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Direct vs. Indirect Play
Direct vs. Indirect Play
Indirect Play
We have thus far developed ways to find electric fields
from electric charge distributions via the principle of
superposition, by brute-force integration.
Today we will introduce a second method that lets us
find E-fields in special highly symmetric situations. The
explanation will seem roundabout at first.
Dq=Dsr/r2
n Ds
Solid angle
Just as we can think of a small line segment as
subtending a fraction of all possible directions in a plane,
we can think of small area DA as subtending all possible
directions in space. This motivates the definition of solid
angle: DW=4pDA(nr/r)/4pr2 = DAr/r3.
In other words, DW is the fraction of a sphere of radius r
occupied by the projection of the area DA along our line
of sight located a distance r from us, multiplied by 4p to
convert to the standard measure of solid angle,
steradians.
It follows that if we add up all DW of all directions we get
4p: dW=4p.
DA
DW=DAnr/r3
Electric Flux
Now lets pull in the electric field. Take E from a point
charge located at the origin and dot it with our new
surface element vector located at any position r. This
defines a small part of a new quantity: the electric field
flux DFE:
Q r dA
Q
DF E
DW
3
4pe 0 r
4pe 0
e0
2
E dA Er dA 4pr Er
A hollow sphere
Suppose a charge Q is uniformly spread over a thin
hollow spherical shell of radius R. What is E
everywhere.
For our spherical geometry, we find once more that
FE=4pr2E(r).
For r>R, the charge enclosed is Q, so for r>R, we once
again get a point charge-like formula: E(r>R)=Q/4pe0r2.
For r<R, the enclosed charge is 0, so E(r<R)=0!