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Greatwood Ranger
Greatwood Ranger
CHARACTERISTICS
A Greatwood Ranger begins with the following
characteristics:
FIGHTING SKILL:
MAGIC SKILL:
STRENGTH:
REFLEXES:
ENDURANCE:
KNOWLEDGE:
CHARM:
PERCEPTION:
d8
d6
d6
d8
d6
d4
d4
d6
WOUNDS:
12
Ability
Skill
Spell
Perception d8
Magic Skill d8
Skill
Spell
Fighting Skill d10
Skill
Reflexes d10
Spell
BOWMASTER
Your Hero has mastered the use of the bow and can
shoot it with deadly accuracy.
2.
SPEARMASTER
Your Hero has mastered the use of a spear.
3.
BATTLE DANCE
In combat you dance, dodge and weave, making it
very hard for your enemies to hit you.
4.
PATHFINDER
Your years of experience in the wilderness have
taught you how to track your opponents and find
the best path through the land.
5.
TWIN WEAPONS
You have learnt how to wield a weapon in both
hands to great effect.
6.
SPRING OF LIFE
A small jet of water springs up from the ground,
giving you pure refreshment.
7.
NATURES FURY
Your Hero calls upon the fury of the wild, causing
branches, thorns and other debris to hit your
opponent.
9.
STARLIGHT
With a whispered word, the tip of your weapon
begins to glow with a dull, cold light, illuminating a
small area.
8.
TANGLING VINES
Thick vines shoot out of the ground, entangling
your opponents, making it very hard for them to
move.
10.
GUIDED STRIKE
You gather mana and channel it into your weapon,
enchanting it so that it may always strike true.
Missile Weapons
The rules for missile weapons originally appeared in
the Chronicles of Arax - Equipment expansion, but are
repeated here for completeness.
If you hit, your missile weapon has hit and you roll
for damage as normal.
After that battle returns to normal, with both
combatants able to deal damage.
Chronicles of Arax is copyright Crystal Star Games, 2011. Written by Shane Garvey. All names and places are completely
fictional and are not meant to represent any location or person, living or dead.
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http://tinyurl.com/chroniclesofarax