Professional Documents
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Metaverse Art Book 02b Internet
Metaverse Art Book 02b Internet
nazz lane
velazquez bonetto
metaverse art
2008-2009
2008-2010 Nr.2b
Nr.2b
This e-book dedicated to
Giorgio Vasari
(30 July 1511 – 27 June 1574)
metaverse art 5
A publication of the
Artspace Diabolus Cybernetic Art Research Project (CARP) 2010
Metaverse snapshots:
Helfe Ihnen
Igor Ballyhoo
Josina Burgess
MillaMilla Noel
Tyrhel Byk
Alizarin Goldflake
Chrom Underwood
Velazquez Bonetto
josina burgess
nazz lane
velazquez bonetto
metaverse art
8 metaverse art
Contents
Artist index
Metaverse Art 2b
Artist interviews: Evo Szuyuan: 11
Igor Ballyhoo 13 igor Ballyhoo: 14,15,16,17,18,19,20
Jenaia Morane 21 Deruub Pastorelli: 22,23,24,25,26
Joff Fastnacht 27 Flower Exonar: 22,23,24,25,26
Josina Burgess 31 Josina Burgess: 28,29,32,33,34,35,36,46,47,48,72,7
Juanita Deharo 37 5, 116,118,119,139,140
Junivers Stockholm 43 Velazquez Bonetto: 39,46,47,48,50,56,64,65,68,70,7
Lamosca Velde 49 1, 74,76,77,80,84,120,122,123,124,125,136,139,140,
Kolor Fall 55 186, 188,190,191,192,193,194
Lion Igaly 61 Kourosh Eusebio: 28,29
Loup Erin 67 Juria Yoshikawa: 30,41,62,128,129
Magdaleine Rossini 73 Nicolas Sack: 40
Marly Milena 79 Sasun Steinbeck: 42
Medora Chevalier 85 Debbie Trilling: 44
Mencius Watts 91 Junivers Stockholm: 44,45,149
Merlino Mayo 95 Caravaggio Bonetto: 46,47,48,66,69
MillaMilla Noel 109 DanCoyote Antonelli: 50,52,53,60
Miso Susanowa 115 Adam Ramona: 54
Myth Guyot 121 diabolus/CARP:57,62,63,178,179,180,181,182,184
Nicci Lane 127 Deruub Pastorelli: 58,59
Patrick Millard 131 Evaluna Sperber: 78,80,92,93,94
Penelope Parx 137 Merlino Mayo: 81,82,83,96,97,98,99,102,103,104,10
Sabrina Nightfire 141 5, 106,107,108
Sandree Aubierre 147 Medora Chevalier: 87,88,89,90
Shellina Winkler 153 MillaMilla Noel: 110,111,112,113,114,117,126,130
Solkide Auer 159 MdM: 133
Sisi Biedermann 165 Arcana Jansma: 134,135
Sun Thunders 171 Callimera Lane: 138
Velazquez Bonetto 177 Ux Hax: 142,143,144,145,146
Werner Kurosawa 195 Maria Grot: 142, 143,144,145,146
Wirxli Flimflam 207 Luce Laval: 148
Caravaggio Bonetto: 148,150,151,152,174,175,176
shellina Winkler; 155,156,157,158
Solkide Auer: 160,161,162,163,164
Marion Rickenbacker: 166,167,168,169,170
metaverse art 9
Dear Reader,
This book will give you an insight of the Phenom-
enon: ART IN THE METAVERSE. We will show you
many different examples of what is created here
and from many different creators as well. Many cre-
ators that work in this Metaverse were so kind to
express in this book what they think and how they
use this virtual world as a tool to express them-
selves in a total new way. Its hard to show all and
everything, there is a constant process of creating,
pioneering and experimenting going on, but we
have tried to give you a good idea about what is go-
ing on right now in the metaverse. Dont expect this
to be a list of artists with their creations, we give
a random view of what is made and created, what
is written and what is thought about this wonderful
new world, The Virtual World.
10 metaverse art
1. Why is the Metaverse as a medium interesting to
We asked artists, musicians , creators to answere 14 you and why have you chosen this as a platform to
questions about their opinion and personal views on express yourself?
Metaverse Art. Many of them dont have english as 2. What topics/areas do you tend to communicate
their native language, allthough on SL the most spoken using this medium?
and written language is english. We preferred to let the 3. What topics/areas do you want to work on in the
artists speak in their own way, so did not change their near future?
words. 4. Which of your creations in the Metaverse do you
think are particularly well done or significant and
The questions we asked are these: why?
5. How do you communicate your thoughts to other
We are interested in publishing a series of articles in a avatars? Does your style tend to be formal, for
book form about Art in the Metaverse. With this in mind, example Or abstract? Is it emotional or rational? Is it
we would like to include your responses, perceptions both? Are your images iconic, spiritual or concrete? Is
and your experiences regarding the creation of art in the it something totally different?
metaverse. In recognition of your contributions as an art- 6. How do you describe the intention of your Work?
ist / content creator what you think and have to say is That is, why do you create art in this environment?
important and our goal is to present many diverse view- What do you hope to achieve by doing so? What
points about Metaverse Art from as many different artists impact are you trying to create?
/ content creators. As a Metaverse Content Creator/ Artist 7. How important is it to you what the public think and
we would like to hear from you. We are asking that you feel about your work?
please complete the following questionnaire and return 8. How important is it to you to get feedback and
your answers back to us. We are also requesting that reactions from the public?
you include any supporting information that you deem im- 9. How important is it to you what other Artists/Col-
portant in helping us understand your responses, please leagues/Peers think of your work?
include relevant materials such as; biography, artistic 10. What special Metaverse tools or techniques do
statement, a catalog of your work, links to website’s etc. you use in your creation process? What skills did you
bring into the Metaverse from RL?
Please note, by completing this questionnaire and 11. How does creating Metaverse Art help you in your
returning it along with supporting information to us, you RL?
are providing us your approval to use and publish your 12. What themes and technical trends do you think
responses. are important for the future of the Metaverse?
13. Do you prefer to work alone or in collaboration
Should you have any questions, please contact any of with other artists?
us listed below , in-world or out-world. We look forward 14. Do you tend to specialize in Metaverse only art
to your responses. (“NPIRL”) or do you import RL pieces for displaying in
the Metaverse?
Best regards,
Josina Burgess
Nazz Lane
Velazquez Bonetto
metaverse art 11
Artist
- I don’t give a fuck, I would create no matter what,
more then half of my things noone but me ever seen...
Picture 3: my child driving around and hugging all world by igor Ballyhoo
metaverse art 19
20 metaverse art
Jenaia Morane more as I go, but those should be a good place to start.
Artist
Education! I really believe that the cookie cutter ap-
proach we’ve taken to teaching and assessing what
students have learned has done us all a HUGE disser-
vice. Each person is different and there are many ways
to learn. It’s about time we learned to accommodate,
encourage and learn from those differences.
Veteran and Civilian Dialogs: As a race we need to
take a good hard look at what we ask soliders to do
when they go to war. We can’t ask them to learn to kill
on our behalf and then just come back and pretend
it never happened. It is any wonder there is a huge
disonnect? Is it any wonder
Women’s Issues: As a long-time feminist I have quite
a list in this area, but some of the most intriguing in-
It’s funny, because I didn’t exactly choose the medium
clude the rights of muslim women, aging and sexual-
so much as it chose me. I came to Second Life for two
ity.
reasons. I had been taking care of my mother 24/7
and was feeling isolated. I was hoping to make some
Well....I love the Uncle D Story Quest for several rea-
friends and get some support.. I also hoped to find a
sons. First, it illustrates what it means to create an
way to teach some of my writing classes. In my first life
immersive and interactive learning space that accom-
I am a freelance writer and teacher who has special-
modates a wide range of learning differences. Second,
ized in creating online classes for authors. I thought
it allows for collaboration and co-creation across time,
Second Life might be a good place to do that. I cer-
space, and multi-media. Third it can be adapted to
tainly wasn’t looking for a means to be artistic.
and/or have almost an unlimited number of other
The wonderful thing about Second Life (and any vir-
topics added to it. The Uncle D story is about HIV/
tual medium that allows for 3D content creation and
AIDS but there is no reason it can’t (and does) address
human interaction as avatars) is that it spoke to and
and teach other topics such as food, travel, chemis-
allowed me to express all aspects of myself.
try, history, socialized medicine, end of life care, etc.
And finally, the Quest is beautiful and touches people
I want to explore stories and what they have to show
22 metaverse art
metaverse art 23
deeply. As an artist you can’t ask for more.
Picture 1: sculpture by Deruub Pastorelli, Flower Exonar Picture 3: Deruub Pastorelli, Flower Exonar
24 metaverse art
Joff Fastnacht I just want to play in whatever world I am in, and where
there are possibilities make them accessible to others.
Josina Burgess ject” where pictures I took from my Avatar flying inside
sculptures I made, reworked in photoshop, placed
Artist
back in SL, animated and scripted to react on ap-
proach and “wrapping” around the visitor, The avatars
I made for METROPOLIS, the costumes and designing
all kinds of extravagant dresses, and clothing, all gave
me great joy to create them and most of all the reac-
tions of the people on what I make.
Picture 1: The Face of the Sky by josina Burgess, diabolus- Picture 3: The Face of the Sky by josina Burgess, diabolus-
CARP 2009 CARP 2009
34 metaverse art
every creater also gets the credits for his or her work.
Picture 10: The Face of the Sky by josina Burgess, diabolus-CARP 2009
metaverse art 37
Juanita Deharo the ones I work with in real life. There’s a diverse
range, but more and more I find myself working on
Artist
the same themes in the real and virtual worlds.
Stockholm
Light” - a light show, has been fun to do. The shows
has been made by a group of international artist.
The international interaction is something i espe-
Artist cially like. I also did some live jamming using the
software Ninjam and streamed it to SL.
Thats was a great project to do.
Artist
tions of monuments or historical locations that have
had major importance in my life and some creations
are the pure product of my fantasy. My avatar’s ap-
pearance is one of these.
Kolor Fall I’m perty much how I am ... my avatar isn’t that much
different from my organic, it’s basically just me.
Artist
I chosen this as a platform to express myself for the
great chance to give shape to imagination in a simple
and intuitive manner.
It relax me.
Loup Erin for me it’s some kind of video clip of the music. I had
many emotions when creating
Rossini
or rendered -- my environments tend to be un-
complicated and artistically simple. I indulge my
excitement by creating themed focal points that
Artist occasionally provoke new conversation, but often
symbolize familiarity with RL -- with a “twist”. I rely
a great deal more on color and texture than domi-
nation by highly realistic graphics.
Artist
nal music, Jannne’s beautiful particle fireworks and
my contribution of costumes and choreography and
a team of dancers from different countries. I love the
audience reaction when all the visuals and the music
come together. – It makes such a strong connection
with people.
For my own choice of art work to visit I will aim to find
work that brings together sound and vision. It has to
have a real impact, drawing me in as participant or
taking me away into the Metaverse so I change my
understanding of myself or my world (s). For me Au-
raKyo Insoo’s work is outstanding. I never miss one of
her shows. They tackle the most difficult subjects –
violence against women, war, struggling humankind
My first connection to the power of Metaverse Arts
– always with a clear vision, integrity and humanity
came from taking part in long collective music jams
on gamelan, hyper flutes and other hyper instru-
One delight of the Metaverse is the unexpected invita-
ments. These were beautiful spontaneous events. It
tions that arrive every day taking you at the press of a
was amazing to me that people from many different
TP button to some new arts experience.
countries were involved simultaneously in creating
something beautiful.
A uniqueness of art in this environment is our abil-
ity to interact with it, walking and flying through
The Rings rock opera, a Carp production in 2008, was a
it, touching it so it responds, hearing it breathe and
really challenging and ambitious project which made
change. Metaverse Art is a living character in our story.
a great impact on me. Its ambition was to change
It has the power to make us gasp as we alt zoom out
the world! It was so fulfilling being part: developing
to see ourselves, tiny specks among falling spires, tiny
the concepts, working with a large team and using so
insects flying among huge flower textures, lonely spir-
many different art forms - design, music, dance, act-
its climbing the galactic stairs to the celestial heaven
ing and metaverse art forms like scripting and visual
of the pharaohs.
effects. I was proud to contribute lyrics, narration and
86 metaverse art
Youtubed
Dido Interactive database interface
Merlino Mayo people and art sculptures, virtual art installations con-
ceptually similar to natural life beings behaviour.
Artist
Naturally I want to work on my usual areas to explore
in the future tecnologic growing develop research.
Picture 1: imagine festival ERUDIUM by Merlino Mayo Picture 3: imagine festival ERUDIUM by Merlino Mayo
98 metaverse art
metaverse art 99
see complex interactions into sctructures created in This kind of reaction could be less important as taste
a short time, but this needs a really particular mental reactions but more important to learn more about
stage as an action building. tecniques, so I respect a lot critics and I love those be-
cause I can learn from constructive suggestions from
Otherwise formal aspect is also part of my creations different colleagues. They knows the limits, and they
maybe in the last steps as the end refine of a big work, can understand the way to solve a problem.
or as a final result apparently accidental starts from the
root of a concept. So its hard to define it, as a Surrealist Its hard to say what is special and what is not. I like
result? An Abstract result? Or a Formal, a Hyperformal to use ‘simple’ as possible scripts and primitives to cre-
work? Maybe something in the middle. ate complex effects. Recently I am working on rezzing
scripts with sounds scripts to help my works to react
I try with my works to explain the concept that I refuse and to create random and not expected structures.
the existence of chaos as concept but I think it is an From RL I bring my skills from architecture studies and
image of the cosmos (order) as evident from fractal ge- graphic work skills, and informatic studies back in the
ometry and the prophetic Pollock’s visions. years at school, with little thesis about A.I. and Fractals
So into my works a perfect cube collapse and deterio- routines. My cultural background and general life ex-
rate into hundreds of cubes, and otherwise a cloud of perience, helps me always to better understand what I
cubes comes to become a perfect simple volume. A am doing and where I want to go.
high tower is near to fall, instable, pushed from gravity
and wind forces. Any creative behaviour is really positive for the mind
balance, so if you find a creative aspect to develop,
This is the Nature that I try to better understand in into the Metaverse, it will help you also into RLife. That
each work and to transmit as experience to others by said, my experience into Metaverse helped me a lot to
new environment’s develop. I want to create emotion- find technical doors that I never imagine opened or
al effect and a specific message as geometries does simply forgot in the past years, and I find a comple-
naturally. tion in other ways that I was following into RLife as the
photography and somes painting works on unusual
It is important especially on how public is able to un- supports.
derstand or share the experience of my creations. I al-
ways listen to all visitor’s thoughts with great attention I always thought that Metaverses and RLife are strict-
and curiosity. ly connected, so its impossible to split one from the
other, I guess that our Age is very uncertain and prob-
It could be important if I need to better understand if a ably after the Oil crisis or a big war, the Consumism
work has reached my target, to trasmit a specific mes- Economy will end, and Man will come back to the agri-
sage or not. But I always listen to all reactions, to better colture and to the life near the Nature and sharing life
understand the result of my comunication, and this is into smaller human groups.
one of the most intersting result to observe.
This is hard to imagine today, but despite apparences
I am not a pessimist, I guess if the internet will survive
Picture 4:
to all these changes that are waiting for us, those will
metaverse art 101
changes a lot, maybe losting the actual global dimen-
sion as a Babel Tower Civilization, but developing a ture the face emotions recognizing from the machines,
more sophisticated medium and interaction with our and maybe Olographic projector into RL so virtual Worlds
minds. will interact directly with RL.
But if we see something more near to us today, prob- I prefer a lot to work with other artists, as for example
ably the next big changes will be performed from the the recent trend to do Rez-Meeting. This is a sort of that
creation of a Standard Exportable Avatar model (as I said in the first answers, an evolution of the “Sandbox”
like the actual email standard of comunication) able dimension as new way to comunicate, new language,
to change grid of many differents metaverses without new alphabet with words made of colors, volumes, lights
losting: skills, feedback, experience, works, contacts. and shadows, ect. The sharing of a sort of collective oniric
So we will see changes into the Metaverse that will be dimension.
able to get truly linked to the Web, with no obstacles
as actually we found, so with complete compatibilities I dislike and I find hard to understand who simply import
with different languages, Java, C, Pearl, ect.. so Pro- RL paints of photos and let this as it is into the Metaverse,
cessing will changes a lot the Arts Develop and also without to interact with it, or without to modify it trans-
the opening to the most common professional file forming into a new result, typical of the new medium. But
formats as: *.pdf, .doc, .3ds, .dxf, .dwg, .html, .ppt, pds, if we are talking about the meet between RL and Virtual
archives databases, ect... will enhance a lot the links to Life, live events, interactions, ect.. I agree and support it
the knowledge and sharing of Arts into and between as possible each time I can do it. I think the comunication
Metaverse’s grids of the future. The Web in the future between these two worlds is the most intersting future
will be included into metaverses as an old book, or a peculiarity.
gas cloud, because it will be just one way to read news,
databases, contacts, different tools and clients, ect.
Artist
conceptual and emotional realities that wouldn’t be
otherwise formalized.
Picture 1: metaverse foto MillaMilla Noel Picture 3: metaverse foto MillaMilla Noel
112 metaverse art
ever our imagination can come up with. Obviously the
strength of SL compared to other metaverses if the
ability to build your own world around yourself.
Artist
lows for extended modes and forms of communica-
tion and is exciting to explore. I hope to achieve better
communication of emotion, thought and the com-
monality of Man through the touchstone of artwork.
The impact I am trying to make is on people.
What is more important to me are the dialogues I get
into regarding such works; what people think or feel
about them, what experiences reflect from my piece
to them; what possibilities open up to them from my
work.
VERY.
Somewhat important; it is more important that i can
reach and affect “the man on the street” with my work
than other artists, because they already have the state
I began in the metaverse in 1996, creating and helping
of mind that I wish to communicate to other people.
to create and homestead many virtual worlds. It is a
Of course, everyone wants to be admired by thier col-
new reality and I wish to be on the frontier.
leagues :)
The possibilities of form and shape and texture; the
Having other artists comment on my pieces can be
possibilities of immersive, interactive artworks; the
very interesting though; can help me spot things
essential communications nature of the medium; the
about a piece I did that I didn’t see, or suggest tech-
ability to communicate in many modes.
nique or imporvements in my ability to use techniques
The multiverse itself; its growth, life and direction.
to convey a message, or if a message is not clear.
‘City (Los Angeles)’ - an immersive artwork that gives
people a taste and reflection on the real life of Los An-
Any tool and every tool available; each tool has its
geles, not the tv show-projected-as-Los Angeles.
own peculiarities and style and can suggest interest-
‘Interactive’ - a multi-artist sim-wide adventure mys-
ing approaches unique to that tool.
tery exploring the nature of Second Life and of the
I brought to Second Life skills in Photoshop and 3D
multiverse itself. Interactive explores the collaborative
modeling as well as an extensive knowledge of net
nature of such spaces for connecting people, projects,
architecture and server functioning, on the computer
ideas, groups, educators, teachers, artists and explor-
116 metaverse art
side, and skills in sculpting, painting and musicianship
on the physical side.
Artist
speech program the history of the allegorical cave
could be listened to. In this virtual cave, which is a mix-
ture of deliberate architecture, temple and cave, the
avatar is transported into a labyrinth. In the walls of
this structure, the source code of the first Second Life
viewer can be seen. This hampers visual orientation in
the virtual space.
It is important.
Artist
Artist
residence at Biosphere 2.
Artist
Sincerely... i like as logic positive... try dont care nega-
tive... and appreciated much, past time... some nega-
tive feedback done not in a bad way, that helped me
tounderstand something of wrong. (“constructive”? is
the word?)
Sabrina Nightfire love Oberon Onmura’s Storm Cells and Targeter builds.
There are so many others too....I could go on and on.
Artist
Because of the handicaps I have, I’m thinking of trying
to become a cinematographer, using this world as a
tool to speak, to create, to share, to inform, to let the
life a bit more dancing. I would like to make educa-
tional programms if I get the chance, time, money and
opportunities in life.
Shellina Winkler the chance to the observer to interact with the work.
All the phases, I passed through during my staying in
Artist
Second life, haven’t never been put apart, so that I will
keep on creating art moved by feelings, sensations
and passion.
- I’ve been creating works for three years and they are
too many. Each of them represents a moment, a frame
of my virtual life. Some of them are pure technique,
maybe to cold as a means of communication, some
others are rich of emotions that are easily caught by a
keen observer. I think that one of my best is “SECOND
STAR TO THE RIGHT”, it’s well done in its shape, lights,
colors and slow movement. At its first show more than
20 avatars sat on it sharing the same feelings I had
while I created it. The last reason but not the least, I
- I’ve never been an artist in Real Life even if I’ve al-
consider it a sort of bridge between Second Life and
ways been fond of art and architecture. The Metaverse,
Real Life as I had the chance to have it showed (even
through is tools, gave me the chance to experience a
if in pictures on some curtains) in a “real” museum in
hidden attitude towards creation. I chose this platform
Florence – Italy.
by chance, when i first joined SL i never thought it
could be a place so rich of suggestions and in particu-
- As I tried several techniques I’ve been used different
lar so full of means able to stumulate creativity. Meet-
styles from formal to abstract, from rational to emo-
ing so many people from all over the world, sharing
tional, from concrete to spiritual. But I think an ava-
and exchanging art experiences, are the things that
tar can read your thoughts, if he/she’s got the ability,
most of all keep me wrapped and trapped inside this
even from a single prim. As an artist I communicate
world.
every time I create something, but who always wants
to be read? An artist speak, but only some passersby
- As a builder and in particular as a sculpter since the
stop and listen!
beginning I’ve loved torturing prims, trying to obtain
even a single piece of meaning from a singular prim.
- I create for passion and I use this environment be-
I’ve given great importance to the manipulation of
154 metaverse art
3 years the same platform working side by side, ex-
changing opinions, ideas, giving advice or criticizing
cause I’ve never been an artist in real life, or at least
our works according to our own style. In the last year
I’ve never had the right means at my disposal to create
we started collaborating putting all our experiences
what was inside my mind and SL gave me this great
and knowledge in a unique work. Burning Life and
chance.
the Istallation “Towards the Future” has surely been
our best start and a great satisfaction for the result
- It sometimes happens that I ask for a comment on my
obtained.
work, especially if I put in it “too much”, not in prims or
techniques, but of myself. What I love most is the way
- Metaverse is my world and I’ll keep on working
some people read my “primpaintings”. They look for
through this means, what I wish most is to export my
hidden messages starting sometimes from their own
works in RL.
experience to get to mine.
- I’ve been working alone for a long time, creating my Picture 1: installation by shellina Winkler
own works. Solkide Auer and I have shared for almost
metaverse art 155
156 metaverse art
Solkide Auer “what you see is exactly what you think it is”. I seldom
give room to not-rational ideas to the observer be-
Artist
cause i prefer a visitor attracted by the work and not
carried away by flights of fancy.
Artist
A great satisfaction.
I try to make other peple interested in exploring this
environment t, and hereby find out what a terrific way
of having fun it is.
Artist
sculptures carefully.
creative director
our brain, rebuild our dematerialized world in a spiri-
tual world of thinking. In comunication with other
people temporarily our thoughts have to be materi-
artist alized again, the lesser we use material resources to
communicate, the faster and more direct we can ex-
change ideas and thoughts with other people. The
virtual worlds are part of this since the cultural revolu-
tion of the 21th century.
Metaversum is a new kind of language. In a complex
mechanism we are able our thoughts to display as vi-
sions and to communicate with other people in real
and worldwide.
I work since 30 years as a designer, content-creator
and programmer on virtual worlds and virtual hu-
because......
mans (avatars) that help to display visions as simula-
-It is a Paradigm shift for understanding time-space
tions in many Industrial areas and make our material
continuum,
future more comprehensible.
-It has a special quality between the Real World and
For me it was always clear that the Virtual Reality as
the Visionary World,
a Elite technology will transfer as a linked vision ma-
-It means the basic Paradigm exchange in communi-
chine (http://issuu.com/diabolus/docs/avatar_his-
cation and collaboration ,
tory), metaverse technology is ready now to open and
-We are fascinated by the new dematerializing display
available for concepts, visions etc, worldwide-for all
options,
that possess a computer and internet access.
-We are fascinated by the possibillities of borderless
Culture was in the past, in the present and in the fu-
vision transfer,
ture a primary surviving strategy.
These are the technical reasons
The possibilities to investigate this media was found-
ed together with Josina Burgess and Caravaggio
...and yes in spite of all, something remains a constant
Bonetto on June 27th in the Diabolus Artspace and
since 135000 years: the Joy of Creating. We must not
178 metaverse art
metaverse art 179
the Cybernetic Art Research projects (CARP)
Basically for me is all what human a displaying theme. Picture 2: THE RINGS the first 4d cynema by CARP
Regardless of the media. The range of topics reaches
from subjective emotional themes till political protest
actions and social future visions. I always try to ask the
right questions, The key for a right answer is always to
ask the right question and that is the greatest art. If
I get the right answers in the area of Art, Science or
whatever don’t really matter. The metaverse structure
is the ideal media to experiment with creative ideas
without material consequences
Picture 1: THE RINGS the first 4d cynema by CARP Picture 3: the great WALL collaps by Elfod Nemeth
180 metaverse art
real problem solving, generate future visions. In the
area of Science, Technics and construction it is already
a long time practice. In the area of Art, Culture, Politics
and Social Life the first steps are taken.
Picture 5: the Metropolis creator and performer group: Debbie Trilling, MillaMilla Noel, windyy Lane, nnoiz Papp, Efrantirise Morane, Sca
Shilova Velazquez Bonetto and Josina Burgess
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[15:01] MicheleR Wrigglesworth: ¨•._.•v°˜\/`°v•._)•´¯`•../)BRAVO¨•._.•v°˜\/`°v•._)•´¯`•../)
[15:01] MicheleR Wrigglesworth: ¨•._.•v°˜\/`°v•._)•´¯`•../)BRAVO¨•._.•v°˜\/`°v•._)•´¯`•../)
[15:01] Thirza Ember: applause
[15:01] Eliza Wierwight: ~applauds~ wonderful ~smiles~
[15:01] Sistagrlro Wei applauds!
[15:01] Giulia Janus ruft: BRAVIIIIIII
[15:01] Elin Egoyan: me bows her head humble to the creators
[15:01] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Annabelle Fleury: .-’`’-. APPLAUSE APPLAUSE .-’`’-.
[15:02] MicheleR Wrigglesworth: APPLAUSE!!!
[15:02] MicheleR Wrigglesworth: Applause!!
[15:02] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Tani Thor: FANTASTICOOO BRAVIIIIIIIII
[15:02] iTony Pleides: THANK YOU!!!
[15:02] Tani Thor ruft: BRAVIIIIIIIIIIIIIIIII
[15:02] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Elin Egoyan: /applause
[15:02] Annabelle Fleury: Hoooo!
[15:02] Thirza Ember: braviii
[15:02] Tani Thor ruft: BRAVIIIIIIIIIIII
[15:02] Foscos Barbosa: bravissimiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
[15:02] Giulia Janus ruft: BRAVI
[15:02] Dubby Loon: fantastic
[15:02] MicheleR Wrigglesworth: ?(`’•.¸(`’•.¸ * ¸.•’´)¸.•’´)?
[15:02] MicheleR Wrigglesworth: «´•..?WOOHOOOOO!?..•`»
[15:02] MicheleR Wrigglesworth: ?(¸.•’´(¸.•’´ * `’•.¸)`’•.¸)?
[15:02] iTony Pleides: APPLAUSE
[15:02] Tani Thor: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] MicheleR Wrigglesworth: ¨•._.•v°˜\/`°v•._)•´¯`•../)BRAVO¨•._.•v°˜\/`°v•._)•´¯`•../)
[15:02] MicheleR Wrigglesworth: ¨•._.•v°˜\/`°v•._)•´¯`•../)BRAVO¨•._.•v°˜\/`°v•._)•´¯`•../)
[15:02] MicheleR Wrigglesworth: ¨•._.•v°˜\/`°v•._)•´¯`•../)BRAVO¨•._.•v°˜\/`°v•._)•´¯`•../)
[15:02] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Foscos Barbosa: braviiiiiiiiiiiiiii
[15:02] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Tani Thor: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Elin Egoyan: CHAPEAU!!!!
[15:02] Giulia Janus: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
[15:02] Foscos Barbosa: *•.¸(‘*•.¸???APPPPPPPLLLLAAAUUUSSSSEEEEEEE ??? ¸.•*´)¸.•*
[15:02] Foscos Barbosa: *•.¸(‘*•.¸???APPPPPPPLLLLAAAUUUSSSSEEEEEEE ??? ¸.•*´)¸.•*
[15:03] Foscos Barbosa: *•.¸(‘*•.¸???APPPPPPPLLLLAAAUUUSSSSEEEEEEE ??? ¸.•*´)¸.•*
[15:03] Tani Thor: braviii braviiiiiiii
184 metaverse art
Picture 7: the living architecture, by Juniverse Stockholm, Caravaggio Bonetto, Josina Burgess and Velazquez Bonetto
metaverse art 187
[15:05] EdDereDdE Laval: ?(¸.•’´(¸.•’´ * `’•.¸)`’•.¸)?
[15:05] MillaMilla Noel: grazie a tutti
[15:05] EdDereDdE Laval: «´•.¸¸.• ?(`’•.¸(`’•.¸ * ¸.•’´)¸.•’´)? «´•.¸¸.•>>
[15:05] EdDereDdE Laval: «´•.¸¸.ARTIST IS DOING AN AWESOME JOB •.¸¸.•`»
[15:05] EdDereDdE Laval: «´•.¸¸.• PLEASE SHOW YOUR APPRECIATION! •.¸¸.•`»
[15:05] EdDereDdE Laval: «´•.¸¸.• ?(¸.•’´(¸.•’´ * `’•.¸)`’•.¸)? •.¸¸.•`»
[15:05] Tondy Treves: :::::::::::APPLAUSE::::::::::::::::::
[15:05] Betty Tureaud: great work
.
.
[15:08] blanche Argus: . .. ...? ? _ ? ? ? ¦ ? ???? APPLAUSE!!!!???? ? ¦ ? ? ? ? ?... .. .
[15:08] blanche Argus: ? ¦ ? ? ? _ ? ???? ? APPLAUSE!!!!? ???? ? _ ? ? ? ¦ ?
[15:08] blanche Argus: . .. ...? ? _ ? ? ? ¦ ? ??? ?APPLAUSE!!!!???? ? ¦ ? ? ? ? ?... .. .
[15:08] Olympia Fizzle: FANTASTICI!!!!
.
.
[15:16] Imnotgoing Sideways: Thank you all very much for a very wonderful show. It was simply beautiful. I’m left
speechless and breathless. You have truly created magic in Second Life™ (^_^)
[15:16] Elynni Jewell: I can’t even imagine how much work has gone into this
.... 15 minutes standing ovation , Then I know the mes- The possibillities in the metaverse are endless. I only use 1
sage has arrived in the emotional and rational level. rule: First the communication content. Then I choose the
The production hat the needed aesthetic impact pow- for me best fitting expressionform. HFFHF = Hyperform
er, the audience is enthusiastic whatever nationality, follows the Hyperfunction.
age, culture or language. That is the only rule of Hyperfunctionalism.
To follow a “style” is the certain sign of lack of imagina- The message of an artwork comes on several channels
tion. From the other site it is in my opinion needed to and addresses both the emotional and the rational side
have an artistic concept. What kind of expression I use of the viewer. Every work may have many different inter-
depends on the content what I want to communicate. pretations. There is nothing more boring than explana-
So it gives a close functional relationship between tions how it should be understood and nothing more
communicated content and expressions. For example: exciting and thrilling than a simple and clear artistic lan-
when it is about a audiovisual artwork that has musi- guage that can talk in a second of visual delight about
cal components, I like to use hyperformal, emotional human questions of huge magnitude. My works are all
effects and expression forms. When it is about con- reflections of such moments that have forced me to think
crete rational messages I try to use easy to recognise, and to talk on my own language. I have achieved my
all popular icons, for all to use -understandable for goal if my metaverse creations have launched a chain of
everyone-forms. thoughts in the viewer’s mind.
188 metaverse art
Picture 9: the Metropolis muybridge workers by Josina Burgess and Velazquez Bonetto
metaverse art 191
192 metaverse art
Picture 10: The artspace diabous in Metropolis metaversum, virtual environment by vealzqoez Bonetto
metaverse art 193
There is a special way to work together, where new
ideas arise, by brainstorming. With communication
and wild trying out many different possibillities, the
most interesting pieces of art or techniques were cre-
ated. With Josina, Caravaggio and Debbie together we
developed and implemented many new ideas.
aka. Werner Van Dermeersch You could say they are abstract Dan Coyote calls them Hy-
performal. Maybe they are Meta Neo Modern.
Architect The intention is to experiment on space/proportion and
scale to try to understand what we perceive or what we
don’t perceive at all.
Self Organisation
http://en.wikipedia.org/wiki/Self-organization
http://en.wikipedia.org/wiki/Steiner_tree_problem
Voronoi
http://en.wikipedia.org/wiki/Voronoi_diagram
200 metaverse art
Artist
mented reality and nanotechnologically mediated
environments in the near and far future.
Picture 1: Wirxli in action MdM arena 2009 Picture 3: MdM arena performance
210 metaverse art
manism, the occult, Minimalism/Maximalism and re-
lated topics.