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Feyling Race - Dryad Treantling and Satyr (10598835)
Feyling Race - Dryad Treantling and Satyr (10598835)
Feyling Race - Dryad Treantling and Satyr (10598835)
By AUSTIN M JONES
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FEYLING
FEYLING
Living in the deepest, most forbidding
parts of nature are the Feylings
sentient creatures born of the
Feywild. There are a few varieties of
feylings, which include satyrs,
dryads, and treatlings, but all work
together for the defense of the
natural world. Feylings love song,
dance, and music, but like nature they
can become dark and vengeful quickly.
Feyling Traits
All feylings share a few features
gained from thousands of year of
adaptation to their forest homes.
Ability Score Increase. Your Wisdom
score increases by 1.
Age. Feylings unilaterally have
long lives. Dryads and treantlings
live for 150 to 400 years, and satyrs
typically live between 80 and 150
years.
Dryad
Flitting between the trees, dryads
are fey spirits that are often bound
to trees as guardians. On rare
occasions, a dryad can form when a
Feywild spirit chooses to live in the
Material Plane, or if the bound tree
is destroyed, which allows the dryad
to roam freely. Dryads most
frequently appear as female, although
more masculine dryads do exist. They
stand between 410 and 5 feet,
with bark-like skin, a thin frame,
dark almond-shaped eyes, and bushy
hair.
Ability Score Increase. Your
Charisma score increases by 2.
Natural Camouflage. You can attempt
to hide when you are only lightly
obscured by foliage, heavy rain,
falling snow, mist, and other natural
phenomena, as well as having
proficiency in the Stealth skill.
Fey Charm. You target one humanoid
or beast that you can see within 30
feet. If the target can see you it
must succeed on a DC 4 (+ your
level, rounded up) Wisdom saving
throw or be magically charmed. The
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FEYLING
Satyr
A race of hedonistic, goat-like fey
that seek out any excuse to
celebrate. Satyrs are the most
chaotic and raucous of the fey they
value, above all, a good time, and
this race of revelers will do
anything to attain what they value.
Satyrs look like thin dwarves or
short humans with furred legs, cloven
hooves, and goat-like horns. Their
skin and hair can be any color
typical to humans. Satyrs share
naming conventions with gnomes, and
the two races are thought to be
somewhat related.
Ability Score Increase. Your
Dexterity score increases by 1.
Fleet of Foot. Your movement speed
increases to 35 feet.
Natural Performer. You gain
advantage on all Perform checks when
outside of combat. Additionally, you
are considered proficient in the
Perform skill and the pan flute
instrument.
Horned. Satyrs have curving, goatlike horns. As such, you are never
considered unarmed, and you are
proficient in using your horns as a
weapon. They deal 1d4 + 1 piercing
damage on hit.
Treantling
Some trees that have become awakened
or are otherwise affected by powerful
magics are transformed in shape and
nature to become treantlings. These
fey are stoic, slow to make
decisions, and incredibly stubborn.
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FEYLING