself and choose a weapon


best suited for the mission
o Wind: At longer ranges wind starts to become a factor. When compensating
for windage you must take into account not only the direction of the wind, but
its speed as well
Weapon Safety
o Muzzle awareness is important not only on the range, but also out in the field.
o Never point your weapon at a friendly
o Dont have your finger on the trigger (LMB) unless youre about to shoot o
Identify your targets before firing
o If possible, turn your weapon on safe while at base
Sight Picture vs Flight Path

Rules of Engagement (ROE) o Weapons hold/Hold fire: Stealth is key. Only engage
when the target poses an immediate risk to you and/or a teammate
o Weapons tight: Most common. Only engage positively identified targets, and
request clearance to fire
o Weapons free: Engage all hostile targets

Weapons Familiarization

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WEAPONS QUALIFICATION AND URBAN OPERATIONS: DAY 4

Qualify on the four weapons systems from


Day 3
o M16A2: Expert = 51-60 // Sharpshooter =
41-50 // Marksman = 31-40
o M9: Expert = 14-15 // Sharpshooter = 12-13
// Marksman = 10-11
o M203: Expert = 5 // Sharpshooter = 4 //
Marksman = 3
o M67: Expert = 5 // Sharpshooter = 4 //
Marksman =3
Urban Operations (UO)
o Close Quarter Engagements
o Requires extreme situational awareness
o Speed and intensity are paramount
Enter a building and clear a room (Squad) o
Battle Drill 6a o Involves:
Clearing the area surrounding a building
Properly entering a building
What to do upon entering a building
Properly entering a room
What to do upon entering a room
Securing a building/room o Pie-ing corners and entryways
This maneuver involves moving from one side of the corner or doorway
to the other.
This is used to scan a room or around a corner before actually entering
the area
o High-low
This is a two man maneuver
One person will stand and lean around the corner while the second man is
crouched or prone and leaning around the same corner.

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This allows the team to get more fire power down an alley or hallway

Weapons Qualification and Urban Operations

ACE, COMBATIVES, AND CONVOY OPERATIONS: DAY 5

Combat Life Saving (CLS) o An operator in any unit needs to be able to


perform on the go basic medical procedures. This allows medics to save supplies
for serious casualties and allows you to get back in the fight quicker
o Currently, there are 4 bandages and 2 medicines that you should be familiar
with. You should also be familiar with tourniquets. Your unit may not require
you to carry all these, but they are good to know.
o Bandages
Basic: Used for small wounds
QuikClot: Contains a special compound that helps blood clot. Can be
used on all wounds
Packing: Used for medium and large wounds. Applies pressure to
wounds to help them stop bleeding
Elastic: Used to secure other bandages (primarily packing bandages).
Applies extra pressure to help control bleeding
o Medicine
Morphine: Used to reduce pain. This injection will slow a persons heart
rate so it should only be used ONCE. You also need to inform the medic
if morphine has been given
Epinephrine: Used when an individual is in cardiac arrest. This will
increase a persons heart rate and should also only be given ONCE.
Inform the medic if you have given this to a person.
o Tourniquets
A device that is placed on limbs when bleeding cannot be controlled

ACE, Combatives and Convoy Operations

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with bandages.
The device is designed to tighten to a point where circulation is cut off
in the hopes that the casualty will not lose a fatal amount of blood
If a tourniquet is on too long, the limb will start to die due to lack of
circulation
Be mindful when using this device and DO NOT place it around a
casualtys neck
Combatives (MOCAP) o In USSOCOM we use a mod known as MOCAP that
uses the following controls
T - Punch
Shift + T- Kick
LCTRL + T - Takedown
A takedown can be performed from the crouch or standing position
Takedowns can only occur when standing behind an enemy and when
the enemy is not aware of you

ACE, COMBATIVES, AND CONVOY OPERATIONS: DAY 5

Convoy Operations
o Operations will sometimes call for us to utilize multiple vehicles to make way
to the area of operation. This line of vehicles is called a convoy. Each vehicle

in the convoy is responsible for covering a sector of fire in order to maintain


an outstanding defensive posture.
The first vehicle (Vic) is responsible for covering 180 degrees to the
front of the convoy.
The last vehicle (Vic) is responsible for covering 180 degrees to the
rear of the convoy.
All vehicles in between the first and last vehicle in the convoy will
alternate on covering left or right.
It is absolutely paramount that you maintain combat spacing of about
20-50 meters in order to minimize casualties from ambushes or IEDs.

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Within a convoy every man is responsible for a job. If you have not been
delegated a specific task such as Driver, Navigator, or Convoy Leader then it
is your job to be actively scanning for possible ambushes or IEDs.
Driver: Solely responsible for the operation of the vehicle. The driver
will coordinate with his navigation man to get every operator to their
target destination.
Navigator: Responsible for plotting a route to and from the Area of
Operation (AO). He will be actively navigating the driver through the
terrain.
Convoy Leader: Responsible for the overall success of the convoy. The
convoy leader has final say on any decisions within the convoy. He
will decide whether to stay and fight or push through (Usually a senior
NCO or Officer).

ACE, COMBATIVES, AND CONVOY OPERATIONS: DAY 5


o

Communication is your best weapon in convoy operations because it will keep


everyone up to date on the status of the convoy.
The lead driver is responsible for calling his turns and/or deviations
off-road.
The gunners are responsible for updating the status of their guns. When
a gunner says they are down, this will usually mean they are reloading
a new box. It is at that point that another gunner will pick up that sector
of fire in order to maintain 360 degree coverage. o Halt Formations
Herringbone: When the Convoy Leader calls a short halt the convoy
will immediately fall into the herringbone formation. To form a proper
herringbone, the lead vehicle will decide to either fall off the left or
right side of the road. Every other vehicle after that will fall off to the
opposite side of the vehicle in front of them.

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Coil: When the Convoy Leader calls a long halt the convoy will
immediately fall into the coil formation. To form a proper coil, the lead
vehicle will halt in place and hold position. Then the vehicles behind
will either fall off to the left or right, similar to the herringbone. Lastly,
the tail end vehicle will do a U-turn and face the rear of the convoys
direction of movement.

ACE, COMBATIVES, AND CONVOY OPERATIONS: DAY 5

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Identifying Improvised Explosive Devices (IED)


When in a convoy you are susceptible to ambush whether that be by
fire or IED. It is hard to tell if you will be ambushed by fire, but there
are definite signs you can seek out to prevent an IED blast from wiping
out your squad.
Big trash piles on the side of the road
Dark, freshly dug dirt
Absence of normal civilian activities
Route Set-Up
To set up a effective route you must first do some map reconnaissance.
Always try to utilize the path of least resistance when creating your
route. A couple things to avoid are:
Densely populated cities
Militarized zones
Dense forests
When setting up your route it is a good idea to mark turn points with a
dot and an R or L, that way everybody is cognizant of the planned
route.

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BASIC INFANTRY MOVEMENTS AND FTX TRAINING: DAY 6

Battle Drill 1a: Conduct Squad Attack


o Involves a maneuver and support by fire element
o Maneuver element: flanks the enemy
o Support by Fire: suppresses the enemy so the maneuver element can
flank
o Order of events
Enemy is sighted
Maneuver and SBF elements are organized
SBF begins to suppress the enemy
Maneuver begins flanking
Maneuver calls for a shift fire when they are ready to flank
Maneuver calls for a lift fire as they approach the enemy position
Maneuver assaults through the position
25m outside the objective maneuver calls a LOA (Limit of Advance)
and orders SBF to assault through the objective
SBF assaults through the position ensuring all enemies are dead and
securing any leftover intel
25m outside the objective SBF calls a LOA and both elements perform
an ACE check
Battle Drill 2: React to Contact
o Order of events:
Squad/Platoon takes fire
Squad/Platoon member(s) call CONTACT [DIRECTION]
Leaders call for everyone to get on a line facing the contact while
everyone simultaneously goes prone/gets into cover
Squad/Platoon engages the enemy until Battle Drill 1a or 3 is initiated
Battle Drill 3: Break Contact
o Used when the enemy force is far superior to us (i.e. we have a four
man team and come across 2 platoons reinforced with an armor
platoon)
o Order of events:
Team either sees the enemy or is engaged by the enemy (if engaged
perform Battle Drill 2 before proceeding)
Team leader calls for the team to break contact and divides the team
into 2
Team leader defines what bounding procedure will occur, successive
or alternating

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BASIC INFANTRY MOVEMENTS AND FTX TRAINING: DAY 6

Team 1 will throw smoke towards the enemy and wait for it to
develop.
With their movement covered, team 1 will bound backwards but
remain in sight of
team 2. Team 2 will continue firing at the enemy
Team 1 will call set, team 2 will throw smoke and wait for it to
develop
Team 2 will bound backwards
Repeat the bounding procedure until the team is out of harms way
Fire Team Roles & Formations o A fire team consists of four operators:
Point-man, team leader, assistant automatic rifleman, and the automatic
rifleman
Point-man: Always in the front of every formation. Usually one of the
more seasoned soldiers in the fire team. Can call halts if necessary.
Team Leader: Overlooks the entire teams movement and welfare.
Always maintaining communication with the point-man for deviations
in the route or halts.
Assistant Automatic Rifleman: Carries extra ammo or spare barrels for
the AR and serves as another gun on line. Usually in the rear of the
formations.
Automatic Rifleman: Carries the teams casualty producing weapon and
is highly responsible for gaining and maintaining fire superiority.
o Formations
Column
Used when speed is essential and enemy contact is not probable, or the
enemy position is known
Permits rapid, controlled movement
Favors fire and maneuver to the flanks
Vulnerable to fire from the front and provides the least amount of fire to the
front

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BASIC COMBAT TRAINING FM 1.0.0

BASIC INFANTRY MOVEMENTS AND FTX TRAINING: DAY 6

Wedge

Line

Used when enemy contact is probable, and/or enemy position is


unknown
Permits good control
Provides all-around security
Flexible
Fire is adequate in all directions

Used when enemy position is known


Flexible
Focuses firepower directly to the front
Vulnerable to fire from the left or right flanks

Weak rear security

Echelon (Left or Right)

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BASIC INFANTRY MOVEMENTS AND FTX TRAINING: DAY 6

Used to protect an exposed flank


Provides heavy firepower to the front and echelon flank
Flexible

Reports o 3 Ds
Direction

Description

Distance

4 Fs

Find

Fix

Flank

Finish

SALUTE
Size - Fire Team, Squad, Platoon, Company, Battalion Activity - What
are they doing? Location - Grid reference
Unit - What are they wearing?
Time - When did you see them?
Equipment - What weapons did they have? o GOTWA
G -Where Im going O - Other Im taking
T - Time of my return W - What to do if I dont return
A - Actions on contact
o ACE
Ammunition - How many magazines do you have? Casualty
- Are you hurt at all?
Equipment - Is your equipment still accounted for?

Basic Infantry Movements And FTX Training

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GRADUATION FTX: DAY 7


This will be the day where you put everything youve learned thus far to good use.

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The graduation FTX is the final event of BCT and your last chance to prove yourself.

Graduation

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AWARDS
While Basic Combat Training awards do not offer medals or promotions, they still offer
prestige. The awards are announced at graduation in front of Unit COs and Senior NCOs.
These awards are not given out lightly and some awards may not be given out at graduation.

Honor Graduate o An individual who has consistently gone above and beyond
throughout training. This individual lives the Army Core Values and puts other before
self. An honor graduate must not only be a recruit of outstanding character, but must
also possess a high level of professionalism and skill.
Distinguished Marksman
o This individual has attained the highest scores on all weapons systems. This
recruit is an expert marksman with the M16A2, M9, M203, and M67.
Most Improved
o This recruit has fought to graduate. They came into training with a small skill
set, but with determination and motivation have prevailed.

Awards

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