Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

diaspora errata

Diaspora 1st edition hardcover errata


Hardcover first edition (r5 at Lulu)
p.xiv

reference to Spirit of the Century should also credit Leonard

p.179

Balsera.
p.4

under Abstractions, "player locations" should read "character

sidebar, 8th entry, after the em dash: "gain, poker chips under
the miniatures are very tidy." Should start with "again" not "gain."

p.192

locations".

example at bottom, with Sonja. First sentence starts in present


tense, then switches to past tense. The rest is present tense.

p.10

"limited by": replace Strength with Stamina.

p.39

under MicroG, for "Weapns" put "Weapons"

p.45

"Military-grade Electronic Warfare" should be "Military-grade

p.220

"socail" is spelled wrong

Communications".

p.224

"yout" should be "your"

under free form stunts, left an extra "it" in the line: "it might

p.224

unclosed parenthesis starting "(avoiding highports"

even be agreed that it the Stunt is cool but powerful" The it can

p.226

"twice the Technology rating" referring to the stat cap should

p.49

p.203

these are not Zulus.

go.
p.50

"Nothing guarantees the continued presence of the equipment,

"Crush the white devils" should be made race neutral now that

read, "the technology rating plus two"


p.230

clarification: Modal and Free Modal features give each mode a

unless there is also an Stunt to cover it." An should be a.

pool of build points equal to the build points for the tech level

p.58

"aproproate" is spelled wrong.

minus the cost of the modality feature.

p.62

example characters should have three aspects or explicitly

p.234

blank slots
p.84

p.93

p.101

"the turbulent oceans team with algae" should be "teem with

consider deleting "Out of juice" on the same page.)


p.234

its own underneath the sidebar for Transfer Aspects. It just

Qantii's stunt is inconsistent with the Swap a Skill description

looks really bad. You should move it over to be with the rest of

elsewhere she has no Bureaucracy skill and the stunt

its entry, even though you have set two lines of space under

description requires it. Fix one or the other.

most sidebars (see p. 3 Fudge Dice, p. 97 The Broadsword


Rule, and p. 189 Compelling Movement, for exceptions).

clarification: the text discussing success and failure is misleading


p.235

Agility section needs to be re-written: (Armour that isn't

use the shifts for effect, a zero shift result has no effect. It's still

lightweight and flexible is hard to move around in, and

a success though.

characters

p.116

"Out of juice" should refer to Energy Weapons here rather than


this cut and paste error that refers to powered armour.

p.117

same as 114

p.151

T3 Registered Interdiction Trader; Line two - should be


blockades.

p.161

"Example." should be "Example:"

p.164

"by creating and atmosphere" -> "by creating an atmosphere"

-2

agility.

However,

get a bonus to your agility through powered armour as well.


You are right that it's not as clear as it might be, and I'll

maybe change to "Modify costs in the table by the difference ...

same as 114

suffer

there is no agility penalty (though that costs 5bp). You could

Delete "civilian" from "The basic cost for a ... slug thrower is 3."

p.115

armour

these stunts reduces the agility penalty to -1; both mean that

for defense." Clarify: one defensive roll, per skill, per turn.

a T4 system."

wearing

"lightweight" and "flexible" can be bought off either one of

"If the character is attacked a second or further times, before


acting, use the roll on the table whenever the same skill is used

p.114

The last line of the body text entry for Transfer Aspect is all on

algae"

in Fate a zero shift result is always a success, but when you

p.101

High capacity: should be deleted. (CWM: We might also

consider rewording it.) (text to be finalized)


p.236

top line. Delete "Increases cost by 1."

General

stunt? (It costs less, and everyone can use it.) Or are all crossbows

And I might have mentioned this one already?

Civilian? In which case, they must cost 1 not 2 because that stunt reduces

The whole Making it Work section: You have four different styles of

the cost?

listing build point costs (Costs 1bp. Cost 1bp. Cost: 1bp. 1bp.) You should

You describe beam weapons as including rockets (p. 132). What then are

standardize them all, or list the first entry only with the word Cost (the

torpedoes? (I think including the word "guided" would have helped.)

same way for each list), and use only the "1 bp" format for all subsequent

think I get the build system, what still confuses me is the tables (p. 118)

entries on the list.

and the text that precedes them.

GENERAL, playing with fate could use more concrete examples (such as

Though on another reread it's starting to make sense. I think the issue is

present in social combat)

that you took info from the build system and included it here "Civilian

CWM: should pilot amplify V-shift?

weapons are one level cheaper" is irrelevant, because it's already factored

BJM: I don't have strong feelings, so maybe we should go with the thirdparty playtest results. That's a "yes" I suppose. :D
Things to consider
The equipment tables (p. 118) confuse me a bit. Are the stunts always
there? What's the disadvantage to taking a crossbow with the Civilian

Link:
Diaspora errata

into the table.


(I think the text may be wrong, too "The basic cost for a civilian slug
thrower is 3" probably shouldn't say "civilian.")
IMO the text in chapter should not mention basic cost or civilian
discount at all, only the tech adjustment. The charts speak for themselves,
and the build system in chapter 9 can cover base cost.

You might also like