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In addition to the more common Major Status Conditions, Minor Status

Conditions will not stick with your Pokmon after being switched out or after a battle
ends, can rarely be cured by items/berries, and while a Pokmon is inflicted it will not
have a tab next to their name and info in-battle. Some minor status conditions will also
be cured after a number of turns. Currently, the Minor Status Conditions are as follows:

Status Effect

Binding

Cant Escape

Most
Common
Way to
Afflict?

How to Cure?

Effect on
Pokmon

- Having a
Pokmon with a
- For 2-5 turns, the
Smoke Ball or the
Pokmon affected
ability Run Away
Moves such as
cannot switch out
will effectively
bind,
of battle, and will
cure this status
Infestation,
take 1/8 of their
effect.
Fire Spin, etc.
maximum HP per
Additionally,
That give a
turn (will always
using moves that
message after
last 7 turns if the
switch the
successfully
Pokmon is holding
Pokmon out will
targeted that
a Grip Claw, and
do so without
their Pokmon
will deal 1/6 of the
fail. Ghost-type
is trapped in
Pokmons
Pokmon are
one way or
maximum HP per
immune to the
another.
turn if the Pokmon
trapping
is holding a Binding
portion of this
Band).
status effect, but
not the damage.
Moves such as
- Having a
- A Pokmon will be
Mean Look,
Pokmon with a
unable to flee a
Block, Anchor Smoke Ball or the
wild battle, or
Shot, etc.
ability Run Away
switch in a trainer
will effectively
battle.
cure this status
effect.
Additionally,
using moves that
switch the
Pokmon out will
do so without
fail. Ghost-type
Pokmon are

unaffected by
this status effect.

Confusion

Embargo

Encore

Flinch

Status moves
such as
Supersonic,
Confuse Ray,
Swagger,
Teeter Dance,
etc., as well
as by the
secondary
effects of
moves such
as Water
Pulse,
Dynamic
Punch, and
Chatter.

Using the
move
Embargo.

Using the
move Encore.

Using one of
the many
moves that
have a
possibility of
making the

Using a Full
Heal/Restore or
Yellow Flute, or
by having your
Pokmon
consume/use a
Lum/Persim
Berry. Pokmon
with the Own
Tempo ability
cannot be
confused.

- For 1-4 turns that


the Pokmon
attempts to
execute a move,
there will be a 33%
chance that the
Pokmon will hurt
itself in confusion,
and will deal
damage to itself3.
-

Withdrawing the
Pokmon in
question cures
this status effect.

- For five turns, the


Pokmon affected
is unable to
utilize/consume its
held item, and
cannot have items
used on it, and
prevents the move
Fling from being
used.

There is no way
to cure this
status effect, but
can be prevented
via the use of the
move Magic
Coat, or the
ability Magic
Bounce.
You cannot cure
this status effect,
as it only lasts
for the turn that
is was inflicted.

- For 3 turns, the


Pokmon affected
is forced to use the
move it last used,
and does not have
the option to
switch out or have
items used on it.
Prevents the
Pokmon affected
from using any
moves it was going
to use. If the
Pokmon is

opponent
flinch, as well
as having a
Pokmon hold
a Kings Rock
or Razor Fang.

Heal Block

Using the
move Heal
Block.

Withdrawing the
Pokmon in
question cures
this status effect.

Identified

Using the
moves
Foresight,
Odor Sleuth,
and Miracle
Eye.

Withdrawing the
Pokmon in
question cures
this status effect.

Using the
move Attract
against
Pokmon of
the opposite
gender,

Withdrawing the
Pokmon in
question cures
this status effect,
but it can also be
cured using a

Infatuation

inflicted with flinch


after it has moved
in that turn, it will
not carry over to
the next turn, and
will have no visible
effect.
Prevents the
afflicted Pokmon
from using healing
moves, and will not
benefit from the
effects of HPrestoring moves
such as Leech
Seed, Ingrain, Aqua
Ring, etc. However,
items used on the
Pokmon, like
potions, will still be
able to heal the
Pokmon.
- An opponents
Evasion stat is not
taken into account
when determining
a moves accuracy.
- Fighting and
Normal-Type moves
can hit Ghost-type
Pokmon, and
Psychic-Type
moves can hit
Dark-type
Pokmon, both at a
x1 typing
modification.
Until the criteria to
the left if fulfilled,
Pokmon affected
by infatuation will
not be able to
attack 50% of the

making
contact with a
Pokmon with
the ability
Cute Charm
that is the
opposite
gender, or by
the opposing
Pokmon
holding a
destiny knot
when
Infatuation is
inflicted.

Leech Seed

Nightmare

Perish Song

Using the
move Leech
Seed.

Using the
move
Nightmare on
a sleeping
Pokmon.

Using the
move Perish

Mental Herb or
Red Flute.
Pokmon with
the ability
Oblivious are
immune to
Infatuation.

time against any


Pokmon currently
in battle, including
against Pokmon it
was not infatuated
against.

Withdrawing the
effected
Pokmon will
cure this status
effect. Grasstype Pokmon
are immune to
Leech Seed,
unless the effect
is Baton Passed
onto them.

At the end of every


turn, the afflicted
Pokmon will lose
1/8 of its maximum
HP, and the
Pokmon that
inflicted Leech
Seed (or the
Pokmon in the
same position as
the Pokmon that
inflicted leech
seed) will be
healed by that
amount.

Withdrawing the
Pokmon, or
waking up from
sleep will cure
nightmare.
Pokmon that are
not asleep, or
affected by the
ability Comatose
are immune to
this status effect.
Switching out of
battle cures this

At the end of every


turn, as long as the
afflicted Pokmon
is asleep, said
Pokmon will lose
of its HP each
turn.

After three turns of


this move being

Taunt

Telekinesis

status effect,
though Baton
Pass will pass it
activated, the
Song on
on to the next
Pokmon that have
Pokmon that
Pokmon in
not met the criteria
dont have the
battle. Pokmon
on the left will
ability
with the ability
instantly be
Soundproof.
Soundproof will
knocked out.
not be affected
by Perish Song.
Withdrawing the
Pokmon in
question cures
this status effect.
Additionally,
using a Mental
Herb will cure
For three turns, the
Using the
this condition.
afflicted Pokmon
move Taunt.
Pokmon with
is unable to use
the ability
status moves.
Oblivious, as well
as Pokmon
under the effects
of Aroma Veil,
will be immune
to taunts.
Using the
Withdrawing the
For Three turns,
move
Pokmon in
the Pokmon
Telekinesis.
question cures
affected will be
this status effect.
unaffected by
Additionally,
moves and abilities
Pokmon that are
that require the
under the
target to be on the
influence of
ground, as well as
Gravity, if the
Terrain Effects.
afflicted
Additionally, all
Pokmon uses
moves, except
the move
OHKO moves, are
Ingrain, or if the guaranteed to hit a
Pokmon is
Pokmon under the
holding/is given
effects of
an Iron Ball, the
Telekinesis.
Pokmon will

become immune
to Telekinesis.

Torment

Aqua Ring

Bracing

Center of

Using the
move
Torment.

Withdrawing the
Pokmon in
question cures
this status effect.
Additionally, the
effects of Aroma
Veil prevent and
disable the
effects of
Torment, and
Magic Coat/Magic
Bounce reflect
torment back at
the user.

Until the Pokmon


is withdrawn, said
Pokmon will be
unable to use the
same move twice
in a row. If the
Pokmon only has
one move it can
use, due to a
Choice Item,
Encore, etc. the
Pokmon will use
Struggle for that
attack instead.
Multi-turn moves
such as Rollout are
unaffected.

Using the
move Aqua
Ring.

Withdrawing the
Pokmon in
question cures
this status effect,
but will move on
to the next
Pokmon when
the move Baton
Pass is used.

After the move is


used, the Pokmon
that used the move
will be healed for
1/16th of their HP
each turn.

There is no way
to cure this
effect, unless the
effect is caused
by an item, in
which case
Knock Off or
Embargo will
work.

If a Pokmon is hit
and has the
Bracing effect, it
will always survive
at 1 HP if the
Pokmon would
otherwise be
knocked out.

Withdrawing the

Pokmon that

Using the
move Endure
at any HP, or
having a
Pokmon with
the ability
Sturdy or
holding the
items Focus
Band or Focus
Sash if the
Pokmon is at
its maximum
HP.
Using the

Attention

Defense Curl

Glowing

Rooting

would otherwise
target another
Pokmon in
Pokmon will
question cures
target the
this status effect,
Pokmon in the
move Follow
but can also be
Center of
Me, Rage
avoided
Attention, including
Powder, or
temporarily by
helpful moves that
targeting a
using a move
were targeted at
Pokmon with
such as Shadow
an ally, with the
the move
Force, Dig, Fly,
exception of
Spotlight.
etc. that has a
Helping Hand and
turn of semiAcupressure. Will
immunity.
override the effects
of Storm Drain and
Lightningrod.
After a Pokmon
Withdrawing the
Using the
uses Defense Curl,
Pokmon in
move Defense
the moves Ice Ball
question cures
Curl.
and Rollout will be
this status effect.
doubled.
Before a Pokmon
executes the move
Having a
Sky Attack, it takes
Pokmon hold
Using the
a turn to charge up
the item Power
move Sky
power, which
Herb will skip this
Attack without
makes the
effect when
holding a
Pokmon glow.
using the twoPower Herb.
Immediately after
turn move Sky
this turn, the
Attack.
Pokmon will use
Sky Attack.
Using the
Having a
Along with the 1/16
move Ingrain.
Pokmon with
maximum HP
the item Smoke restored per turn, a
Ball or the Ability Pokmon under the
Run Away.
effects of Ingrain
cannot flee from a
wild battle, or
switch out of a
trainer battle.
Additionally,
Magnet Rise and

Telekinesis will not


affect a Pokmon
already affected by
rooting.

Magic Coat

Magnetic
Levitation

Minimize

Using the
move Magic
Coat, or
having a
Pokmon with
the ability
Magic Bounce.

Using the
move Magnet
Rise.

Using the
move
Minimize, or
having the
effect Baton
Passed onto
your
Pokmon.

Having a
Pokmon with
Mold Breaker use
a status move on
a Pokmon with
Magic Bounce
will negate its
effects. However,
this will not work
on a Pokmon
that has used
Magic Coat in the
same turn.
Withdrawing the
Pokmon in
question cures
this status effect,
but having the
Pokmon hold an
Iron Ball, or be
under the effects
of Gravity or
Ingrain, will
completely
negate the
effects of this
move.
Withdrawing a
Pokmon under
the effect of
Minimize will
remove this
effect, though
the evasion
bonus will also
be negated.

Status moves will


be reflected back
at the attacker.

For five turns, the


Pokmon afflicted
with magnetic
levitation will be
immune to moves
and abilities that
require Pokmon to
be on the ground,
as well as Terrain
effects.

The moves Stomp,


Bulldoze, Body
Slam, Phantom
Force, Dragon
Rush, and Flying
Press will deal
double damage to
Pokmon under the
effects of minimize,
and will always be
hit by these
moves.

Protection

SemiInvulnerable

Using the
moves
Protect,
Detect, Spiky
Shield,
Baneful
Bunker, Kings
Shield, Mat
Block, Wide
Guard, Quick
Guard, or
Crafty Shield.
Using a move
that gives the
Pokmon a
semiinvulnerable
turn, such as
Dig, Fly,
Bounce, Dive,
Shadow Force,
Phantom
Force, etc.

Using a move
that always hits
through
protection, such
as Feint,
Phantom/Shadow
Force, or a
Hyperspace
Move, and will
remove this
effect for the rest
of the turn.
Using a move
that can hit a
Pokmon in a
semiinvulnerable
state, such as
using Gust,
Smack Down,
Thunder, etc. on
a Pokmon using
Fly, using
Magnitude or
Earthquake on a
Pokmon using
Fissure, or using
Surf or Whirlpool
on a Pokmon
using Dive.
Additionally, a
Pokmon that is
Taking Aim or
that has the
ability No Guard
will always hit a
Pokmon in its
semiinvulnerable
state, and using
Gravity will
cancel moves

Varies depending
on the specific
move used, but will
protect the
Pokmon that used
the move (or, in
some cases, the
Pokmons entire
team) from status
effects and/or
certain kinds of
damage.
Pokmon under
this condition will
be immune to most
moves, with the
exception of a few
depending on how
this effect was
afflicted.

such as Fly, Sky


Drop, and
Bounce.

Recharging

Using a move
that
successfully
hits and
requires a
turn to
recharge,
such as Hyper
Beam, Giga
Impact, Hydro
Cannon, etc.

There is no way
to skip this turn
of recharging,
other than simply
not using moves
that inflict this.

Substitute

Using the
move
Substitute.

Breaking the
substitute will
remove this
effect.

Taking Aim

Using the
moves Mind
Reader or
Lock-On.

There is no way
to get rid of this
effect other than
using a damagedealing move.

Using the
move Solar
Beam without
holding the
Item Power
Herb or the
weather being

Having a
Pokmon hold a
Power Herb, or
having the
weather
condition be
Harsh Sunlight or

Taking in
Sunlight

Pokmon will have


to skip their next
turn in battle after
using a move that
requires a turn to
recharge, and will
not be able to
perform an action
that turn.
Pokmon that
would take damage
from an attack will
instead have their
substitute take
damage for them,
and will also be
unaffected by
status conditions
and moves that
lower stats.
The next move that
the Pokmon under
this effect uses
that deals damage
will always hit its
target, even if the
Pokmon is in a
turn of semiinvulnerability,
such as Phantom
Force or Dive.
A Pokmon
readying the move
Solar Beam, and is
not in one of the
circumstances
listed to the left,
will have to go

Harsh
Sunlight, or its
variant,
Extremely
Harsh
Sunlight.

Extremely Harsh
Sunlight will skip
this turn of
charging.

Withdrawing

Using the
move Skull
Bash.

Having a
Pokmon hold a
Power Herb will
skip the turn of
withdrawing, but
still give the
Defense Boost
this turn gives.

Whipping up a
Whirlwind

Using the
move Razor
Wind without
having the
Pokmon in
question hold
a Power Herb.

Having a
Pokmon hold a
Power Herb will
skip the turn of
readying the
move.

through a turn of
charging.

Before the move


Skull Bash is
executed, the
Pokmon in
question will
withdraw its head,
which takes one
turn to do, and
raises the users
Defense by one
stage in the
process.
Before the move
Razor Wind is used,
the Pokmon using
the move will have
to take a turn to
whip up a
whirlwind, which
takes one turn to
do.

This damage is calculated as if the Pokmon used a typeless, base-40 power


physical move on itself that cannot critical hit. This means that Pokmon with high
attack and/or low defense affect Pokmon much more than Pokmon with high defense
and/or low attack.

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