Professional Documents
Culture Documents
7th Voyage
7th Voyage
Voyage
th
thic fantasy
Wargaming in the world of stop motion my
Voyage
Crooked Dice Game Design Studio presents
th
Contents
Welcome
4
4
5
5
5
6
The Rules
8
8
9
11
12
13
13
15
16
17
18
19
19
Magic
20
Armoury
23
20
20
20
21
22
22
Weapons
Weapon Effects
23
25
Special Effects
26
Common Terms
Basic Principals
Profiles Explained
Game Turn
Movement
Shooting
Melee
Causing and Taking Damage
Special Actions and Tests
Morale Tests
Statuses
Events
Victory
26
28
28
29
30
31
32
33
Casting Couch
Central Casting
Mortals
Stop Motion Models
Animals
34
34
35
36
37
38
39
39
40
41
42
42
43
44
44
47
51
Film Guides
55
Scene Guide
67
55
58
61
64
67
68
69
70
71
72
73
74
78
80
82
84
Online Resources
Token Key
Tokens
Event Cards
Gift of the Gods Cards
Spell Cards
Extra and Guest Profiles
Cast List
Player Reference Sheet
Templates
Miniatures & Scenery
85
85
86
88
90
93
96
101
102
103
104
Closing Credits
105
4 | WELCOME
WELCOME
In cities and ports across the ancient world,
stories are told and retold of great heroes
setting sail, and travelling to the ends of the
Earth, to find and fulfil their destiny. Watched
over by Gods and spirits, whether for good
or ill, these adventurous souls risk all, taking
fate into their own hands.
Teeming with all walks of life, from princes and
paupers, holy men and sorcerers, to merchants selling
exotic goods from east and west, the great ports are
gateways to adventure for anyone brave enough to step
aboard a ship. In these cultural melting pots, stories are
traded as readily as the finest wines, and the ones that
have aged the best often hail from Arabia and Greece.
Overseen by powerful and, at times, capricious Gods,
the heroes and heroines of Greece have seen their
fair share of both triumph and tragedy. Often tasked
with the seemingly impossible, the retrieval of a fabled
gift, such as the Golden Fleece, or the slaying of some
titan, such as Medusa, these fated heroes battle to
succeed, aided by or in spite of the Gods efforts.
In contrast, the stories of the One Thousand and
One Nights tell of the avarice and cruelty of tyrants,
sorcerers and spirits, and the courage, purity and
sacrifice of those who would oppose them. They tell of
heroes, such as Sinbad, earning fortunes through wit
and courageous endeavour, and villains finding their
downfall via greed and unholy bargains.
Within these stories, all manner of legendary beings
and mythical monsters roam. From cyclopean giants
who waylaid Sinbad and Odysseus, to the Minotaur
that stalked Theseus in the Labyrinth, or the Djinn who
aided Aladdin, these creatures are real to the sailors
that trade these tales.
This is a world of myth and legend, the world of
7th Voyage.
7.15 Film
Minotaur!
SINBAD
AND
THE
BARRON PICTURES PRESENTS A ROUGH DIAMOND STUDIOS PRODUCTION A RON CARPENTER PICTURE
DOUG MACLURE & JEAN COLLINS IN SINBAD AND THE EYE OF THE IDOL WITH JACK PALAHNIUK
BY SYDNEY BARRON
EFFECTS BY WILLIAM HENRY HARRISON DIRECTED BY A RON CARPENTER PRODUCED
FILMED IN TECHNICOLOR
DISTRIBUTED BY BARNA ARTISTS
STEREO WHERE AVAILABLE
Harrison at work
on Minotaur!
GORGON!
WATCH THE MAGIC!
FEEL THE TERROR!
LIVE THE LEGEND!
BARRON PICTURES
8 | THE RULES
the rules
All of the basic mechanics of 7th Voyage are
explained in this chapter, including profiles,
movement, actions, combat and morale.
common terms
special effects.
l Some models have their own abilities, defined as
Basic principals
Its a Game
Dice Modifiers
Statistic Modifiers
3.20 Film
The Rogue of Baghdad
Re-rolls
Line of Sight
THE RULES | 9
Profiles Explained
There are a wide variety of models in the game, each
with different strengths and weaknesses. Youd expect
a Greek warrior to handle differently to a winged
Harpy, and the rules are designed to reflect this. Each
model has a profile, a set of statistics that lets you
see how fast, strong or intelligent they are, as well as
what special effects, star qualities or unique effects,
or weapons they may have. Each statistic can range
from 0 (not applicable) or 1 (barely capable) up to 10
(godlike). The statistics used in 7th Voyage are:
Movement (Move)
Defence (Def)
Hits
Strength (Str)
Agility (Agi)
Intelligence (Int)
Morale
Attacks
10 | THE RULES
Minotaur!
INT. LABYRINTH CORRIDOR - NIGHT
Theseus, torch held high, moves through the dim candlelit
corridors of the Labyrinth, his light casting eerie shadows on
the rough stone and root entangled walls.
Carefully unwinding the ball of thread behind him, he pauses
briefly to pay his respects - skeletal remains, wearing Athenian
dress, lie huddled in a crack in the wall.
INT. LABYRINTH ENTRANCE - NIGHT
A cup rolls from the fingers of a Guard, slumped against the
great stone doorpost of the entrance.
Both Guards have been drugged, and the great stone door stands
unbarred and slightly ajar.
A great bell begins to ring out, shattering the silence, and
the far off shouts and cries of angry men can be heard.
INT. LABYRINTH JUNCTION - NIGHT
Reaching a left-hand junction, Theseus holds the torch out. A
slight wind is coming from this new corridor.
THESEUS
Always forwards, never left or right.
He presses on, ignoring the left-hand path.
INT. LABYRINTH CORRIDOR - NIGHT
POV. In the dim light from the candles of the wall sconces, a
looming shadow moves.
It falls across the thread. Appears to be following it.
Within the crack, the dead Athenian's vacant eye sockets watch
the shadow pass with a skeletal smile.
THE RULES | 11
Game turn
Action Phase
Initiative
Audience Appreciation
AUDIENCE
APPRECIATION
Activation
Free Actions
In the End Phase, the first player and then the second
player should:
l Remove from play all of their models that have no
Hits remaining.
l Check to see if their cast is Shaken or Wiped Out,
12 | THE RULES
Movement
For each action spent on movement, a model may
move up to its Move value in inches. Models can turn
in any direction during this movement, changing the
direction in which they face as many times as they
like, but their final facing is important for the purposes
of shooting and melee. Models can move through
friendly models, but cannot move through the bases
of enemy models.
Models moving through or out of rough ground, such
as in woods, across a sand dune or in shallow water,
can only move 1D6 per move action.
Models moving over an obstacle less than 1 high,
such as a wall, can only move 1D6 per move action.
Place the model past the intervening obstacle if the
die roll allows sufficient movement to reach the other
side. Otherwise, place the model up to the distance
rolled, but no farther than the nearest edge or part of
the obstacle.
Models jumping over a gap, such as the space
between buildings or over a chasm, can only jump
1D6 per move action. Place the model on the other
side if the die roll allows sufficient movement to
cross the gap. Otherwise, move the model up to the
distance rolled, if this would take them over an edge,
the model has fallen.
Going Prone
Optional rule
Charging
Climbing
Falls
Swimming
THE RULES | 13
Shooting
Melee
models
l Distance to the target is equal to or less than the
weapons range
l Target is not hidden, blocked by terrain or another
model, or in melee
l Target is in view of the front 180 arc of the
shooting models base
Roll to Hit
To hit
modifier
Roll to Hit
+1 to both hit
and damage
+1 to both hit
and damage
+1 to hit
+1 to hit
roll 2+ to hit,
+1 to damage
1 to both hit
and damage
-1
-1
-1
-1
Target is Small
-1
Attacking over an
intervening obstacle
+1
+1
+2
Causing Damage
To hit modifier
1 to hit
14 | THE RULES
Successful Hits
Pushback or Knockdown
THE RULES | 15
Damage table
2 or more
2+
3+
defence higher
equal
4+
6 or more
5+
6 then 4+
6 then 5+
6 then 6
N/A
Capturing Models
Wound or Stun
Multiple Wounds
WOUNDED
strength higher
16 | THE RULES
Special Actions
AND TESTS
Special Actions
Opposed Tests
Statistic Tests
10+
Target
5+
4+
3+
2+
2+/6
2+/5+
2+/4+
2+/3+
2+/2+
THE RULES | 17
Morale Tests
Morale determines which models will stand and
fight, battle against the odds, and remain calm in the
face of fearsome and terrible foes. Morale tests are
made in the same way as statistic tests, using the
Statistic Test table. However, models with a Morale
of 0 automatically succeed at all Morale tests theyre
required to take.
Alone
Shaken
Example
Fear
Wiped Out
Example
18 | THE RULES
Statuses
Confused
CONFUSED
Dominated
DOMINATED
Scared
SCARED
CAPTURED
Captured models cannot activate
and take no further part in the
game, apart from rolling to remove
statuses affecting them. However,
a model cannot attempt to remove
the Captured status while affected by
other statuses, as a Scared or Stunned
model is unlikely to want or be able to escape for
example. A model may remove other statuses first
and then the Captured status in the same End Phase.
If the Captured status is removed then the model
has managed to escape and is allowed to make an
immediate free action. A Captured model counts as
being lost for Shaken and Wiped Out Morale tests.
Stunned
STUNNED
Captured
On Fire
ON FIRE
Removing Statuses
THE RULES | 19
Events
Victory
Major Events
Minor Events
Conceding
Description
+1 VP per
starting Hit
+ 1 VP
+1 VP
+ 2 VP
Scene specific
Varies
Model specific
Varies
Victory Points
20 | MAGIC
MAGIC
What is Magic in 7th Voyage?
Example
Choosing Gifts
Performing Spells
MAGIC | 21
Chanting
Animation
Examples
Attempting a Spell
Animation
22 | MAGIC
Summoning
Summoning
Choosing Spells
Banishing
Choosing Spells
Luck
LUCK
Examples
ARMOURY | 23
armoury
In the ancient world, sharpened steel and a sturdy shield were
essential to defend against the bandits blade or the Minotaurs horns.
WEAPONS
Weapons and the attacks you can make with them fall
into two broad categories: melee and ranged, which
also includes thrown weapons. Weapons are further
subdivided into four types: Basic, Trained, Advanced
and Special.
shot.
l Strength - the power of the weapon, used to
24 | ARMOURY
Weapons table
Weapon
Type
Range
Strength
Axe/Mace
Basic
Melee
User
Beak/Horns
Special
Melee
User +1
Bite
Special
Melee
Brawl
Basic
Claw
Effects
Rating
Brutal
User
Brutal
Melee
User
Stuns
Special
Melee
User
Club
Basic
Melee
User
Brutal, Stuns
Dagger
Basic
Melee
User 1
Rend
Special
Melee
User
1D3 wounds
Spear
Basic
Melee
User
Thrust
Staff
Basic
Melee
User
Sword
Basic
Melee
User
Parry
Tail
Special
Melee
User +1
Stuns
Tentacle: Melee
Special
Melee
User
Entangle
Two-handed Axe/Mace
Trained
Melee
User +1
Two-handed Sword
Trained
Melee
User +1
Cumbersome, Two-handed
Venom
Special
Melee
User +1
Brutal
Blowpipe
Trained
Two Shots
Bolas
Trained
10
Entangle
Bow
Basic
24
Crossbow
Trained
24
Move or Fire
Greek Fire
Advanced
Thrown
Basic
Thrown
User
Trained
Entangle
Basic
12
Two Shots
Special
User
Entangle
Basic
Thrown
User -1
Two Shots
Trained
User -1
Entangle
Javelin
Net
Sling
Tentacle: Ranged
Throwing Knife
Whip
ARMOURY | 25
Weapon Effects
Blast
The weapon uses a blast template of the size indicated.
Centre the template on a target point, which does not
necessarily need to be an enemy model. If the blast
hits its target all models whose bases are touched by
the template are hit and must roll for damage.
Brutal
This weapon is deadly in combat. Models electing to
use this weapon in melee combat roll an extra die when
making to damage rolls and count the highest roll.
Scatter
A missed blast or shot will land the designated
distance away from its target point in a random
direction. Resolve the blast or shot as if it hit this point
or model instead.
Set On Fire
A model hit with this weapon gains the On Fire status.
Stuns
This attack Stuns rather than wounds, see Wound or
Stun on page 15.
Cumbersome
This weapon is difficult to use. Models deciding to use
this weapon in melee combat do not get the to hit and
to damage benefits associated with charging, but can
still make the free attack as part of their move action.
Thrown
This weapon has a range of the wielders (Str +1) x2
in inches. In addition, Thrown weapons do not suffer
the 1 to hit penalty for long range shots.
Dangerous
Difficult and dangerous to use, this weapon can be
somewhat unpredictable. On a to hit roll of 1 the
weapon explodes, causing a Str 4 hit to the user. The
weapon or supply of ammunition is now useless and
cant be used again in this scene.
Thrust
The reach of this weapon is a distinct advantage
against certain foes. Models electing to use this
weapon in melee combat against models with the
Flyer, Large or Massive special effects roll an extra
die when making to hit rolls and count the highest roll.
Entangle
On a successful hit the model may choose to entangle
the victim instead of rolling to damage. An entangled
model is knocked Prone. Entangled models with the
Flyer special effect cannot take to the air during their
next activation, but may stand up and move on the
ground as normal.
Two-handed
This weapon requires the use of both hands. Models
that are equipped with this weapon, regardless of
whether theyre using it or not, cannot benefit from the
Shield special effect.
Move or Fire
The weapon is slow or clumsy to use. It cannot be
fired if the model using it has moved this turn. A model
that has turned, even slightly, counts as moving.
Parry
Models electing to use this weapon can attempt to
parry the first successful melee attack against them
each turn, but only if their Str is equal to or greater
than the Str of the attack. Roll 1D6 and compare it to
the attacking models highest roll to hit, if it is greater
than their roll to hit the attack has been parried and is
discounted.
Two Shots
This weapon can be fired twice with a single shooting
action. If two shots are taken, each suffers a 1 to hit
penalty. Both shots can be taken against the same
target or two separate targets within 4 of each other.
Unwieldy
This weapon is not only Cumbersome, but is very
difficult to use. Models deciding to use this weapon
in melee combat do not get the to hit and to damage
benefits or the free attack immediately after charging,
but can make an attack by using an action as normal.
26 | SPECIAL EFFECTS
SPECIAL EFFECTS
On screen, your cast can perform incredible
feats and daring exploits, and demonstrate
uncanny powers. Your choice of special
effects can mean the difference between a
blockbuster and a box office flop.
Examples
Shield of Force
Having the special effect Shield of Force
twice, via a models own special effects and
a Gift such as Shield of Darkness, does not
enable the model to make two Shield of Force
rolls, instead they count as having Shield of
Force only once.
SPECIAL EFFECTS | 27
Combat
Physical
Disadvantages
A Good Offence
Blocker
Cameo
Armour
Climbing
Clumsy
Disarm
Concealment
Cowardly
Eagle Eyes
Daring Leap
Cursed
Rage
Dodge
Loner
Shield
Herculean Strength
Love To Hate
Sixth Sense
Roar
Peaceful
Titanic Blow
Swimming
Slow
Unarmed Adept
Tumbling
Victim
Knowledge
Traits
Healer
Courageous
Hypnotise
Damned
Monstrous
Infiltrator
Follower
Animal
Magic (x)
Animated
Martial Training
Honour Bound
Aquatic
Inspirational
Fanatic
Otherwordly
I Will Return!
Fearsome
Arcane Bolt
Leader (x)
Flyer
Force of Will
Luck (x)
Hurl
Incorporeal
Obey Me!
Large
Invisible
Seduce
Massive
Wanted
Weak Willed
Mount
Small
Psychic
Summoned
Regeneration
Swarm
Shield of Force
Telekinesis
Telepathy
Teleportation
These special effects can be chosen more than once, and each
additional time it is chosen adds +1 to the rank in brackets.
These special effects can be chosen more than once, and each
additional time it is chosen adds +1 to the rank in brackets, up to
a maximum of 2.
28 | SPECIAL EFFECTS
Combat
Knowledge
A Good Offence
Healer
Armour
Disarm
Eagle Eyes
Rage
Shield
Sixth Sense
Titanic Blow
This model hits with the force of a Titan. They count all
of their unarmed, Brawl attacks as being at +1 Str.
Unarmed Adept
Hypnotise
Infiltrator
Magic (x)
Martial Training
SPECIAL EFFECTS | 29
Otherworldly
Arcane Bolt
Hit
Str
12
4+
Notes
Brutal, 1 Wound or Stuns
Force of Will
Hit
Str
Notes
12
4+
N/A
Incorporeal
Psychic
Regeneration
Shield of Force
Telekinesis
Range
Hit
Str
Notes
Move
object
Int
test
Strike
another
Int
test
1 Wound or Stuns.
Trip
another
Int
test
Invisible
Telepathy
Teleportation
30 | SPECIAL EFFECTS
Physical
Blocker
Climbing
Concealment
Herculean Strength
Roar
Swimming
Daring Leap
Tumbling
Dodge
Shopping in
the marketplace
could be murder!
SPECIAL EFFECTS | 31
Traits
Courageous
Leader (x)
Follower
Luck (x)
Damned
Honour Bound
Inspirational
LUCK
This model can re-roll one failed Morale test per turn
if they are more than 6 away from any other friendly
model.
Obey Me!
Seduce
I Will Return!
32 | SPECIAL EFFECTS
Disadvantages
Cameo
Clumsy
Cowardly
Cursed
Loner
Love To Hate
Peaceful
Slow
Victim
Wanted
6.30 Film
The Odyssey
Weak Willed
SPECIAL EFFECTS | 33
Monstrous
Animal
Animated
Aquatic
Fanatic
Fearsome
Flyer
FLYING
Hurl
Large
Massive
Mount
Small
Summoned
Swarm
34 | CASTING COUCH
Casting Couch
Will your cast be a crew of seafaring
swashbucklers charting lost islands? A
demigod and his companions on an endless
quest? Or will you play a sinister sorcerer
trying to harness the power of dark gods?
Extras
Ratings
Guest Stars
Star
Villain
Favoured Champion
Twisted Outcast
Dashing Rogue
Vile Tyrant
Co-Star
Villain
Brother in Arms
Brutish Bodyguard
Enchanting Beauty
Deadly Assassin
Wise Elder
Final Ratings
Suggested
Scene Rating
Minimum
Models
Quick Skirmish
150 or less
1+
Daring Raid
150-250
5+
250 or more
10+
CASTING COUCH | 35
Once you have picked the models that form your cast,
you can begin to tailor them to create your own unique
heroes or villains. Stars and Co-Stars are the most
customisable, but certain Extras can also be tailored
to have a greater role.
Adjust Statistics
Points required
+1
+2
+3
Models with the Magic (x) and Gift of the Gods (x)
special effects, should choose their Spells and select
Gifts at this point, and in the case of the latter the
ratings cost should be added to the casts rating.
Extras
Also Starring
36 | CASTING COUCH
Favoured
Champion
Hero | Star
50 Ratings
Statistics
Alcaeus of Sparta
Move
Def
Hits
Str
Agi
Int
Morale
Points
Basic: 3
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to one statistic
(2 to Move)
Special Effects
Attacks
Star Quality
Destiny
Those favoured by the Gods are watched over by their divine benefactors,
who intercede in their fate. This model can remove statuses affecting
them on any die roll of 5 or 6, instead of the usual 6.
CASTING COUCH | 37
DASHING
ROGUE
Hero | Star
45 Ratings
"it is a dangerous
voyage to the
temple, to where
the earth itself
bleeds at the
edge of the
world, but the
rewards well,
theyre beyond
the dreams of
mortals whos
with me?"
Statistics
Star Quality
Move
Def
Hits
Str
Agi
Int
Morale
Points
Basic: 3
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to one statistic
(2 to Move)
Special Effects
Attacks
38 | CASTING COUCH
"choose your
crew wisely,
captain sinbad.
not all men are
prepared for
the dangers that
await you!"
The Merchant King
Brother
IN ARMS
Hero | Co-Star | 25 Ratings
Statistics
3.30 Film
Move
Def
Hits
Str
Agi
Int
Mor
Points
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (-2 to Move)
Special Effects
Attacks
CASTING COUCH | 39
WISE
ELDER
Enchanting
BEAUTY
Statistics
Statistics
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Points
Points
Special Effects
Special Effects
Attacks
Attacks
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (-2 to Move)
Basic: Gifts of the Gods (1), Luck (1), Seduce
Additional: 3 from Physical, Knowledge or Traits
Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen)
Adjust: Gain one Additional special effect if you
remove either Gifts of the Gods (1) or Luck (1)
Basic: Brawl 4+ and one Basic attack 5+
New Attack: Any Basic attack 5+ (+5 ratings)
Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (-2 to Move)
Basic: Healer, Luck (1), Magic (1)
Additional: 3 from Knowledge or Traits
Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen)
Adjust: Gain one Additional special effect if you
remove either Luck (1) or Magic (1)
Basic: Brawl 5+
New Attack: Any Basic or Advanced attack 5+
(+5 ratings)
Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)
40 | CASTING COUCH
TWISTED
OUTCAST
VILLAIN | Star
60 Ratings
"you think
me vile and
wretched? you
know, have seen
nothing it is my
anger that has
marked me so!"
Teleklos, Beast of Laconia
Statistics
Move
Def
Hits
Str
Agi
Int
Morale
Points
Basic: 3
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to one statistic
(2 to Move)
Special Effects
Attacks
Star Quality
CASTING COUCH | 41
VILE
TYRANT
VILLAIN | Star
60 Ratings
"none can
disobey my will,
least of all
you look! my
army of the dead
arises, and you
will soon swell
their ranks."
Abd-ar-Rahman
Statistics
Move
Def
Hits
Str
Agi
Int
Morale
Points
Basic: 3
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to one statistic
(2 to Move)
Special Effects
Attacks
Star Quality
Dark Pact
Having struck infernal bargains for knowledge and power the Vile Tyrant
can call on their dark allies for aid. However, the cost of such intervention
is always high. When attempting a Spell they can choose to sacrifice one
of their own Hits to add a further D6 to the result. They can choose to do
this after the dice are rolled to attempt the Spell, but they must always use
at least one D6 from their own Magic Pool in the attempt.
42 | CASTING COUCH
BRUTISH
BODYGUARD
DEADLY
ASSASSIN
VILLAIN | Co-Star | 35 Ratings
Statistics
Statistics
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Points
Points
Special Effects
Special Effects
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (2 to Move)
Basic: Blocker, Follower, Herculean Strength
Additional: 2 from Combat, Physical or Traits
Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen)
Adjust: Gain one Additional special effect if you
remove either Blocker or Herculean Strength
Attacks
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (2 to Move)
Basic: Concealment, Dodge, Unarmed Adept
Additional: 2 from Combat, Knowledge (Infiltrator and
Martial Training only) or Physical
Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen)
Adjust: Gain one Additional special effect if you
remove either Concealment or Dodge
Attacks
CASTING COUCH | 43
2.45 Film
THEIR
RIGHT
HAND
VILLAIN | Co-Star | 35 Ratings
Second in command, you fulfil many of the
duties and tasks of your master in their
stead. Versed in leadership and in magics,
your power will one day rival the one you
serve, but not yet.
Statistics
Move
Def
Hits
Str
Agi
Int
Mor
Points
Basic: 2
Additional: 02 (+5 ratings each)
Adjust: Gain an additional point if you allocate 1 to
one statistic (2 to Move)
Special Effects
Attacks
44 | Central Casting
Central Casting
As Stars and Co-Stars are notoriously
expensive, it is the Extras who will make up
the majority of your cast, allowing you to stage
the climactic scenes that sand-and-sorcery
epics are known for.
Mortals
Civilian
4/3 ratings
Cultist
-/7 ratings
Crazed worshipper
Fanatical in their beliefs and devotion to their Gods or
Idols, Cultists work themselves into a frenzy under the
guidance of a charismatic leader.
Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 5
Special Effects: Fanatic
Attacks: Brawl (4+), Club (4+)
Also Starring: Combat and Physical
Upgrade Options
l Exchange Club for an Axe (4+) or Sword (4+)
(+1 ratings)
l Exchange Club for a Two-handed Axe (4+) or
Two-handed Sword (4+) (+2 ratings)
l Equip with Throwing Knives (4+) (+1 ratings)
l Equip with Sling (5+) (+2 ratings)
l If five or more Cultists in a cast, you may upgrade
one to an Acolyte - gain Leader (2) special effect
(+10 ratings)
Central Casting | 45
Mercenary
-/9 ratings
Palace Guard
9/6 ratings
Warrior of fortune
Wherever there is opportunity and wealth to be
gained, there are mercenaries ready to earn it through
their skill at arms.
Royal retinue
The loyalty of these guards, whether motivated by a
sense of honour and duty or bought and paid for, is
greatly valued by their masters.
Upgrade Options
l Exchange Spear for an Axe (4+), Sword (4+) or
Bow (5+) (free)
l If five or more Mercenaries in a cast, you may
upgrade one to a Commander - gain Leader (2)
special effect (+10 ratings)
Upgrade Options
l Exchange Spear for a Sword (4+) or Bow (5+)
(free)
l Exchange Spear for a Two-handed Sword (4+) or
Crossbow (5+) (+1 ratings)
l If five or more Palace Guard in a cast, you may
upgrade one to a Captain - gain Leader (1) special
effect (+5 ratings)
Native
-/6 ratings
Silent hunter
Whether members of a lost tribe or a fallen civilisation,
these warriors rely on concealment and stealth rather
than the protection of armour or shields.
Psiloi
6/5 ratings
Light skirmisher
Trained to work alongside more heavily armoured
warriors, Psiloi harry the enemy with thrown weapons
and slings.
Upgrade Options
l Equip with a Net (4+) (+1 ratings)
l Equip with a Blowpipe (4+) or Sling (5+)
(+2 ratings)
l If five or more Natives in a cast, you may upgrade
one to a Chief - gain Leader (1) special effect
(+5 ratings)
Upgrade Options
l Exchange Javelin for a Sling (5+) (free)
46 | Central Casting
Sea Dog
10/7 ratings
Nautical ruffian
Bound together by adventure, comradeship and the
promise of riches, ship crews are a melting pot of
skills, talents and tall tales.
Veteran
12/- ratings
Seasoned soldier
Veterans of numerous campaigns, these stalwart
companions are skilled in the arts of war and will fight
shoulder to shoulder against the most terrifying of
enemies.
Upgrade Options
l Exchange Spear for a Sword (4+) (free)
l If three or more Veterans in a cast, you may
upgrade one to a Companion - gain Leader (2)
special effect (+10 ratings)
Warrior
9/7 ratings
1.15 Film
Herakles!
Central Casting | 47
15/20 ratings
-/- ratings*
*(see Magic Lamp, Page 79)
Enslaved wish-giver
Immensely powerful, but bound and contained within
an ordinary lamp, a Djinn is an incredible ally to
whoever possesses their prison.
Move 6 Def 4 Hits 2 Str 4 Agi 4 Int 6 Morale 6
48 | Central Casting
Giant
60/50 ratings
Towering terror
Whether humanoid or demonic, cyclopean or
many-eyed, these slow and dim-witted monsters
are titanically strong and aggressive. Needing little
provocation to fight, Giants can be easily swayed by
the allure of beauty or promises of wealth.
Harpy
-/20 ratings
Feathered fury
Conceived by the Gods to torment Phineus, Harpies
are winged bird-women with a violent and vindictive
disposition. Sometimes beautiful, sometimes ugly,
they are the personification of cruel winds.
Move 6 Def 4 Hits 2 Str 3 Agi 4 Int 3 Morale 3
Guardian Beast
50/40 ratings
Patchwork predator
Guardian Beasts are misbegotten creatures that may
take many diverse forms. Found lairing in forgotten
and out of the way places, they make deadly guards
and hunters.
Living Idol
Animated adversary
Through the application of dark magics, idols and
statues can be given a semblance of life. Unstoppable
servants, they only respond to the commands of the
one who animated them.
-/45 ratings
Central Casting | 49
Minotaur
-/30 ratings
Bull-headed brute
Descended from Asterius, the cursed son of Pasipha
who stalked the Labyrinth, Minotaurs are impulsive
creatures, quick to anger and terrible in their wrath.
Move 6 Def 4 Hits 3 Str 4 Agi 2 Int 2 Morale 4
Special Effects: A Good Offence, Armour, Fearsome,
Rage, Roar
Satyr
15/10 ratings
Capricious reveller
Whether goat-legged or horse-tailed, Satyrs are
passionate creatures prone to unpredictable shifts in
mood. Physically athletic and often violent, they can
however be surprisingly charming and musical when
the whim takes them.
Move 6 Def 4 Hits 1 Str 3 Agi 3 Int 3 Morale 3
Special Effects: Daring Leap, Seduce
50 | Central Casting
Shadow
-/20 ratings
Umbral stalker
Rumoured to be demons, remnants of the past, or
troubled spirits, what they truly are is known only to
the wise. That they are deadly foes is all too evident
however.
Skeleton Warrior
-/15 ratings
Upgrade Options
l Exchange Spear for an Axe (4+), Sword (4+) or
Bow (5+) (free)
Siren
-/15 ratings
Luring beauty
Transfixing the weak-willed with their charms and
songs, Sirens will attempt to drag those that succumb
down to a watery grave.
Move 5 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3
Special Effects: Aquatic, Seduce
Snakeman
-/12 ratings
Homo Serpentes
Cold-blooded, both physically and in temperament,
Snakemen are a deadly subspecies of human
that practice macabre rites on the dark fringes of
civilisation.
Upgrade Options
l Exchange Spear for an Axe (4+), Sword (4+) or
Javelin (5+) (free)
l If five or more Snakemen in a cast, you may
upgrade one to an Overseer - gain Leader (2)
special effect (+10 ratings)
Central Casting | 51
Animals
Camel
6/6 ratings
Giant Lizard
-/40 ratings
Repetilia Gigantis
These gigantic predators are throwbacks to an
ancient time, when dinosaurs freely walked the Earth.
Extremely dangerous, they are thankfully sluggish
until angered.
Dire Wolf
-/12 ratings
Pack predator
Able to overpower larger foes through pack hunting
and a powerful bite, the Dire Wolf was a ferocious
predator and threat to travellers in the wilds.
Move 8 Def 3 Hits 1 Str 3 Agi 3 Int 1 Morale 4
Special Effects: A Good Offence, Animal
Attacks: Bite (3+)
Upgrade Options
l If five or more Dire Wolves in a cast, you may
upgrade one to an Alpha Male - gain Leader (2)
special effect, which is only usable on other Dire
Wolves (+10 ratings)
Giant Crab
-/25 ratings
Super snapper
These huge crustaceans can be found on lost islands
and deserted coastlines. Guardians of watery lairs or
natural predators, they often bury themselves in the
sand and attack by surprise.
Move 5 Def 4 Hits 2 Str 5 Agi 2 Int 1 Morale 4
Special Effects: Animal, Aquatic, Armour, Blocker,
Fearsome, Loner
Snip, Snap! - A Giant Crab can attack with both its pincers
at once. It may make two Claw attacks as a special action.
Attacks: Claw (4+)
Giant Octopus
-/40 ratings
Tentacular terror
A threat to ships and the unwary adventurer straying
too close to their hunting grounds, these enormous
sea monsters are estimated to grow to around 13
15m (4050ft) in length, including their tentacles.
Move 6 Def 5 Hits 3 Str 5 Agi 3 Int 2 Morale 4
Special Effects: Animal, Armour, Aquatic, Fearsome,
Loner, Massive, Rage, Sixth Sense
Tentacled Freak - A Giant Octopus can attack in all
directions at once with its tentacles. It may make two
Tentacle: Melee attacks as a special action. These two
attacks may be made against separate models.
Water Dweller - A Giant Octopus must be set up in
a body of water at the start of a scene. If there is no
water in their casts set up area, they are allowed
to deploy in any body of water on the table. During
their activation, a Giant Octopus model cannot
voluntarily move out of water. If theyre ever out of
water, for whatever reason, the Giant Octopus model
immediately gains the Confused status.
Attacks: Beak (5+), Tentacle: Melee (4+), Tentacle:
Ranged (5+)
52 | Central Casting
Giant Scorpion
-/20 ratings
Venomous stinger
Protected by an armoured carapace and armed with
strong pincers and a deadly sting, Giant Scorpions
are dangerous foes, but unlike their smaller kin are
usually found only in hot climates.
Move 5 Def 4 Hits 2 Str 4 Agi 3 Int 1 Morale 4
Special Effects: Animal, Armour, Blocker, Fearsome,
Loner
Upgrade Options
l If three or more Great Apes in a cast, you may
upgrade one to an Alpha Male - gain Leader (1)
special effect, which is only usable on other Great
Apes (+5 ratings)
Horse
6/6 ratings
Equine transport
Horses have been used by humans since the dawn of
time as beasts of burden or as riding animals.
Pillion - Two models may ride the same horse, but the
second model may not attack, use special abilities or
perform Spells while doing so.
Giant Snake
-/20 ratings
Monstrous serpent
Giant Snakes come in a variety of types, but regardless
of whether they are constrictors or vipers, they are all
incredibly deadly opponents at close quarters.
Sabre-tooth Cat
30/25 ratings
Fanged feline
Graceful killers, Sabre-tooth Cats will quietly stalk their
prey before pouncing.
Move 8 Def 4 Hits 2 Str 4 Agi 4 Int 2 Morale 4
Great Ape
25/20 ratings
Swarm
-/15 ratings
Teeming mass
Whether scarabs, snakes or spiders, the relentless,
crawling swarm can strip the flesh from or poison any
individual foolish enough to get too close in moments.
Move 6 Def 2 Hits 3 Str 2 Agi 2 Int 1 Morale 5
Special Effects: Animal, Dodge, Fearsome, Loner,
Slow, Small, Swarm
Attacks: Venom (3+)
Central Casting | 53
SCHEHERAZADE
54 | FILM GUIDES
FILM GUIDES | 55
FILM GUIDES
This chapter provides backgrounds for some of Barron
Productions most popular films and some of the more notable
legendary heroes and iconic villains that graced our screens.
Supporting Characters
Heroes
Among the crew of the Argo there are many famous
names, including Herakles (Guest Star), Hylas
(Enchanting Beauty), Iolaus (Brother in Arms),
Orpheus (Also Starring Veteran) and the Boreads
(Also Starring Veterans with Flyer).
Villains
Not all of the Argonauts share Jasons dream. Acastus
(Their Right Hand), son of Pelias, rightly or wrongly
seeks the downfall of both Jason and Medea for the
danger they represent if they successfully return to
Iolcos with the Golden Fleece.
7.15 Film
The Golden Fleece
Extras
Heroes
Jason is joined on his voyage by the Argonauts, these
brave souls are recruited from Veteran, Warrior and
Psiloi Extras.
Villains
As the King of Colchis, Aetes can call upon Warrior,
Mercenary, Psiloi and, through his mastery of dark
arts, Skeleton Warrior Extras.
56 | FILM GUIDES
JASON
Def
Hits
Str
Agi
Int
Mor
MEDEA
Def
Hits
Str
Agi
Int
Mor
Special Effects
Special Effects
Unique Effects
A Leader of Men
Jasons Inspirational and Leader (2) special effects
have a range of 12 rather than the usual 6.
Fortune Favours the Bold
If Jason is in your cast, draw an additional Event card
at the start of a scene.
Unique Effects
Notes
Divine incense
Narcotic herbs
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Sword
Melee
3+
Parry
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
5+
Stuns
FILM GUIDES | 57
Aetes
DRAGON OF COLCHIS
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Special Effects
Unique Effects
Unique Effects
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Sword
Melee
4+
Parry
Onslaught
The Dragon that guards the Golden Fleece is a
deadly foe, attacking in all directions at once with
its many heads and whip-like tail. It may make two
attacks as a special action, either two Bite attacks or
a Bite and a Tail attack. The two attacks may be made
against separate models.
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Bite
Melee
4+
Brutal
Tail
Melee
4+
Stuns
58 | FILM GUIDES
Gorgon!
To fulfil his vow, Perseus must claim the head
of Medusa.
Tricked by one of the suitors pursuing his mother,
Perseus must return with the head of Medusa, a
hideous Gorgon who can turn any mortal that meets
her gaze to stone. Undeterred by his impossible task,
Perseus must embark on a long journey to find and
outwit the Graeae crones and, aided by the gorgeous
Andromeda, enter the sanctum of Medusa.
Supporting Characters
Heroes
Perseus is often aided in his quest by both
supernatural and powerful women, including the
Hesperides nymphs, Queen Cassiopeia (Also Starring
Civilian) and her daughter, the beautiful Andromeda
(Enchanting Beauty).
Villains
Medusa is one of the Gorgons, a trio of dreadful and
horrific female creatures cursed by the Gods. Her
immortal sisters, Stheno and Euryale, are arguably
more terrible than she is.
Extras
Heroes
Perseus is joined on his quest by Veteran, Palace
Guard and Psiloi Extras, who are the soldiers of
Queen Cassiopeia.
Villains
Medusa makes use of Giant Snake, Snakeman and
Swarm Extras, shunning all other mortals.
Being powerful oracles, the Graeae have attracted
a loathsome cult of worshippers over the centuries,
and make use of Cultist, Native, Swarm and,
potentially via the dark arts, Shadow and Skeleton
Warrior Extras.
3.15 Film
Gorgon!
starring James Francisco & Lynda Harrison
FILM GUIDES | 59
Perseus
PEGASUS
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Unique Effects
Special Effects
Unique Effects
A Winged Horse
Pegasus will only allow Perseus to ride on his back.
Should Pegasus be killed or removed from play while
in flight and being ridden, Perseus will fall 1D3 levels.
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Adamantine
Sword
Melee
3+
Brutal, Parry
60 | FILM GUIDES
MEDUSA
The Graeae
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Special Effects
Unique Effects
Unique Effects
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Tail
Melee
5+
Stuns
Bow
24
4+
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
5+
Stuns
Claw
Melee
5+
FILM GUIDES | 61
Supporting Characters
Heroes
Sinbads voyages bring him into contact with many
of the characters in Scheherazades stories, but his
most stalwart companions are members of his crew,
including Reis his first mate (Brother in Arms) and
Haroun his cabin boy (Also Starring Sea Dog).
Villains
Shahryar can rely on his hot-headed younger brother
Shhzamn (Brutish Bodyguard) to lead his forces,
and secretly makes extensive use of the order of the
Assassins (Deadly Assassins).
11.00 Film
Sinbad and the Valley of the Rocs
starring Doug Maclure & Jean Collins
Extras
Heroes
Unsurprisingly, Sinbads crew is mostly formed of Sea
Dogs, but occasionally a few Warrior, Palace Guard or
Civilian Extras can be found onboard, depending on
who is travelling with Sinbad at the time.
Villains
Shahryar commonly employs Mercenary, Palace
Guard and Civilian Extras. In addition, he can make
use of the fabled menagerie of his palace and include
Guardian Beast, Giant Scorpion, Giant Snake, Great
Ape and Sabre-tooth Cat Extras, as well as the prize
of his collection, a tamed Roc.
62 | FILM GUIDES
SINBAD
Scheherazade
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Unique Effects
A Loveable Rogue
If Sinbad is in your cast, gain an additional token
when determining Audience Appreciation.
Free Spirit
Often leaping before they look, Sinbad is agile and
quick on his feet. He can ignore the usual penalties
for moving over rough ground or obstacles, moving
as normal up to his Move value in inches, and he is
unaffected by the Blocker special effect. Sinbad can
also remove the Captured status on any die roll of 5 or
6, instead of the usual 6.
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Sword
Melee
3+
Parry
Special Effects
Unique Effects
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
5+
Stuns
FILM GUIDES | 63
Shahryar
Roc
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Unique Effects
Attacks
Weapon
Brawl
Sword
Range
Melee
Melee
Crossbow
24
Hit
4+
3+
4+
Str
Effects
Stuns
Parry
Special Effects
Unique Effects
Powerful Wings
As a special action, if the Roc is not flying, it may beat
its great wings, buffeting nearby models with powerful
winds. All models, friend or foe, within 6 must make
an Agi test. If they fail they are knocked Prone.
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
5+
Stuns
Beak
Melee
5+
Claw
Melee
4+
Move or Fire
64 | FILM GUIDES
Supporting Characters
Heroes
The Rogue of Baghdad is guided by his mentor, an
old Herbalist (Wise Elder) living and working in the
slums, who at one time was the Caliphs most trusted
advisor before he was ensnared and disgraced by the
schemes of the current Vizier.
Villains
Secretly courting the rich and influential of Baghdad,
and the rulers of neighbouring states, the Vizier uses
charm, cunning and blackmail to move these pawns
in his game of power. A dark spider in the centre of a
web, he makes use of many, but trusts none - only the
whispers of the Shadow Prince.
Extras
Heroes
The Rogue of Baghdad can rely upon the orphans and
urchins of his city to aid him, Psiloi (with slings), while
the Caliphs Daughter can count on a few Palace Guard
and Civilian Extras still loyal to her father.
Villains
The Vizier makes use of Cultist, Palace Guard and
Civilian Extras. The Shadow Prince, and possibly the
Vizier depending on his choice of Spells, may also
make use of Shadow Extras.
2.30 Film
The Rogue of Baghdad
FILM GUIDES | 65
Move
Def
Hits
Str
Agi
Int
Mor
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Special Effects
Unique Effects
Unique Effects
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Sling
12"
4+
Two Shots
Attacks
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
66 | FILM GUIDES
The Vizier's
assassins strike!
THE VIzIER
Def
Hits
Str
Agi
Int
Mor
Special Effects
Unique Effects
Attacks
Move
Def
Hits
Str
Agi
Int
Mor
Special Effects
Unique Effects
Attacks
Weapon
Range
Hit
Str
Effects
Weapon
Range
Hit
Str
Effects
Brawl
Melee
4+
Stuns
Brawl
Melee
4+
Stuns
Sword
Melee
4+
Parry
SCENE GUIDE | 67
SCENE GUIDE
This chapter deals with the types of scenes,
often called scenarios in other games, that you
can play with 7th Voyage, offering a number
of options to capture that epic celluloid action.
Which
Scene to Play?
It is possible to play a straight up fight between casts,
but it is more fun and recommended that you use one
of the following six scenes to add diversity and an
element of story to the game.
You can either choose one of the six scenes that best
fits the story youd like to play or randomly determine
which one youll use on the table below.
1D6
Scene
Battle
Escape
Race
Skirmish
Slay
Steal
Scene Rating
Size of cast
Suggested
table size
150 or less
1+
2x2
150 to 250
5+
2x2 to 3x3
250 or more
10+
3x3 to 4x4
Straight Up Fight
Size of Location?
Cast
Location
Set Up
And Action!
Cut
Victory Points
68 | SCENE GUIDE
Battle
Synopsis
Cast
Location
Set Up
Heroes (Defending)
And Action!
Special Rules
Villains (Attacking)
Cut
Victory Points
SCENE GUIDE | 69
Escape
Synopsis
Cast
Location
Set Up
And Action!
Special Rules
Cut
Victory Points
Heroes (Escaping)
Villains (Chasing)
Additional rule:
Power to the People
70 | SCENE GUIDE
Race
Synopsis
Cast
Location
Set Up
Heroes (Defending)
Villains (Attacking)
And Action!
Special Rules
Cut
Victory Points
SCENE GUIDE | 71
Skirmish
Synopsis
Cast
Location
Set Up
And Action!
Special Rules
Cut
Victory Points
Heroes (Attacking)
Villains (Defending)
72 | SCENE GUIDE
SLAY
Synopsis
Cast
Location
Set Up
And Action!
Special Rules
Cut
Victory Points
GORGON!
Heroes (Attacking)
Villains (Defending)
Additional rule:
A Garden of Statues
SCENE GUIDE | 73
STEAL
Synopsis
Cast
Location
Set Up
And Action!
Special Rules
Cut
Victory Points
Heroes (Attacking)
Villains (Defending)
74 | SCENE GUIDE
LOCATION manager
Games of 7th Voyage can take place in all
manner of locations dusty ruins, grand
palaces, lost islands, jungles or deserts.
Our published scenes will sometimes dictate the terrain
to be set out before play. But if youre setting up a
quick game, you can use the following table to allocate
suitable scenery before you start playing. Use the basic
overall terrain type to determine which column to roll
on, then roll 2D6 on the Random Terrain table for
each square foot of table space you have.
Each item of terrain generated should be placed in its
own 12 square, although you can join similar items
of terrain together with neighbouring items to create
larger scenic items.
2D6
Valleys
and Mountains
Islands
and Jungles
Deserts
and Plains
Cities
Pool
Lost Temple
Village (Inhabited)
Arena
Broken Ground
Village (Inhabited)
Ruin
Back Alleys
Cliff/Glacier
Native Traps
Hill
City Gate/Wall
Hill
Hill
Track
Grove
Hill
Clearing
Broken Ground
Harbour
Open Ground
Forest
Open Ground
Market Square
Ruin
Track
Ridge
Palace Gardens
Track
Tangled Undergrowth
Village (Deserted)
Slums
10
Lost Temple
Swamp
Hill
Shrine
11
Village (Inhabited)
Pool
Pool
Temple
12
Crevasse
River
Lost Temple
SCENE GUIDE | 75
Terrain Descriptions
Arena
Back Alleys
Broken Ground
Crevasse
Forest
Grove
City Gate/Wall
Harbour
Clearing
Hill
Cliff/Glacier
Lost Temple
76 | SCENE GUIDE
Market Square
Native Traps
Open Ground
Palace Gardens
Pool
Ridge
River
Ruins
Slums
Shrine
Swamp
Tangled Undergrowth
Temple
Track
Village
6.30 Film
Familiar (6 ratings)
80 | SPELLS
SPELLS
A deck of Spell cards are available to download
for free from Crooked-Dice.co.uk, but the
description and effects are also listed below.
SPELLS | 81
Let the Four Winds rage! Let them howl and scream,
and tear at you!
Enemy models gain the Slow special effect until the
caster takes another action.
Aid us
Gain one Luck token, which is added to your Luck Pool.
May you
Remove one Luck token from an opposing Player,
which is deducted from their Luck Pool.
Can you hear them? The very earth trembles at their cry!
All models within 24, apart from the caster, are
knocked Prone.
2.30 Film
82 | EVENTS
EVENTS
A deck of Event cards are available to download
for free from Crooked-Dice.co.uk, but the
description and effects are also listed below.
Intermission
Out of Step
Flee!
Hand of Fate
High Drama
Poignant Flashback
Ropey CSO
Silver Tongue
EVENTS | 83
Weak Spot
2.30 Film
Last Voyage of Sinbad
84 | APPENDICES
Minotaur!
INT. LABYRINTH CROSSROADS - NIGHT
Theseus stands at a crossroads, the corridor ahead is filled
with a tangle of roots and cobwebs. Nobody has passed this way
in an age.
THESEUS
I pray you were right, old man.
Theseus takes a step forwardsA crunch of dry earth is his only warning. Dropping the torch,
he whirls drawing his swordAriadne flinches, eyes wide, as the sword barely stops inches
from her throat.
A cold welcome...
ARIADNE
THESEUS
What are you doing here? I could have killed you.
ARIADNE
My father knows. His guard is being roused, and they
will follow you as easily as I...
(beat)
I had to warn you.
THESEUS
It is not them I fear. You must go back, Ariadne. I beg
you.
ARIADNE
No. No, we end this together. My life is in as much
peril as yours. For aiding you. For helping Daedalus and
his son to escape.
(beat)
I am not frightened. I do not fear my half-brother. HeSnorting laughter cuts her off, echoing off the walls.
ASTERIUS (O.S.)
You should, my sister.
(beat)
You will.
APPENDICES | 85
APPENDICES
ONLINE RESOURCES
Activation
Audience
Appreciation
Captured
CAPTURED
ACTIVATED
Confused
AUDIENCE
APPRECIATION
Dominated
Flying
FLYING
85
86
88
90
93
96
101
102
103
104
DOMINATED
Token Key
Tokens
Event Cards
Gift of the Gods Cards
Spell Cards
Extra and Guest Profiles
Cast List
Player Reference Sheet
Templates
Miniatures & Scenery
Token Key
CONFUSED
http://www.crooked-dice.co.uk/wp/rules/7thVoyage/
On Fire
LEADER
ACTIVATION
Wounded
WOUNDED
Stunned
STUNNED
SCARED
Scared
ON FIRE
Luck
LUCK
Leader
Activation
CAPTURED
LUCK
ON FIRE
CAPTURED
ACTIVATED
ACTIVATED
ACTIVATED
LEADER
ACTIVATION
ACTIVATED
ON FIRE
LUCK
CAPTURED
ACTIVATED
LEADER
ACTIVATION
ACTIVATED
ON FIRE
LUCK
CAPTURED
ACTIVATED
LEADER
ACTIVATION
LUCK
LUCK
LUCK
LEADER
ACTIVATION
AUDIENCE
APPRECIATION
AUDIENCE
APPRECIATION
ON FIRE
CONFUSED
LEADER
ACTIVATION
CONFUSED
ACTIVATED
AUDIENCE
APPRECIATION
CONFUSED
LEADER
ACTIVATION
CONFUSED
ACTIVATED
AUDIENCE
APPRECIATION
CONFUSED
ACTIVATED
SCARED
ACTIVATED
AUDIENCE
APPRECIATION
SCARED
ACTIVATED
SCARED
ACTIVATED
SCARED
ACTIVATED
LUCK
ACTIVATED
SCARED
LUCK
ON FIRE
CAPTURED
DOMINATED
STUNNED
WOUNDED
DOMINATED
STUNNED
WOUNDED
WOUNDED
STUNNED
DOMINATED
WOUNDED
WOUNDED
STUNNED
DOMINATED
STUNNED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
WOUNDED
STUNNED
STUNNED
FLYING
STUNNED
STUNNED
FLYING
STUNNED
FLYING
FLYING
STUNNED
DOMINATED
FLYING
E8 of 18
E7 of 18
Intermission
E4 of 18
E5 of 18
E9 of 18
Out of Step
E6 of 18
High Drama
E3 of 18
Flee!
Hand of Fate
E2 of 18
E1 of 18
EVENT CARDS
E17 of 18
E16 of 18
E14 of 18
E13 of 18
Silver Tongue
E11 of 18
E10 of 18
Ropey CSO
Poignant Flashback
EVENT CARDS
E18 of 18
Weak Spot
E15 of 18
E12 of 18
G7 of 27
Familiar
G4 of 27
G8 of 27
G9 of 27
Girdle of Venus
Alluring apparel worthy of a Goddess.
16
G6 of 27
G3 of 27
Flying Carpet
G5 of 27
10
G2 of 27
Blade of Destiny
G1 of 27
Apple of Discord
A fabled prize that sparks argument and
competition amongst those who desire it.
12
12
10
G16 of 27
Lash of Flame
G13 of 27
16
G17 of 27
Magic Lamp
G14 of 27
Homunculus Messenger
An extension of the self, this winged
messenger can relay orders.
G11 of 27
Helmet of Invisibility
G10 of 27
10
Golden Fleece
G18 of 27
G15 of 27
G12 of 27
Heartstring Bow
12
G25 of 27
G26 of 27
10
12
G23 of 27
12
Stygian Cloak
G22 of 27
Shield of Darkness
Consuming all light, this shield is also a
doorway to beyond.
G20 of 27
10
10
G27 of 27
Unblemished Blade
G24 of 27
Spear of War
G21 of 27
10
16
Plaque of Destiny
Serpents Crown
G19 of 27
Pandoras Box
S7 of 18
S8 of 18
S5 of 18
Kindle Inspiration
S4 of 18
10
Beacon of Hope
Feel the shadow of fear driven from your
hearts.
10
S2 of 18
Banish
S1 of 18
10
Aspect of Terror
From the darkness crawls your terror
and your bane!
12
SPELL CARDS
10
12
10
S9 of 18
Pillar of Wrath
S6 of 18
S3 of 18
S16 of 18
S17 of 18
10
Unweave Fate
No! That is not how it happened.
S14 of 18
May you
Unspoken Curse
S13 of 18
12
10
S11 of 18
S10 of 18
15
12
S18 of 18
Word of Command
S15 of 18
S12 of 18
10
12
May my shadow take on form and substance.
Aid us
Quiet Blessing
SPELL CARDS
GIFTS OF
THE GODS
7 Voyage
SPELL
GIFTS OF
THE GODS
7 Voyage
SPELL
th
th
th
7 Voyage
7 Voyage
th
EVENT
EVENT
th
7 Voyage
th
7 Voyage
SPELL
th
7 Voyage
GIFTS OF
THE GODS
th
7 Voyage
EVENT
th
7 Voyage
96 | APPENDICES
Special effects
Standard attacks
Rating
Type
Base
size
Civilian
Brawl (6+)
4/3
Medium
25-30mm
Cultist
Fanatic
Brawl (4+),
Club (4+)
-/7
Medium
25-30mm
Mercenary
Blocker, Shield
Brawl (4+),
Spear (4+)
-/9
Medium
25-30mm
Native
Concealment
Brawl (4+),
Spear (4+)
-/6
Medium
25-30mm
Palace Guard
Blocker
Brawl (4+),
Spear (4+)
9/6
Medium
25-30mm
Psiloi
Brawl (5+),
Javelin (5+)
6/5
Medium
25-30mm
Sea Dog
Dodge, Swimming
Brawl (4+),
Club (4+)
10/7
Medium
25-30mm
Veteran
Brawl (4+),
Spear (4+)
12/-
Medium
25-30mm
Warrior
Armour
Brawl (4+),
Spear (4+)
9/7
Medium
25-30mm
APPENDICES | 97
Special effects
Standard attacks
Rating
Type
Base
size
Centaur
Brawl (4+),
Spear (4+)
15/20
Monster
40-50mm
Djinn of
the Lamp
Brawl (3+),
Two-handed Sword (4+)
-/- (see
Gifts)
Monster
40-50mm
Giant
Brawl (4+),
Club (4+)
60/50
Large
Monster
50-80mm
Guardian
Beast
Brawl (4+),
Claw (4+)
50/40
Large
Monster
50-80mm
Harpy
Brawl (4+),
Claw (5+)
-/20
Medium
25-30mm
Living Idol
Brawl (4+),
Rend (5+)
-/45
Monster
40-50mm
Minotaur
Brawl (4+),
Horns (4+)
-/30
Monster
40-50mm
Satyr
Brawl (4+),
Club (4+)
15/10
Medium
25-30mm
Shadow
Fearsome, Incorporeal,
Shield of Force,
Summoned, Teleportation
Brawl (4+),
Claw (4+)
-/20
Medium
25-30mm
Siren
Aquatic, Seduce
Brawl (5+),
Claws (5+)
-/15
Medium
25-30mm
Skeleton
Warrior
Blocker, Fearsome,
Invulnerable: Ranged (1),
Shield, Summoned
Brawl (4+),
Spear (4+)
-/15
Medium
25-30mm
Snakeman
Armour, Dodge
Brawl (4+),
Spear (4+)
-/12
Medium
25-30mm
98 | APPENDICES
Special effects
Standard attacks
Rating
Type
Base
size
Camel
Brawl (5+),
Bite (6+)
6/6
Animal
40-50mm
Dire Wolf
Bite (3+)
-/12
Animal
40-50mm
Giant Crab
Claw (4+)
-/25
Monster
40-50mm
-/40
Large
Monster
50-80mm
-/40
Massive
Monster
100+mm
Giant Lizard
Rend (4+),
Tail (4+)
Giant
Octopus
Beak (5+),
Tentacle: Melee (4+),
Tentacle: Ranged (5+)
Giant
Scorpion
Claw (4+),
Venom (4+)
-/20
Monster
40-50mm
Giant Snake
Animal, Concealment,
Dodge, Fearsome, Loner
-/20
Monster
40-50mm
Brawl (3+)
25/20
Animal
40-50mm
Brawl (5+)
6/6
Animal
40-50mm
Claw (3+),
Bite (4+)
30/25
Animal
40-50mm
Venom (3+)
-/15
Animal
Swarm
30-40mm
Great Ape
Horse
Sabre-tooth
Cat
Swarm
APPENDICES | 99
Jason
Special effects
Standard attacks
Rating
Type
Base
size
Brawl (4+),
Sword (3+)
60/-
Guest
Star
25-30mm
Brawl (5+)
50/-
Guest
Star
25-30mm
-/100
Guest
Monster
100+mm
Medea
Dragon of
Colchis
Brawl (4+),
Bite (4+),
Tail (4+)
Aetes
Brawl (4+),
Sword (4+)
-/40
Guest
Star
25-30mm
Perseus
Brawl (4+),
Adamantine Sword (3+)
70/-
Guest
Star
25-30mm
Pegasus
Brawl (4+)
30/-
Guest
Monster
40-50mm
Medusa
Brawl (4+),
Tail (4+),
Bow (4+)
-/100
Guest
Monster
25-30mm
Graeae
-/60
Guest
Monster
40-50mm
Brawl (5+),
Claw (5+)
100 | APPENDICES
Special effects
Sinbad
Scheherazade
Shahryar
Roc
Rogue of
Baghdad
The Caliphs
Daughter
The Vizier
The Shadow
Prince
Standard attacks
Rating
Type
Brawl (4+),
Sword (3+)
60/-
Guest
Star
25-30mm
Courageous, Dodge,
Luck (1), Seduce, Victim
Brawl (5+)
45/-
Guest
Star
25-30mm
Brawl (4+),
Sword (3+),
Crossbow (4+)
-/70
Guest
Star
25-30mm
Brawl (5+),
Beak (5+),
Claw (4+)
-/100
Guest
Monster
50-80mm
Brawl (4+),
Sling (4+)
50/-
Guest
Star
25-30mm
Brawl (4+)
30/-
Guest
Star
25-30mm
Brawl (4+)
-/70
Guest
Star
25-30mm
Brawl (4+),
Sword (4+)
-/50
Guest
Star
25-30mm
Dodge, Follower
(The Rogue of Baghdad),
Gifts of the Gods (1),
Luck (1), Seduce
Gifts of the Gods (1),
Hypnotise, Love To Hate,
Magic (3), Obey Me!,
Telekinesis
Fearsome, Incorporeal,
Magic (2), Shield of Force,
Teleportation
Base
size
Move
Def
Move
Def
Move
Def
Move
Def
Move
Def
Hits
Hits
Hits
Hits
Hits
Name/Archetype/No.
Name/Archetype/No.
Name/Archetype/No.
Name/Archetype/No.
Name/Archetype/No.
th
Str
Str
Str
Str
Str
Agi
Agi
Agi
Agi
Agi
Int
Int
Int
Int
Int
Mor
Mor
Mor
Mor
Mor
Luck
Luck
Luck
Luck
Luck
Weapon
Weapon
Weapon
Weapon
Weapon
To Hit
To Hit
To Hit
To Hit
To Hit
Range
Range
Range
Range
Range
Str
Str
Str
Str
Str
TOTAL RATINGS
Effect
Effect
Effect
Effect
Effect
Cast:
Rating
Rating
Rating
Rating
Rating
3+
2+
3+
2+
5
2+/6
2+/5+
8
2+/4+
6 then 5+
6 then 4+
2+/3+
6 then 6
+1 to both hit
and damage
+1 to both hit
and damage
+1 to hit
+1 to hit
roll 2+ to hit,
+1 to damage
1 to both hit
and damage
1 to hit
Charging bonus
Attacking over an
intervening obstacle
To hit modifier
+2
+1
+1
-1
Target is Small
-1
-1
-1
-1
To hit
modifier
2+/2+
10+
N/A
6 or more
Condition
4+
Condition
5+
5+
Defence Higher
Target
4+
EQUAL
Stat
2 or more
Strength Higher
th
Activation
Audience Appreciation
Turn Sequence
APPENDICES | 103
Templates
BLAST 3"
BLOCKER
BLAST 5"
104 | APPENDICES
MINATUREs + scenery
Get your 7th Voyage games started with
some suitable mythic miniatures and
tabletop scenery.
28mm miniatures
Scenery suppliers
General Fantasy
Resin Scenery
Otherworld Miniatures
Producers of fantasy gaming figures inspired by the
iconic imagery of the early roleplaying games. Most of
the stop motion models are available in this range.
otherworldminiatures.co.uk
Ainsty Castings
Superb modular resin scenery and accessories, which
are great for dungeons and temples.
ainstycastings.co.uk
Reaper miniatures
Reaper Miniatures has a huge fantasy range of
monsters and adventurers, including an Arabian box set.
reapermini.com
Arabian Adventure
Black Tree Designs
BTD have a number of classic monsters and troops in
their Fantasy and Harlequin ranges.
blacktreedesign.com
Cipher Studios
Producers of the Helldorado game, their Saracen sets
have a great range of personalities.
cipher-studios.com
Harwood Hobbies
This Canadian company has its own Sinbad range,
some of which are stocked by Crooked Dice.
harwoodhobbies.com
Steve Barber Models
Greek mythology, Arabian Night and terrain ranges
are all available.
stevebarbermodels.com
Greek Myth
Wargames Foundry
Foundry have a large Greek Mythology range with
nearly 70 different packs available.
wargamesfoundry.com
Dwarven Forge
As well as their standard dungeon range, their two
Realm of the Ancients sets are ideal for lost temples.
Everything comes prepainted to a very high quality.
dwarvenforge.eu
Grand Manner
An excellent and extensive historical range, including a
roman amphitheatre, sinking galley and Greek statues.
grandmanner.co.uk
Scotia Grendel
Their resin Fantasy and Historical ranges have great
generic pieces including a giant Hydra.
scotiagrendel.com
Bespoke Builds
Black Knight Studios
If you prefer scenery scratch-built to your specification,
then try these great professional model and terrain
builders.
www.black-knight-studios.co.uk
The Colonial Steamboat Company
Producers of cast resin models and handmade model
buildings, boats and terrain pieces with a large Arab
village range.
colonialsteamboat.co.uk
TM Terrain
A recommended supplier of landscaped baseboards
and bespoke terrain who have supplied much of the
terrain shown in these pages.
www.tmterrain.co.uk
APPENDICES | 105
CLOSING CREDITS
Utilising Graeme and Karls action:engine, which
provides a basis to create and play tabletop miniature
skirmishes for almost every genre, 7th Voyage is
intended to streamline the system for games inspired
by stop motion movies, fantasy and action-adventure
programmes.
From the outset, we decided melee should be more
important than shooting in 7th Voyage to reflect the
action and swashbuckling nature of the genre, and
new weapon rules such as Brutal, Parry and Thrust,
and special effects such as Shield reflect this. With
powerful creatures and monsters appearing in most
scenes, rules such as Shield also help to increase
the life expectancy of mortals, giving some models
at least a chance to survive the crushing blows of a
Giant or Minotaur.
In 7TV, models flee from Fearsome opponents and,
if they cant get away, are automatically removed from
the game. This could be devastating in 7th Voyage
with so many frightening models potentially in play. At
worst it could make for one-sided games that would
be over quickly, or bizarre games of Extra pinball,
as models flee back and forth between Fearsome
beasties. Because of this we introduced the Scared
status, which lowers a model's chance to hit and
Morale, and prohibits their movement, at least towards
Fearsome models, but doesnt send them running or
straight off the table.
Magic, both Gifts and Spells, is the greatest addition
to 7th Voyage. In the case of Spells, we have tried
Stay tuned...
Enjoyed 7th Voyage? Then tune into our spy-fi
rules and range of 28mm white metal miniatures!
Save the world
Or rule it
Set sail on
the silver screen...
7th Voyage is a
tabletop miniatures
game set in the world
of classic stop motion
mythic fantasy films
of the 60s and 70s.
Fight across the tabletop as your
favourite heroes or villains - be
they demigods, vile tyrants or the
horrifying beasts of legend - and all
at 24 frames per second!
So grab some popcorn from the
foyer and get ready to set sail
with 7th Voyage.
CORE RULEBOOK
UK 20
ISBN 978-0-9568390-4-6
cr
ked dice
ACTION:ENGINE
www.crooked-dice.co.uk
Chad Sikes (order #6134108)
9 780956 839046