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Game Manual

INTRODUCTION
Following the introduction of Joint Operation forces into
Indonesia in June, under the code name Typhoon Rising, the
conflict in this Southeast Asian nation looked like it might
finally come to a peaceful conclusion. The Joint Ops forces
achieved initial success in suppressing the Rebel insurgency.
However, during the last month, fighting has escalated as a
result of Rebel troops receiving weapons and logistical support
from underground factions operating in neighboring countries.
As the Rebel troops began using battle tanks, helicopter
gunships, and other heavy weapon systems, the Joint Ops
forces responded in kind. What started out as an insurgency
now threatens to become an all out war.
The Joint Ops: Escalation expansion pack takes you back to
the equatorial islands to fight as a member of either the Joint
Ops forces or those of the Rebels. In addition to new and
improved gameplay features, you can now take control of a
number of additional vehicles, including tanks and dirt bikes, as
well as new weapons and equipment. Also included are several
training missions, co-op missions, and multiplayer missions set
on maps featuring such locales as airports, coal mines,
waterfall ruins and even rocket launch facilities.

TABLE OF CONTENTS
2

INSTALLATION AND RUNNING THE GAME

WHATS NEW IN JOINT OPS: ESCALATION

NEW WEAPONS AND EQUIPMENT

COMMON WEAPONS AND EQUIPMENT

JOINT OPS WEAPONS

REBEL WEAPONS

NEW VEHICLES

12

JOINT OPS KEYBOARD

14

GAME CONTROLS

16

CREDITS

18

WARRANTY AND LEGAL INFORMATION

19

CONTACTING NOVALOGIC

INSTALLATION
Before installing Joint Ops: Escalation, you must have the original game, Joint Operations:
Typhoon Rising, installed on your computer. To install Escalation, insert the game CD into
your computers CD-ROM drive. If you have AutoRun enabled, you will see the CD menu
automatically. Click on the install button and follow the directions to install the game.
If you insert the game disk and nothing happens, double-click on the My Computer icon on
your Windows desktop, then double-click the CD Drive icon. When you see the CD menu,
click on the install button and follow the installation instructions.
You will need to enter the CD Key printed on the inside sleeve of the Joint Ops: Escalation
CD case in order to install the game and access NovaWorld. Please remember that it is
IMPORTANT TO KEEP THIS CD KEY IN A SAFE PLACE. If you lose it, it cannot be replaced.
You will need this key if you ever reinstall Joint Ops: Escalation. This CD KEY can only be
assigned to one account and cannot be transferred to another account. When prompted,
type the CD Key into the space provided.

RUNNING THE GAME


After installing Joint Ops: Escalation, you can jump right into the action.
Double-click on the Joint Ops: Escalation icon on your Windows desktop, or open the
Windows Start menu. The Joint Ops: Escalation icon will be located in the NovaLogic folder
in your Program Files. From the main menu of the game, select either a Training mission or
join an online multiplayer game.
For additional information on playing Joint Ops: Escalation, see the detailed instructions
found in the Joint Operations: Typhoon Rising manual.

WHATS NEW IN JOINT OPS: ESCALATION


Joint Ops: Escalation adds several new features to the game play, further
expanding the Joint Operations experience.

SNIPER COUNTER MEASURES


Several additions have been made to make playing as a Sniper a bit more challenging.
Protective walls have been added around many of the spawn points, allowing spawning
players a chance to gather their bearings before being exposed to enemy fire.
Snipers will also notice an increased drift in their scope, which will be more pronounced
when lining up a shot at long range. As a result, Snipers will have to spend a bit more time
aiming and waiting for the perfect shot. Furthermore, the muzzle flash and smoke from a
rifle will be larger and last a bit longer, making it easier to spot Snipers from a distance.

BASE DEFENSE GUN


Defending a base is now easier. Some bases
have been equipped with armor plated .50 cal.
machine gun emplacements. Not only does the
armor protect the operator from long-range
gun fire, the emplacements also feature an
advanced optics system with a 10x zoom and
combination thermal imaging and night vision.
This will allow the operator to locate distant
targets during any lighting condition and
neutralize the threat to the base.

PERMANENT DEATH
A server setting has been added that will allow a person hosting a game to make a players
death permanent for the duration of the mission. This added feature will help those people
who want to run instant elimination type
tournaments, similar to those played at major
LAN events. With this setting activated, players
that are killed during a mission will not be
allowed to spawn back into the mission.
Instead, they will be given an option to act as
a spectator. They can then enter the missions
again, but cannot interact with the environment
or chat with other players. Once the mission is
over, these players can then resume play.

WHATS NEW IN JOINT OPS: ESCALATION


PARACHUTES
This new piece of equipment can be selected at an armory within your accessory slot in
lieu of other equipment. Parachutes are deployed automatically after a player has fallen
long enough to reach terminal velocity. Therefore,
they can be used for jumping out of helicopters,
leaping off of high buildings, or for simply driving
a dirt bike off of a cliff and reaching the bottom
safely. Parachutes can be steered, though the
response is slower than normal movement. After
the player lands, the parachute is considered
expended. In order to use it again, the player
must visit an armory to pick up a new parachute.

BODY ARMOR
Another piece of equipment available in the accessory slot is ceramic body armor. This
functions just like body armor in real life in that it does not deflect a round. Instead, it
spreads out the kinetic energy of the round over a larger area, thus reducing the penetrative
force. While body armor can be penetrated by Full Metal Jacket rounds up close where the
round has its maximum energy, at longer distances where the round has lost energy, the
body armor will protect the wearer.

REARMING POINTS
Rearming points will allow the player to rearm the vehicles that do not have infinite ammo.
Players are only allowed to use the Rearming Point that is affiliated with their team. The
Rearming Points reload the vehicles in a set time. As with the Armories, once a player has
used a Rearming Point it will not be available for a short period of time there after.

NEW WEAPONS AND EQUIPMENT


Joint Ops: Escalation adds 10 new weapons and equipment to the original arsenal.
In addition, players can also choose the type of rounds, for selected weapons, that
they wish to use during combat. There are three different types of ammo.

FULL METAL JACKET (FMJ)


This default ammo type is the standard round for most of the worlds fighting forces. A FMJ
round is a bullet encased in a copper-coated jacket. This reduces the deformation of the
bullet within its target.

ARMOR PEIRCING (AP)


An AP round is much more likely to penetrate body armor than a FMJ or SP round. However,
Armor Piercing ammunition causes less damage than the other two types. This is due to the
fact that the round is highly resistant to deformation as it passes through soft tissue.

SOFT POINT (SP)


Soft point rounds are identified by their lead tip. The metal jacket extends to the tip of the
round and then stops. This allows the round to deform and spread while inside soft tissue.
While not as effective against body armor, SP rounds cause more damage to soft tissue.

COMMON WEAPONS AND EQUIPMENT


G-3

P90

Firing the same round as a sniper rifle or


M60, the G3 has a lot of stopping power. It
can be fired single shot or full auto.

This submachine gun is great for close


quarters battle situations where you need
high rates of fire more than accuracy. With
a 50 round clip, you have quite a bit of
shooting you can do before reloading.
It can be fired single shot or full auto.

AMMO TYPE: 7.62 x 51mm


ROUNDS PER CLIP: 20
ROUNDS CARRIED: 200
MUZZLE VELOCITY: 800 m/s
RATE OF FIRE: 10 rps

AMMO TYPE: 5.7 x 28mm


ROUNDS PER CLIP: 50
ROUNDS CARRIED: 400
MUZZLE VELOCITY: 715 m/s
RATE OF FIRE: 15 rps

Javelin
This man portable missile operates similarly to a Stinger. Once
your soldier has a lock on the target and fires, the missile will
track the target all the way to impact. This allows the solider to
fire and then seek cover or get away. Only Engineers can use the
Javelin.
AMMO TYPE: Javelin missile
ROUNDS CARRIED: 1
MUZZLE VELOCITY: 800 m/s

M19 Anti-Tank Mine


Capable of being carried by Riflemen, Engineers, and Snipers, this
mine is detonated when a vehicle passes over it, often destroying
the vehicle in the process.

Parachute
All classes of soldiers can select the parachute as their
accessory. It does not come as standard equipment. The
parachute allows soldiers to exit an airborne helicopter and
descend safely into battle. While falling, the player can steer
the parachute. Once deployed, the parachute cannot be used
again until you get a new one at an armory.

Body Armor
All classes of soldier, except Sniper, can choose Body Armor as their accessory. This
equipment reduces the damage a player takes when hit in the torso. Therefore, a shot that
would normally kill may only wound due to the soldier wearing body armor.
6

JOINT OPS WEAPONS


G-36

MK23

This assault rifle has a greater rate of fire


than the M16. It can be fire single shot or
full auto.

This pistol is a favorite of special forces


units and can pack a punch. This makes a
good backup weapon.

AMMO TYPE: 5.56 x 45mm


ROUNDS PER CLIP: 30
ROUNDS CARRIED: 300
MUZZLE VELOCITY: 920 m/s
RATE OF FIRE: 12.5 rps

AMMO TYPE: 0.45


ROUNDS PER CLIP: 12
ROUNDS CARRIED: 36
MUZZLE VELOCITY: 348 m/s

REBEL WEAPONS
FN-FNC

Glock 17

This is a good assault rifle for close to


medium range. It can be fired single shot,
3-round burst, or full auto.

This handgun has a large magazine


capacity, allowing you to keep shooting
longer than with other handguns.

AMMO TYPE: 5.56 x 45mm


ROUNDS PER CLIP: 30
ROUNDS CARRIED: 300
MUZZLE VELOCITY: 965 m/s
RATE OF FIRE: 12.5 rps

AMMO TYPE: 9mm


ROUNDS PER CLIP: 17
ROUNDS CARRIED: 51
MUZZLE VELOCITY: 360 m/s

NEW VEHICLES
Joint Ops: Escalation adds 7 new vehicles to the original 29. In addition, two firing
positions have been added to each of the Strykers and BTR-80s. This allows passengers
of these vehicles to add their personal firepower to the defense of these vehicles.

Battle Tanks
This powerful armored vehicle holds three players. The driver maneuvers the tank about the
battlefield, but does not control any of the weapons. The gunner controls the turret and fires
the main gun. The commander has access to a .50 cal. machine gun and can give targeting
information to the gunner. The gunners sight has multiple magnification levels - 2x for wide
field of view and 10x for narrow field of view. The commanders targeting reticule appears
in the gunners sight and either shows the gunner the target or the direction the turret must
be turned in order for the gunner to see the target in the commanders sight.

Attack Helicopters
Capable of carrying two players, these new helicopters feature both cannons and rockets.
The pilot flies the helicopter and gunner controls the cannon and the rockets. From the
gunners position, the player can see below and in front of the helicopter, engaging targets
independently of the pilots flight path.

NEW VEHICLES
Dirt Bike
These two-wheeled vehicles allow troops to move quickly across the battlefield. Although
they offer no protection for the driver or passenger, they make up for this with pure speed.
Dirt bikes are not armed. However, the passenger may fire a personal weapon to either side
just not straight ahead due to the position of the driver. Whether traveling off road or on,
the dirt bike can get you anywhere on land in a hurry.

10

Joint Operations Vehicles


M1A1 Abrams
Featuring a composite armor and powerful 120mm
smoothbore main gun, this battle tank can take on
any other vehicle in the game, giving the Joint Ops
team some superior firepower.

AH-64A
This attack helicopter requires both a pilot to fly it
and a gunner to control the weapons. It features
both rockets and a cannon, allowing it to quickly
move about the battlefield and engage both vehicles
and infantry alike. With the AH-64A, the Joint Ops
has firepower that flies and can support other
vehicles and troops during air assaults as well
amphibious landings.

Rebel Vehicles
T-80U
This battle tank gives the Rebels some heavy firepower for attacking enemy troops and vehicles. It is
the best weapon to use against the Joint Ops battle
tank but should be used with dismounted infantry
alongside to protect its flanks.

KA-52
Featuring two counter-rotating main rotors, this
attack helicopter can take damage to its tail section
without losing flight control. This helicopter also
requires both a pilot to fly it and a gunner to control
the weapons. Cannons and anti-tank missiles allow
the KA-52 to engage all types of vehicles, including
battle tanks.

11

JOINT OPS KEYBOARD

12

WHEN COMMUNICATING:
CTRL + T to GLOBAL CHAT
CTRL + Y to SQUAD CHAT

WHEN ATTACHED TO A VEHICLE:


WHEN USING NVG:
CTRL + POSITION # to CHANGE SEAT CTRL +/- CHANGES NVG GAMMA

TO DIE AND RESPAWN:


CTRL + R
(MULTIPLAYER GAMES ONLY)

13

GAME CONTROLS
General
ESC
F1
F2
F3
F4
F5
F6
F7
F9
F10
F11
F12

Exit / Change in-game options


Help
1st person view (no gun)
1st person view (with gun)
3rd person view
Statistics (Training only)
HUD detail level
Cycle waypoints
Voice emotes
Radio macros
Screen shot
Map legend

Weapons
1
2
3
4
5
6
7
8
9

Knife
Sidearm
Primary weapon
Flashbang grenade
Fragmentation grenade
Smoke grenade
Accessory
Radio detonator
Medic pack

Movement
W/Up Arrow
A/Left Arrow
S/Down Arrow
D/Right Arrow
E
Q
Z/Page Down
X/End
C/Delete
SPACEBAR
P
.
L
;
ENTER

14

Forward
Strafe left
Backward
Strafe right
Lean right (roll right if prone)
Lean left (roll left if prone)
Prone
Crouch
Stand
Jump / Re-spawn
Look up
Look down
Turn left
Turn right
Chat

Actions
B
N
M
=
SHIFT
R
K
T
CTRL+T
Y
U
G
J
I
O
F
TAB
PAUSE
`
SCROLL LOCK
CTRL+R
CTRL+T
CTRL+Y
\
[
]
SHIFT +
/

Binoculars
Night vision goggles
Map
Zoom out HUD
Zoom in HUD
Attach / Use item
Reload weapon
Friendly tags (on/off/brief)
Local chat
Squad chat
Team chat
Vehicle chat
Goals (Training only)
Recent messages
Info
Aim point brightness
Hot swap key (switches to grenade launcher or medic pack)
Player list / Kills
Pause game
Command prompt
Auto-run toggle
Re-enter the spawn queue/commit suicide
Global chat
Squad chat
Chat cycle
Scope magnification down
Scope magnification up
Scope zero
Scope toggle

Camera Controls
2
4
5
6
7
8
9

Camera down
Camera left
Reset camera
Camera right
Zoom in
Camera up
Zoom out

15

CREDITS
Lead Programming
Mark Davis
Kyle Freeman
Kent Simon
Programming Team
David Crain
Kevin Luckerson
Jim Ratcliff
Trevor Walker
NovaWorld
Carol Coello
John Hicks
Walter Howard
Eric Milota
Executive Producer
John A. Garcia
Producer
Joel Taubel
Associate Producer
Jordan Blackman
Associate Producers
for NovaWorld
Sarah Kaleel
Matt Botsford
Art Director
Chris Tamburrino
Art
John Brophy
Brent Houston
Craig Marschke
Mark Pajarillo
Rod Parong
Paul Semchyshyn
Jason Tull
Tom Nguyen
Rich Wong
Effects Artist
Mike Bambino
Character Animation
Dan Goldman
16

Additional Art
Alive Interactive
Mike Curran
Production and
Concept Design
David Durand

Music Performed By
Synthesizers, Chapman
Stick, Electronics

Russell Brower
Drums and Percussion

Jerry Marotta
Flutes

Senior Designer
Brent Houston

Pedro Eustache

Level Design
Brian Bekian
Dana Dispenza
Andy Kipling
James Payne
Jordan Smith
Sean Soderlind

Laurence Juber

Audio Director
Russell Brower
Casting and
Dialogue Editing
Bill Black Audio
Dialog Direction
Russell Brower
Bill Black
Additional Sound Design
Bill Black
Tish Eastman
Earbash Audio
Field Recording
John Paul Fasal
Russell Brower
Armorer for Live Fire
Weapons Session
Roland Bleitz
ISS Weapons
Music
Russell Brower
Gamelan Consultant/
Arrangements
Jon Parsons

Guitar
Suling Flute, Vocal

Djoko Walujo Wimboprasetyo


Gamelan Orchestra
Jon Parsons
Blake Colie
Miriam R. Delosantos
Geoffrey Dent
Sonja Downing
Adam Joel Keeney
Natalie Hall
Alice Katharine Hunt
Liam Mooney
Michael Pievac
Jeff Purmort
Mike Robbins
Craig Rowe
Jason C. Stewart
Nyoman Wenten
Djoko Walujo Wimboprasetyo
Endang Sulastri Wimboprasetyo
Voices
Jack Aubree
Denny Chandra
Jean-Luc Daniel
Ken Lally
Michael Lee
Stuart Rigby
Ariane Saint Martin
Sri Susilowati
TC Thalia
Alex Veadov

Recording and Mixing


NovaLogic Sound
Laboratories, Calabasas, CA
Jersville Studios,
Woodstock, NY
Roman Klun,
Todd Voz
Marketing Management
Georgina Verdon
Marketing
Michael Domaguing
Anthony Newall
PR
Marcus Beer
Clare Turner
Sales Management
David Pollack
Paul Rebhan
Pierre Thiercelin
Sales Support
David Halse
Creative Services Manager
Ulises Gerardo
Box Design & Layout
Ulises Gerardo
PicturePlane
Manual Design & Layout
Ulises Gerardo
Writer
Michael Knight
Jordan Blackman
Production Management
Silvana Greenfield
Lance Pifer
Quality Assurance Manager
Steve Merkel
Test Lead
Sean Manzano

Testing
Dan Bare
Mike Curran
Todd Dang
Mike Harling
David Holder
Jonathan Knell
Max Martin
John Ramirez
Greg Schiestl
Customer Support Manager
Steve Merkel
Customer Support
Mike Harling
John Ramirez
Greg Schiestl
Manager of
Network Operations
Glenn Kronick
Computer Systems
David Holder
Subject Matter Experts
Lee Van Arsdale
Ray Gentry
Major Jim Illingworth
USSOCOM
Special Thanks
Keith Galocy and
Cem Cebenoyan
at NVIDIA
Jeff Royle and
Justin Cooney at ATI
Frank Garcia-Moreno
Gregg Southard
Vince McDermott
Yvonne Khouw
Helen Wek
Julie Bloomfield
John Fitzgerald
Lee Milligan
Lt. General Robert Springer
USAF (retired)
Paul Rebhan

David Halse
Margaret Walsh
Amie Pomfrett
Saras Seth
Tom Mee
Rosemary and Roy Williams
of the Agoura Hills
Target Range
Bryan R. Petersen and
Theresa Anderson

John Carney and Dick Davis


of the Special Operations
Warrior Foundation
Uses Bink Video Technology.
Copyright 1997-2004 by RAD
Game Tools Inc.
Motion capture data provided
by House of Moves Motion
Capture Studios@ LLC.
A very special thanks to our
fan sites, the Novaworld
community, our beta testers,
our families and the developers
around the world who give up
sleep and more to make the
great games that we love to play.

17

WARRANTY AND LEGAL INFORMATION


NovaLogics Limited Ninety-Day Warranty and License Provisions
IMPORTANT: By breaking the seal on the software,you agree to be irrevocably bound to the following terms and conditions. If you do not wish to be
bound, promptly return this product in its entirety with the software seal intact and proof of purchase to NovaLogic, Inc., 26010 Mureau Road, Suite
200, Calabasas, California 91302, and a full refund will be made. Limited Warranty on Media NovaLogic, Inc. (NovaLogic) warrants the compact
disc on which this product is recorded to be free from reasonable defects in materials and workmanship under normal use for a period of ninety (90)
days from the date of purchase as evidenced by a copy of your proof of purchase. NovaLogics entire liability and your exclusive remedy in the event of
such defect will be replacement of the compact disc not meeting NovaLogics limited warranty and which is returned to NovaLogic with a copy of your
proof of purchase. NovaLogic will have no responsibility to replace any such compact disc damaged by accident, abuse or misapplication. This policy
applies to the initial purchase only.
ANY IMPLIED WARRANTIES ON THE COMPACT DISC, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF DELIVERY. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU
MAY ALSO HAVE OTHER RIGHTS WHICH VARY BY JURISDICTION.
If you and the NovaLogic Tech Support Staff believe you have found any such error or defect during the warranty period please return the defective
compact disc together with a dated proof of purchase to NovaLogic, Inc., 26010 Mureau Road, Suite 200, Calabasas, California 91302, for a free
replacement.
Disclaimer of Warranty on Product
YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THIS PRODUCT IS AT YOUR SOLE RISK. THIS PRODUCT AND RELATED DOCUMENTATION ARE
PROVIDED AS IS AND WITHOUT WARRANTY OF ANY KIND AND NOVALOGIC EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
UNAUTHORIZED REPRESENTATIONS: NOVALOGIC WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION.
NO ADVERTISING, DESCRIPTION OR REPRESENTATION, WHETHER MADE BY A NOVALOGIC DEALER, DISTRIBUTOR, AGENT OR EMPLOYEE, SHALL BE
BINDING UPON NOVALOGIC OR SHALL CHANGE THE TERMS OF THIS DISCLAIMER OR THE LIMITED WARRANTY ON MEDIA SET FORTH ABOVE. NOVALOGIC
DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE NOVALOGIC PRODUCT WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF
THE NOVALOGIC PRODUCT WILL BE UNINTERRUPTED OR ERROR FREE, OR THAT DEFECTS IN THE PRODUCT WILL BE CORRECTED. FURTHERMORE
NOVALOGIC DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE PRODUCT OR RELATED
DOCUMENTATION IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN
BY NOVALOGIC OR NOVALOGICS AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY.
SHOULD THE PRODUCT PROVE DEFECTIVE, YOU (AND NOT NOVALOGIC) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. NO
CONSEQUENTIAL DAMAGES: NOVALOGIC SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL,CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF NOVALOGIC IS
ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT NOVALOGIC SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST
PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY
OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL NOVALOGICS LIABILITY EXCEED THE PURCHASE PRICE OF THIS
PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU.
License
NovaLogic grants you a nonexclusive, nontransferable license as follows. You are entitled to use this product for your own use, but may not make, sell
or transfer reproductions of the software or manual to other parties in any way, nor rent, lease, or preview the product to others without the prior
written permission of NovaLogic. You may use one copy of the product on a single terminal connected to one particular computer. You may not reverse
engineer, disassemble, or translate the product. Additionally, you are expressly prohibited from redistributing the BinkPlay.exe. If you would like to
redistribute the BinkPlay.exe program, please contact RAD at www.radgametools.com about acquiring a redistribution license.
2004 NovaLogic Inc. NovaLogic, the NovaLogic logo and NovaWorld are registered trademarks of NovaLogic, Inc. Joint Operations, Joint Ops,
Typhoon Rising, Escalation and the NovaWorld logo are trademarks and Dont Re-live History Make It is a service mark of NovaLogic, Inc. in the United
Sates and/or other countries. Windows is a registered trademark and Direct 3D and Direct X are trademarks of Microsoft Corporation. Dolby and the
double-D symbol are trademarks of Dolby Laboratories. NVIDIA and the NVIDIA logo are trademarks of NVIDIA Corporation. PunkBuster and the
PunkBuster logo are trademarks of Even Balance, Inc. Intel and Pentium are registered trademarks of Intel Corporation. All other trademarks and logos
are property of their respective owners. U.S. Patent #s 5,625,759, 5,550,959, 6,020,893, 6,373,890 and 6,700,573. European Union Patent # 0824830.

18

CONTACTING NOVALOGIC
Customer Service
The staff at NovaLogic, Inc. thanks you for purchasing Joint Ops: Escalation.
NovaLogic is committed to creating quality entertainment software that pushes the
technological envelope. The commitment doesnt end when you purchase our games
its only just begun. Our technical support staff is ready to assist you.

Internet sites
http://www.novalogic.com
Visit the NovaLogic website for the current information, frequently asked questions, game
updates, screenshots, and previews of new products.
http://www.novaworld.com
Visit NovaLogics community site www.novaworld.com to register your game, manage your
NovaWorld accounts, take part in the community forums, get inside information about
NovaLogic games and more!

Technical Support
Online Support: Visit http://www.novalogic.com/support to contact NovaLogic technical support and search the knowledge -base.
Phone Support: (818) 878-0325. If you need to speak to someone directly, our technical
support staff can be reached during normal business hours (Monday through Friday 9AM to
5PM Pacific Time, excluding holidays).
To better assist you, please have your hardware set-up information on hand. Also be prepared to explain the exact nature of any problems you are experiencing. Please write down
the exact wording of any on-screen error messages you may be receiving.

19

72308-1303

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